Freedom Physics - nolanritchie
Up to 4 Player Split screen Supported


If you have 2 displays enabled, the 4 extra windows will split between your 2 displays in whatever way gets most coverage of your displays.

If you have 2 displays, you can even split 2ndary display 4, and keep main display as a 5th full display which can be used in modes 2 to 4 for building level tools while 4 other players play with xbox controllers!




Set the desired number of players in the level settings here, toggle number of Rockets and Use Extra Windows to the desired number and save and restart


On the in game escape menu there are now buttons to display the rocket controls for xbox controller and for keyboard controls. You can set default controls for the rockets in level settings or adjust on the fly on the in game escape menu



Main Menu has been overhauled and now shows a random background / animation and you can see auto generated level previews on any level you entered recently
STAR WARS™: The Old Republic™ - SWTOR Community Team
Mark your calendars! Game Update 7.4.1 "Building a Foundation" will be releasing on March 12th!
  • Time: 7am CT / 1pm UTC (note that DST is happening on March 10th)
  • Expected downtime: 4 hours
Alongside Galactic Seasons 6, Date Night Companion Missions, and the opening of Character Transfers to the Shae Vizla server, the following will be coming with 7.4.1:
  • Outfits will now be included when characters are transferred between servers.
  • Ancient Armaments Added To Daily Login Rewards
    • Ancient Armaments contain various armor appearances including ones that could not previously be acquired or traded.
    • These armor pieces do not contain stats or mod slots and are intended solely for Outfitter.
    • These armor pieces do have dye slots and can be traded and bought / sold on the GTN.
    • The armor pieces that are available inside of Ancient Armaments will also available as random world drops
  • Galactic Trade Network (GTN) Droid Legacy Unlock
    • A new Character Convenience unlock has been added to Legacy Perks! Once unlocked, players will be able to reach the GTN at any time without needing to travel to the Fleet, their personal ship, various planets or Strongholds!
      • Level 1 - Access to droid, 60m cooldown
        • Requires Player level of 20
        • Costs 3.5M Credits (Req Legacy level of 5) or 400 CCs
      • Level 2 - Lowers cooldown to 45m
        • Requires Player level of 50
        • Costs 7M Credits (Req Legacy Level of 10) or 250 CCs
      • Level 3 - Lowers cooldown to 15m
        • Requires Player level of 80
        • Costs 15M Credits (Req Legacy Level of 20) or 250 CCs
Lastly, we did open up a few sections of the forums to players who have Preferred accounts. Going forward, any player who has a Preferred account can now create threads and post replies in the New Player Help, Introductions, and Bug Reports sub-forums.

There's quite a bit in this update, so be sure to read the full list of patch notes when they are on published on March 11th!
Community Announcements - Andy B


Known Issues
  • Using the Burning Siege Boulder Trebuchet Ammo at the new Luxur Camp on Isle of Siptah may cause a server crash
  • Items may vanish when moving them to the inventory
    * This is due to desync between client and server. Logging out/back in will resolve the missing issues and they will be back where they belong
  • Placing items into Thrall-pet inventories causes them to vanish
    * Resolved, but the fix didn’t make it into the public beta build

    Controller Functionality
  • If disconnected from the server, you will need to close/reopen your client to regain controller functionality
  • The controller will not function/navigate in the thrall equipment panel


New Additions
Seasonal Event: “The Sacred Hunt”
  • Players are ambushed at night by followers of Jhebbal Sag
  • Ambush enemies can drop a Map leading to the new event hub
  • A large beam of light can also be seen shooting into the sky signifying the camps position
  • The hub has a Vendor and Quest NPC to interact with, as well as a crafting table (Altar of Jhebbal Sag) to craft Grand Champion Lures
  • Purchase Champion Lures at the Vendor NPC using the Gnarled Fangs dropped from Ambush NPCs
  • Use Champion Lures at a small number of locations around the map (exact locations are hinted to by camp NPCs) to summon a champion to defeat
  • Champions (including the final boss) take minimal damage unless the player is naked and wearing the bodypaint purchased at the hub vendor
  • Use materials acquired from Champions found on the map to craft the Grand Champion Lure at the hub Altar of Jhebbal Sag after speaking to the Bloody Tongue of Jhebbal Sag NPC
  • Purchase and drink the Potion of the Hunt from Vendor to teleport to the Boss Arena
  • Use Grand Champion Boss Lure to summon the Werebear final boss

