Triversal - The Manx
Fixed an issue where save data may not have been generated for new players.
Mar 8, 2024
Toaster Arena Playtest - shadowhawk69420
FIxes


  • Fixed issue that prevented players from spawning with equipment
  • Removed Impact grenade from default loadouts
  • Fixed banana collectable using wrong text
  • Fixes to some player weapons getting removed on respawn
  • Fixed old invalid player loadouts causing a crash and preventing the loadout editor from showing up
  • Static lighting bakes to levels to increase performance
  • Fixed small fps drop caused by the voting console
  • Fixed issue that prevented bananas from getting collected on multiplayer sessions
Little Learning Machines - Transforms.ai
Hello Animo-aniacs!
First off, welcome to all the new players that joined us! If you want to report a bug, give feedback, or some help or hints on solving some of the puzzles, head over to our Discord server!
As for today's patch, we fixed that pesky tutorial dialogue bug! Took a few tries but we got it. Just a few more localization fixes, UI fixes, and potentially game breaking scenarios got patched up. Here are the full patch notes:

Bugs Fixed:
  • Certain parts of the second Tutorial quest dialogue was using outdated dialogue have now been updated and localized.
  • Reward phrasing now properly updates on all languages and when languages are changed.
  • Tooltips now display properly in all languages.
  • Animo are no longer able to be reset during the tutorial.
  • Quest bubbles now display properly over quest points and will properly track Animo completing a quest.
  • Quest Complete and Failed are now properly localized.
  • Language menu is now localized.
As always, thanks for playing Little Learning Machines 🤖🤖🤖
Xenonauts 2 - Goldhawk
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

We're hoping that this hotfix is a little more stable than the previous two, which both introduced serious new bugs (alongside fixing various issues). If testing suggests we've got on top of the stability issues then we'll release this onto the main Steam branch next week.

Bugfixes:
  • Fixed a loop in the pathing system that would cause the game to crash with an "out of memory" error in various situations.
  • Fixed soldier hair sometimes not appearing correctly in tactical missions.
  • Fixed a number of issues related to the shroud / fog of war, including it not revealing properly in some instances.
  • Fixed an issue where equipment on dead Xenonauts was not being recovered from alien bases (and the Cleaner HQ), even if you won the mission.
  • (Hopefully) fixed the bug where ground tiles around the UFO were sometimes revealed from the shroud on night missions, right from the very start of the mission.
  • Fixed another instance where players could sometimes not boot into the Main Menu.
  • Fixed an issue where players would be unable to zoom the Geoscape / Air Combat camera if they had a touchscreen peripheral plugged in.
  • Fixed a minor issue with the Abductor UFO hull hitbox in tactical missions, as it could sometimes block shots that did not appear anywhere near the UFO.
Mecha Knights: Nightmare - gintoki_madao
Hello Knights!



I'm excited to announce that the Operation Ascalon DLC Expansion, along with Patch 1.5, will be released on March 22nd for $9.99.

Prepare for seven new intense missions and a whole tier of powerful new parts, as well as game-enhancing features and content in the base game. This includes the ability to increase the maximum number of reds in the field and call in airstrikes.



More information about the release will be available in the coming days, so stay tuned!

You can wishlist the DLC here:
https://store.steampowered.com/app/2500350/Mecha_Knights_Nightmare__Operation_Ascalon_Expansion/
Mar 8, 2024
OASIS: Tokyo - sky
Hi! Here is v1.2. It has a bunch of new stuff, some more quality of life features, and some fixes. You can find the full changelog with everything at the bottom of this announcement, but I figured I'd show some off the new stuff here.

New Items

First off, new items. Building off of the previous new grenade mechanics introduced in the last update, there are 4 new grenades including impact and stun grenades. I've also added a new low-tier backpack and some new vests to use. There is a new attachment type for the barrel/supp slot in compensators. These provide a very good recoil control buff when ADS but obviously you don't get the reduced sound detection radius when shooting like with the suppressors.

