TEEFAX, a detective game set in the british version of Teletext has released! The game features completely new puzzles and a story different from the first game. Also, this is the last teletext related game.
Big News! I am thrilled to announce that The Last Flame has sold over 50,000 copies! 🥳 Thank you so much for your incredible support! The community's love for the game has always been a huge motivation for me to keep improving the game, and this is now more true than ever!
This year has numerous major updates lined up ahead! The "Balance and Passives Update" is the next update which is planned to release in the following weeks, and will feature a massive balance update with over 200+ balance changes including many reworks, 22 new wildcard passives and an improved passive reroll/swap system!
Cheers! Hotloop - a solo dev working very hard to make TLF into the best possible game in the genre
I'm sorry that it took so long to update. The main problem is that the illusory engine has caused problems. It took 10 days to pack and report errors. Then the illusory engine was upgraded to 5.3 and no errors were reported. However, 5.3 had serious performance problems. I even made two completely different levels in the fourth level of defense mode, one of which was abandoned due to the performance of 5.3. O (╥ ﹏ ╥) o
Then when I returned to version 5.0, there was still no way to report errors. I tried all the possible methods (the illusory engine was reinstalled, the game version was rolled back to 1.0 with svn, and the system was reinstalled). It was an error when packaging the compressed file, and I couldn't find out what the problem was. O (╥ ﹏ ╥) o
There is no way out. It took 20 days to solve the problem. No one on the Internet made the same mistake. Sorry, the final solution is to change the compression method, so this update has a full 15G. O (╥ ﹏ ╥) o
The following is the content of this update:
1. Updated the fourth level of defense mode
2. Now shield will be ignored for falling damage
3. Reduces the probability of the enemy shooting through the wall
4. Replaced some UI images
5. Modified the compression algorithm of the game to reduce the hard disk capacity occupied by the game
6. Fixed the problem of not giving parts in some cases when settling in defensive mode
Add value number limit to prevent errors Fix 100% completion achievement unlock Fix Korean localisation in settings menu Added "8BitDo Pro 2" support for Linux Fix invalid vector enemy/player direction bug Fix excessive "border biome" spawning (for newly discovered levels only) Add arrow in vault to show where to go Various other minor fixes
Bug fix: Resolved special effect rendering glitches when regional format of operating system is set to certain regions such as Europe and South America.
Bug fix: Fixed occasional file loading errors that made it impossible to progress.