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Potions: A Curious Tale - Stumbling Cat
Greetings, Potions Masters!

Today is the day we've all been brewing potions, casting spells, and eagerly awaiting. Potions: A Curious Tale is now officially launched and ready to enchant your world!

As we unveil this magical journey, it’s hard not to feel the buzz of excitement and the warm glow of gratitude. From the bottom of our cauldrons, we want to thank each and every one of you for your unwavering support, belief, and enthusiasm that have fueled this adventure. Without our incredible community, this day wouldn’t be as spellbinding.

For a little extra magic, we also have a live action trailer featuring Renee Gittins (that's me!), directed by Terence Tolman, and with music by Major Bruno:



A Game That Goes Beyond the Potion Bottle

"Potions: A Curious Tale" is more than just a game. It’s a testament to the power of perseverance, the beauty of diversity, and the strength found in kindness. As Luna navigates a world rich with folklore and faced with puzzles that challenge the mind rather than the might, we're reminded of the importance of looking beyond the surface and valuing the magic within each of us.

A Tomorrow Full of Magic: Celebrating International Women's Day

With the stars aligning in the most magical way, tomorrow marks International Women's Day, and we couldn't think of a better moment for "Potions: A Curious Tale" to make its debut. Our protagonist, Luna, is not just any young witch; she's a beacon of resilience, intelligence, and empathy. It's our deepest hope that Luna’s journey will inspire the next generation of girls to see themselves as creators, thinkers, and, most importantly, as the heroes of their own stories.

Let's Share the Magic

As we step into this new chapter, we invite you to dive into the enchanting world of Potions: A Curious Tale. Explore, craft, and discover alongside Luna. And if her story moves you, consider sharing this magical journey with someone special. On the eve of International Women's Day, let's spread the message that adventure, creativity, and empathy know no bounds.

Here is the Steam page link for you to share: https://store.steampowered.com/app/378690/Potions_A_Curious_Tale/

Thank you, once again, for joining us on this incredible journey. Your support has turned this dream into a reality, and for that, we are eternally grateful. Here's to countless adventures in the enchanting world of "Potions: A Curious Tale" – may it fill your days with wonder, learning, and lots of potion brewing!

With all the magic in the world,

Renee and the Potions: A Curious Tale Team

P.S. Keep your wands ready, your cauldrons bubbling, and your hearts open to the endless possibilities that await. The adventure is just beginning!

P.P.S. Please join our Discord if you haven't, we'd love to have you as part of the community! https://discord.gg/QS2SN55CC4
Chivalry: Medieval Warfare - Ari


Dear Knights of Chivalry: Medieval Warfare,

After careful consideration and evaluation, we’ve made the decision that after 12 years of support the official servers for 2012’s Chivalry: Medieval Warfare and its DLC Chivalry: Deadliest Warrior, will be taken offline as of April 8th 2024. This decision was not made lightly, and we understand it may impact those dedicated players who wish to play one of their favorite games.

Rest assured that this change won’t render Chivalry: Medieval Warfare unplayable as unofficial servers have been available for players to access since close to launch. The decision to sunset the official servers come as a result of various factors, including dwindling player count since the introduction of Chivalry 2, evolving industry standards, and the need to allocate resources where they could better serve the Chivalry community as a whole.

As a final celebration towards Chivalry: Medieval Warfare, Torn Banner Studios staff will be playing throughout the day on Friday, April 5th. Jump on and see if you can strike down a Dev on their own turf.

We like to express our sincerest gratitude for the fans of Chivalry: Medieval Warfare and how its success over these last 12 years has helped us grow and achieve greater and more impressive goals everyday.
Mar 7, 2024
A Twisted Tale - DasEvachen
Vio's adventure begins!
And my journey as Solodev continues.

Many exciting months lie behind me and I am really happy that you finally have the opportunity to discover "A Twisted Tale" - with full English and German voice over!

This milestone would not have been possible without the support of the community, the wonderful efforts of the voice actors and the wonderful people who have accompanied me on this journey of solo development. I can't thank you enough for that.

For you players, this means that you can already discover Vio's adventures. Even though the game will be told across 7 chapters, it does not mean that you are playing a half-finished adventure. Each chapter has its own characters, settings, puzzles and stories. The average playing time of the first chapter is 6-8 hours. All further chapters will have at least this length.

Vio's adventures, the stories, settings and the frame story of the adventure are already written and I can hardly wait to continue telling Vio's story. And to continue this heptalogy with you and create it together.

