If you have 2 displays enabled, the 4 extra windows will split between your 2 displays in whatever way gets most coverage of your displays.
If you have 2 displays, you can even split 2ndary display 4, and keep main display as a 5th full display which can be used in modes 2 to 4 for building level tools while 4 other players play with xbox controllers!
Set the desired number of players in the level settings here, toggle number of Rockets and Use Extra Windows to the desired number and save and restart
On the in game escape menu there are now buttons to display the rocket controls for xbox controller and for keyboard controls. You can set default controls for the rockets in level settings or adjust on the fly on the in game escape menu
Main Menu has been overhauled and now shows a random background / animation and you can see auto generated level previews on any level you entered recently
STAR WARS™: The Old Republic™ - SWTOR Community Team
Mark your calendars! Game Update 7.4.1 "Building a Foundation" will be releasing on March 12th!
Time: 7am CT / 1pm UTC (note that DST is happening on March 10th)
Expected downtime: 4 hours
Alongside Galactic Seasons 6, Date Night Companion Missions, and the opening of Character Transfers to the Shae Vizla server, the following will be coming with 7.4.1:
Outfits will now be included when characters are transferred between servers.
Ancient Armaments Added To Daily Login Rewards
Ancient Armaments contain various armor appearances including ones that could not previously be acquired or traded.
These armor pieces do not contain stats or mod slots and are intended solely for Outfitter.
These armor pieces do have dye slots and can be traded and bought / sold on the GTN.
The armor pieces that are available inside of Ancient Armaments will also available as random world drops
Galactic Trade Network (GTN) Droid Legacy Unlock
A new Character Convenience unlock has been added to Legacy Perks! Once unlocked, players will be able to reach the GTN at any time without needing to travel to the Fleet, their personal ship, various planets or Strongholds!
Level 1 - Access to droid, 60m cooldown
Requires Player level of 20
Costs 3.5M Credits (Req Legacy level of 5) or 400 CCs
Level 2 - Lowers cooldown to 45m
Requires Player level of 50
Costs 7M Credits (Req Legacy Level of 10) or 250 CCs
Level 3 - Lowers cooldown to 15m
Requires Player level of 80
Costs 15M Credits (Req Legacy Level of 20) or 250 CCs
Lastly, we did open up a few sections of the forums to players who have Preferred accounts. Going forward, any player who has a Preferred account can now create threads and post replies in the New Player Help, Introductions, and Bug Reports sub-forums.
There's quite a bit in this update, so be sure to read the full list of patch notes when they are on published on March 11th!
Using the Burning Siege Boulder Trebuchet Ammo at the new Luxur Camp on Isle of Siptah may cause a server crash
Items may vanish when moving them to the inventory * This is due to desync between client and server. Logging out/back in will resolve the missing issues and they will be back where they belong
Placing items into Thrall-pet inventories causes them to vanish * Resolved, but the fix didn’t make it into the public beta build
Controller Functionality
If disconnected from the server, you will need to close/reopen your client to regain controller functionality
The controller will not function/navigate in the thrall equipment panel
New Additions
Seasonal Event: “The Sacred Hunt”
Players are ambushed at night by followers of Jhebbal Sag
Ambush enemies can drop a Map leading to the new event hub
A large beam of light can also be seen shooting into the sky signifying the camps position
The hub has a Vendor and Quest NPC to interact with, as well as a crafting table (Altar of Jhebbal Sag) to craft Grand Champion Lures
Purchase Champion Lures at the Vendor NPC using the Gnarled Fangs dropped from Ambush NPCs
Use Champion Lures at a small number of locations around the map (exact locations are hinted to by camp NPCs) to summon a champion to defeat
Champions (including the final boss) take minimal damage unless the player is naked and wearing the bodypaint purchased at the hub vendor
Use materials acquired from Champions found on the map to craft the Grand Champion Lure at the hub Altar of Jhebbal Sag after speaking to the Bloody Tongue of Jhebbal Sag NPC
Purchase and drink the Potion of the Hunt from Vendor to teleport to the Boss Arena
Use Grand Champion Boss Lure to summon the Werebear final boss
Fatalities
Chance for enemy humanoids to go into a “Dazed State” upon death strike
Once dazed, the player can perform a fatality if facing the front of the dazed enemy and attacking using a melee weapon
Performing a fatality adds a buff that stacks
Follower Overhaul
Control over follower behavior has been removed from the follower radial and replaced with a new menu in the follower's inventory panel
Follower Command Radial has been reworked for ease of input, it now makes selections on release rather than requiring a second click/button tap
New "Flee" command will instruct your followers to run from combat and regroup with you
New "Wait/Defend Here" command will instruct your followers to stand in the indicated location until instructed otherwise. Aggressive and Defensive followers will fight to defend the location while Passive and Pacifist followers (such as mounts) will avoid combat while staying near the location.
