American Truck Simulator - London
Today we're happy to share with you the final blog on Phase 3 of the California Rework project, which we are excited to announce will come to American Truck Simulator players in the upcoming 1.50 update! Previously we shared with you a variety of different topics here on our blog, which if you missed you can take a read here. So without further ado, let's delve into what the team has been up to!


Welcome to San Francisco, arguably one of the most famous cities on the West Coast, and the second-most densely populated major city in the USA. We are excited to present to you a look into the work undertaken in and around San Fran, and what changes you can expect to see around the area from a truck driver's perspective. We spoke with Patrik S, who was one of the main driving forces behind the rework of San Francisco about the process behind it all.

When the team began working on this area, they first looked at how they would approach it. "We all agreed that San Fran holds a special place in our hearts, and that really did like the original version which exists in our current base map" Patrik goes on to explain, — "Created originally by Milan Vavron who we nicknamed the "Father" of ATS maps — he was the very person to work on the map after Pavel approved the ATS project; we wanted to choose a different approach to keep the charm and details he created there". However after Patrik visited the city back in 2019, and a research trip was conducted more recently, the team came to a decision together on how to tackle the area.



"We decided to take a different approach from the other cities we had worked on. Instead of removing the whole area and starting from scratch, we decided to revamp his original creation and bring it up to the quality standard we hold today" Patrik tells us, "We made layout updates that match our current standards, including updates to the surroundings such as material switches, newer models and more. We also took the time to correct a few things that were not possible in the past due to technical limitations. This includes things like view distance limitations from areas such as the Golden Gate Bridge and other parts of the Bay Area"



"We updated but kept the iconic waterfront of San Francisco, as well as the famous steep streets and even added new trams that extend to new areas of the map. The road network has been reworked to give them a modern and more realistic look, and we updated all the road signage with thanks to our Australian colleague, Nathan. However one change you may notice is that a majority of the steep streets have become "secret roads", so that we could keep famous roads such as Lombard Street in-game, whilst not forcing the player to drive where trucks usually don't drive."


"We also added a new junction at the west end of Bay Bridge, that includes a ramp from the bridge which takes drivers downtown which we are sure players will love. This will be first time in American Truck Simulator that players will experience driving between towering skyscrapers! For the iconic Skyline you'll see from different points around the area, we used some of my own reference pictures to make a panorama model which can be viewed from a distance".


As you can see, the rework team has really gone above and beyond when updating this area. To give you a taste of what is to come, we've highlighted a couple of areas which you'll be able to experience in the 1.50 update for ATS.

Golden Gate Bridge

Would it even be San Francisco without the world famous Golden Gate Bridge? Our rework team has completely re-made this model from scratch to best represent the current state, look and layout of the iconic landmark. You'll find that it now includes the arch at the south end, as well as the option to drive under the bridge to see the Fort, if you do find the way.


In total, the team made around 20 different draft versions of the bridge, with different lengths and widths, until they came to a decision on the most suitable one for the scale we work with. This new updated version you will find is a little bit wider and longer than the original, just to keep to proportions.





When you enter the Bridge, you'll approach a completely new tollgate which has been custom built, so it is no longer one large prefab as it was previously. We also decided to remove the artificial fog that permanently surrounded the bridge, and replaced it with an updated system that can generate fog with our weather system. So depending on the time, the day or the weather, the view could be different!





We are happy to give the love that this wonder of the modern world an overhaul and a fresh update for all drivers to enjoy.

Pier 39

Pier 39, where San Fran meets the Bay to Play. This iconic waterfront area is a popular attraction for residents and visitors alike. Our team which focused on reworking this area made quite a few changes to accommodate truckers and to add in more details. The first being the truck garage which has now been moved from behind Pier 39 to a more suitable location.


We upgraded the model of the pier significantly, as well as reworking the roads in the surrounding area to better match its real life counterpart. It also serves as a great location for our new expanded Tram network to make a 'U-Turn', which is where the real thing does too!

You may even be able to spot some of the local residents of Pier 39, who reside there for a majority of the year. We're of course talking about the Sea Lions! Be sure to use your ears to navigate towards them, if you'd like to see them. We are excited for you to check out this famous area for yourself, whilst out on delivery or during your free-roam time.


As you'll have the opportunity to explore the third phase of the California Rework project in the upcoming free 1.50 update, we've also crafted a brief video trailer highlighting the beautiful transformation California has undergone in recent months. We hope this preview ignites your excitement for what lies ahead!


We look forward to the time when you'll be able to explore this fantastic city for yourself, which will come as a free update to all owners of American Truck Simulator in the 1.50 update. Whilst we're still working hard to bring it all together, be sure to share your thoughts and comments with us on our social media channels, as our team would love to hear how much you love the changes. We hope you enjoyed reading, and we look forward to bringing you more development news in the near future. Until then, keep on truckin'!
Mar 7, 2024
A World of Little Legends - Artimus
I'm currently remodeling the core of the game so that the village of "Wealdheim" can soon find its way into the game. Unfortunately, sometimes things break in the process. (ノ*・ω・)ノ

Bug fixes
  • The ghosts in the Rift were no longer responsive.
  • Blargh the Great Devourer was endlessly generating monsters.
  • Old crates and barrels were no longer destructible.
  • The Rift grass had no spawn variation.

