I'm sorry that it took so long to update. The main problem is that the illusory engine has caused problems. It took 10 days to pack and report errors. Then the illusory engine was upgraded to 5.3 and no errors were reported. However, 5.3 had serious performance problems. I even made two completely different levels in the fourth level of defense mode, one of which was abandoned due to the performance of 5.3. O (╥ ﹏ ╥) o
Then when I returned to version 5.0, there was still no way to report errors. I tried all the possible methods (the illusory engine was reinstalled, the game version was rolled back to 1.0 with svn, and the system was reinstalled). It was an error when packaging the compressed file, and I couldn't find out what the problem was. O (╥ ﹏ ╥) o
There is no way out. It took 20 days to solve the problem. No one on the Internet made the same mistake. Sorry, the final solution is to change the compression method, so this update has a full 15G. O (╥ ﹏ ╥) o
The following is the content of this update:
1. Updated the fourth level of defense mode
2. Now shield will be ignored for falling damage
3. Reduces the probability of the enemy shooting through the wall
4. Replaced some UI images
5. Modified the compression algorithm of the game to reduce the hard disk capacity occupied by the game
6. Fixed the problem of not giving parts in some cases when settling in defensive mode
Add value number limit to prevent errors Fix 100% completion achievement unlock Fix Korean localisation in settings menu Added "8BitDo Pro 2" support for Linux Fix invalid vector enemy/player direction bug Fix excessive "border biome" spawning (for newly discovered levels only) Add arrow in vault to show where to go Various other minor fixes
Bug fix: Resolved special effect rendering glitches when regional format of operating system is set to certain regions such as Europe and South America.
Bug fix: Fixed occasional file loading errors that made it impossible to progress.
Welcome back to another WIP update. We took some time to ready this HUGE feature update that has been requested ever since the first versions of M.A.S.S. Builder, hiding of certain parts. We're excited to finally show it so let's get to the images and explanations of the feature.
In update 0.11.0, you can now choose to "HIDE" certain parts in addition to unequipping them.
When choosing to hide every "skirt" part, the connection joints will also be hidden, leaving you a thin waist area. This should allow players to create a really sleek looking M.A.S.S. unit without the hurdles and pain of hiding those joint parts anymore.
Here's a comparison image of an armored unit, hiding only the front parts, and then hiding all the connected parts, front, mid, and back, which hides the whole joint itself.
In addition to the skirts, we've also added "HIDE" to the ankles.
Here's a comparison image between normal armored unit and a unit that hides both the skirt parts and the ankle parts.
In regards to accessories, if you hide the parts, the settings of that part is still saved, and will show up when it's unhidden. We hope these make you as excited as us. Until next time!
Despite the innocuous version number increase, in this update we’ve changed the way towns grow. It is a big change to how the game is balanced, and we’d love to hear thoughts on it. The new system sets a clear target for on-time arrivals, and when the target is met, the town grows. We hope this gives clarity on what needs to be done for a town to grow, and adds an incentive to not keep passengers waiting too long. While doing this we also reworked the town information screens to make them easier to read with large numbers of towns. There is more detail about on this on our blog.
Other than the growth system work we have:
Added images for the scenario chooser
Added buttons to the town screens so you can cycle between them
Added icons to the town screen to show what cargo is accepted by that stop
Split the town screen and route information windows
Sped up the mouse wheel on Windows
Added icons to the contract window to make it clear when there is money to be collected
Fix for mouse with scaled displays under Wayland
Smoothed out the volume changes on background notes
Fixed an issue where houses would spawn on stations far from a town centre
We’re currently doing a lot of work on the generated scenarios for Endless Mode and Challenge Mode. We hope to have the new map generator out in an update next week.
Guardians of Eden-Embrace of the Forest - WanQian.inc
Thank you for your support, "Guardians of Eden" has already sold over 10,000 copies!
We understand that many players have been asking for more interactions with " Wandering merchant, Scylla" and " Gourmet hunter, Cusi". As a result, the development team has decided to add DLC that includes intimate scenes with these two characters; and of course, it's free! The DLC is scheduled to be released around June.
Thank you all for purchasing and supporting "Guardians of Eden". We will continue to work hard to provide players with a better experience.
Well, comrades, the release of MILF's Plaza is only a month away!
We're finishing everything we need to do and we're coming to the finish line. Right now we are preparing new game soundtracks, trailer, wallpaper pack, we have enough work to do.
By the way, who has already checked the early builds can in the comments write variants of Steam achievements, there is a possibility that we will add them. And while you languish in a long wait, add the game to the wishlists in Steam, so you will not miss the start of sales 🚀