"Attack" and "Return" commands have been reworked to be more reliable when the follower is already in combat
"Stop" command has been removed
Destructible Camps in Siptah
Small camps that are destructible at X’Chotl and New Luxur in Siptah
Enemies do not respawn until base reset
Base reset occurs on timer if no one is nearby as well as after the boss is defeated and all players leave the vicinity
New Purge Encounters
Thieves, Champions, Golems, Starcaller
These encounters are aimed at higher difficulty purges and offer the purge new ways to counter your defenses. Good luck!
Purges above difficulty 9 no longer have Prisoner waves
New Buildable Siege Weapon - the Ballista!
Ballista is unlocked via the knowledge menu tab at level 30
Built on a Siege Weapon Base, which is built on top of a Siege Foundation. The Siege Weapon Base can then be upgraded into either the Trebuchet, or the Ballista
Interact with the front of the Ballista to open its inventory, and the back (where the cranks are) to operate it.
Hold down secondary/heavy attack to charge up the ballista
Fire with primary attack
Ballista ammunition is crafted inside the Ballista
Two different kinds of ammunition, each with 3 tiers: Bolts and Balls.
Bolts are excellent against living targets, and have a particular effectiveness against avatars
Balls deal good point-based siege damage
Ammunition can be selected in the Ballista's inventory, just like the Trebuchet
Quality of Life Improvements
Inventory Management Overhaul
Welcome to an all new Inventory Experience! We’ve been hard at work making the inventory and inventory management a better experience for all Exiles. Here are some of the changes you’ll find in the public beta:
Updated sorting and item filters
There are now 13 unique item filters which you can use to sort and filter your inventory based on associated item tags/identifiers
Added Quick Stack and Quick Split functionality
Quick Stack: Interacting with a container will now display a button to grab/offload all matching item types in the container and your inventory.
Pressing the button a second time will place all/grab all non-matching items as well
Quick Split: Right Click/Right-Bumper will now halve the selected stack of items
Several clicks will split the stack into the same stack
Better present the available inventory actions
Buttons at the bottom of the inventory will now always be in the same location
Buttons will no longer be hidden in a sub-menu
Dye Changes
The dye functionality has been moved to the dyer’s bench, with a new inventory slot where you place your armor and then press the “dye” button to open up the available options.
Added several new icons
Cleaned up the interface of several windows
Introduced more visual consistency between crafting and inventory windows
Added new default keybindings
Select: A / No keyboard binding
Back: B
Use/Equip: X / F
Split: RB / Right click
Give: RT / R
Give all/take all/quick stack/restock: LT / Q
Info: A (long press) / no keyboard binding
Drop: Y / Space
Start crafting station: LT (long press)
Cycle sort: R3
Bugfixes
General Fixes and Tweaks
Fixed a crash in the Black Galleon on Single Player for lower-spec PCs
Fixed an issue causing hunting-chests to have unintended loot
Fixed an issue prevent hatch-frames from being placed next to wedge ceiling pieces
Fixed an issue which allowed characters to use tools on nodes that are intended to be picked up by hand
Exception: Sickles can still be used on bushes
Fixed an issue which would teleport players inside of the Wolf Cave outside
NPCs at Mek-Kamoses spire will no longer stop spawning due to nearby landclaim
Siege foundations now follow overlapping rules better, and cannot be placed halfway into other building pieces
The White Tiger and nearby NPCs can now properly navigate their terrain
Fish Traps and Shellfish Traps have had their bait values adjusted to properly reflect their chances of catching specific fish with a given bait type
The cheer emote is now usable in the radial wheel after learning it
Characters will no longer hold dual axes incorrectly when in the relaxed combat pose.