Fatalities
  • Chance for enemy humanoids to go into a “Dazed State” upon death strike
  • Once dazed, the player can perform a fatality if facing the front of the dazed enemy and attacking using a melee weapon
  • Performing a fatality adds a buff that stacks

Follower Overhaul
  • Control over follower behavior has been removed from the follower radial and replaced with a new menu in the follower's inventory panel
  • Follower Command Radial has been reworked for ease of input, it now makes selections on release rather than requiring a second click/button tap
  • New "Flee" command will instruct your followers to run from combat and regroup with you
  • New "Wait/Defend Here" command will instruct your followers to stand in the indicated location until instructed otherwise. Aggressive and Defensive followers will fight to defend the location while Passive and Pacifist followers (such as mounts) will avoid combat while staying near the location.
  • "Attack" and "Return" commands have been reworked to be more reliable when the follower is already in combat
  • "Stop" command has been removed

Destructible Camps in Siptah
  • Small camps that are destructible at X’Chotl and New Luxur in Siptah
  • Enemies do not respawn until base reset
  • Base reset occurs on timer if no one is nearby as well as after the boss is defeated and all players leave the vicinity

New Purge Encounters
  • Thieves, Champions, Golems, Starcaller
  • These encounters are aimed at higher difficulty purges and offer the purge new ways to counter your defenses. Good luck!
  • Purges above difficulty 9 no longer have Prisoner waves

New Buildable Siege Weapon - the Ballista!
  • Ballista is unlocked via the knowledge menu tab at level 30
  • Built on a Siege Weapon Base, which is built on top of a Siege Foundation. The Siege Weapon Base can then be upgraded into either the Trebuchet, or the Ballista
  • Interact with the front of the Ballista to open its inventory, and the back (where the cranks are) to operate it.
  • Hold down secondary/heavy attack to charge up the ballista
  • Fire with primary attack
  • Ballista ammunition is crafted inside the Ballista
  • Two different kinds of ammunition, each with 3 tiers: Bolts and Balls.
  • Bolts are excellent against living targets, and have a particular effectiveness against avatars
  • Balls deal good point-based siege damage
  • Ammunition can be selected in the Ballista's inventory, just like the Trebuchet



Quality of Life Improvements
Inventory Management Overhaul
  • Welcome to an all new Inventory Experience! We’ve been hard at work making the inventory and inventory management a better experience for all Exiles. Here are some of the changes you’ll find in the public beta:
  • Updated sorting and item filters
  • There are now 13 unique item filters which you can use to sort and filter your inventory based on associated item tags/identifiers
  • Added Quick Stack and Quick Split functionality
  • Quick Stack: Interacting with a container will now display a button to grab/offload all matching item types in the container and your inventory.
  • Pressing the button a second time will place all/grab all non-matching items as well
  • Quick Split: Right Click/Right-Bumper will now halve the selected stack of items
  • Several clicks will split the stack into the same stack
  • Better present the available inventory actions
  • Buttons at the bottom of the inventory will now always be in the same location
  • Buttons will no longer be hidden in a sub-menu
  • Dye Changes
  • The dye functionality has been moved to the dyer’s bench, with a new inventory slot where you place your armor and then press the “dye” button to open up the available options.
  • Added several new icons
  • Cleaned up the interface of several windows
  • Introduced more visual consistency between crafting and inventory windows
  • Added new default keybindings
  • Select: A / No keyboard binding
  • Back: B
  • Use/Equip: X / F
  • Split: RB / Right click
  • Give: RT / R
  • Give all/take all/quick stack/restock: LT / Q
  • Info: A (long press) / no keyboard binding
  • Drop: Y / Space
  • Start crafting station: LT (long press)
  • Cycle sort: R3


