Blade Prince Academy is a new take on tactical RPGs, where you lead your squad of Blade Princes to defend the city of Abjectalia in real-time with pause combat. Use your team's power to devastate any threat, but be vigilant, there is always a price to pay when you make a pact with darkness.
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Learn more about the game, interesting facts, tidbits and the development process on the game's Steam Page. Follow and add Cooking Simulator 2: Better together to your wishlist as we plan to uncover way more!📜
▰▰▰▱▱▱▱▱▱▱ 30% ▻ Added three new buildings for village area (WIP) ▻ Added asset for village ▻ Added new water shader ▻ Added more types for terrain shader ▻ Added area transition to terrain shader (WIP) ▻ Added generating caves in co-op maps ▻ Added generating props on cave walls / roofs
New Content
▱▱▱▱▱▱▱▱▱▱ 0%
Polish
▱▱▱▱▱▱▱▱▱▱ 0% ▻ Fixed wrong (in air) cave geometry parts ▻ Fixed not always generating circular cave walls correctly ▻ Increased height resolution of map to make it look more natural ▻ Optimized procedural cave generation (~8x faster)
Plunge into the dreadful city of Abjectalia, discover its streets filled with dangerous gangs, cultists and many other dangers lurking in the shadows...
Play as the Blade Princes, try to balance the student life with classes or relationships with your classmates and also your duty as defenders and promising protectors from the Academy!
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Clutter Puzzle Magazine Vol. 15 No. 1 is packed with over 1700 puzzles to keep you playing for days and days. So many new Clutter variations mixed in with old favorites for a Quest you'll never forget. The biggest treat though, is the never before seen, fully replayable, Spot The Differences Puzzles. Just like regular Clutter levels, they are highly addicting too.
Hey y'all, we have a new update for our demo! We've tweaked some things and given a bit of a "facelift" to a bunch of stuff (things are looking gorgeous if I do say so myself). Anyway, here's a list of the things we changed:
Patch Changes:
VISUAL UPDATES
Treasure Bridge
Changes to foliage placement and appearance
Adjustments to water visuals
Minor tweaks to animations of the dice and the player
TipTapTrike
Revised look and feel of the scene and "MechA Trikes"
Eruption
Added a new stage
ITEMS SYSTEM
Adjusted chances of obtaining specific items based on each player's position on the board. These was an issue that happened on the background and didn't critically affect gameplay, but could be troublesome in the long run.
As always, on behalf of everyone at DireGrin, we thank you for giving our game a try and hope to see you on Early Access. Remember, we are always listening to your feedback.
The characters of Dune now walk the sands of Arrakis. After reaching 10k Hegemony, each faction can choose between 2 heroes to recruit as an unit that will influence their whole military strategy:
House Atreides: Duncan Idaho or Gurney Halleck
House Harkonnen: Glossu Rabban or Iakin Nefud
The Fremen: Chani Kynes or Otheym
House Corrino: Wensicia Corrino or Captain Aramsham
The Smugglers: Drisq or Bannerjee
House Ecaz: Whitmore Bludd or Ilesa Ecaz
When your hero dies in battle, you’ll be able to bring them back as a Ghola, if you’re willing to pay the cost to both your bank account and your reputation.
New councillors
Heroes that were previously councilors have been replaced by two new councilors per faction:
House Atreides: Dr. Wellington Yueh and Young Paul Atreides
House Harkonnen: Umman Kudu and Cron Vatia
The Smugglers: Lashon Hara and Stakkanov
The Fremen: Jamis and Shimoom
House Corrino: Mother Helen Gaius Mohiam and Zum Garon
House Ecaz: Rivvy Dinari and Ibbo Vipp
Combat Rework
Combat systems have been reworked with an emphasis on making army composition deeper and more diverse, with every unit having a role to play, without increasing the need to micromanage too much.
Units have a more diverse range of armor values. Armor can no longer be shredded, but every faction has a unit that reduces armor value by a flat amount, as well as a unit made to kill high-armored opponents.
To increase diversity, units now have different attack speeds, and Elite units are available earlier in the game, at 5k hegemony. Gear are also more specialized and easier to access: they are free to install and only cost Solari to remove or swap.
To increase the strategic possibilities, both on the offense and defense, it is now possible to change the position your units appear on the map by placing a Rally Point anywhere within Airfield range. The Fremen use allied sietches that have not been pillaged to place their Rally Point.
To accommodate those changes, almost all units' stats, traits and gear have been changed, as well as many military buildings, development and operation.
Stealth Rework
We’ve made Stealth a more powerful, advanced mechanic.
Stealthy units are no longer detected by everything. They will often remain hidden until their first strike in combat. To detect a stealthy unit before they strike, you will have to rely on Probe Setup, a new village building called Monitoring Station, or a rare Gear or Hero effect.
On the other hand, most units are no longer stealth as a base effect. Most but not all of the units that were previously stealthy have a gear that grants the effect. It can otherwise be granted by some faction’s spying operation, development, or heroes.
Intel Mini-Rework
To make intel, operation and faction infiltration more valuable we removed the production of 1 intel per non-faction information field. We also restricted Data Center to regions neighboring an enemy, like the Listening Post, and reworked the Observatory Mountain special region: it allows you to build both Data Center and Listening Post without constraint and increase their production by 50%.