Players may now target-lock limbs of Apes, Rocknose Kings, and the Kryllandian
The Scorpion Queen now has a 100% drop rate for a Scorpion egg sack
Tinkerer Journey step text has been updated to correctly identify the “Apprentice Armorsmith Knowledge” as the required knowledge to progress the journey
The last step of the Thrall Taker’s Journey will now properly complete when placing a thrall from the bench’s inventory
Fixed an issue where some epic weapons did not trigger the "Craft an Epic Weapon" Warsmith journey step
Finding a language dictionary will no longer notify the player that they have found a relic fragment
Repainted several transparent stones at the Mounds of the Dead
Adjusted collision detection for fish trophies so that they cannot be placed in unintended locations
It is now possible to dye all of the armor pieces from the Champion’s armor set
Craft and Craft-All no longer share a default key binding
Stormglass pieces no longer have rain pass through them
Thralls placed too close to one another no longer struggle to find their home-location after a fight
Several Avatars on Xbox have had their Potion of Invisibility revoked, and are now visible as intended
Items behind the Aesir wall can no longer be plundered from the outside
Dying in the Kurak dungeon no longer prevents the player’s corpse from being summoned
Followers now receive XP when killing an enemy with weapons that have the Execution effect
Isscar the Sellsword will now properly despawn (after 10 minutes) when freed from his cage in the Purge
He will also realize that he has been freed, and stop asking to be let out of the cage he is no longer trapped in
Hyborian Fighters in the Well of Skelos will no longer fight the Serpent mini-boss in the same area
Removed floating flooring at Muriela’s Hope
Conan can no longer be target-locked, as he is ~~too~~ exactly as powerful as he should be
Items and Equipment Fixes
The King Below will once again drop the Diadem of Kings
The Sword of Crom now properly deals damage to all enemy types, even when held by Thralls
Eldarium Cache and Bag of Essences now have updated icons
Camel Mount and Camel Saddles no longer mention horses in their long descriptions
Adjusted the HP value of the Forlorn Crypt Iron Doorframe
The Training Dummy can now be spawned from the admin panel
Corrected a spelling error in Unholy Communion Armor
Updated the placement of several weapons in Weapon Display Racks
Spears with the Sweeping Property can now be used while mounted
Re-positioned Thrall placement for the Improved Stove to prevent clipping
The Wine Cellar boss Thag now correctly drops Khari Steel
Standardizing nomenclature
War Torn items now have the same spelling/notation
Beds building category is now Bedroom
Shelves category is now Cabinets and Shelves
Adjusted placement of several items in the Construction Hammer menus
Nemedian Peasant and Decadence sets have had their crafting requirements updated to match other cloth-based sets
Characters who entered the “Quick-Draw” stance after interacting with Smart Objects have had their gun and spurs revoked, and will no longer act like a wild west gunslinger
Purified Water no longer indicates that it has durability
Fixed a Typo with the Potion of Invisibility
Rolling with a drawn bow will no longer result in the bowstring remaining stuck in the drawn state
Fixed an issue where several armor sets could not be delved
Heroic Treasures can once again be placed near coffers
Fixed the missing audio on spears' heavy third attack
Demo dropped this weekend! This is a compilation of pre-recorded creator footage to celebrate the release of the demo! Featured in video: Toney Mo - link to channel and TerryB2 - link to channel
Our server maintenance has concluded and our servers are now back online.