Bugfixes
General Fixes and Tweaks
  • Fixed a crash in the Black Galleon on Single Player for lower-spec PCs
  • Fixed an issue causing hunting-chests to have unintended loot
  • Fixed an issue prevent hatch-frames from being placed next to wedge ceiling pieces
  • Fixed an issue which allowed characters to use tools on nodes that are intended to be picked up by hand
  • Exception: Sickles can still be used on bushes
  • Fixed an issue which would teleport players inside of the Wolf Cave outside
  • NPCs at Mek-Kamoses spire will no longer stop spawning due to nearby landclaim
  • Siege foundations now follow overlapping rules better, and cannot be placed halfway into other building pieces
  • The White Tiger and nearby NPCs can now properly navigate their terrain
  • Fish Traps and Shellfish Traps have had their bait values adjusted to properly reflect their chances of catching specific fish with a given bait type
  • The cheer emote is now usable in the radial wheel after learning it
  • Characters will no longer hold dual axes incorrectly when in the relaxed combat pose.
  • Players may now target-lock limbs of Apes, Rocknose Kings, and the Kryllandian
  • The Scorpion Queen now has a 100% drop rate for a Scorpion egg sack
  • Tinkerer Journey step text has been updated to correctly identify the “Apprentice Armorsmith Knowledge” as the required knowledge to progress the journey
  • The last step of the Thrall Taker’s Journey will now properly complete when placing a thrall from the bench’s inventory
  • Fixed an issue where some epic weapons did not trigger the "Craft an Epic Weapon" Warsmith journey step
  • Finding a language dictionary will no longer notify the player that they have found a relic fragment
  • Repainted several transparent stones at the Mounds of the Dead
  • Adjusted collision detection for fish trophies so that they cannot be placed in unintended locations
  • It is now possible to dye all of the armor pieces from the Champion’s armor set
  • Craft and Craft-All no longer share a default key binding
  • Stormglass pieces no longer have rain pass through them
  • Thralls placed too close to one another no longer struggle to find their home-location after a fight
  • Several Avatars on Xbox have had their Potion of Invisibility revoked, and are now visible as intended
  • Items behind the Aesir wall can no longer be plundered from the outside
  • Dying in the Kurak dungeon no longer prevents the player’s corpse from being summoned
  • Followers now receive XP when killing an enemy with weapons that have the Execution effect
  • Isscar the Sellsword will now properly despawn (after 10 minutes) when freed from his cage in the Purge
  • He will also realize that he has been freed, and stop asking to be let out of the cage he is no longer trapped in
  • Hyborian Fighters in the Well of Skelos will no longer fight the Serpent mini-boss in the same area
  • Removed floating flooring at Muriela’s Hope
  • Conan can no longer be target-locked, as he is ~~too~~ exactly as powerful as he should be

Items and Equipment Fixes
  • The King Below will once again drop the Diadem of Kings
  • The Sword of Crom now properly deals damage to all enemy types, even when held by Thralls
  • Eldarium Cache and Bag of Essences now have updated icons
  • Camel Mount and Camel Saddles no longer mention horses in their long descriptions
  • Adjusted the HP value of the Forlorn Crypt Iron Doorframe
  • The Training Dummy can now be spawned from the admin panel
  • Corrected a spelling error in Unholy Communion Armor
  • Updated the placement of several weapons in Weapon Display Racks
  • Spears with the Sweeping Property can now be used while mounted
  • Re-positioned Thrall placement for the Improved Stove to prevent clipping
  • The Wine Cellar boss Thag now correctly drops Khari Steel
  • Standardizing nomenclature
  • War Torn items now have the same spelling/notation
  • Beds building category is now Bedroom
  • Shelves category is now Cabinets and Shelves
  • Adjusted placement of several items in the Construction Hammer menus
  • Nemedian Peasant and Decadence sets have had their crafting requirements updated to match other cloth-based sets
  • Characters who entered the “Quick-Draw” stance after interacting with Smart Objects have had their gun and spurs revoked, and will no longer act like a wild west gunslinger
  • Purified Water no longer indicates that it has durability
  • Fixed a Typo with the Potion of Invisibility
  • Rolling with a drawn bow will no longer result in the bowstring remaining stuck in the drawn state
  • Fixed an issue where several armor sets could not be delved
  • Heroic Treasures can once again be placed near coffers
  • Fixed the missing audio on spears' heavy third attack
FreshWomen - Season 1 - marcelo.morais

