Minigame Madness - Enrico
Bi-Weekly Update!
This update we got loads of Robot Ruckus improvements, but more importantly:
THE FIRST MINIGAME VOTE! 😨🤩

Check the huge changelog at the bottom of this post for the full list of changes!


Credit: @Superdojo9

Improved Friends List
Minigame favorites are now stored on our database, which means you'll be able to see your friends minigame faves even when they're offline! 🤩

We've also added a "Follow" button to your friends' profiles when they are online to, well, follow them. 🧐

Improved Invite Voucher Rewards
To help you recommend buying the game to friends, we've added an extra 🪙15.000 on top of the invite reward of 💎500! This will allow you and your friend to immediately do a case opening or two! 🤩

We've also added a reminder in your friendslist:

⚠️ All previous inviters and invitees will get 🪙15.000 (or more) retroactively on logging into the game.
⚠️ Invite vouchers are only sharable & claimable by Paid players.

Improved Robot Ruckus
Check changelog for full lengthy list of changes. 😵‍💫

The First Minigame Vote!
We've been wanting to do this for a while, and here goes: Our first official minigame vote! 🤩
Our next development cycle (V0.6.x.x) will focus on the winner of this poll! Choose wisely...

Join the Discord server and check the #polls channel to cast your vote!

OPTION A: Crumble Crisis
Crumble Crisis is spleef/TNT run! While running over ice the ground will dissapear from below you. Try not to fall in the cracks caused by others, and survive the longest to win! 🥶🧊

OPTION B: Royal Rumble
Royal Rumble is Explosive Exchange & Summit Scramble's baby! One player holds the castle's massive crown, and this person gets points for every second that they're holding it. Steal the crown by walking into them! Imagine an entire lobby running after a single player! 😂👑

OPTION C: Parkour Panic
Parkour Panic is our first TRUE parkour minigame! Acid will slowly rise inside a cylindrical container, jump up on randomly generated parkour pieces to avoid dissolving in acid! 😨🤢

⚠️ Poll will close 2 hours before our next bi-weekly update! (in 2 weeks)

Stay Tuned
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! 👋🏼



V0.5.3
  • Added "Follow" button in friendslist when your friend is online
  • Added 15K coin reward to invite vouchers
  • Added invite voucher call-to-action to friendslist
  • Added super slow walk mode by holding [CTRL] or [Face Button Up]
  • Added cash register sound on purchasing anything
  • Added spectator cams to Robot Ruckus
  • Added metal clang sound when shooting at a metal object in Robot Ruckus
  • Added bright light to the tip of Robot Ruckus satellites
  • Added more UFOs in the sky of Robot Ruckus
  • Added crashed satellite dish to Robot Ruckus map
  • Added cables attached to Robot Ruckus rocket and fuel tanks
  • Added tower besides dome in Robot Ruckus
  • Added ambient sounds to certain Robot Ruckus objects
  • Added rocks to distant Robot Ruckus mountains
  • Added ghosting to some objects in Robot Ruckus
  • Changed minigame favorites to be stored on database (you can now see your friends' favorites even when they're offline!)
  • Changed Robot Ruckus robot antennas to audibly blink when getting close to player
  • Changed Robot Ruckus robots to become slightly faster while in massive hordes
  • Changed Robot Ruckus robots to spawn more at end and less at the beginning
  • Changed Robot Ruckus robot antennas to be brighter
  • Changed Robot Ruckus rocket, rocket holder & big fuel tank to collide with lasers
  • Changed Robot Ruckus ragdoll physics slightly
  • Changed Robot Ruckus robots to dissolve at random delays at end
  • Changed Robot Ruckus robots to crowd slightly less
  • Changed Robot Ruckus automatic camera distance from 3 to 4
  • Changed Robot Ruckus player spawn locations
  • Changed Robot Ruckus non-terrain footstep sounds to 'Metal' (was 'Plastic')
  • Changed Robot Ruckus rock placement slightly
  • Changed Robot Ruckus star color from white to yellow-green
  • Changed Robot Ruckus robot dissolve effect to yellow-green
  • Changed Robot Ruckus UFO colors
  • Changed player following spectator cams to predict movement
  • Changed [Shift] Walk mode to be slightly slower
  • Changed controller camera turn speed x1.5 to better match mouse turn speed at same input sensitivity
  • Changed interact key on controller back to Right Trigger
  • Changed spectate notifications to always display (even without double click)
  • Changed Steam profiles to be hidden by default (only applies to new players)
  • Fixed low gravity ragdolls at high FPS
  • Fixed player following spectator cams to glitch out on ragdoll
  • Fixed Robot Ruckus robots not dying instantly when a laser hits them on high pings
  • Fixed Robot Ruckus robots to now play accurate terrain-based footsteps
  • Fixed Robot Ruckus robots to teleport less for clients
  • Fixed Robot Ruckus rocks sometimes getting players stuck
  • Fixed Robot Ruckus big rocks letting cameras clip inside of them
  • Fixed Robot Ruckus robots being unoptimized when using different Mub Render Method than Half Merge Rendering
  • Fixed Robot Ruckus distant planes going black at the far end
  • Fixed foot sliding when in [Shift] Walk mode
  • Fixed spectate toggle possible during first join
  • Fixed wrongfully disconnected Mubs rarely getting stuck in new minigames
  • Fixed hovering over a non-lite profile as a Lite user shows faulty tooltips
Carnaval Simulator - JBA Software Development
Welcome to the second edition of our community showcase! In this post, we're thrilled to unveil a collection of the finest creations crafted in our workshop. While we previously showcased remarkable pieces, today's spotlight is on a fresh array of outstanding candidates. Get ready to be inspired by the incredible talent within our community!

