The Outlast Trials - Red Barrels Community Manager
Greetings Reagents
This week we launched out of Early Access and into The Outlast Trials' version 1.0! It was a huge milestone for our team over at Red Barrels and we took the time to go over some of the changes that were brought in since 1.0 and answer player questions in our latest Dev Q&A Broadcast on our YouTube channel! We look forward to doing more Dev Streams such as this one, and we may use them to tease some of the new features we are currently working on.



Thank you to all of our Early Access players, you all learned so much during the process and we were able to shape the Trials into what they are today with your invaluable feedback! With over 407k, Reborn and 29 million deaths, 13 million documents were collected, more than 200k teammates saved from bleed-out and the fact that you all spent more time in night vision than hiding, we want to thank you for being a part of this journey!



Weekly Programs Calendar



The Outlast Trials Roadmap

As mentioned in the Dev Broadcast, we wanted to share a Roadmap with some features that our team plans to add to The Outlast Trials. As we continue to monitor the feature balances we've made, the feedback of players, and the stability of the game in general, our team will also be working on bug fixes and improvements that will come along with these upcoming updates.

  • Toxic Shock will be our first Limited-Time event for all 1.0 players to experience followed by another Classified Event, stay tuned for more info and teasers.
  • Season 1 will be a major update that will feature a New Trial, a New Prime Asset, a New Rig, and more!
  • The Items in the "Future" category consists of features that we will be adding later in the year.
We look forward to the future of The Outlast Trials and to having all of you try some of the new experimental programs that will be added to the Trials.



We continue to seek player feedback so if you are so inclined you can do so in our Spontaneous feedback Survey

If you encounter any issues in-game feel free to join our 18+ Official Outlast Discord to contact a support team by submitting a /ticket. You can also use Discord to meet many other Outlast fans who are looking for teams to play with in #find-players. Make sure to read our Server Rules and select the topics that interest in the Channels and Roles section!

- The RB Team
Gate Zero - Bible X
We're looking forward to being at the Game Developers Conference in a week! šŸš€

Come meet us at the South Hall, Booth S2026 to check out our video game Gate Zero šŸŽ®āœØ

We'd love to:
šŸ‘« Meet talented game developers interested in joining our project!
šŸ¤ Explore potential partnerships and collaborations within the gaming community
šŸ“£ Showcase our unique project merging gaming and faith

If you'd like to arrange a meeting, send us an email or schedule a meeting on Swapcard!

See you there!

Triversal - The Manx
Fixed an issue where save data may not have been generated for new players.
Mar 8, 2024
Toaster Arena Playtest - shadowhawk69420
FIxes


  • Fixed issue that prevented players from spawning with equipment
  • Removed Impact grenade from default loadouts
  • Fixed banana collectable using wrong text
  • Fixes to some player weapons getting removed on respawn
  • Fixed old invalid player loadouts causing a crash and preventing the loadout editor from showing up
  • Static lighting bakes to levels to increase performance
  • Fixed small fps drop caused by the voting console
  • Fixed issue that prevented bananas from getting collected on multiplayer sessions
Little Learning Machines - Transforms.ai
Hello Animo-aniacs!
First off, welcome to all the new players that joined us! If you want to report a bug, give feedback, or some help or hints on solving some of the puzzles, head over to our Discord server!
As for today's patch, we fixed that pesky tutorial dialogue bug! Took a few tries but we got it. Just a few more localization fixes, UI fixes, and potentially game breaking scenarios got patched up. Here are the full patch notes:

Bugs Fixed:
  • Certain parts of the second Tutorial quest dialogue was using outdated dialogue have now been updated and localized.
  • Reward phrasing now properly updates on all languages and when languages are changed.
  • Tooltips now display properly in all languages.
  • Animo are no longer able to be reset during the tutorial.
  • Quest bubbles now display properly over quest points and will properly track Animo completing a quest.
  • Quest Complete and Failed are now properly localized.
  • Language menu is now localized.
As always, thanks for playing Little Learning Machines šŸ¤–šŸ¤–šŸ¤–
Xenonauts 2 - Goldhawk
This update is also only accessible by switching toĀ our Experimental branches (instructions on how to do so here)Ā - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

We're hoping that this hotfix is a little more stable than the previous two, which both introduced serious new bugs (alongside fixing various issues). If testing suggests we've got on top of the stability issues then we'll release this onto the main Steam branch next week.