Twitch
https://www.twitch.tv/artimus83

Discord
https://discord.gg/AWPcAfC

Website
https://pad-soft.de/
Death of a Wish - ohnoitskevin

"I'll give it to you straight, Chris. I don't trust you.

...but there might be something you can do to earn that trust.

Remember, the Sanctum is focused on our guys, not you. Use that to your advantage."




"Are you serious? Your 'quest'?

I'm getting a little sick of your church mumbo-jumbo.

Aren't we fighting to get away from all that!?"



https://store.steampowered.com/app/2302080/Death_of_a_Wish/

Death of a Wish releases on March 11th, you can wishlist it now.
Alaskan Road Truckers - Flo
We asked for feedback and you delivered. You asked us to listen, and today we’re delivering. Since launch, the dev team has worked hard to collate and address the community’s requests and tomorrow, Wed 6th, we’ll set live Update 1.3, our biggest QoL patch to date. The patch notes are below and this marks the first of two planned updates, with the second targeting early April, which will tackle vehicle physics, optimisation and graphics, and many other areas.



With 2023 in the rearview mirror, we’ve reflected on the highs and lows and we’re truly excited about what we can all achieve together.

Also, because you all keep asking, console is still happening. Things are progressing nicely and we’re all excited to discuss it in detail a little later. For now, just know that we’re still targeting an H1 24 release.

Controls
  • New “Console” controller preset with analog steering
  • Prevented disconnecting the wheel when using a different input type
  • Added option to increase or decrease steering speed on keyboard and controller



AI
  • Faster cars
  • Smoother turning
  • No sudden stops
  • Overtaking slow players
  • Cars honk in traffic jams
  • Traffic ticket system improvements

Performance
  • Part 1 of planned work
  • Focus on improving the stability of the framerate
  • Optimized memory usage
  • Improved autosave system to reduce hitches, the game now saves smoothly
  • Added option to disable animals rendering to increase frame rate



Visuals
  • Generally less visual pop-in (part of ongoing improvements, more to follow)
  • Better level-of-detail transitions
  • Improved the look of snow tracks
  • Improved the look of rain
  • The third-person camera is not blocked by objects anymore

Gameplay
  • Improved the position of multiple logistic location parking spaces
  • Improved the parking scoring system
  • Improved GPS pathing
  • Reduced the backward pull when moving forward from full stop
  • Fixes to 100+ reported issues

Important Information
Help us test DX 11 & DX 12: If you're able to switch between DX11 and DX12, we encourage you to try DX12 and share your feedback with us on Discord. Your input will be invaluable in making further improvements to enhance your gaming experience.

Regarding Installation: Due to the substantial size of the patch, installation may have been heavy. If you encounter any issues after updating, try the following steps:
  • Restart your system.
  • Verify files with Steam.
  • Consider reinstalling the entire game if problems persist. This should resolve most issues.

Need Further Assistance? If you continue to experience issues, please don't hesitate to reach out to us on Discord. Our team is here to assist you and ensure you have the best possible gameplay experience.

A Request from Us: If you previously left a negative review and find that the new patch has improved your experience, we kindly ask you to reconsider your review and support us with a positive rating. Your feedback means the world to us!

Stay in Touch
Buy Alaskan Road Truckers on Steam:

https://store.steampowered.com/app/849100/Alaskan_Road_Truckers/

Grab the free Ice Roads Expansion:

https://store.steampowered.com/app/2704590/Alaskan_Road_Truckers_Ice_Roads/

Get badass cosmetics with the Mother Truckers Edition:

https://store.steampowered.com/app/2600800/Alaskan_Road_Truckers_Mother_Truckers_Edition/

Become a post-apocalyptic warrior with the Trucking Hell Edition:

https://store.steampowered.com/app/2709680/Alaskan_Road_Truckers_Trucking_Hell/

Join our Discord: https://discord.gg/7nzKkAVgN4
Like us on Facebook: https://www.facebook.com/alaskanroadtruckers
Follow us on Twitter: https://twitter.com/alaskantrucksim
Follow us on Instagram: https://www.instagram.com/alaskanroadtruckers/
Follow us on TikTok: https://www.tiktok.com/@alaskan.road.truckers
Check out the Alaskan Road Truckers wiki:
https://alaskanroadtruckers.wiki.gg/wiki/Alaskan_Road_Truckers_Wiki
Rotten Flesh - Cosmic Horror Survival Game - steelkrill
Hello everyone!

Hope you are all doing well.

As always I wish to thank EACH and everyone of you for your support and for playing the game. All your feedback, suggestions and criticism means so much to me to help me improve more and more daily.