All girls are beautiful: brunettes, blondes, redheads and those with colorful hair.

But we all have our preferences, right?
If you had to choose just one type of hair for your girlfriends for the rest of your life, what would it be?


Comment now

Want to keep up with all the releases, news and updates?

Access now: http://oppai.me/YylC

Mar 7, 2024
Sophia's Spa - Danny
Changes:
  • Fixed wrong customer status for Marco

Game version: 1.03.432-1
Mar 7, 2024
The Last Clockwinder - blair1618
Today's patch includes a bundle of performance improvements and bug fixes!
  • Performance and frame-pacing improvements
  • Detection and fix for frame rate changes between saves
  • Texture improvements to gloves
  • Out-of-bounds teleport fixes
  • Inventory seed collision & count tracking fixes
  • Input detection & foregrounding fixes when navigating between various system menus
  • Avoiding double-binding the menu buttons to respect system dominant hand choices
As always, thank you to the players who helped us identify these issues, and thank you all for playing!
Mar 7, 2024
ArcSine - PropLogic
  • Minor quality-of-life improvements to UI
  • Minor tweaks to Level-4 map architecture
SULFUR - Perfect Random AB
Demo dropped this weekend! This is a compilation of pre-recorded creator footage to celebrate the release of the demo! Featured in video: Toney Mo - link to channel and TerryB2 - link to channel



Join our Discord: http://www.OurDiscord.com

About us and press kit: https://www.sulfur.tv/about

https://store.steampowered.com/app/2124120/SULFUR/

SULFUR Demo Gameplay Trailer


Twitter: https://twitter.com/perfectrandom_
Tiktok: https://www.tiktok.com/@sulfurgame
Discord: https://discord.com/invite/TZtTYCcZex
Youtube: https://www.youtube.com/@perfectrandom
Reddit: https://www.reddit.com/r/SulfurGame/
Instagram: https://www.instagram.com/sulfur_the_game/
Mainframe Defenders - Synthetic_Domain


We're excited to be a part of Digital Tabletop Fest: Roll of the Dice! From this day, March 7th, until the 11th, tabletop games are waiting for you. Thank you to the organizer Auroch Digital for this opportunity!

We continue with the 4th anniversary and 85% off for our game and keep spinning the soundtrack on the stream.

Links:
/Official Website: syntheticdomain.com
/Discord: discord.gg/teFDNrb
/Twitter: twitter.com/SyntheticDomain
/Reddit: reddit.com/user/Synthetic_Domain
/YouTube: youtube.com/@syntheticdomain
/Newslette: {LINK REMOVED}
Nightingale - Inflexion Steph
Realmwalkers,

Our server maintenance has concluded and our servers are now back online.

Please update your game to access the Realms once again. It's recommended to restart Steam/Epic or verify your game files to make sure you're on the latest version. The game version will also now appear in the main menu when you start the game.

