----------------------------------- -- Game - v1.5.3 ----------------------------------- [FEATURE] Repeating events [UPDATE] End of season 5 [UPDATE] New intro screen, logo & sfx [UPDATE] New floor-, street-, wall for track editor. Inc. skybox [UPDATE] Mirrored looping [FIX] Consistency fix for bot car materials [FIX] ScavengerHunt 6 challenge count fix [FIX] Scaling issue fix in trackeditor [FIX] Pillar collision fix in trackeditor [FIX] Fixed infinite loading for playercard stats [FIX] Negative xp for bots [FIX] Minor typos and missing text
This update may not seem big, but it makes the game look and sound way nicer, than before, along with a bunch of small, yet important gameplay changes.
Update, enjoy, and let us know what you think!
Please note: Most of the new features are available in the demo, but you can gain access unlimited game in Warnament's closed beta for as much as $0.99! It includes multiplayer mode, full technology tree, 3 more political institutions, scenario editor & a standalone map editor app.
Interface has become more interactive in general. Provinces are highlighted, when a player hovers a mouse over them, and other interface elements play sounds when being interacted with
The display of countries' names on the map was visually improved
Certain buildings were rebalanced to make the gameplay more dynamic, motivating the players to behave more aggressively during wars
Democracy political institution was reworked and has a different set of bonuses for unlocking new stages now
A unique political decision has been added for Communism. Now communists can create armored artillery capable of dealing big damage in close combat!
Optimized performance during navigation on the map and the overall speed of processing turns
New sliders in the settings menu allow you to set up the volume levels for sound and music independently
Minor bug fixes
If you haven't done so already, please add Warnament to your wishlist on Steam! It is a very important metric for us, which brings the release of the game closer:
King Must Survive has been released into early access as of March 7th! We have updated many features based on the feedback we received from the demo we released during Steam Next Fest and the roadmap we have planned. We have fixed the bugs encountered in the demo and made updates for performance. Your feedback is crucial for us to create a seamless gaming experience until the full version. Your support means a lot to us.
The game in its early access version consists of 1 tutorial level and 5 different levels, each with its unique atmosphere and bosses. Currently, there are 2 characters available for selection, with the other 2 locked characters being activated in upcoming updates to provide them with enjoyable gaming experiences. We aim to increase the number of main characters in early access according to expectations.
Some features of Steam are currently inactive due to it being the initial days of early access. Examples include Steam cloud save and Steam achievements. If we encounter no major issues during the first week, we will activate these Steam features with the next update.
We would like to share a detailed roadmap with you, and we greatly value your ideas being a part of it. Therefore, please share your thoughts and suggestions with us. You can contact us through various channels, such as the Steam discussions section, our Discord page, or the emails provided on our website.
We have shared a game that we enjoy playing, and we hope you also have similar enjoyable experiences. Have fun!
I've decided to release one last patch to fix the most important graphical bugs and crashes that you have been reporting. Thanks to all of you who have been able to help me testing <3
v.1.4 Final Patch Build Notes
Fixed some problems in animations.
Particles in the dice minigame were not shown in some levels.
Doors could be blocked due to a bug in the warehouse level.
The sword would disappear visually if you used it against bosses.
Some characters in the text font were not displayed correctly.
If you died many times in the same combat against a boss the game would crash.
The sword could get stuck in some solids.
(This patch will come later on PS5, Switch and Xbox)
Some last words
.I'd like to share with you a couple of thoughts that came to my mind while working on the patch these days.
UnderDungeon has been a complicated game to make, commercially I have lost money and having to stop making my projects professionally was a hard blow for me.
But thinking about it today, I feel proud of having been able to make this adventure. I may have done better or worse, but all the things that are in there are an important part of me.
Right now I'm still learning to enjoy creating in my spare time and not to put pressure on myself. What I take away from this project is all that I have been able to share with those of you who have played it.
Thank you from the bottom of my heart, we'll see each other again in the next adventure :) Peace.