So please feel invited to drop by the A Twisted Tale Discord server. I will also be streaming again at the start of the visible development of chapter 2 so that you can actively participate in the development process. The community has already left a lasting impression in the first chapter, which you can discover in the character Ned Harvey and the Puddelstones. This input from the community is incredibly important to me and I believe that the game will be enriched by it.

I'm really looking forward to continuing Vio's journey with you and telling her story. The sales of the first chapter will go directly into the development of "A Twisted Tale". I hope that enough will be raised so that further translations (Spanish, French and Polish) can be realised. Chapter 1 alone contains over 73 pages (18212 words) of text in English and 76 pages (17836 words) in German. And who knows, maybe soon I won't have to do everything as a solo developer ;)

I wish you lots of fun with A Twisted Tale and a smile or two.

Greetings from Germany,
Eva
LIV - lagger
Great news - Project Spatial is now available as a playtest on Steam for PCVR headsets!

Project Spatial is an app that lets you view interactive VR volumetric gaming highlights in immersive 3D video formats. With these clips you can rotate around them, make them larger or smaller, and truly experience the moment in time as the creator did.

The Steam version works as an overlay, allowing the clips to float inside your chosen SteamVR titles. Passthrough is only supported on the Quest app lab version currently.

If you want to be one of the first featured in our app, we’re still looking for more creators who would like to test making some recordings! You must have the Steam version of Gorilla Tag (for now) and be okay with the recorder having a bit of jank. Fill out this form here: {LINK REMOVED}




Since cross-platform support is still new, expect some bugs. If you check it out, please provide any feedback you have in #feedback on our Discord so we can squash issues and add some cool features!

As always, we’d love your feedback in #feedback or anonymously by form: {LINK REMOVED}
Wingspan - kingab
We are thrilled to announce that Wingspan and its DLC, European Expansion, and Oceania Expansion, will be part of Digital Tabletop Fest – the Steam festival celebrating all-things related to digital tabletop games.

From today through the 11th of March, you will be able to experience some of the latest and greatest digital tabletop-inspired titles and see what the future holds for the tabletop genre with coming soon games. The festival will feature deckbuilders, board games, and titles inspired by tabletop IPs.

Moreover, until the 14th of March, you can save 50% off Wingspan 31% off European Expansion and 10% off Oceania Expansion! The brand new stream with eggciting guest will also be waiting for you.

Digital Tabletop Fest is a Steam festival hosted by Auroch Digital. This year’s festival will be the fourth iteration, after first taking place in 2020.

Join Wingspan and many other incredible digital tabletop games in Digital Tabletop Fest 4: Roll of the Dice. We hope to see you there!
Mar 7, 2024
For The King II - Luci
Greetings Adventurers!

Quick update for everyone to resolve a few softlocks and bring back the rocks!

As always, thank you all for travelling throughout Fahrul. Until next time!

  • Resolved the softlock caused by using a Tinder Pouch in a dungeon when there is a dead follower in the party.
  • Resolved a softlock that occurs when attempting to revive a player in combat but cancelling out of the player select menu.
  • Fixed an issue where navigation (hex overlays) were being hidden due to overzealous clicking during certain dialogue sequences.
  • Added the textures back to the stone map props in the Burning Forest biome.

Once you have updated your game with this hotfix, if you experience issues please let us know in the support channel on Discord so we can assist you.

All players will need to have updated to the latest build to play together in multiplayer.

We will continue to hotfix as we improve the game so please stay tuned for further updates.

Thank you for your continued support!

IronOak Games
These Doomed Isles: The First God - sean.campbell
Hey everyone,

The newest update for These Doomed Isles is now live, and there's new cards and mechanics to play with. 🏴‍☠️ Check the patch notes here

Thanks for playing the prologue!

Secondly, I'd like to let you know that we'll be saying farewell to the prologue next month. Thanks so much to everyone who has played, your feedback has been incredibly helpful with shaping our game. So much has changed and improved since the prologue went live and development time is focused on the next big update, so we're taking it down from Steam as we feel it doesn't really reflect the main game anymore.



More exciting additions are coming to These Doomed Isles very soon, and I can't wait to share more with you.

Until next time!

Andrew
The Deadly Path - damian
Our scene opens on a dark ocean as a crash of thunder rends the sky and lightning streaks like skeleton fingers.

Upon a craggy storm-wrecked cliff lies the imposing Fireshine Publishing Castle and Luxury Dungeons.

