Xenonauts 2 - Goldhawk
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

We're hoping that this hotfix is a little more stable than the previous two, which both introduced serious new bugs (alongside fixing various issues). If testing suggests we've got on top of the stability issues then we'll release this onto the main Steam branch next week.

Bugfixes:
  • Fixed a loop in the pathing system that would cause the game to crash with an "out of memory" error in various situations.
  • Fixed soldier hair sometimes not appearing correctly in tactical missions.
  • Fixed a number of issues related to the shroud / fog of war, including it not revealing properly in some instances.
  • Fixed an issue where equipment on dead Xenonauts was not being recovered from alien bases (and the Cleaner HQ), even if you won the mission.
  • (Hopefully) fixed the bug where ground tiles around the UFO were sometimes revealed from the shroud on night missions, right from the very start of the mission.
  • Fixed another instance where players could sometimes not boot into the Main Menu.
  • Fixed an issue where players would be unable to zoom the Geoscape / Air Combat camera if they had a touchscreen peripheral plugged in.
  • Fixed a minor issue with the Abductor UFO hull hitbox in tactical missions, as it could sometimes block shots that did not appear anywhere near the UFO.
Mecha Knights: Nightmare - gintoki_madao
Hello Knights!



I'm excited to announce that the Operation Ascalon DLC Expansion, along with Patch 1.5, will be released on March 22nd for $9.99.

Prepare for seven new intense missions and a whole tier of powerful new parts, as well as game-enhancing features and content in the base game. This includes the ability to increase the maximum number of reds in the field and call in airstrikes.



More information about the release will be available in the coming days, so stay tuned!

You can wishlist the DLC here:
https://store.steampowered.com/app/2500350/Mecha_Knights_Nightmare__Operation_Ascalon_Expansion/
Mar 8, 2024
OASIS: Tokyo - sky
Hi! Here is v1.2. It has a bunch of new stuff, some more quality of life features, and some fixes. You can find the full changelog with everything at the bottom of this announcement, but I figured I'd show some off the new stuff here.

New Items

First off, new items. Building off of the previous new grenade mechanics introduced in the last update, there are 4 new grenades including impact and stun grenades. I've also added a new low-tier backpack and some new vests to use. There is a new attachment type for the barrel/supp slot in compensators. These provide a very good recoil control buff when ADS but obviously you don't get the reduced sound detection radius when shooting like with the suppressors.

In total, a little over 30 new items have been added.

New Areas
There's also a bit of new stuff related to new level areas. There is a new area named Skyscraper. It appears starting at tier 4 and has some new exit mechanics featuring elevators. The thumbnail for this post is using a screenshot of the level's backdrop.

There's also been some additions for existing levels as well. The night-time Local Office variant has been expanded a bit, featuring new areas enemies can spawn from and a secondary exit across the street. Slums and Warehouses now have a second exit type that can spawn that require opening before it can be used.

Exits have been changed to be slightly delayed instead of instantly leaving. There is - in most cases - a 2.5 second wait before actually leaving the area. This allows for special exits such as the new exit types previously mentioned, the exits in skyscraper, and some other future exit ideas in new areas currently planned. For various reasons, some exits - namely the one in the intro scene and exits during endgame - are still instant.

Quality of Life

There is now a firing range across from the Military shop in Arinobu now. It has a few settings for the targets and you have unlimited ammo while inside the range. I've also optimized lightmaps a bit, so the game is a couple hundred megabytes smaller.

Shops in endgame/oasis hunt now have guaranteed spawns for ammo and mags for your equipped weapons. I've also added one of the endgame shops to the mission briefing menu in Quick Mode, allowing you to buy/sell items in it.

There is much much much more in this update. What I've highlighted here barely even scratches the surface. I was originally going to just post the full changelog here as I did before, but the full changelog ended up being around 13500 characters (over 3 times as long as v1.1's), so instead I've set up a personal site and put it there, which allows me to format it nicer as well. If you want to see absolutely everything in this update, you can check it out here:
https://sky675.github.io/changelogs/oasis-tokyo-12/


I hope you enjoy everything in this update!
Black Desert - [GM] Maslan

Seals of Sincerity Collected,
[color=#cd9a27]Hot Time Unlocked![/color]

Enjoy extended [color=#cd9a27]Hot Time[/color] for reaching the Anniversary goal!