Please update your game to access the Realms once again. It's recommended to restart Steam/Epic or verify your game files to make sure you're on the latest version. The game version will also now appear in the main menu when you start the game.
0.1.1 Patch notes:
Bug Fixes
Progression Blockers
Fixes for various crashes (Tab + I at the same time, loading into The Watch, mining and chopping trees, mitigating Out of Memory, some Intel processor crashes)
Network Errors or progression resets should no longer happen when the game is force quit
Creatures should no longer vanish during Vault encounters
Added certifications that should prevent anti-virus programs such as AVG from blocking Nightingale from launching
Logging out or leaving the Realm should no longer block the quest ‘Keep the Beast at Bay’ from Shiv Pierson and should be fixed for those who previously ran into this issue
Some changes were implemented to the Byway (tutorial) Realms to address various crashes, progression blockers, and general incorrect game states.
Art/Visual
Scrolling quickly in character creator should no longer create SFX spam
Removing Trapper's Shoes (Critter) and "Calcularian Boots" no longer cause invisible legs
Forest and Desert Bunker POI no longer has see-through gaps
Removed unintended floating assets at Forest Ruins POI
Fixed missing water mesh in Desert Herbarium small oasis POI and Astrolabe Swamp
Added missing waves to some instances of Forest maps
Mystic Climbing Pick third person animation now uses the intended animation
After dashing with lantern, player’s main hand animation should no longer lock
Added cooldown on Poison Trap VFX to prevent it getting stuck
Climbing Pick Magick VFX should now show in third person
Ghost Card fog effects should look more consistent for all performance settings
Fixed warping on nighttime starfield
Pagoda foundation brick top and bottom pattern now align
Cleansing Minor Card should now remove visual Minor Card effects
Hoover VFX should no longer lock when player is in motion
Audio/SFX
Star Map Room music no longer gets stuck when taking staircases
Increasing gear score should no longer produce player pain sounds
Fixes for some glitchy sound effects when destroying bustable objects
Fixed sound effect for eating berries
Removed sound artifact that sounded like knocking from the Refined Enchanter’s Focus
Fae Starmap music should no longer cut in and out in The Watch
Sound effects now apply to spells with the Enchanted Repair Hammer
Removed Estate Cairne sound loop next to Aurelio
Added missing build complete sounds for various structures such as Stone Carving Block, Enchantment Station, Potion Station, Crystal Ball, Plant Box, Stick Tent, Simple Wooden Table
Building
Can now add light decorations to the underside of upper floor pieces
Fixed seed growth in the Simple Plant Pot and Plant Box
Estate Cairns should create Respite Points even when on POI structures such as broken pillars
Crude Transom Archways now support roofs
Crude Peaked Roof, Crude Peaked Corner Roof, and Desert Roof pieces should no longer allow rain to pass through
Stave Trianble should now fully rotate
Materials should no longer be lost when removing partially complete building blueprints
Fixes for when players can occasionally not add resources to Build Encounters
Legal Augments should now connect to Alchemical Boilers
Controls
Keybind changes should no longer break after player death
Can remap the push-to-talk key
Inventory rebind should now respect your non-TAB key
Controller fixes:
Players can now navigate through the greeting screens
Can now select the Options part of the Ammo radial menu
Can remove map markers from the map
Should be able to navigate Simple Upgrade Bench fully
Updates to umbrella gliding inputs
Can now rotate your character in Character Creation menu
Swapped D-pad control cycles on the toolbars
Should be able to rotate blueprints when it’s another tileset piece
Economy
Gossamer and Time Infusions can now be assigned to items
Makeshift Torch can no longer be upgraded at Benches
Crafting Bench timers can no longer be reduced to 1 second to avoid VFX/SFX errors
Umbrella gliding no longer increases player power levels
NPCs
Wheelhead Bound Hammer should no longer linger after death
Small creatures should no longer reach above themselves to get onto surfaces
Fixed wardrobe clipping on some Abeyance Essence Exchange merchants
