Hi everyone! Today we've released a new test version of the full release of Packing House! It includes fixes for problems reported from the previous version as well as some overlooked things, like missing outlines on some objects. In order to play it, first you need to own the game. But soon you will have a great occasion to buy it in case you don't have it already. Steam's Spring Sale 2024 is just around the corner and during it the game will be -55% off!
So, how do you get access to the test version? It's very simple!
Right-click on the game in your Library, then select Properties. Next, go to the Betas tab and in the input field enter: "PackTestHouse" and click Check Code. After doing so, you should get a blue pop-up that will indicate that you are now eligible to access the testing branch. Select it from the dropdown in the top right corner of the Betas window and wait until Steam finishes updating the game files. That's it! Now you can run the game as normal and start playing! It's best that you start a new game because there might be some issues caused by saves incompatibility.
Reporting issues:
As this is not a stable version of the game you may encounter some issues and bugs while playing it. You can report them here on Steam in the game's community tab or on our Discord server. If you can record your playthrough or provide repro steps for the problem that would be ideal. Also, please make sure to include your save files and logs from: %USERPROFILE%/Documents/Packing House
Feel free to also leave feedback about the changes that we've made and what could we improve before finally releasing the game in its full glory!
Thank you in advance for your help! SmartLife and Roman Studio teams.
Thank you to everyone who signed up for early access to FOLLOW demo! We're excited to announce that the playtest has officially begun for some lucky players. A total of 50 individuals now have access to the demo, with more slots opening up next weekend.
🎮 You can stream the demo or create video content about it. Help spread the word by encouraging your friends to add our game to their wishlist—it means the world to us!
📆 Stay tuned for updates on the release dates for both UNFOLLOW and FOLLOW. We'll announce them as soon as the playtest phase concludes.
Thank you for your incredible support! Let's make this journey together.
Thank you to everyone who signed up for early access to our demo! We're excited to announce that the playtest has officially begun for some lucky players. A total of 50 individuals now have access to the demo, with more slots opening up next weekend.
🎮 You can stream the demo or create video content about it. Help spread the word by encouraging your friends to add our game to their wishlist—it means the world to us!
📆 Stay tuned for updates on the release dates for both UNFOLLOW and FOLLOW. We'll announce them as soon as the playtest phase concludes.
Thank you for your incredible support! Let's make this journey together.
Hey Divers! 🤿 Thank you for playing our game! 🐙 We worked on visuals improvement! We update the Kraken's Guesser with new paper style. We also replace Talks by Stickers. Your feedbacks really help us to improve the game!
In Game:
Add - Final guess effect
Add - Show opponent's hand before pick and play
Add - Guess ink sprites behind Kraken
Update - Stickers Diver, replace Talks
Update - Kraken's guesser paper and anim
Update - Kraken's guesser values hand-drawn font
Update - Kraken's guesser values anim on guess
Fix - Layer kraken & guess
Cards:
Add - Dynamic shadow on cards
Update - Glow effect
Update - Hint fade anim
Update - Boost bubble show boost value instead of boost count
Update - Boost bubble font
Deck:
Update - Resize deck pick scale
UI:
Update - Camera UI scale per resolution keep 16/9
Update - Pre-Game screen font
Update - Cursors sprite management
Sounds:
Add - Show hand sounds
Add - Stickers sounds
Tech:
Remove - Touch screen while fix
We will keep updating the game as we have planned a few things to improve the game experience.
Feel free to get in touch if want to talk about the game. If you want to get the last news, we have a Discord server and Twitter account. Support us buying our first game "The Bastonnes" 💥 Or support us on Itch.io with "Under Pressure"!
English ############Content############### [Guns]Submachine guns no longer need 2 hands to use. [Weapon]New Weapon: MP5 [Gun Module]New Module: Extended SMG Mag. [Gun Module]New Module: SMG Rubber Bullets Mag. [Bazaar]The Weapon Merchant now sells MP5s. [Bazaar]The Weapon Merchant now sells Extended SMG Mags. [Bazaar]The Weapon Merchant now sells SMG Rubber Bullets Mags. [Liu]You can now directly run into the Janitor's Room without the need to click any confirm keys. 简体中文 ##########Content################# 【枪械】冲锋枪不再需要双手来使用。 【武器】新武器:MP5 【枪械模组】新枪械模组:扩展冲锋枪弹夹。 【枪械模组】新枪械模组:冲锋枪橡胶子弹弹夹。 【巴扎】武器商人现在贩卖MP5。 【巴扎】武器商人现在贩卖扩展冲锋枪弹夹。 【巴扎】武器商人现在贩卖冲锋枪橡胶子弹弹夹。 【疁城】你现在可以直接冲入环卫工的房间无需按任何确认键。
Now aquatic and amphibious creatures slowly lose toxicity build-up while swimming.
All creature species had their damage doubled to make them more dangerous.
Huge creature damage was further increased for Titanoboa, Spinosaurus, Leedsichthys, and Megalodon.
Huge creature damage was reduced for Padillasaurus and Argentinosaurus.
Growth points gained from eating after reaching the elder growth stage are no longer reduced to 5% of their normal amount. The amount gained is no longer reduced. This should result in elder creatures growing again, but slowly.
IIslands of War has finally left Early Access! Usually, these announcements will have loads of excitement and updates and news about the future of the game moving forward with cool updates. Sadly, this is not one of those games.
Some History
IIslands of War started as a fun project that I worked on as a university student. I seriously enjoyed my time developing this random idea about building floating islands in the sky and then blowing up other floating islands in the sky.
That was over 5 and a half years ago, and the game has been in Steam Early Access for almost exactly 4 years.
The Rewrite
However as I scoped more and more of the game, scope creep kicked in and I eventually decided that to move forward, I would need to rewrite basically the entire game to accommodate these new features. Check out some of the cool stuff I was working on:
Yeah thats right, I made an infinite grid so you could build islands of any size.
I wanted to have modules work more like a Tetris-like puzzle to try and optimize for.
Massive spikes and buildings are always cool!!
I also had plans for a story that would take you to different time lines and characters and pilots you could collect to give your island special abilities along the way and lore to go along with the strange world I was building! And monsters like giant floating whales and sky krakens and laser sharks!! And then a new map system with new ways of navigating the world with pirates that might raid you as you fast travelled and then you would have these really awesome high speed combat chases and stuff. And some out of game progression like a tech tree to unlock cooler weapons and items.
Boy did I have plans on plans...
Why did development stop?
You see, I was a pretty meh programmer back then and so the code was essentially a giant pile of spaghetti. With my final year university project in 2022 and now having a full time job in 2024, continuing development of this massive project has been burdensome and hasn't brought me any joy. So development has stopped, permanently.
The Future
As a result, IIslands of War is being taken out of Early Access, with no plans for any future development. I'm really sad about this, because I loved IIoW and poured so much into it, as the wonderful community that grew around the game. To everyone who has supported the game, thank you so much. I truly would have never gotten to this stage without you. While my time with IIoW may be over, I hope that my passion for making games never dies.
IIoW has had a great run. Thanks for playing, jwiggs