Dear players, To enhance your gaming experience, our development team will continue to adjust and optimize the game, fixing a variety of known issues.
Update details: 1. Improved the item pickup interface with detailed operation tips now available in-game. 2. Enhanced the chat interface's functionality for jumping to new messages. 3. Optimize the map [Lakeside Town] for solo queue.
Bug fixes: 1. Fixed an issue where the "Musketeer" class could not shoot or would display an operation failure message under certain conditions. 2. Corrected the damage output error of the "Musketeer" class's "High Explosive Bullet" skill. 3. Resolved a display error in gold amount when switching characters under the same account. 4. Fixed incorrect player character information ID display in the recent cooperation list. 5. Addressed a mismatch between character models and actual equipment information in the waiting lobby under certain conditions. 6. Fixed the issue of avatars not displaying in private chats under some conditions. 7. Rectified the problem where the "Warrior" class could still use weapon skills after weapon degradation. 8. Fixed the incorrect display when using potions.
Thank you for your participation and understanding. We will continue to optimize and update the game to bring you a better gaming experience.
The most prestigious tournament of the year — Thunder CUP 2024, has come to an end! Those of you who have watched the live streams on Twitch have received unique camouflages, the profile picture and the decal through Twitch Drops and were the first to witness who won in the tournament!
Now, the time has come to reveal the results and award the champions!
The winners
Winners of Thunder CUP 2024
1st place – DODEC team
2nd place – MRCLS team
3rd place – LEET team
Congratulations to the winners! They’ll share the cash prize fund of $5000.
The Esports Trophy II!
With the tournament, we introduced new camouflages representing esports teams created by some of the best authors from the Live.WT portal! The full list is below.
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J-11 [eSport] KAPER Team
JAS39C [eSport] RAWR Team
JAS39A [eSport] MRCLS Team
Su 27 [eSport] LEET Team
Leopard 2A7 [eSport] DODEC Team
F-15A [eSport] RESTART Team
Strv 122b+ [eSport] DEVCON Team
T-90M [eSport] 25 FPS Team
[/expand] Represent and support your favorite team by getting these camouflages from the ESPORTS TROPHY II that is on the Gaijin Market among other esport camouflages. Like the ESPORT TROPHY I, it can be obtained by simply playing regular War Thunder battles. PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles.
To open it, you’ll need to purchase a key on the Market (income is shared with the authors of the camouflages). You can either activate the coupon on your account, or trade it on the Market to get Gaijin Coins (GJN). A trophy can be sold as well! (i) To unlock the trophy, you’ll need an “Esport” key that can be purchased on the Market for GJN.
thank you again for the latest feedback. I really want to change the game into a more survivors orientated direction but need to rework some of the core code of the game because at the moment i just add it on top which kinda works but makes really ugly source code and more harder to update or maintain the game.
So my goal is to redo the whole game in Godot Engine 4 and update / rewrite the essential parts of the game. This willl surely need some time but i feel like its better overall. I gained a lot of experience in the development process. and really want to inlcude these in the rework. I really want to do an enjoyable game expierence.
We restructured the night to improve the difficulty curve, provide more variation and reward players more for defeating the animals. As usual, feedback is very welcome!