Mar 6, 2024 (Wed) after maintenance - Mar 13, 2024 (Wed) before maintenance
[color=#cd9a27]800%[/color]
Combat EXP
[color=#cd9a27]400%[/color]
Skill EXP
[color=#cd9a27]80%[/color]
Life EXP
*excluding Trading
[color=#cd9a27]100%[/color]
Item Drop Rate

Exchange your [color=#e69696][Event] Seals of Sincerity[/color] for rewards!

Cron Stone x900
[Event] Maid for Hire Box
Advice of Valks (+100)

In need of more [color=#e69696][Event] Seals of Sincerity[/color]?

Defeating Monsters
You can obtain event items by defeating any monsters.
(However, if monsters’ levels are too low to fight you, that lowers the chance of earning loot.)
Gathering
You can earn event items through various gathering activities: lumbering, fluid collecting, butchering, and tanning.
(Please note that you cannot get them by water scooping, shoveling, or milking!)
Fishing
You can obtain event items anywhere you can cast your fishing rod. Don’t worry, you can get them even when you choose to discard lower-grade fish caught while auto-fishing!

https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=6631 style=button
Fear Odyssey - natantorresdev
Download the demo version of Fear Odyssey now with the first 3 stages!

Temporian - ChallAcc
What's New in Temporian:

  • Font Update: We changed the game's font. It looks nicer now, so everything's easier to read and looks better.
  • Family Feature: Now, if two of your workers share a house, they can start a family! It adds a cool new twist to how you manage your people, just don't expect them to do much for a long time!
  • New Foods: We've hidden some fun new foods in the game for you to discover, like fries. Who doesn't love finding new snacks, right?
  • Eating Seeds: You can eat seeds now, and we keep them with the other foods that need cooking. It's a small change but makes things more organized.
  • Easier Start: For those playing on Easy mode, we've made it even better. You can start with up to 100 cards now, giving you more options from the get-go.
  • Turn Counter: There's a new turn counter on the screen, so you always know which turn you're on. Handy, right?
  • Easy Mode Hint: We added a note to suggest new players start on Easy mode. It's a great way to get the hang of things.
  • No More Losing Books: You can't put the research book in the Temporian in Easy mode anymore. Even I do it by mistake from time to time, so beginners might not realise what's happened.
  • New Art: We've added some beautiful new artwork for the story events, making those moments even more special.
  • Shelter Reminder: We've made it clearer that your people need shelters, not just to be told they're cold. It's more about SNOWING, not telling.

Fixes:

Bug Squash: We fixed a bug where if you CTRL-Clicked a card not in the Research Book, it would take you to a blank page. No more getting lost in the game!

Hope you enjoy these updates and have even more fun playing Temporian!
Mar 8, 2024
IdleOn - The Idle RPG - LavaFlame2
Quality Improvements
• Craft from Storage now puts the crafted item into your storage, but only if it is an equip
• Talent Presets are now crossplatform cloudsaved. Spec out that 2nd talent preset, and it'll be there when you go to Android or iOS! (Works from Phone -> PC too, of course)
• Card Presets are now crossplatform cloudsaved. Add some cards to your presets, they'll stay there when you go to Android or iOS! (Works from Phone -> PC too, of course)
• Locking Slots is now crossplatform cloudsaved. Lock some slots on PC, they'll stay locked when you go to Android or iOS! (Works from Phone -> PC too, of course)
• You can now click on the Shovel in Gaming every 6 seconds, instead of 20, useful for when you're chaining together gaming AFK time.
• Added a "Max Book" toggle within the Talent Book Library in the top left. No more running back and forth to the Automation Arm when checking books out!
• Added LOADOUT SWAPPING for Personal Obols. You'll see it in the top-right corner, after going into the "All Personal Obols" tab!
• Added a new ALL QUICK button to the Miniature Soul Apparatus in World 3 town! It uses ALL your worship charge on the selected soul, and puts the souls directly into your storage chest QUICK-ly
• Your team loadout for Pet Battles in Breeding is NOT reset between fights, unless you move your pets around. This way, you don't need to constantly re-assemble your team!
• Improved the Talents UI by adding glowing Talent LV display! Gold means max!
• Several items will be added to your slab if you found them before: Inventory Bags, Storage Chests, Fishing Lines & Weights
• Slight re-ordering of how items are sorted with Auto-Sort in storage, which also changes the ordering of items displayed in Slab. Also added the W6 timeskips to Slab.
• Ninja Knowledge upgrades will show a little green arrow if they are affordable
• Constellations now say if your current player has completed their mission, so you don't need to guess who still needs to complete it.
• Certain rare AFK loot is now displayed with colours in the popup loot summary
• Added "Artifact Find Chance" multiplier display to Skill Info for Sailing
• Town map button of each world is MEGA MONGO BIG now
• Harvest All no longer harvests Chemical plants
• You can now hold down on Chests to open them in Sailing at a speedy rate of 5/s
• Added a lil' razzle dazzle effect to upgrading talents
• Visually changed how PO boxes pop up on screen when spending them on upgrades, to help reduce lag