In total, a little over 30 new items have been added.

New Areas
There's also a bit of new stuff related to new level areas. There is a new area named Skyscraper. It appears starting at tier 4 and has some new exit mechanics featuring elevators. The thumbnail for this post is using a screenshot of the level's backdrop.

There's also been some additions for existing levels as well. The night-time Local Office variant has been expanded a bit, featuring new areas enemies can spawn from and a secondary exit across the street. Slums and Warehouses now have a second exit type that can spawn that require opening before it can be used.

Exits have been changed to be slightly delayed instead of instantly leaving. There is - in most cases - a 2.5 second wait before actually leaving the area. This allows for special exits such as the new exit types previously mentioned, the exits in skyscraper, and some other future exit ideas in new areas currently planned. For various reasons, some exits - namely the one in the intro scene and exits during endgame - are still instant.

Quality of Life

There is now a firing range across from the Military shop in Arinobu now. It has a few settings for the targets and you have unlimited ammo while inside the range. I've also optimized lightmaps a bit, so the game is a couple hundred megabytes smaller.

Shops in endgame/oasis hunt now have guaranteed spawns for ammo and mags for your equipped weapons. I've also added one of the endgame shops to the mission briefing menu in Quick Mode, allowing you to buy/sell items in it.

There is much much much more in this update. What I've highlighted here barely even scratches the surface. I was originally going to just post the full changelog here as I did before, but the full changelog ended up being around 13500 characters (over 3 times as long as v1.1's), so instead I've set up a personal site and put it there, which allows me to format it nicer as well. If you want to see absolutely everything in this update, you can check it out here:
https://sky675.github.io/changelogs/oasis-tokyo-12/


I hope you enjoy everything in this update!
Black Desert - [GM] Maslan

Seals of Sincerity Collected,
[color=#cd9a27]Hot Time Unlocked![/color]

Enjoy extended [color=#cd9a27]Hot Time[/color] for reaching the Anniversary goal!

Mar 6, 2024 (Wed) after maintenance - Mar 13, 2024 (Wed) before maintenance
[color=#cd9a27]800%[/color]
Combat EXP
[color=#cd9a27]400%[/color]
Skill EXP
[color=#cd9a27]80%[/color]
Life EXP
*excluding Trading
[color=#cd9a27]100%[/color]
Item Drop Rate

Exchange your [color=#e69696][Event] Seals of Sincerity[/color] for rewards!

Cron Stone x900
[Event] Maid for Hire Box
Advice of Valks (+100)

In need of more [color=#e69696][Event] Seals of Sincerity[/color]?

Defeating Monsters
You can obtain event items by defeating any monsters.
(However, if monsters’ levels are too low to fight you, that lowers the chance of earning loot.)
Gathering
You can earn event items through various gathering activities: lumbering, fluid collecting, butchering, and tanning.
(Please note that you cannot get them by water scooping, shoveling, or milking!)
Fishing
You can obtain event items anywhere you can cast your fishing rod. Don’t worry, you can get them even when you choose to discard lower-grade fish caught while auto-fishing!

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=6631 style=button
Fear Odyssey - natantorresdev
Download the demo version of Fear Odyssey now with the first 3 stages!

Temporian - ChallAcc
What's New in Temporian:

  • Font Update: We changed the game's font. It looks nicer now, so everything's easier to read and looks better.
  • Family Feature: Now, if two of your workers share a house, they can start a family! It adds a cool new twist to how you manage your people, just don't expect them to do much for a long time!
  • New Foods: We've hidden some fun new foods in the game for you to discover, like fries. Who doesn't love finding new snacks, right?
  • Eating Seeds: You can eat seeds now, and we keep them with the other foods that need cooking. It's a small change but makes things more organized.
  • Easier Start: For those playing on Easy mode, we've made it even better. You can start with up to 100 cards now, giving you more options from the get-go.
  • Turn Counter: There's a new turn counter on the screen, so you always know which turn you're on. Handy, right?
  • Easy Mode Hint: We added a note to suggest new players start on Easy mode. It's a great way to get the hang of things.
  • No More Losing Books: You can't put the research book in the Temporian in Easy mode anymore. Even I do it by mistake from time to time, so beginners might not realise what's happened.
  • New Art: We've added some beautiful new artwork for the story events, making those moments even more special.
  • Shelter Reminder: We've made it clearer that your people need shelters, not just to be told they're cold. It's more about SNOWING, not telling.

