Charrua Soccer - Mirror Edition - roquepapa
Remote Replays
Now you can watch the best plays from the remote match!
At the end of the game, in addition to being able to watch the replays of the best plays from the local match, you can now also watch the replays of the best plays from the remote match and find out how well your team did under your direction.

Better Matchmaking
We've made adjustments to prioritize matchmaking with players you haven't played with yet.

Balancing
We've tweaked the game balance to enhance the experience for both seasoned players and newcomers.

Minor Improvements
  • To keep you more informed about the remote match, we've reduced the time for displaying remote statistics.
  • We've improved the readability of your team's current formation on the strategy panel.
Bug Fixes
  • Fixed a bug that caused the match to freeze at the end of the first or second half if the opponent left the game.
  • A bug in the calculation of experience points (XP) earned at the end of the match has been fixed.
  • Fixed a bug that prevented exiting the match search screen on some occasions.
How to give feedback
You are more than welcome to communicate with us through the channel of your preference. You can write to us in the discussion area on Steam or send us an email at support@batovi.com. Or even better! You can join the conversation with our community on Discord: https://discord.gg/dJAenYrz9G
The Thaumaturge - tommy


Hello everyone!

We’re humbled to see that so many of you already played and enjoyed The Thaumaturge. Thank you for all the valuable feedback and kind words ❤️

Our goal is to ensure that The Thaumaturge is the most polished (pun intended) experience we can deliver.

🙏Therefore, we kindly ask you to share your feedback by leaving a review of the game. This is the best way for us to gather your opinions and align our priorities for future development.🙏

Thank you!

Patch 1.0.1

Stability:
- Optimization improvements that should improve stability and overall performance of the game in critical areas;
- Support for NVIDIA DLSS3 and NVIDIA Reflex with the newest 551.76 graphics driver;

General issues and improvements:
- It is now possible to disable subtitles
- Fixed the issues with tutorial videos often stop playing properly, showing black screen instead;
- Fixed the issue where Finisher Attack with Fury upgrade did not remove breakdown state from chosen enemy even if it was preceded with a Finisher from the Salutor;
- Fixed a black screen when interacting with the thugs in Szulskis' garden on a controller during a generic encounter;
- Fixed instances of missing translations;
- Fixed instances of incorrect text formatting;
- Improvements for animations that fixed some clipping issues across multiple scenes;
- Lipsync improvements;
- Fixed instances of some SFXs missing;
- Improvements to overall audio side of the game;
- UI tweaks and improvements;
- Lighting improvements;
- Navigation improvements;
- Unlocked Graphics Options on Steam Deck.

Quest related issues:
- Fixed the issue where interaction with Wiktor's bed at the start of A Story of One Lecture side quest could deactivate the quest entirely;
- Fixed conditional blocker during Cognitive Function side quest due to insufficient points in Mind and untamed Salutor;
- Fixed conditional blocker during Cognitive Function side quest caused by loading save made after opening wardrobe door;
- [FR] Fixed cases where Ligia, Woronin and Wiktor used a language that is too polite when referring to each other;
- Fixed the issue where player could be blocked during the final conversation with Voronin during The Price of Friendship side quest;
- Fixed the issue where player could get stuck in a spot if walking towards the edge of the sofa as autosave was created during In the Abyss quest;
- Fixed the issue where random NPC may spawn and cause issues during Salutor fight in Bastards of the Night quest;
- Fixed the issue in The Art of Dying side quest where the game still behaves as if the player has Okhrana ID though it was taken away previously;
- Fixed the issue where Ligia model could disappear during end scene in one of the Epilogues;
- Fixed the issue where leaving the first dialogue with Wanda without asking about the doctor results in both Dangerous Friends quest’s objectives missing trails;
- Fixed the issue where trail attached to objective "Talk to Rasputin" was inactive after finishing In the Abyss quest if the initial part of Devil’s Gambit quest was finished before;
- Fixed the issue where acquiring pass from Voronin after the manipulation on the guard at the railway station was unlocked enabled the player to talk with the guard for the second time and eventually lead to a black screen during Private Instruction side quest;
- Fixed the issue where Children of Satan quest could persist through point of no return part of the game;
- Fixed the issue with the final ritual fight where certain debuff effect did not take effect until changing active salutor;
- Fixed a black screen after talking to Ligia about Wiktor's decision if the player leaves the house beforehand during A Fourth for the Bridge quest.

More updates coming soon!

Take care,
Fool's Theory and 11 bit studios
Mar 8, 2024
Travellers Rest - The Bullet
  • Code has been optimized to improve overall game performance.
  • Fixed a bug that caused guests to look in the wrong direction when requesting a room.
  • Fixed several bugs that could cause npcs to malfunction.
  • Fixed a bug that could cause a crash in the farm animal tutorials.
  • Fixed a visual bug with the new record text when fishing.
Untimely Hidden: Patara - Ubik Studios
How do we look?

Requirements:
- Easy and fast to draw
- Easy to animate
- Clear and understandable
- Era accurate
- Cute and charming

Step 1) Choose a Perspective

It was fairly easy for us to choose it because since we are a small team and I’m the only in-game asset artist, we needed our assets to be reusable, so this immediately eliminated the three-point perspective layout. We could either choose a one-point perspective where we look at the scenery head on or an isometric perspective. Isometric made the most sense since we wanted a large map that is accurate to Patara.

Step 2) Decide on Line Art

We wanted a natural look but since it's a hidden object game we needed our assets to be easily readable so even though not using line art would make it look more natural we decided on using line art. But since we wanted a more natural look, we decided to avoid using line tool to create perfect lines, this would preserve the hand drawn look and make things look flawed and therefore natural. I also decided to break the line art in some places so that it would give more texture to the assets.