Puck’s dialogue should match written text in the encounter before The Watch portal
Recruited NPCs should no longer teleport into invalid locations such as inside of terrain
Reductions in Bishop & Knight Automaton, Hero Vine Elk and Leporidon ragdolls falling through the world
Desert Eotens should now use their Bramble ability
Blastminer's Trap should no longer blow up other human NPCs
Prismatic Pupfish now displays the correct creature name
You can now properly apologize to Danu
Bound at Defence Encounters now properly despawn with dissolving effect
Recruited NPCs no longer ignore Elephas
Fledgling Apothecary challenge should now provide a reward upon completion
Removed uncraftable Enchantment/Charm recipes from NPCs
Player Character
Player character model should not appear in first person before dissolving VFX plays when loading into a Realm
Improved deconstruction accuracy when using extreme camera angles in third person
Removed obsolete Fed Time+ trait
Animation should no longer loop when reloading the Winchester while aiming
Various stability changes to the character creator menu
Changing category while in Eye Detail screen should no longer break the camera
ESC no longer breaks customization when in the naming panel
Adjusting intensity of makeup colours with no Color B selected should no longer remove all your makeup
Reset button in Eye Manipulation should now apply to eye position
Random button on Inheritance screen now applies changes to the player character
Moustaches should no longer stretch with facial restructuring
Hard Difficulty hat should no longer snap to your face after changing facial hair
There should no longer be a third hand when collecting while swimming
Logging out while climbing should no longer put players out of bounds
Reloading the Chassepot Rifle while crouched no longer stacks Hidden status
Resources
Trees should more reliably turn into logs after being cut
Bushman Grass in the Desert should now be collectable
Textiles using animal fiber should inherit their unique appearance
Clothing should now inherit specialized patterns from higher tier animal hide
Chitin no longer can be used as a replacement for bone/hide
Papyrus now callable with a Sickle
Oberon Bounty spell should no longer drop mismatching Essence tier/properties
Carnute Ichor should go straight player inventory rather than dropping on the ground
Crafting Hybrid Stone at an Excellent Masonry Bench no longer creates Carved Stone
Illegal stacked rocks at POI has been removed
UI/UX
Rebinding additional mouse buttons should no longer stretch icons
Players can no longer consume ammo from the Q slot
Removed mentions of Hope from various texts
Decor recipes no longer appear on cooking stations without augmentations
Guidebook entries should no longer require multiple clicks to expand
Players should be able to consistently remove items from fueled structures
Death Chest map pin should now show the correct cause of death
Pocket Watch matches server time
Completed items in benches should now show the correct amount of items after Long Rest
Text should no longer be cut off for the Higher Lumberjack Challenge
Previously played Realm Cards should show when re-opening portals
Gear score should be consistent between inventory and what is shown to other players
Pistol crosshair now shows on first load when in third person
Interact prompts no longer disappear after using “Help I’m Stuck”
Longer NPC names should no longer be cut in the Realm Preview UI
Track and Info buttons should no longer cut off text
Challenges should no longer be exposed in the guidebook before requirements are met
Recipes should no longer show as craftable even when there aren’t enough ingredients
Move and remove prompts for ineligible Realm structures should now be the same
Food icons should not persist after timer has run out or disappear before the timer runs out
Status bars should fill properly consistently
Elder Eoten life bar no longer persists regardless of distance
Charm of Stealth does not show continually
Travel to Herbarium quest should no longer show as 0/0 progress
In progress Bench timers should persist when returning to a server
Death Chests should no longer have inconsistent spacing between items
Removed inconsistent flickering on Bench UI when players queue up tasks
Key shortcuts should no longer break after looking at the fuel widget
Charms no longer incorrectly state they increase carry capacity