Fixes:

Bug Squash: We fixed a bug where if you CTRL-Clicked a card not in the Research Book, it would take you to a blank page. No more getting lost in the game!

Hope you enjoy these updates and have even more fun playing Temporian!
Mar 8, 2024
IdleOn - The Idle RPG - LavaFlame2
Quality Improvements
• Craft from Storage now puts the crafted item into your storage, but only if it is an equip
• Talent Presets are now crossplatform cloudsaved. Spec out that 2nd talent preset, and it'll be there when you go to Android or iOS! (Works from Phone -> PC too, of course)
• Card Presets are now crossplatform cloudsaved. Add some cards to your presets, they'll stay there when you go to Android or iOS! (Works from Phone -> PC too, of course)
• Locking Slots is now crossplatform cloudsaved. Lock some slots on PC, they'll stay locked when you go to Android or iOS! (Works from Phone -> PC too, of course)
• You can now click on the Shovel in Gaming every 6 seconds, instead of 20, useful for when you're chaining together gaming AFK time.
• Added a "Max Book" toggle within the Talent Book Library in the top left. No more running back and forth to the Automation Arm when checking books out!
• Added LOADOUT SWAPPING for Personal Obols. You'll see it in the top-right corner, after going into the "All Personal Obols" tab!
• Added a new ALL QUICK button to the Miniature Soul Apparatus in World 3 town! It uses ALL your worship charge on the selected soul, and puts the souls directly into your storage chest QUICK-ly
• Your team loadout for Pet Battles in Breeding is NOT reset between fights, unless you move your pets around. This way, you don't need to constantly re-assemble your team!
• Improved the Talents UI by adding glowing Talent LV display! Gold means max!
• Several items will be added to your slab if you found them before: Inventory Bags, Storage Chests, Fishing Lines & Weights
• Slight re-ordering of how items are sorted with Auto-Sort in storage, which also changes the ordering of items displayed in Slab. Also added the W6 timeskips to Slab.
• Ninja Knowledge upgrades will show a little green arrow if they are affordable
• Constellations now say if your current player has completed their mission, so you don't need to guess who still needs to complete it.
• Certain rare AFK loot is now displayed with colours in the popup loot summary
• Added "Artifact Find Chance" multiplier display to Skill Info for Sailing
• Town map button of each world is MEGA MONGO BIG now
• Harvest All no longer harvests Chemical plants
• You can now hold down on Chests to open them in Sailing at a speedy rate of 5/s
• Added a lil' razzle dazzle effect to upgrading talents
• Visually changed how PO boxes pop up on screen when spending them on upgrades, to help reduce lag

Balance Changes
• Carpenter bubble (+% Build Spd per Construction LV) no longer affected by WARRIORS RULE bubble
• Carpenter bubble gives 2.40x higher bonus than it did previously
• All the "AFK here for many hours" Constellation missions had the amount of hours needed lowered significantly.
• Beryllium Atom now produces 7x more PO Boxes each day, at a 7x higher Silver Pen Cost


Bug Fixes
• Divine Knight's "Divine Intervention" respawn ability should properly work again on maps with Bug Nests, for those who had this bug
• Mages will no longer pointlessly auto-use Teleport ability when sitting still
• Fixed a rare issue where you'd get stuck with 0 of a Treasure in Sailing. This will no longer happen once you get that treasure again.
...