A shabby, rag-clad figure shuffles down a dimly-lit flagstone corridor to the room at the end where the developers sleep. He is the Custodian. The corridor echoes, but he moves silently, atop a pair of pristine running shoes.

Muttering to himself, he withdraws from his billows a large iron key and opens the door. A sliver of light fills the gloom. The room reeks of rotting food and is heavy with the stench of pestilence. Three lie prone in chains. In front of them a bucket, a scroll and ink. They have been here for a while.

The Custodian shuffles up to Tim - the Lead Developer. He takes out a small notebook, already full of arcane scratchings. He prods the sleeping man with a metal rod on his belt.

Custodian: Tim…it’s time again.

Tim: (Groggily)...Oh God, no…I just can’t…

Custodian: IT’S IN THE CONTRACT (The walls shake).

Tim: Ok, Ok, what do you want to know?

Custodian: Tim, the people want to know, how did you come up with the idea for the Deadly Path?

Tim: If I do this…I want the first turn with the boil lance.

Custodian: Granted.

Tim: Sick Bastards.



You know…it wasn’t always like this. I used to make nice games. For nice people. Where did it all go wrong eh?

A few months ago, I had started playing games like Stacklands, Dome Keeper, Cultist Simulator - nasty games that kill you quickly and make you desperate to play again. It was then I had the thought ‘what about a game where you build a dungeon and protect it.’ You could have timers and cards, but also in real time. It would be like a boiled down RTS management game.

I wanted to make a game that was addictive but brutal - one where you got distracted by pretty things and then it kicked you in the teeth

Custodian: A Dungeon Keeping game…seems familiar.

Tim: I appreciate that. Dungeon Keeper was obviously a reference, both for setting and style. I’ve always loved dry British humour - Pratchett, Adams. In a way, I try to put it into everything I do…

Custodian: No Meta!

Tim: Ok! Unlike Dungeon Keeper, I wanted to have no simulations and boil things down to their root nature. Computers are great at simulating, but historically games - particularly board games - are abstracted. For instance Chess doesn’t have real horses in it. I didn’t want imps running around, I just wanted the *idea* of Imps. This is great for indie developers because it means we don’t need to make a thousand animations for one character - just a card and the players’ imagination will do.

Originally the game was still more complicated - you had building trees, upgrade trees and training wheels. However, these were quickly winnowed to just a few things.

1. You can excavate a tile
2. You can build on a tile
3. You can place workers in that building.

And that…is it. Everything else flows from this point - you want an upgrade, go up an era, train a servant - make a building and put something in it. It’s a very simple game!

Custodian: It is said that you sacrificed your first systems designer to appease the Dark Lords at the Games Developers Conference.

Tim: That is unproven. However, it’s a busy market out there and you need to get the edge somehow. And use it.

Custodian: Good, Goood…Right lets get you out of here.

Tim: Out?!

Custodian: Well, just for a while, we’re going to have you show the game at the Digital Tabletop Festival. Now remember, you’ve got an hour and then its straight back. And…er, don’t mention the boil lance.

Tales & Tactics - MattYogs
Hello Tacticians!

We are back with another exciting tales & Tactics update! We have been working on some big things since our last update based on your feedback! Not only do we have a new exciting update, you will also be able to pick up Tales & Tactics with a 20% discount during Steam Digital Tabletop Fest, so don't forget to tell your friends and challenge them to the new PVP mode!

We are launching our Alpha PVP mode ahead of the full PVP mode in the 1.0 launch! To make sure this is as good as it can be we will iterating throughout the Early Access development based on your feedback. You will now be able to participate in unranked PVP where you will be able to face off against other players in asyncronous battles (no lobbies, no time limits). Custom lobbies and ranked play will be coming in future updates.

We have also been hard at work with creating new unlock system. This will help direct players with the meta progression of the game in a more linear path instead of the former free-form grid of unlocks. Existing players, be sure to skim through for some new unlock options!



And finally we have given the game a fresh lick of paint and rebuilt the main menu UI from the ground up. This is not only a cosmetic change - we felt it was worth the time investment to give you all a much smoother experience for areas that have been identified as rough around the edges, such as the Unlocks screen, Difficulty selection, Community Codes, Draft selection, and more.



For those who are looking forward to the 1.0 launch we have a brand new Road Map outlining the improvements and new features coming very soon! Check out the Road Map here!



We hope you enjoy our latest update! Please consider joining the DISCORD community to provide feedback and stay up to date with the latest Tales & tactics news! You can also take part in our Community Design Challenges, where players can directly write content for the next game update.

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