House Vernius of Ix
House Vernius of Ix can appear as an opposing faction in every game mode.
As always, let us know what you think of the new content! In the meantime, feel free to join our awesome (and passionate) community on our Discord server, Reddit page as well as Twitter.
House Vernius of the Ixian confederacy is the main provider of spacefolding ships in the galaxy. Their obsession with technological progress clashes with the prohibition on thinking machines imposed by the Butlerian Jihad. They've mostly managed to stay within the letter of the law until now, but a monopoly on spice could free them of these petty restrictions.
House Vernius of Ix is playable in every game mode, in single player and multiplayer.
House Vernius of Ix
Leader: Earl Rhombur Vernius
Starting Bonuses
Spice Fields in neutral and controlled regions can be harvested by Tethered Combine Harvester Drones.
Factions in truce get the effects of unresearched development that have been researched by Vernius.
Mixed S-Vault districts are split to give district bonuses
Starting Malus
Villages not connected to the Nodal Network through Neural Nodes suffer -50% ressource productions
5k Hegemony Bonus
Can File Patent on researched developments that no other faction has researched.
Can research 1 development without having researched its requirement.
File Patent (Development Ability): Every other faction will have to pay Vernius 500 Solari to research this development. Patents can be filed on developments that only the House of Vernius has researched. Filing a patent cost 1000 Solari.
10k Hegemony Bonus
Can Obfuscate a single researched development.
Each Knowledge point increases the production of all other resources by 0.2%.
Obfuscate (ability): This development will have no effect for any faction. Can obfuscate a single researched development. Obfuscating a development cost 20 Standing.
Councilors
Bolig Avati
Can build multiple Main Base buildings at the same time in the same district of S-Vault
Removed Main Base buildings in S-Vault are reimbursed fully
Gain 1 Knowledge per district bonus
Bronso Vernius
Villages neighboring a single Vernius region cost -20% Authority to Annex
The furthest connected Neural Node generates an Airfield
Cammar Pilru
Maximum Influence increases by 5 per Knowledge
Immediately gain 200 Influence when entering Conflict with another faction
Tessia Vernius
Infiltration levels required for spying missions are lowered by 1
While no development is in progress, 50% of Knowledge is turned into Intel
Heroes
Nuwa Cenva
Hero trait:
+20% drone recruitment speed
Spying operation launched in Nuwa’s region last 2 days longer
Nearby Tethered units have +1 armor and move 20% faster
Skill: Nuwa’s Repair Station
Can deploy a repairing station that heals nearby drones. Cannot move while the repairing station is active.
C’tair Pilru
Hero trait:
A single unit can get +1 gear in the armory
C’tair has stealth near ally non-mechanical unit and ally villages
C’tair’s first attack executes inside ixian territory.
Skill: Evasion
Leaves combat and becomes stealth
Must be near an ally non-mechanical unit or an ally village
Ixian Units
Buildings
Main Base Building - Spice Laboratory
+2 Knowledge per exploited Spice Field
-2 Fuel Cell Requirement for Combine Harvester Drone
Main Base Building - Neural Core
Connected Neural Nodes produce 1 Fuel Cell
+2% knowledge per connected Neural Nodes
Village Building - Neural Node
Connect the region to the Nodal Network, Tethering drones in the region and neighboring regions.
Can only be build in region where exactly 1 neighbor is connected to the Nodal Network
Developments
Entropic Engineering (replaces Modular Parts)
Can spend up to 2 Fuel Cell in Combine Harvester Drone to increase their production
Unlock the Spice Silo
Unlock the Spice Laboratory
Spice Enlightenment (replaces Crew Training Program)
Can spend up to 4 Fuel Cell in Combine Harvester Drone to increase their production
+0.5 Spice production per Knowledge
Water Batteries (replaces Army Logistics)
When out of fuel cells, Water is used in its stead
Gain +5 Standing on Council Opening per active Truce
+2 Knowledge per active Truce
Heretical Computing (replaces Spying Logistics)
Unlock Analytical Machine Agent and get one for free
Unlock the Harmless Gadget Treaty
Unlock the Intelligence Agency
Holistic Thinking (replaces Nefarious Contact)
+1 Knowledge per information field with at least 1 Analytical Machine Agent
Information level increases by 1 in factions that have accepted a Harmless Gadget treaty
Physical Wiring (replaces Spying Mastery)
Infiltration Cells neighboring a region connected to the Nodal Network do not count towards the maximum of Infiltration Cells
Unlock Assassins
Sequential Thinking (replaces Local Dialect Studies)
The Nodal Network can optionally connect across Deep Deserts
Each node in the longest path of the Nodal Network gives +1 Knowledge and +2% authority production
Neural Tropism (replaces Native Customs)
Enemy factions pay +30% authority to capture a region neighboring at least 2 region connected to the Nodal Network
Unlock the Neural Core
Automated Defenses (replaces Border Defenses)
+2 free Automated Militia in Village connected to the Nodal Network
In controlled regions, enemy units suffer -4% health per day per node connected to the main base through this region.
As always, let us know what you think of the new content! In the meantime, feel free to join our awesome (and passionate) community on our Discord server, Reddit page as well as Twitter.