Another great event that will allow you to earn great rewards if you get reward seats before the end of the event. With this event you will become even stronger.
Upgrade your generals and troops, enhance your equipment to increase your ratings instantly.
Welcome to version 2.2. In this version, we have adjusted the damage and health of neutral enemies that inhabit the dungeons. Some texts have been corrected, accountants have been added on the map so we know when the neutral enemies of the dungeons respawn, the counters have been adjusted to 50%, the sprites of the villagers have now been changed, and a new effect has been added to the ultimate enhancement.
It has been decided that MGCMCE will be exhibited as a side event at EVO JAPAN 2024 to be held at Ariake GYM-EX. The event will be held on April 27th (Sat) from 9:00-15:00 JST. The first half will be a trial session, and the tournament is scheduled to begin around 12:30.
You can watch the broadcast from the Discord event below on our Magicami Fighting Game Club's Discord. Registration for the tournament is currently being accepted at Tonamel below. We also welcome on-site walk-ins.
The tournament was a single elimination tournament with a total of 16 players, and the results were as follows. Winner: Narukami (Seira and Eriza) / Prize: Seira and Eriza's acrylic keychain Runner-up: VGD (Ao) / Prize: Gula and Mei's acrylic keychain 3rd place: Kasapa (Hanabi) / Prize: Hanabi's acrylic keychain 3rd place: White Fontaine (Marianne) / Prize: Marianne's tin badge Thank you everyone for participating! Check out the video of the match below! Implemented tweet Trial session & tournament distribution Finals (KGP side stage)
This update has fixed the issue if you exit from a battle, you might get stuck when start a new battle without killing the game.
We’ve also fixed the problem that Boss is not able to attack, but it still has some bug in animation, we’ll fix it ASAP!
Due to some problem in numerical design, the difficulty is too high for now. So we first reduce the monsters’ HP Increase in each round by 10%.
We’ll continuously adjust the balance issue before EA ends.
Problems like BraveStatue and Seismic are too powerful make other Towers useless, Hp of Towers are the same and the numeric is obviously not correct and the Monsters’ Hp, Damage is not very good designed….
We’ll keep working on the problems above and all other problem to make sure the gaming experience will become better and better and finally approach the game we want!
Thanks for your support, wish you have great time with us!
A new patch has been released for Vibrant Venture that fixes a number of bugs and addresses a couple of gameplay issues too! See the changelog below for details.
The Time Trial for level 3-4 has been adjusted to allow an additional 1 second margin
Falling into water has been adjusted to result in a less severe drop, reducing the depth reached compared to before
Fixed Air Kicking into water leading to an excessively deep plunge
Fixed being unable to stand on platforms in shallow water
Fixed the water splash effect not playing in shallow water
Fixed a tile error in section 5 in 2-2
Fixed the player appearing to hover slightly above the water surface when swimming
Fixed a Fairy Bottle in 2-2 dropping a gem out of reach
Fixed getting a checkpoint while Homing Attacking causing you to always respawn with a locked character wheel
Fixed Challenge Levels appearing locked in the World Map even though you beat them in a previous version of the game
Fixed repeatedly dashing in and out of a body of water causing Azura's jump animation to play while dashing
Fixed quick restarting a level while on a Magnet Shooter causing the game to softlock
Fixed being able to enter the toppled tree from behind in 1-4 by wall jumping out of bounds
Fixed a tile error in 2-4 causing a platform with no collision to render
Fixed the copyright text in the Title Screen not being updated to 2024
I hope you're all doing great. I've got some exciting updates to share about the game, especially about a feature many of you have been asking for:
Vehicle Stickers
In the last two weeks, I've been busy adding a feature many of you wanted – stickers for vehicles. I thought this would be easy, but it turned out to be quite tricky for two big reasons. First, I didn't just want to give you a few sticker options. I wanted to let you change how they look and where they go. Second, adding decal stickers usually slows down the game, especially on older computers or when playing split-screen with friends. So, I had to find a simpler way to do it (without the extra camera rendering requirement), which ended up needing more work.
In line with my current work on Workshop support, I'm excited to share that you'll also be able to create mods and incorporate custom stickers within the game as well :)
How Do Stickers Work?
Each vehicle can support up to 10 stickers in designated spots, with each spot accommodating up to two textures—allowing for front and back layering. You'll have the flexibility to adjust the sticker's position, scale, rotation, color, and transparency. I believe this level of customization will enable you to design truly unique and eye-catching vehicles. In the video below, you can see how it works.
Custom Tracks
In "The Karters 2 - Modding Unity Project," you'll find a scene template for setting up your track, including placing the finish line, adjusting AI navigation curves, road width, start positions, colliders, boost pads, item boxes, and setting the track's loop mode.
Custom tracks will be accessible from the Main Menu, similar to other race tracks, and you can also include them in online races within private rooms.
Leaderboard Support
Next week, I'll be adding Leaderboard support for these custom tracks and implementing a system to inform players in a private room when a track is missing for someone—preventing the race from starting until the custom track is downloaded.
Track Creation Tool
In the future, I plan to develop a special Track Creation tool that will enable you to design race tracks, shortcuts, and borders without needing any external software. This tool aims to simplify the creation of epic race tracks, so stay tuned for more updates!
Next Week
Next week, I'll be wrapping up everything related to Workshop Support, including creating comprehensive documentation to guide you through the process of creating mods for characters, vehicles, and race tracks. Following that, we'll produce a series of videos and a cool trailer to showcase this process. Expect the next dev-log update once all this is ready. :)
Upcoming Beta
In the upcoming weeks, my focus will shift to finalizing game modes, online systems, and preparing everything for the final beta phase before the game's launch. The launch date and beta details will be announced once everything is set. I will be selecting beta testers by hand based on activity and feedback within our Steam and Discord communities, so your engagement really does make a difference ːsteamthumbsupː
Thank you for your continued support :) Stay tuned for more updates, and see you on the track soon! Sebastian