0.1.1 Patch notes:
Bug Fixes
Progression Blockers
  • Fixes for various crashes (Tab + I at the same time, loading into The Watch, mining and chopping trees, mitigating Out of Memory, some Intel processor crashes)
  • Network Errors or progression resets should no longer happen when the game is force quit
  • Creatures should no longer vanish during Vault encounters
  • Added certifications that should prevent anti-virus programs such as AVG from blocking Nightingale from launching
  • Logging out or leaving the Realm should no longer block the quest ‘Keep the Beast at Bay’ from Shiv Pierson and should be fixed for those who previously ran into this issue
  • Some changes were implemented to the Byway (tutorial) Realms to address various crashes, progression blockers, and general incorrect game states.
Art/Visual
  • Scrolling quickly in character creator should no longer create SFX spam
  • Removing Trapper's Shoes (Critter) and "Calcularian Boots" no longer cause invisible legs
  • Forest and Desert Bunker POI no longer has see-through gaps
  • Removed unintended floating assets at Forest Ruins POI
  • Fixed missing water mesh in Desert Herbarium small oasis POI and Astrolabe Swamp
  • Added missing waves to some instances of Forest maps
  • Mystic Climbing Pick third person animation now uses the intended animation
  • After dashing with lantern, player’s main hand animation should no longer lock
  • Added cooldown on Poison Trap VFX to prevent it getting stuck
  • Climbing Pick Magick VFX should now show in third person
  • Ghost Card fog effects should look more consistent for all performance settings
  • Fixed warping on nighttime starfield
  • Pagoda foundation brick top and bottom pattern now align
  • Cleansing Minor Card should now remove visual Minor Card effects
  • Hoover VFX should no longer lock when player is in motion
Audio/SFX
  • Star Map Room music no longer gets stuck when taking staircases
  • Increasing gear score should no longer produce player pain sounds
  • Fixes for some glitchy sound effects when destroying bustable objects
  • Fixed sound effect for eating berries
  • Removed sound artifact that sounded like knocking from the Refined Enchanter’s Focus
  • Fae Starmap music should no longer cut in and out in The Watch
  • Sound effects now apply to spells with the Enchanted Repair Hammer
  • Removed Estate Cairne sound loop next to Aurelio
  • Added missing build complete sounds for various structures such as Stone Carving Block, Enchantment Station, Potion Station, Crystal Ball, Plant Box, Stick Tent, Simple Wooden Table
Building
  • Can now add light decorations to the underside of upper floor pieces
  • Fixed seed growth in the Simple Plant Pot and Plant Box
  • Estate Cairns should create Respite Points even when on POI structures such as broken pillars
  • Crude Transom Archways now support roofs
  • Crude Peaked Roof, Crude Peaked Corner Roof, and Desert Roof pieces should no longer allow rain to pass through
  • Stave Trianble should now fully rotate
  • Materials should no longer be lost when removing partially complete building blueprints
  • Fixes for when players can occasionally not add resources to Build Encounters
  • Legal Augments should now connect to Alchemical Boilers
Controls
  • Keybind changes should no longer break after player death
  • Can remap the push-to-talk key
  • Inventory rebind should now respect your non-TAB key
  • Controller fixes:
  • Players can now navigate through the greeting screens
  • Can now select the Options part of the Ammo radial menu
  • Can remove map markers from the map
  • Should be able to navigate Simple Upgrade Bench fully
  • Updates to umbrella gliding inputs
  • Can now rotate your character in Character Creation menu
  • Swapped D-pad control cycles on the toolbars
  • Should be able to rotate blueprints when it’s another tileset piece
  • Economy
  • Gossamer and Time Infusions can now be assigned to items
  • Makeshift Torch can no longer be upgraded at Benches
  • Crafting Bench timers can no longer be reduced to 1 second to avoid VFX/SFX errors
  • Umbrella gliding no longer increases player power levels
NPCs
  • Wheelhead Bound Hammer should no longer linger after death
  • Small creatures should no longer reach above themselves to get onto surfaces
  • Fixed wardrobe clipping on some Abeyance Essence Exchange merchants
  • Puck’s dialogue should match written text in the encounter before The Watch portal
  • Recruited NPCs should no longer teleport into invalid locations such as inside of terrain