Let's start with a throwback to the second build challenge.

Winner of the second build challenge:
https://steamcommunity.com/sharedfiles/filedetails/?id=3173015445

Congrats to you joostvandenbrand for winning the second build challenge! Your creation contains a lot of custom characters. We didn't know this was even possible but you really managed to create something so unique. These characters are based on the style of East-Brabant/Limburg. For anyone interested: https://www.youtube.com/watch?v=H_oKwrZH93w&t=862s.

https://steamcommunity.com/sharedfiles/filedetails/?id=3173015670
We can see you took what you made before and see that you've taken your previous creation to new heights. It even has a custom horse, wow!

https://steamcommunity.com/sharedfiles/filedetails/?id=3172281054
Second place goes to VanPrinsen and it was a close call. The airport theme is truly unique, featuring a detailed airfield and airport. The characters inside the airplanes are particularly impressive.

https://steamcommunity.com/sharedfiles/filedetails/?id=3176377615

Kreativling became third with this realistic looking Prince Float. It's based on the in real life Cologne Prinzenwagen, neat!


This user did not upload their creation to the workshop. Honorable mention to B.C De Papagaai with this submission to the build challenge. The motto of this float: "Dn Vloek van de Drie Papagoaie" (The Curse of the Three Parrots).

Let's move to some creations shared outside the build challenge event.

https://steamcommunity.com/sharedfiles/filedetails/?id=3156119913
Another stunning creation by Donteatyellowbears. All the moving parts and super colorful lighting make it a solid choice.

https://steamcommunity.com/sharedfiles/filedetails/?id=3176378158

Also this float is made by Kreativling. It's the Zugleiterwagen from cologne of 2024! Amazing how floats can be recreated with the available items in-game.

If you want your creation to be listed in the next community post make sure to upload it to the Steam workshop!

Steam Fan Group
A new Steam fan group popped up and it's organizing a Virtual Competition Parade for 2025, akin to Boemeldonck, where participants build their own floats in different categories. The theme for the parade is "Making funny jokes and laughing hard" encouraging you all to showcase your interpretation of this motto. Further details, such as building time, categories, and specific information, are expected to be provided later.