Bugfixes:
  • Fixed a loop in the pathing system that would cause the game to crash with an "out of memory" error in various situations.
  • Fixed soldier hairĀ sometimes not appearing correctly in tactical missions.
  • Fixed a number of issues related toĀ the shroud / fog of war, including it not revealing properly in some instances.
  • Fixed an issue where equipment on dead Xenonauts was not being recovered from alien bases (and the Cleaner HQ), even if you won the mission.
  • (Hopefully) fixed the bug where ground tiles around the UFO were sometimes revealed from the shroud on night missions, right from the very start of the mission.
  • Fixed another instance where players could sometimes not boot into the Main Menu.
  • Fixed an issue where players would be unable to zoom the Geoscape / Air Combat camera if they had a touchscreen peripheral plugged in.
  • Fixed a minor issue with the Abductor UFO hull hitbox in tactical missions, as it could sometimes block shots that did not appear anywhere near the UFO.
Mecha Knights: Nightmare - gintoki_madao
Hello Knights!



I'm excited to announce that the Operation Ascalon DLC Expansion, along with Patch 1.5, will be released on March 22nd for $9.99.

Prepare for seven new intense missions and a whole tier of powerful new parts, as well as game-enhancing features and content in the base game. This includes the ability to increase the maximum number of reds in the field and call in airstrikes.



More information about the release will be available in the coming days, so stay tuned!

You can wishlist the DLC here:
https://store.steampowered.com/app/2500350/Mecha_Knights_Nightmare__Operation_Ascalon_Expansion/
Mar 8, 2024
OASIS: Tokyo - sky
Hi! Here is v1.2. It has a bunch of new stuff, some more quality of life features, and some fixes. You can find the full changelog with everything at the bottom of this announcement, but I figured I'd show some off the new stuff here.

New Items

First off, new items. Building off of the previous new grenade mechanics introduced in the last update, there are 4 new grenades including impact and stun grenades. I've also added a new low-tier backpack and some new vests to use. There is a new attachment type for the barrel/supp slot in compensators. These provide a very good recoil control buff when ADS but obviously you don't get the reduced sound detection radius when shooting like with the suppressors.

In total, a little over 30 new items have been added.

New Areas
There's also a bit of new stuff related to new level areas. There is a new area named Skyscraper. It appears starting at tier 4 and has some new exit mechanics featuring elevators. The thumbnail for this post is using a screenshot of the level's backdrop.

There's also been some additions for existing levels as well. The night-time Local Office variant has been expanded a bit, featuring new areas enemies can spawn from and a secondary exit across the street. Slums and Warehouses now have a second exit type that can spawn that require opening before it can be used.

Exits have been changed to be slightly delayed instead of instantly leaving. There is - in most cases - a 2.5 second wait before actually leaving the area. This allows for special exits such as the new exit types previously mentioned, the exits in skyscraper, and some other future exit ideas in new areas currently planned. For various reasons, some exits - namely the one in the intro scene and exits during endgame - are still instant.

Quality of Life

There is now a firing range across from the Military shop in Arinobu now. It has a few settings for the targets and you have unlimited ammo while inside the range. I've also optimized lightmaps a bit, so the game is a couple hundred megabytes smaller.

Shops in endgame/oasis hunt now have guaranteed spawns for ammo and mags for your equipped weapons. I've also added one of the endgame shops to the mission briefing menu in Quick Mode, allowing you to buy/sell items in it.

There is much much much more in this update. What I've highlighted here barely even scratches the surface. I was originally going to just post the full changelog here as I did before, but the full changelog ended up being around 13500 characters (over 3 times as long as v1.1's), so instead I've set up a personal site and put it there, which allows me to format it nicer as well. If you want to see absolutely everything in this update, you can check it out here:
https://sky675.github.io/changelogs/oasis-tokyo-12/


I hope you enjoy everything in this update!
Black Desert - [GM] Maslan

Seals of Sincerity Collected,
[color=#cd9a27]Hot Time Unlocked![/color]

Enjoy extended [color=#cd9a27]Hot Time[/color] for reaching the Anniversary goal!

Mar 6, 2024 (Wed) after maintenance - Mar 13, 2024 (Wed) before maintenance
[color=#cd9a27]800%[/color]
Combat EXP
[color=#cd9a27]400%[/color]
Skill EXP
[color=#cd9a27]80%[/color]
Life EXP
*excluding Trading
[color=#cd9a27]100%[/color]
Item Drop Rate

Exchange your [color=#e69696][Event] Seals of Sincerity[/color] for rewards!

Cron Stone x900
[Event] Maid for Hire Box
Advice of Valks (+100)

In need of more [color=#e69696][Event] Seals of Sincerity[/color]?

Defeating Monsters
You can obtain event items by defeating any monsters.
(However, if monsters’ levels are too low to fight you, that lowers the chance of earning loot.)
Gathering
You can earn event items through various gathering activities: lumbering, fluid collecting, butchering, and tanning.
(Please note that you cannot get them by water scooping, shoveling, or milking!)
Fishing
You can obtain event items anywhere you can cast your fishing rod. Don’t worry, you can get them even when you choose to discard lower-grade fish caught while auto-fishing!

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=6631 style=button
Fear Odyssey - natantorresdev
Download the demo version of Fear Odyssey now with the first 3 stages!

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