Step 3) Colors and Shading

This is a hidden object game so our players will be really focused on the screen and search for the objects. To prevent eye strain, we decided to avoid extremely bright and vivid colors, keeping our colors more muted but still lively. So next thing to decide as shading, we tried different shading and texturing methods where our assets were shaded more realistically and had stronger textures. But even though we liked some of the concepts we decided not to use them since it was more time consuming to create assets that way and we need a ton of assets. We also needed to reuse assets and sometimes flip them so that they can fit in different places so harsh lighting with strong contrast would look weird and unnatural when flipped. So we decided to go with simple cell shading where only one plain of the object would get a shadow and we added details and textures with hatch lines.

Step 4) Characters

We wanted our characters to be cute, charming and easy to animate. So we made chubby sort of chibi looking characters with big oval eyes and noodle arms. We argued about giving them other facial features aside from just to eyes but adding eyebrows, nose and mouth only took away from their cute childlike innocent looks.

Step 5) Companion

We needed a companion to guide us through our journey, give us hints and above all be a pal, so we started working on KronoDex. This somehow became the most dividing subject for the team (i never should’ve shown them all the concepts) no one liked the same design. After we decided on a general concept, we looked for ways to make the KronoDex part of the UI, but this came with its own challenges since we needed it to work not only on pc but also on console and mobile. After we ironed out all the kinks KronoDex took its final form!



And the quest continues….

This was the Lead Artist Batu speaking, in the next DevLog our sound designer Engin will be talking about his side of this adventure.

Thank you all so much for following our journey and supporting us, hope to see you soon! :3
Mythical Concept STARNAUT - nishizawa
If title shows ver.EA_2570, the game is updated.

▼ Fixed items.
1, Opening has been added.
  It can be checked automatically at startup.

2,Damage notation now changes depending on the amount of damage inflicted.

3,Fixed a bug that caused some achievements to open at unintended times.

4,The coin collection distance has been adjusted.

5, Other minor fixes.

We will continue to develop the game with the fix of serious problems as our top priority.
Thank you for your continued support of Starnaut.
Edengrall - luisedgm
This week we worked on the Earth element magic, Rockstep, it allows the player to jump while airborne by creating a small platform under the player feet.



The spell has a visual indicator showing how many jumps you have in the form of orbiting rocks.
The rocks recharge a few seconds after touching ground.

Each level of the spell will give you one jump, these gifs are using Rockstep lv3


The jumps conserve momentum, but also allow you to change direction.

One the Faerie system I begun working on a facerig, if this works out the Faeries will have smooth facial animations and if it all works well I will use the same system on the other NPCs late during the NPC overhaul.



Next week we will polish both the Waterwalk and the Rockstep a bit more and make sure they are working with each other, and maybe we will add a new non-magic movement option if all goes well.
KeeperRL - Michal Brzozowski
  • Squires will retain their special traits after getting promoted to a knight.
  • Luxury will affect minion training and workshop efficiency.
  • Retired dungeons will be saved to temporary files and copied after saving is successful to avoid the game crashing on corrupted files.
  • Luxury of reinforced walls is shown correctly.
  • Removed irrelevant damage modifier from mushrooms.
  • Added a tool-tip explaining locked keepers in the keeper menu.
  • Fixed the [x] button in the keeper choice menu.
My Demonic Romance - andrealphus_games
Hi guys :)

We will launch the kickstarter for My Demonic Romance next week!
We hope you'll join us in that new adventure with Lily and her friends.



Click on the gif to be notified and discover everything we have been cooking for the last year!
You can also play the free demo and wishlist My Demonic Romance here on Steam.

https://store.steampowered.com/app/2370140

Andrealphus
Phenomena Embattled - LightInt
Demo v2.0 - A new beginning!

It took a long time... and now it is time to enjoy some transmedium combat. The update features new graphics, much new content to explore, a tutorial, and of course a new and better control scheme! Now you have the option of using a controller, or sticking to the traditional WASD setup. Beginners can make use of the 'Easy' difficulty setting to get acquainted with UAP combat. Veterans can already start enhancing their maneuvers with the improved slow-motion Infrared Drive. This Demo is a step closer to what we want to accomplish for the full-version. We are eager to hear your opinions!
KeepUp Survival - Flitzpiepe o.0
The epic journey of "KeepUp Survival" is one we embark on together, and your involvement is crucial! Your opinions, ideas, and wishes are not just welcomed but serve as the driving force behind the game's continuous evolution. In the official forum, I've created a space where you can share your creative thoughts with me.

Ideas: https://steamcommunity.com/app/1524630/discussions/11/


As a developer, it's my commitment to consistently enhance the game, shaping it according to the community's needs. Your valuable suggestions empower me to plan new features, optimize existing ones, and refine the overall gaming experience.

Your voice is the key to a vibrant and dynamic gaming world. Together, we can transform "KeepUp Survival" into an experience that meets players' expectations and desires. Visit the official forum, share your thoughts, and let's collectively shape the future of "KeepUp Survival." Your engagement is what makes this game truly special - thank you for your continuous support and passion!

If you'd like, you can also add me as a friend on Steam: https://steamcommunity.com/profiles/76561198024203389/


Furthermore, I wish you an extraordinarily entertaining experience on KeepUp Survival.


NEW Game


Have you discovered "Return: Unknown" yet? This free game is one of my latest projects, and also a form of gratitude for your daily support. Whether it's reporting bugs or streaming and promoting "KeepUp Survival," this development is a way of saying thank you. If you'd like to learn more, feel free to check it out!

https://store.steampowered.com/app/2760710/Return_Unknown/

TOP Game


https://store.steampowered.com/app/2218460/Bunny_Guys/

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