Welcome happy people to the latest update for Island Paradise.
Improvements - Trader names more visible - New Frank's Trader upgrade available - 100% more inventory capacity added to Primitive Crafting Bench
New items - Simon's Island Billboard, that can be build inside Simon's Trader building, to show the locations of the various structures that can be placed on Simon's Island. - Simon's Trader Upgrades build in the Simon's Crafting Bench - Island welcome signs
- Fog is enabled until the next update tomorrow 😉 Feedback is welcome!
As we step by step advance in the gaming world, we're thrilled to share with you the biggest update to our "Epstein" game. The update will be live on March 22th.
In this update, we've fixed many of the bugs found by our community. The map is completely changing and being set into a story.
New Islands, New Adventures: Eight new and mysterious islands await discovery. In these islands filled with mysteries, you'll gather equipment, reach the game's final island, Epstein Island, battle tough bosses, and lose yourself in our deepening story.
Pursuing the Dark Secret: Our lawyer friend has secretly infiltrated the island to expose a dark secret threatening humanity. However, if we lose contact with him, it becomes our mission to solve this mystery and save the island's inhabitants.
Be ready for surprises and the update on March 22th!
CRANE UPDATE! Now You can be able to build cranes! Also I have questioned the reason of why I'm making a physics based game a bunch of time this week. I'm glad I didn't choose a department in university that related to physics.
What I Did Last Week?
As I promised + Connection system remaked. DONE + Rotatable objects added! DONE
They still so much polish but enough for this early development stage.
Next Week?
Next week will be our HOLY FUEL WEEK!
I will be working on the fuel system \o/.
That means engines, control hinges and all other moving parts will require fuel to work.
+Working Generator will be added +Control parts will require electric to work +Fuel storing parts will be added
I'm very excited to see so many of you have enjoyed Trappist in this first week since launch!
Some of you encountered bugs and in this first patch I try to address most of the bugs players have reported. Including fixes for unlocking new buildings and achievements.
I've started work on the quality of life suggestions you've made. You can now pause, slow or speed up time in the game with buttons added to the top of the screen.
The time controls required changes to how the game handles input. And I hope this also addresses some of the reported issues with zoom. The Options menu now has sliders to further adjust the camera movement and zoom speeds.
Big thanks to all the community members that posted their issues and suggestions!
The full changelog for v1.0.1: - Unlock the Robot Assembly Line when a moon colony reaches the second development Tier - Unlock Landing Pads on the Ark - Control game time, speed it up, slow it down or pause the game while giving orders - Changed how the game processes controller axis inputs for smoother camera movement - Added settings to speed up or slow down the camera movement, zoom and rotation in the Options menu - Fixed NullPointerException when attempting to show a tooltip in the Cryo Storage panel - Fixed NullPointerException when Cargo Drop Pod was collected - Fixed the triggers to unlock the Laser powered digging implement and Dry Feet achievements - Increased Wind Mill rotation speed
Dear gamers and enthusiasts, we are pleased to inform you that a new developmental update has been released. Although this update may be smaller in size compared to our usual releases, any update brings exciting new content to the game, making it worth the anticipation.
Below you’ll find a detailed list of additions and fixes made Endure or Perish.
[Build System] To start out we added beams to the game with their respective update counter parts. There are 2 sizes of beams, a full-length beam, which is the length of a wall, when erected upright, or the length of a foundation/floor when erected horizontally. These beams can have walls, roofs, floors, and other beams snapped to them during building. There is also a half length beam. We also made it possible to move snapped builds as well. Previously only free-floating foundations could be moved up and down, we enabled this feature on all builds whether free floating or not. We also reset the rotation of builds so when a new item is placed the rotation will automatically return to 0. Previously newly placed builds would hold onto the previous builds’ rotation. We also adjusted the size of the half walls so they aren’t as short as they had been.