  • Reductions in Bishop & Knight Automaton, Hero Vine Elk and Leporidon ragdolls falling through the world
  • Desert Eotens should now use their Bramble ability
  • Blastminer's Trap should no longer blow up other human NPCs
  • Prismatic Pupfish now displays the correct creature name
  • You can now properly apologize to Danu
  • Bound at Defence Encounters now properly despawn with dissolving effect
  • Recruited NPCs no longer ignore Elephas
  • Fledgling Apothecary challenge should now provide a reward upon completion
  • Removed uncraftable Enchantment/Charm recipes from NPCs
Player Character
  • Player character model should not appear in first person before dissolving VFX plays when loading into a Realm
  • Improved deconstruction accuracy when using extreme camera angles in third person
  • Removed obsolete Fed Time+ trait
  • Animation should no longer loop when reloading the Winchester while aiming
  • Various stability changes to the character creator menu
  • Changing category while in Eye Detail screen should no longer break the camera
  • ESC no longer breaks customization when in the naming panel
  • Adjusting intensity of makeup colours with no Color B selected should no longer remove all your makeup
  • Reset button in Eye Manipulation should now apply to eye position
  • Random button on Inheritance screen now applies changes to the player character
  • Moustaches should no longer stretch with facial restructuring
  • Hard Difficulty hat should no longer snap to your face after changing facial hair
  • There should no longer be a third hand when collecting while swimming
  • Logging out while climbing should no longer put players out of bounds
  • Reloading the Chassepot Rifle while crouched no longer stacks Hidden status
Resources
  • Trees should more reliably turn into logs after being cut
  • Bushman Grass in the Desert should now be collectable
  • Textiles using animal fiber should inherit their unique appearance
  • Clothing should now inherit specialized patterns from higher tier animal hide
  • Chitin no longer can be used as a replacement for bone/hide
  • Papyrus now callable with a Sickle
  • Oberon Bounty spell should no longer drop mismatching Essence tier/properties
  • Carnute Ichor should go straight player inventory rather than dropping on the ground
  • Crafting Hybrid Stone at an Excellent Masonry Bench no longer creates Carved Stone
  • Illegal stacked rocks at POI has been removed
UI/UX
  • Rebinding additional mouse buttons should no longer stretch icons
  • Players can no longer consume ammo from the Q slot
  • Removed mentions of Hope from various texts
  • Decor recipes no longer appear on cooking stations without augmentations
  • Guidebook entries should no longer require multiple clicks to expand
  • Players should be able to consistently remove items from fueled structures
  • Death Chest map pin should now show the correct cause of death
  • Pocket Watch matches server time
  • Completed items in benches should now show the correct amount of items after Long Rest
  • Text should no longer be cut off for the Higher Lumberjack Challenge
  • Previously played Realm Cards should show when re-opening portals
  • Gear score should be consistent between inventory and what is shown to other players
  • Pistol crosshair now shows on first load when in third person
  • Interact prompts no longer disappear after using “Help I’m Stuck”
  • Longer NPC names should no longer be cut in the Realm Preview UI
  • Track and Info buttons should no longer cut off text
  • Challenges should no longer be exposed in the guidebook before requirements are met
  • Recipes should no longer show as craftable even when there aren’t enough ingredients
  • Move and remove prompts for ineligible Realm structures should now be the same
  • Food icons should not persist after timer has run out or disappear before the timer runs out
  • Status bars should fill properly consistently
  • Elder Eoten life bar no longer persists regardless of distance
  • Charm of Stealth does not show continually
  • Travel to Herbarium quest should no longer show as 0/0 progress
  • In progress Bench timers should persist when returning to a server
  • Death Chests should no longer have inconsistent spacing between items
  • Removed inconsistent flickering on Bench UI when players queue up tasks
  • Key shortcuts should no longer break after looking at the fuel widget
  • Charms no longer incorrectly state they increase carry capacity
Misc
  • Various localization additions, updates and changes
Game Changes
Audio/SFX