You can join this fan group here! Both Discord & non-Discord users are welcome.
CorpoNation: The Sorting Process - Playtonic Friends
Luckily you don't need to choose between these awesome games because all 3 are available in the Difficult Decisions bundle!

https://store.steampowered.com/bundle/38425/Difficult_Decisions/

Prepare yourself for a top-rated trio of immersive narrative-driven dystopian games; 'CorpoNation: The Sorting Process', 'Death and Taxes', and 'Orwell: Keeping an Eye On You'.
Will you turn against your employer? Who will live? Who will die?! Will you supply the information? The decision is yours.
The Difficult Decision bundle offers over 30+ hours of dystopian bliss across three very positively rated indie gems.
Turn on the computer and turn off the light, discover the true meaning of power, morality, and the consequences of your actions.

<VIDEO LINK>


CorpoNation: The Sorting Process: A dystopian narrative-driven life and management simulator where you play as an employee of Ringo CorpoNation. Sort out samples and remain a model employee. Or will you?
Death and Taxes: In this 2D narrative-based game, you assume the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. The consequences of your choices are yours to bear.
Orwell: Keeping an Eye On You: Big Brother has arrived - and it’s you. Investigate the lives of citizens to find those responsible for a series of terror attacks. Information from the internet, personal communications and private files are all accessible to you. But, be warned, the information you supply will have consequences.

https://store.steampowered.com/bundle/38425/Difficult_Decisions/
Cogstellation - sphynx
- added a bright red arrow that lets people know they can scroll down in the manual
- added an optional tutorial sequence that gets you through building a basic fuel loop
Mar 9, 2024
Artificial Wings Playtest - nori942
更換飛行關卡速度計樣式
Didnapper 2 - DID Games
With Truth on the horizon, come join the development team for a special livestream on
9 March, 20:00 CET

This first episode will focus on all the combat system additions and changes!

After the end of the program, the team will host a relaxed Q&A session in the same stream.

The stream will be broadcast in our Discord community, so make sure to join if you haven't yet!
Mar 9, 2024
MP / Maya Prophecy - DDKuma
I've actually been writing update logs for quite some time, but this is the first time I'm writing an update log in the Steam announcement, so let's give it a go.

3/9 Development Log

Various skill coefficients of the demon boss "Cerberus" in the new mainline post-level "Twisted Rift" have been adjusted downward.
A new map has been added in the current full-language version, but it is not yet open. It will be gradually opened at the end of each month.
Mar 9, 2024
Field of Honor - civcivdev
New Nation
Spain is now ready to play with 6 Units:
  • Fusiliers
  • Guerrilla Tiradores
  • Walloon Guards
  • Husares
  • Coraceros Espanoles
  • 6 Pounder Artillery



Other New
  • New map for Assault/Defence mode: Army Camp
  • New map for Conquest mode: Hill Village
  • Buggle for cavalry units
  • New muskeet sound fx
  • Little upgrade in muskeet smoke fx
  • Changed Foot Guard troops in Great Britain make it more historical.
  • Player now can see its own kill statistics in the end of the game
  • An indicator added where player is looking relative to the horse
  • You can change attack damage color from settings
  • Resolution support for 2k and 4k
  • You can change preperation time for defenders in Assault/Defend mode
  • You can change regiment size in Assault/Defend mode
  • New classical musics for UI Scene
Bug Fixes & Optimizations
  • AI Improvements for better decision making.
  • Some troops to stucking underground
  • Artillery just standing and not fighting
  • Some sound fx's are not fading by distance
  • Weird firearm position while reloding
  • Wrong time scale and makes everything move slow on restarting the game
  • When doing a box select on the map, the corner where the box was started moves while moving the mouse
  • Russian Infantry Guard slow running speed
  • Russian Artillery oversize hat
Twinkle☆Guardians - Chiham
非常に難しいというご意見が見られましたので
初期のWAVE巻き戻し回数を1から3にしました。

また、ステージ1の敵の出現間隔を緩やかにしました。

Mar 9, 2024
Horst - Der Ultimatives Rollenspiel - napkin
Hallo zusammen, ich habe einen offiziellen Discord-Server für Horst und für dich erstellt. Das ist der beste Ort, um über Horst, seine Entwicklung, Verbesserungsvorschläge, Entdeckungen, usw. zu sprechen, denke ich.

https://discord.com/invite/Gb8DwTdPcZ

Wir sehen uns dort!
napkin
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