Patch 0.1.4 notes: * restructured the night so that animals only attack if they are numerous enough (varies by species) * as a general rule, players will not be attacked by monsters during the first night * when the animal numbers are low, the night music will not play * voiceover only announces the animals on the nights they attack * beasts turn aggressive when the player wanders away from fire * killing animals mean that less animals will appear in the following nights * there is now a limit of how many animals can appear (this solves the performance issues of very long survival runs) * Leaderboard fixed - days survived now appear next to names * removed some items spawning in wrong places * gunpowder horn is now waterproof when attached to bandolier * fixed gunpowder horn being stuck in the air * fixed an issue where you could use a firearm for flying * lizards less prone to make attack of opportunities * improved animal fleeing * improved animal navigation in some places * tweaked gameplay balance of a specific fruit * monitor lizard appears bloody after being harvested * fixed double jump * improved volcano graphics loading * improved logo graphics * further optimization * some fixes to shipwreck geometry (work in progress) * improvements to the landscape surrounding the shipwreck * more things spawn near shipwreck - might not appear in runs which are started before the patch * fixed some texture issues * some fixes to foliage * fixed some rock walls * some progress with the problem where game starts from the sky after loading a save. If that should happen, quitting the game and starting it again mostly fixes the issue. * added more sounds to canyon
Some of the things we are working on for the next patch: * Peaceful Mode! * fixes to fall damage * further optimization and bugfixes
- Added the option for creampie on penetration poses. Player will be able to select either creampie or cumshot before completing a sex scene - VR was fixed and should be playable now. (works only during adult scenes) - Added new Imperator outfit, helmet and cloak - Updated Cloak materials - Random slaves will have the ability to be unclothed and have sex through dialog now - Fixed an issue where the player could lose input when exiting some interactions - Fixed the speed potion - Fixed an issue where Maximus would time out during his chasing with whip mini game - Fixed imperial cloak missing texture on female/hermaphroditus - Fixed an issue with the healing potion where it would be removed without selecting a slave - Fixed an issue where some Random slaves would have a None game and disappear after reloading - Custom slaves will not be considered unique and will be able to buy them multiple times now - Added new vegetation and improved landscape. - Performance optimizations on the city level and assets - Added a bug reporter (still experimental) you can access it with F10
EDIT: - We hope we fixed the issue not being able to select orgasm - Added the option to exit sex scenes during orgasm - Fixed blurry pussy texture (Ting, Julia, Aeliana) - Fixed misaligned nipples on (Enu, Cornelia)
EDIT 2: - Potential fix for the selection of orgasm. Added the option to select it with 1 or 2 from the keyboard. - Cicero buying pottery and Alchemy 101 will be completed if player has already progressed the quests - Fixed Valeria missing from the dungeon
EDIT 3: - Fixed an issue where BabaLarga/Mars dialogue would not progress with gamepad after taking down the Satyrs - Fixed Romilious missing his dialogue if the player chose to keep the information about the treasure - Fixed an issue on Maximus dialogue when looking for Shiny Stick, that would remove dialogue options
NEW FEATURE: DEATH BARGAINING Players now get 3 bargains with death, in which they can sacrifice something to restart the level they died on while keeping their items and all progress. Still a work in progress with many more bargains on the way.
NEW FEATURE: ITEM & ABILITY CHOICES Now, when opening a chest or an ability altar, players will be presented with the choice of what item or ability to acquire.
ITEM SCALING & BALANCING
Ability Altars have been added to each level.
Passive items aren't as powerful as they were.
Attribute Scaling is now affected by diminishing returns sooner.
Floor scaling has been increased again.
MELEE RESPONSIVENESS
Timings for when melee attacks can be chained have been updated for all melee attacks.
Movement windows have been updated so that the distance that characters move should be more appropriate for the attack.
Melee attacks now chain properly between light and heavy attacks, which opens up many more combos.
BUG FIXES
Every Gatekeeper should now properly drop an ability point altar.
Fixed a bug where clients could apply double damage with melee weapons.
Destructibles that should drop loot should now properly drop loot.
Silver Knight's Arena: Silver Knight should no longer be able to despawn or respawn based on distances.
Fix for items being duplicated/deleted when depositing/withdrawing items from storage.
Dead enemies should no longer block projectiles longer than they should.
Dawksin: Fixed bug where Recall would ignore cooldowns if the Reaper's Reward mod was selected.
Fia: Disengage (Defense) has been changed to be a Deflect Riposte, so she still takes poise damage when deflecting like other characters, but still keeps her disengage kick.
Removed Block when wielding Shold's Axe
Shold's Rock Armor will no longer detonate without detonation stacks.
ENEMIES
Cultist Shield: Should favor shield use more than non-shield use.
Cultist Mage should prefer to use barrier before teleport.
Ghoul Poison: Poison damage increased
Heavy Knight: Fix for incorrect timing when firing projectiles.