  • Added sound effects for Tier 2/3 Stone crafting station, Crude Umbrella
Art/Visuals
  • Updated Tiered Plant resource textures, Red Mushroom textures
  • Adjusted text and backgrounds in Inventory Transfer Menus to help with legibility
  • Adjusted Gem Material for lighting
  • Removed Essence VFX from Infusions
  • Added Drayman’s Ensemble and Hat
  • Adjusted Rock shapes to help players distinguish Harvestable Rock
  • Changed the texture of one deer stag model to be consistent with the others
  • Added missing Nightingale Symbols to Tileset vendors
Building
  • Crafting Stations now get Threatened status when in close proximity to hostile creatures
Controls
  • Added controls for rotating through the Offhand Toolbar [ALT + MMB]
  • Added support for Gamepad Navigation in Character Creator
  • Changed the Fan the Hammer skill to a Hold Skill
  • ESC should now exit crafting and storage menus
  • Typing in the guidebook search no longer loses focus
Economy/Balancing
  • Firearm costs decreased to 100 rather than 1300
  • Adjusted the debuff for Hungry/Tired to be less punishing
  • Removed Water Bottle Essence exploit
  • Removed Rocks to Ammo exploit
  • Adjusted pricing and items at Essence Trader stores
  • Added missing resources to Essence Trader stores
  • Balance changes for Shockwave Spell
  • Balance changes for Magic
  • Balance changes for Resource drops
  • Added Lunar Nectar obtainable in shops
  • Axepicks, Mining Picks, Mauls, and Climbing Picks reach has been increased
Player Character
  • Players will no longer take damage while loading from Return to Respite
  • Players with a full inventory won’t lose rewards from the Watch without knowing it
  • Backpack will automatically be equipped with the Easy loadout
  • Removed cloth physics from ancestors for improved game performance
  • Ancestors should no longer have strong makeup by default
Resources
  • Adjusted Water Cabbage interaction box
  • Added Discoveries to Hope Echoes in Ascended Realms
  • Added additional localization for Healing Salves and Potions
  • Glow Spores are now harvested with Sickles
  • Colorful Glass now requires Glass to craft
  • Raw Berries (Tea) name changed to Spice Tea
  • Removed invalid Fae Vases from POIs
UI/UX
  • Added Keybind hints to raising and lowering structures
  • Added warning in Pet Bed description that only one pet can be active in the Realm.
  • Pressing Return to Respite now closes the menu
  • Added missing icons for Clothing, Twitch Drops, Tools, Guns, Coffee Recipe and unique Wood Bundles
  • Improved damage vignette
  • Added announcement banner for pending maintenance in the Main Menu for future updates
  • Changed Shard Error message to ‘Servers unavailable’ for future updates
  • Added user-facing game version numbers in Main Menu and debug screen
  • Improved Options Screen layout
  • Added missing status effect icons
  • Added Server Region select to character creator
  • Reskinned panel for Pop-Up widgets.
  • Added blank card to show Item Previews in Shops
  • Added “New” category to the guidebook
  • Various description and text updates or changes
  • Station Traits moved to menu in top right
  • Removed challenge count in guidebook
  • Benches are now listed in Tier order when looking at Required Benches in the Crafting Menu
  • Players now get informed when they leave or get kicked from a party
  • Higher quality checkboxes added to the Settings menu
  • 'Error reading game data' now asks users to verify game files to check for corruption
NPCs
  • Added loot shimmer when Pawns collect resources
  • Recruited NPCs will not join you in Vaults accessed from The Watch, but can join you in private Vaults
  • Adjusted damage outputs for Fabled Creatures and Larger Creatures
  • NPCs won’t attack passive creatures in Offering Quests
  • Removed Encounter Vendors
  • Most NPC shops have had their wares changed and costs adjusted, unlocking previously locked items such as Ornate Spyglass
  • Critter Eoten’s now drop wood after death rather than meat and bones
  • Hunt Site of Power no longer spawns random Automaton combinations and is now fixed to one Bishop and one Knight
Misc
  • Disabled Nvidia DLSS frame generation due to causing some GPU crashes, players have the option to turn it back on if desired
  • FSR upscaling is once again available, however FSR frame generation is still unavailable due to stability issues

---

Thank you for your contributions and feedback so far! We looked forward to sharing future updates with you all.

- The Nightingale Team (Inflexion Games)
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