Misc
Various localization additions, updates and changes
Game Changes
Audio/SFX
Added sound effects for Tier 2/3 Stone crafting station, Crude Umbrella
Art/Visuals
Updated Tiered Plant resource textures, Red Mushroom textures
Adjusted text and backgrounds in Inventory Transfer Menus to help with legibility
Adjusted Gem Material for lighting
Removed Essence VFX from Infusions
Added Drayman’s Ensemble and Hat
Adjusted Rock shapes to help players distinguish Harvestable Rock
Changed the texture of one deer stag model to be consistent with the others
Added missing Nightingale Symbols to Tileset vendors
Building
Crafting Stations now get Threatened status when in close proximity to hostile creatures
Controls
Added controls for rotating through the Offhand Toolbar [ALT + MMB]
Added support for Gamepad Navigation in Character Creator
Changed the Fan the Hammer skill to a Hold Skill
ESC should now exit crafting and storage menus
Typing in the guidebook search no longer loses focus
Economy/Balancing
Firearm costs decreased to 100 rather than 1300
Adjusted the debuff for Hungry/Tired to be less punishing
Removed Water Bottle Essence exploit
Removed Rocks to Ammo exploit
Adjusted pricing and items at Essence Trader stores
Added missing resources to Essence Trader stores
Balance changes for Shockwave Spell
Balance changes for Magic
Balance changes for Resource drops
Added Lunar Nectar obtainable in shops
Axepicks, Mining Picks, Mauls, and Climbing Picks reach has been increased
Player Character
Players will no longer take damage while loading from Return to Respite
Players with a full inventory won’t lose rewards from the Watch without knowing it
Backpack will automatically be equipped with the Easy loadout
Removed cloth physics from ancestors for improved game performance
Ancestors should no longer have strong makeup by default
Resources
Adjusted Water Cabbage interaction box
Added Discoveries to Hope Echoes in Ascended Realms
Added additional localization for Healing Salves and Potions
Glow Spores are now harvested with Sickles
Colorful Glass now requires Glass to craft
Raw Berries (Tea) name changed to Spice Tea
Removed invalid Fae Vases from POIs
UI/UX
Added Keybind hints to raising and lowering structures
Added warning in Pet Bed description that only one pet can be active in the Realm.
Pressing Return to Respite now closes the menu
Added missing icons for Clothing, Twitch Drops, Tools, Guns, Coffee Recipe and unique Wood Bundles
Improved damage vignette
Added announcement banner for pending maintenance in the Main Menu for future updates
Changed Shard Error message to ‘Servers unavailable’ for future updates
Added user-facing game version numbers in Main Menu and debug screen
Improved Options Screen layout
Added missing status effect icons
Added Server Region select to character creator
Reskinned panel for Pop-Up widgets.
Added blank card to show Item Previews in Shops
Added “New” category to the guidebook
Various description and text updates or changes
Station Traits moved to menu in top right
Removed challenge count in guidebook
Benches are now listed in Tier order when looking at Required Benches in the Crafting Menu
Players now get informed when they leave or get kicked from a party
Higher quality checkboxes added to the Settings menu
'Error reading game data' now asks users to verify game files to check for corruption
NPCs
Added loot shimmer when Pawns collect resources
Recruited NPCs will not join you in Vaults accessed from The Watch, but can join you in private Vaults
Adjusted damage outputs for Fabled Creatures and Larger Creatures
NPCs won’t attack passive creatures in Offering Quests
Removed Encounter Vendors
Most NPC shops have had their wares changed and costs adjusted, unlocking previously locked items such as Ornate Spyglass
Critter Eoten’s now drop wood after death rather than meat and bones
Hunt Site of Power no longer spawns random Automaton combinations and is now fixed to one Bishop and one Knight
Misc
Disabled Nvidia DLSS frame generation due to causing some GPU crashes, players have the option to turn it back on if desired
FSR upscaling is once again available, however FSR frame generation is still unavailable due to stability issues
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Thank you for your contributions and feedback so far! We looked forward to sharing future updates with you all.