Dear Travelers! Lately, we introduced our second collaboration event with Dungeons & Dragons, which brings a lot more in-game content and benefits. As always, we received great feedback from our players, and the developers are always listening to your thoughts on the new season. We've upgraded and optimized some features and settings in recent days. Let's see what they are! Hero Guide: Players can visit the Hero interface and tap the Guide icon in the bottom right of any hero to directly view their guide published by our game team, recommended lineups of DPS heroes, and reviews from players. This can help you better understand which heroes to develop and add to your team.
Team Management: We added a page for you to manage your team. You can head there to edit your default lineup, edit the skill timing, and reorder your team.
Other Feature Optimizations: Currently, you can create up to 10 tabs using the Collection feature and add your favorite heroes to each of those tabs. While in the Dungeon interface, you can tap the View Info button to learn more about how to defeat the bosses. In the Deployment interface and Defeat page, there are now also tips to help you get the better of those bosses. Before a battle begins while you are selecting heroes, there is now a filter for you to filter heroes by their roles and categories.
Additionally, the developers of Dragonheir: Silent Gods will keep listening to your voice. They are here to answer some of the most discussed questions from you.
About Heroes:
Q: I hope I get to learn more about how to develop my heroes directly in the game. For example, I wish to know which sets and Artifacts suit me the most. A: We've implemented a Hero Guide system for you to check what equipment and lineups we recommend. Please refer to the image to see how you can access this system. Meanwhile, you can view the players' comments and ratings for this hero.
Game Mode Optimizations: Q: I hope players can borrow heroes from their friends to participate in events or play special stages. A: That's a great idea! It's a common feature in other games for you to "help" each other. Not only that, we have other social features under development, so stay tuned to our updates and announcements. When the feature goes live, we'll inform you in an online patch note.
Q: Some of the Fey Meander stages are too difficult. For example, in stage 154 and stage 171, Grishnaar is basically stronger than the boss. I hope only the boss is hard to deal with and not the minions as well. A: The higher floors of the Fey Meander are designed to challenge hardcore players to come up with better strategies, so it's normal that casual players will find them more difficult. We received feedback saying the Fey Meander game mode is not fun enough, and we are currently working on this problem. We'll come back with more updates about this game mode, so please bear with us while you wait.
Q: I hope to see recommended lineups when playing a Boss Challenge, and I hope there is a filter to "show only the heroes I own." A: Thank you for the suggestion. Such accessibility features are under development, and we'll introduce more similar adjustments and optimizations in the future.
Q: In the Information interface, I can only see what time a boss's skill will be recharged and not which skill the boss will use first. I hope to see more useful information about the bosses. A: We've optimized and upgraded that interface. You can now learn more about the gameplay content via the Information interface. Additionally, we've added tips and hints to the Deployment interface and the Defeat page helping you understand how you can better tackle the bosses.
Other Content: Q: I hope the game can tell me more specifically about how I can participate in an event or obtain rewards. For example, in the Reunion in Spring event, the players actually had to invite three players to earn three Heliolite Dice instead of inviting only one player and logging in three days. Also, the eligible players only include those who have been offline for more than 14 days. A: Thank you for the feedback! It is true that our descriptions for some events can be further clarified. We'll look into this and do a full check to solve this issue.
Q: I hope to be able to obtain more Multiplied Challenge Tickets from events. A: Roger that. We'll adjust the event rewards accordingly to make sure that you can get more Multiplied Challenge Tickets in future patches.
Thank you all for submitting your feedback. As always, the developers will read your comments and suggestions while designing changes and updates accordingly. We encourage you to submit your feedback via our customer support. Just log into the game, go to Settings, and tap the customer support icon.
That's about it for this Q&A session. A big thank-you to everyone who made their voice heard. Adenthia is a more enchanting place because of you! Meanwhile, we encourage you to send your feedback and suggestions on various platforms. The Dragonheir: Silent Gods team will do its best to polish the game according to your expectations and bring you a more awesome gaming experience.