🚨 Progress Report. 🚨 📈 Lost Life Origins Progress (23.12.23-07.03.24) 📆 (Steam - v15) ▪ Unreal Engine 5.3.2 🛠 Update to Unreal Engine 5.3.2 🛠 Many small bug fixes. 🛠 UI/HUD improvements and fixes. 🛠 Ice World 01 HDRI fix. 🛠 Ice World 01 Collision Fix. 🛠 Achievement UI prototype. (Even though I made progress on the achievement system, I decided to scrap it for now and focus on other tasks.) 🛠 Some translation errors fixes. 🛠 Act 3 test location. 🛠 Weapon hit indicator. 🛠 AI improvements. 🛠 Some voice lines were attached to wrong sound volume sliders. 🛠 Mansion secret door button moved to a table drawer because many players couldn't find it behind the painting. ‼ There were a lot more changes, but I forgot to document some of them...
📋 Next on the list : ▪ Bug fix, quality improvements... ▪ Act 3.
‼ I apologize for lack of updates in past months. There were some stability issues that cause constant crashes and made the game unplayable. Now looks like that bug is fixed. ‼ In past months, I've been thinking a lot about the future of the project, story, concept of act 3 and game in general. One of possible directions of the game will be adding multiplayer with survival co-op mode that will expand the world and lore of the game. Act 1 and 2 is pretty big but with act 3 planned to be 4 times bigger with even more unique monsters. So, exploring it in co-op mode may give a really interesting online experience, while I work on new story elements for single player mode.
‼ Feel free to share your thoughts/ideas in comments, on discord or my Saturday GameDev live streams on YouTube.
And as always, thank you all for your support! 🙇♂️
The highly-acclaimed board game adaptation Dune: Imperium Digital will release cross-platform on March 13 on Steam, Xbox, Android, and iOS!
In four months of Early Access on Steam, Dune: Imperium Digital has seen a number of improvements as we prepared for launch. Strengthened stability, refined UX, enhanced AI logic, and improved turn timers keep gameplay fast, tight, and intuitive, and our test in-game tournaments saw hundreds of global players across 12 languages battling it out in a glimpse of the competition to come!
Now, as we prepare for welcoming new players with the cross-platform launch, there’s never been a better time to begin your conquest of Arrakis!
Thank you so much to all of our players who have begun the journey with us in Steam Early Access. Join us in welcoming new players when Dune: Imperium Digital launches on March 13!
Bugs and glitches won’t wait around, and neither do we, constantly fixing the issues you report to us.
We hope this hotfix will enhance your Hairdresser gameplay and that you’ll notice a significant decrease in the problems you encounter.
We've decided to kick the character creator to the curb at the start of the campaign, so you won't bump into any annoying glitches.
We've also thrown in some tweaks here and there to smooth things out and make the game clearer and smoother.
Plus, that whole slow hair wetting thing? Should be way less of a headache now.
Check out the detailed list of fixes below:
BUG FIXES AND CHANGES
Removed character creation step from the start of the campaign.
Blocked Sandbox and Character Creation until at least one player completes the tutorial.
Memory optimization.
Fixed issue with buy preview being too dark.
Disabled volumetric lights for better performance.
Improved speed of hair wetting process.
Set default clipper to be without guard.
Enhanced basement salon graphics.
Upgraded graphics in certain scenes
WE VALUE YOUR FEEDBACK
We hope fixing these bugs makes your game time way better. Still running into trouble? Shoot us an email at support@frozenway.games and tell us what’s up—don't forget to give us all the details.
Got some cool ideas to improve the game? Drop by our Steam discussion and share your thoughts. We're always on the lookout for what you've got to say!
While we may be a day late, we bring you updates that we believe are worth the wait. Here are the notable changes in this update:
Updates and Fixes
Clan Units' Appearances: We've replaced clan units' appearances with their respective clan flags. This adjustment aims to provide a more accurate representation, making it easier to identify each clan on the battlefield.
Leaderboard and Team Panel Sorting System: We've introduced a sorting system to both the leaderboard and team panel. This enhancement is designed to streamline information and improve overall usability.
Battlefield View Change: We've made changes to the battlefield view, enhancing the visual experience during battles.
Bug Fix: Battle Animations: A bug related to battle animations has been successfully addressed and fixed.
Unit Numbers Orientation Fix: During battles, unit numbers were consistently set to face downwards. This has been corrected for a more cohesive visual presentation.
Tactical UI Update: The tactical board now has a visual overhaul, aligning its appearance more closely with the battlefield layout.
Localization Progress: Our commitment to localization continues, with a dedicated focus on completing the Turkish localization soon.
Ongoing Work:
We are actively working on refining the visuals of the battlefield to reduce chaos and improve clarity. Your feedback is invaluable, and if you encounter any bugs, please reach out to us via Steam discussions or our Discord channel.
Thank you for your continued support and engagement.
Greetings, early playtesters. In an effort to get used to posting patch notes later, I'm going to start adding them on Steam going forward (and still on Discord). Enjoy!
• Fixed inventory eating items • Made robots scarier • Made plant MUCH scarier • Added ragdoll on hit for some traps • Tree sounds better when falling now • Added a few negative effects to mystery mushrooms and boosted their buffs • Added fabricator to island • All tools are made in the fabricator now instead of the crafting table • Bushes with flowers in plains arenas have a chance to drop thestle • Fixed block getting stuck when jumping • Leelu’s store is open in the Hub • Added chainmail to Jameson’s store rotation • Skeleton’s actual drop stuff now • Added random NPCs that spawn in the hub and roam around to add liveliness • Add small/medium/large medkits to Laurel's shop • Added a new workout spot for dexterity in the tier 2 training grounds • Roland now sells arrows that turn people into trees or rocks that you can harvest • Green glowing stones in the underworld arenas are radioactive now • Beacons in arenas now also have a chance to show you where all of the highest tier ore or trees are in the arena (still can show active portal, too)
After speaking to my testers, one thing they have been asking for is a tutorial. I have added a new button to the main menu that will take you to a quick tutorial that will walk you through a lot of what is going on in the UI.
As I get more feedback I will continue to add to the tutorial. I hope everyone is enjoying the game. If not please let me know on the community page or through an email.
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- Added 'Battle Preparation' setting to options: -- 'On': Sends you to the Inventory Hall after selecting a battle (pre-UI update functionality) -- 'Off': Clicking on a Battle Card will directly take you into battle -- Default setting is 'off'
Hi everyone , 2 months ago it was the 2nd anniversary of King 'n Knight! I wanted to thank you for your support, your involvement, your messages and your reviews. Each of your feedback really pleases me and makes me want to continue developing games!
Nintendo Switch Port
The port is well advanced, the game works in single player and local multiplayer. The project was on hiatus for a few months, but is starting again. I'm waiting for the additional hardware to set up multiplayer. If everything goes without too many problems, the game will be available in a few months.
Next Projects
New games are in development!
My next game is an artillery/action versus game, multiplayer for up to 8 players.
However, I am not stopping developing games in the style of KnK. I have several other projects in development. I'm not saying more for now, but I can't wait to show them to you! If you liked KnK you will definitely like it!