The Enjenir: The Engineering Physics Building Simulator - The Enjenir - PeatyTurf
Hey everyone, smaller update for you guys this week - but with some new mechanics snuck in 😉
Patch Notes:
New Content:
Wyvern Engine - this little dragon based thrust system (totally historically accurate) packs a punch - use wisely!
Universal Controllers - have been expanded to control Wyverns, and also added the ability to "Stop" a piston.
Renamable Creative Mode Save Slots - now, keep track of which save is which, with renamable save slots!
Fixes:
Fixed issue with nail collisions
Fixed bug where deleted link lines were still visible
Fixed issue with double properties appearing when clicking on a piston or rotator
Oh, and another friendly reminder if you haven't already, pleaser consider leaving a review on Steam if you can! :) And if you want to see sneak peaks to new features, or just want to chill and chat with us devs, join our discord server below!
Thank you for your feedback after the premiere! We have already prepared the first patch for the game, check what changes we have implemented in Patch 1.1
Bugs and Ballance changes:
Changed employess automatization upgrade (automatically assigning to incidents) from upgrade-4 to upgrade-2
Fixed stucking clients bug
Fixed a bug where moving stations with employess was not possible
Fixed wrong display type on ticket in bouncer minigame
Fixed "speed up" sound bug
Adjusted coliders of employee stations to fit 2x2 room
Adjusted door coliders to no longer be problematic with small rooms
Fixed translation bugs
Reduced amount of time clients spend in toilets
Reduced amount of incidents
New stuff:
Added club management section where we can change ticket and alcohol prices
Added Trash bins to reduce amount of cleaner incidents
I hope you're all doing well today! An update has just been released for Psychopomp! Among some very small changes, the game has now been translated to both Japanese and Russian!
The Japanese Translation comes to us courtesy of Kurono Studios in Japan!
A very Special thanks to Poptepip and Birzavr, who handled the Russian translation and Cyrillic Fonts.
The game should automatically detect your system's language and switch. If it doesn't, you may toggle the game's language using the language button on the Title Screen, or in the Inventory.
I hope you'll enjoy this update to Psychopomp! It's been a long time coming, and it's finally here! As always, if you run into issues or bugs, feel free to contact me at FadingClubGames@Gmail.com
Breakdown of the key changes in the updated version:
CONTENT
- we decided to give more (and we mean a lot) our personal touch to the game, consistently replacing assets of the game for our own, starting with... well you can see it in the demo :)
TWEAKS/FIXES
– Some more optimalization tweaks - the eyes of your main antagonist are more... vicious. - resolved some visibility bugs, more to come!
Level3 is still in the making, but we will get there. Sooner or later :)
Thank you for standing against The Gray at our side. The Head Protege”
- The snapping system has been remade, should be easier to use overall. Anchors should now be properly aligned. - Added a custom server sided raycast for buildings, with this, monsters will no longer go through buildings in future patches. - Fixed a bug preventing the user from using the crafting table
Today I am contacting you with a competition. For the next update, 3 claims will already be activated, comprising a total of 35 plots. That's enough space to start with, compared to the old map, where fewer than 10 claims were active, and one parcel on the new map is as big as an old claim. However, we would like to give these claims a name and we thought we would leave that up to the community and make a competition out of it.
Everyone can only vote once and each participant must adhere to the following rules.
- no double participation (if we find out, the participant will be excluded) - the names should be user-friendly and not protected
The competition will run for 14 days and ends on 22.03.2024 at 6 pm german time. The team will then select the top 10 from all valid entries. After that, the community will have 7 days to vote for their favorite. The closing date will be 29.03.2024 at 6 pm german time. The top 3 will then enter the game.
You can submit your suggestion for a claim name in the form below.