Balance Changes
• Carpenter bubble (+% Build Spd per Construction LV) no longer affected by WARRIORS RULE bubble
• Carpenter bubble gives 2.40x higher bonus than it did previously
• All the "AFK here for many hours" Constellation missions had the amount of hours needed lowered significantly.
• Beryllium Atom now produces 7x more PO Boxes each day, at a 7x higher Silver Pen Cost


Bug Fixes
• Divine Knight's "Divine Intervention" respawn ability should properly work again on maps with Bug Nests, for those who had this bug
• Mages will no longer pointlessly auto-use Teleport ability when sitting still
• Fixed a rare issue where you'd get stuck with 0 of a Treasure in Sailing. This will no longer happen once you get that treasure again.
Mar 8, 2024
Zero Below The Sun - Black Curtain Studio
Hello!

Keybind in progress.
Upon request, I finally decided to implement key binding for most of the basic controls. This is currently in testing and will be refined further for the full release.

I will likely include this in an upcoming demo patch as well.


Until next time!
No Plan B - GFX47
Improvements
  • Disable the "Update timeline when selecting a character" option by default
  • Improved the main menu UI to have the bottom buttons available in all screens
  • Improved the tutorial texts
  • Tweaked tutorial mission buttons layout

Fixes
  • Fixed repeating shot sound effects during the tutorial mission replays
  • Fixed the weapon customization button blinking when no weapon is equipped
  • Fixed the extracted HVT sometimes being ignored by the enemies
Mar 8, 2024
Stellar Orphans - HoshiNam
Hello everyone !



Here I will try to explain the creative vision behind "Stellar Orphans" and answer the main questions you might possibly have.

So, is this game for you?



1. First of all, what is “Stellar Orphans”?

It's basically a single-player deckbuilding game with resource management and crisis decision-making. You manage the destiny of a crew by trying to complete objectives that make you progress in a scenario.

The problem is that different “crises” will appear very regularly to prevent you from doing so. These “crises” have varied effects which combine to complicate your life, but also create constantly unique situations to resolve.

The goal is really to give the player a feeling of constantly fighting for the survival of their crew.



2. But then, isn't it a little too hard?

The game may seem difficult at first and your first few games will likely end in failure.
But nevertheless it is not an "unfair" difficulty. You will realize with experience that the game constantly offers you choices, and that each decision, even minimal, can have a determining impact on the outcome of events.

What is interesting about the difficulty offered by this game is that the number of parameters to take into account is quite high, and that sometimes, despite you thinking you have everything under control, an unexpected/forgotten/underestimated element occurs. can push you to make mistakes and therefore create an “organic” crisis situation because it is not scripted.

In my eyes, this is one of the great successes of the game. Even after several games you don't have that unpleasant feeling of being able to manage everything because you know the game by heart.



3. But we can't manage everything, there are too many random things!

Looking superficially at the game one might think that things are too random, the distribution of events and crises, the bonuses for winning or excluding cards, the cards to buy at the store etc...
However, all this is managed by very well balanced algorithms which generally offer the same number of bonuses, a good balance between common and rare crises, and a balanced turnover of the different cards in store.

In addition, the game's systems are rich enough to always offer the player solutions.
For example, you need mechanic points to resolve a crisis but cards with this resource don't appear? There is the possibility of replacing missing points with authority points ("wildcard" points).



4. I must be bad at this game, the games are long!

It's completely normal that games are long. Unlike classic roguelite deckbuilding games, which have games that are more or less quick, "Stellar Orphans" is deliberately designed to offer long sessions where you don't see the time passing.
A scenario can take you between 5 and 20 hours to complete as they are designed to provide real adventures.

The goal is for you to finish a scenario with the real feeling of having survived an extraordinary epic with your crew.

For having defied and defeated death itself.



Thank you for your attention and enjoy your journey through the stars.



HoshiNam, CM Artifex Parvus
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