The day one patch is ready for use. Dissolved; -Fixed the ending area error in Episode 1. -Music level error corrected. -2 more graphic level selections added. -Bloom effect fluctuation fixed. -Loading time has been shortened.
- Added a barrel as a new craftable item. The barrel can hold large amounts of any liquid (water, slime, poison, etc). - Improved map generation, spawning trees, resources, grass, etc into what was previously boring, empty space.
We are thrilled to announce that Dorfromantik will be part of Digital Tabletop Fest – the Steam festival celebrating all-things related to digital tabletop games. From today through the 11th of March, you can save 30% off Dorfromantik.
In addition to that, you will also be able to experience some of the latest and greatest digital tabletop-inspired titles and see what the future holds for the tabletop genre with coming soon games. The festival will feature deckbuilders, board games, and titles inspired by tabletop IPs.
That's right -- we're talking about wolverines today! Of all the animals we've wanted to add to the game, wolverines have been one of our favorites. Wolverines are notoriously fierce and feisty -- with their formidable claws and jaws, they can and do take on larger and more powerful animals. The problem has been that they don't really live in Yellowstone National Park. A survey in 2009 found a few wolverines in only two areas of the park: the southeast and one area of the northern border -- which, as it turns out, is where our upcoming Hellroaring Mountain DLC map is located! So we took this opportunity to add wolverines to the game, only on this new map.
Wolverines will put up a heck of a fight if you challenge them over a carcass. And they've got some new moves you haven't seen before (thanks to animator Zoltán Záhorszki, who created all of the wolverine's animations). Get a sneak peek at our wolverines in today's devblog!
Get a sneak peek at our wolverines in today's devblog!
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The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs about it and other new features!
Once the game is completed on PC/Mac, we will consider porting the game to other platforms.
We do not announce specific release dates. We will release them when they are ready.
It's time to boot up the stream again! Let's take a look at the state of Early Access of WWA PC version, chat, play some 2v2 and talk about what's coming next!
First off, we want to share a big thank you for your feedback on our recent update.
We've been truly inspired by your positive comments and we're buzzing with excitement to tackle the new issues you've helped us uncover. They're opportunities for us to make the game even better. We're always amazed at the many nuances and unique ways to play the game. Even with our small team, we're giving our all to cover as many scenarios as possible. To keep the development ball rolling while ensuring a constant rise in quality with each iteration, we've teamed up with external partners to help us with the QA process.
On another note, our team is fully immersed in working on the next update, which is set to introduce some thrilling features that we're sure you'll love. However, we don't want any existing issues to hang around until that major update. So, we've whipped up a new hotfix packed with improvements and critical fixes.
Combat and Gameplay Fixes:
Fix the kick perk's damage registering multiple times.
Repair the issue of NPCs randomly consuming items, interrupting other animations, and unequipping weapons.
Resolve the issue of weapons unequipping during daily routines.
Improve drone combat.
Correct the issue of not receiving kill experience.
Fix the NPC fear state not functioning correctly.
Correct the wrong enemy orientation after strafing.
Enable auto holstering of weapons upon entering scripted animation.
Interface and User Experience Fixes:
Address the instances where the character window closes without closing the inventory.
Rectify the game freezing when item info appears at the cursor position.
Fix resolution combobox click inaccuracy.
Quests and NPCs Fixes:
Fix the issue of the Herbalist not teaching when diplomacy is greater than 2.
Resolve the Lockjaw not progressing Asymmetric Warfare issue.
Fix instances where NPCs cannot reach the interaction position.
Address situations where NPCs refuse to exit interaction for quest tasks.
Rectify the issue of Military Ruse cutscenes not equipping weapons.
Items and Inventory Fixes:
Replace the "dog" label with "Erg Hound".
Add money to Rusty Nails' trade inventory.
Correct the Abori bat handle description and label.
Sound and Animation Fixes:
Correct the endless scanning bug.
Correct the issue of all sounds stopping in some quests and cutscenes.
Navigation and Movement Fixes:
Rectify animals getting stuck in the jumping state.
Fix minor bugs in the navigation system.
We're so grateful to have you with us on this incredible journey! We can't wait to deliver a fantastic game that we hope you, and many new players, will absolutely love!
Please join our Discord to say hi, share what you like or hate about the game!