I have tested localization a bit, it's still in early works but hopefully could get it fully done in the next couple of weeks. For the moment, we have enabled interface localization. That means the main menu, settings, UI, inventory etc will be available in multiple languages other then English.

You can switch the language in the settings menu.

These are the new added languages in the game for INTERFACE only:
- English
- French
- German
- Spanish
- Japanese
- Korean
- Russian
- Simplified Chinese

Please note this is still in early development so do let me know about any bugs. Alongside that, an additional bug fixes were present in the game.

  • Added multiple languages to the game which you can now change in the settings.
  • Updated some UI changes in general, also for the English localization.
  • Fixed an issue with the quality which were getting low-res textures on some areas.
  • Fixed more invisible barriers and some issues where the player can walk through walls.
  • Fixed a couple of more unaligned textures that could be seen on the map.
  • More additional props have been filled up in the map.
  • Some jumpscares sounds were improved significantly.
  • Fixed some controller issues, and some bugs that had to do with controller input.
  • Fixed the issue where the game restarts at the end.
  • Updated some more new sounds and music effects.
  • The localization is only for the normal game mode for the moment.

Feel free to hop in and chat with me directly if you like on our discord. It's still very small though, but we are improving it daily and have a little nice community there :)

Discord Link: https://discord.com/invite/d8WUuuRCJK

Let me know if you encounter anymore bugs. Thanks and hope you have a great day all! You are all amazing, for real
Forgotten Mines - b.laverny
Hello Heroes,

we have a brand-new update for the demo of Forgotten Mines, which will give you a much-better experience of what the final game will play like!

  • New UI!
  • Several bug fixes;
  • Better sound effects for click, hover and game texts;
  • Added textual presentation in each area;
  • It is now possible to skip the text of events;
  • 6 rooms in each area;
  • Each area now has a theme song;
  • A secondary trombone track that increases volume as the player advances in the area;
  • Animated visuals;
  • Bosses and Sub-Bosses rebalanced;
  • Corrected and more informative texts;
  • Logos and intro texts are now skippable;
  • Units receive additional AP at level 3 and 5 for free;
  • With the exception of Healers, no class starts with the same perks or skills;
  • Snipers now receive Sidestep as their initial skill: they can move up to two tiles on the sides for free, the -cost increases every time it is used and goes back to zero at the beginning of the new turn;
  • The player can select enemies in the Positioning Phase to see what it is and how much it moves;
  • When restarting a battle, the player returns from the Positioning Phase;
  • Abandon Run button (and leave with the gems);
  • HP bars shown above the player's units;


We hope you'll like this new demo!

And don't forget: Forgotten Mines will be available on Steam later in 2024! Until then, you can wishlist the game and play the demo!

https://store.steampowered.com/app/2238630/Forgotten_Mines/

If you want to chat with the team and other players, you can join us on Discord and Twitter!
Quallet - Novixx Systems
This update fixes some bugs, and adds a new concert building (Shang Hat 96)

The concert only has songs created by us.
Mar 7, 2024
DROOM - mokosoft
DROOMモードの数字の表示の不具合を修正しました
Mar 7, 2024
General War Memories - jtggame

"Golden Joy" is a unique event that allows you to get resources, you spend gold coins and get rewards in return.


Best regards, JTGGame Team!
Horst - Der Ultimatives Rollenspiel - napkin
Allgemein:
  • Heil- und Speicherkristall kann beim eigenen Haus erst ab der Holzhausstufe gebaut werden.
  • Giftzahn hat eine neue Animation.
  • Das Katze-Vom-Baum-Springen verbessert.

Balance:
  • Die Truhen im Eigenheim, die nicht im Keller sind, geben nicht mehr drei Erfahrungspunkte.
  • Intelligenzpunkt vor den Agilität/Geschick-Punkten im Gangster-Skillbaum mit Agiliät dahinter getauscht.
  • Malen nach Zahlen - Buch: PVer 18 -> 9; MVer 10 -> 6
  • Angler Price - Lernspaß Maltöpfchen: PVer 15 -> 5
  • Fingerringe: PVer 10 -> 15; MVer 10 -> 12
  • Horst finden bringt 20 mal Level Erfahrungspunkte statt 25 mal Level.
  • Verschiedene Wespen zu Gruppen auf der Weide hinzugefügt.
  • Truhe fürs Befreien der Weide gibt keine Erfahrungspunkte mehr, aber 150 statt 50 Geld.
  • Wow. Such Hammer. Attacke: 123 -> 127
  • Tatzen: Preis 520 -> 320; Stärke 0 -> 3
  • Normaler Schnabel: Attacke 135 -> 132

Fehlerbehebung:
  • Der Speicherkristall beim eigenen Holzhaus wird nicht mehr automatisch gebaut.
  • Die Tür zur Schule in Hylia hat keine Wand mehr hinter sich.
  • Lange Rufnamen werden schöner angezeigt.
  • Für die Errungenschaft Grafengrufti werden nun alle 9 Aufgaben bei Gräfin Grief benötigt, statt 8.
...