That’s all we have for you this week. Keep tuned we’ll be releasing a road map for future update in the next few weeks that will outline the plan for updates for the remainder of the year. As always, we appreciate the support of our fans and look forward to continuing to working together. If you have any suggestions for features, found a bug, don't hesitate to contact us and let us know, either through the feedback button in the game, or emails us.
We're excited to announce that the game is now considered ready for play! While we believe it provides a fantastic gaming experience, we are committed to addressing any occurring bugs to enhance your gameplay. Stay tuned for regular updates as we strive to make your gaming experience even more enjoyable.
If you come across any issues that need fixing, make use of the website or the built-in feature to report them. Your feedback is crucial in refining the gaming experience.
If you're enjoying the game and looking forward to more features like additional equipment, maps, and beyond, consider supporting our projects. Your contributions will fuel the journey to make it happen.
Exciting news on the horizon: we're already immersed in our next project – a 3D version of this captivating world. Stay tuned for updates, and we hope to bring this new adventure to life soon!
Infinity Wars: Animated Trading Card Game - RealPrismsword
Sanctuary Socials are back again for another week! 🎮
🎉 Every Saturday be sure to tune into our Twitch Stream where you can expect to see some fun gameplay hosted by wonderful folks within our community and team here at Lightmare Studios! 🎉
The next four hosts for March will be:
March 9th: AgentCoyle March 16th: jgsnowbaorder March 23rd: gameipedia March 30th: ProfWisteria
🃏 Join us today at 4pm Saturday PST, and every Saturday after that, to get your hands on the next mystery stamped card, reduced queue times, and the ability to connect with other Rift Runners worldwide! 🚀
🌐 What are Sanctuary Socials? Sanctuary Socials are our weekly community events in Infinity Wars, designed to make your gaming experience even more enjoyable. Our mission? To eliminate those pesky queue times while creating a fun and casual space for Rift Runners from around the world to connect and socialize.
🎉 What's in it for you? Participating in Sanctuary Socials comes with a ton of exciting perks:
1. 🎁 Exclusive Rewards: Just for showing up, you'll score cool gifts like God Packs. Yup, you read that right – freebies just for logging in!
2. 📈 2x XP Gains: Boost your progress with 2x XP gains. Whether you're looking to level up your Prestige Pass or increase your in-game level, this is the place to be!
3.🕹️Mutator game mode: Only available during special events. Today's first Mutator sets the Fortress health to 25 and the second is Sleeper Civil War, providing you and your opponent an Endless Horde every single turn, so get to stacking!
4. 🌟 Community Rewards: Shape the game together with us! Your participation counts, and you'll be rewarded based on how the community plays the game.
5. ⏳ Drastically Reduced Queue Times: Say goodbye to those long wait times and jump right into the action.
🤝 How to Join: Participating in Sanctuary Socials is a breeze and open to everyone:
- 📣 Sanctuary Socials take place in our public Discord server, where you'll find a vibrant and welcoming community.
- 🎙️ Specialized Channels: Engage with like-minded players in channels dedicated to Deckbuilding, Theorycrafting, Lore discussions, and casual chat. Connect based on your interests and dive deep into the Infinity Wars universe.
- 💻 Not a Discord enthusiast? No problem! You can still join the event by simply logging into the game during Sanctuary Socials hours. Enjoy the rewards, reduced queue times, and the exciting atmosphere, even if you choose not to participate in the Discord discussions. We want everyone to feel included and have a fantastic time!
Don't miss out on the action – see you there! 🚀
Time Zone
Start Time
PDT
Saturday 4:00 PM
AEST
Sunday 10:00 AM
UTC
Sunday 12:00 AM
MSK
Sunday 3:00 AM
CEST
Sunday 2:00 AM
EST
Saturday 7:00 PM
MST
Saturday 5:00 AM
This event, and many other things are bought to you by our amazing Patrons, as well as our most active players and backers. A Huge thanks to all of you who support us and what we do. If you want to join the campaign to bring death to Pay to Win in card games, consider joining the Patreon Campaign, where you get SO MANY DANG PACKS, well eclipsing the cost of signing up!