Blade Prince Academy - Margoaw
Buy the game 20% off for the release

https://store.steampowered.com/app/2333510/Blade_Prince_Academy/

Blade Prince Academy is a new take on tactical RPGs, where you lead your squad of Blade Princes to defend the city of Abjectalia in real-time with pause combat. Use your team's power to devastate any threat, but be vigilant, there is always a price to pay when you make a pact with darkness.



Leave a review and share your feedback in Steam discussions or Discord!

Cooking Simulator - Bajer


Hi Chefs!👨‍🍳

Are you up-to-date with news about Cooking Simulator 2: Better Together? If not, this is the best moment to catch up!

Learn more about the game, interesting facts, tidbits and the development process on the game's Steam Page. Follow and add Cooking Simulator 2: Better together to your wishlist as we plan to uncover way more!📜

Check out our devlog series!💛
Have you seen the game's trailer? 😮🎥

Have you seen the game's gameplay teaser? ▶️🎮


⬆️Just pop in there and see what you’ve missed! ⬆️

https://store.steampowered.com/app/2455360/Cooking_Simulator_2_Better_Together/
Mar 7, 2024
Duel Corp. - DREAMEFFECT ENTERTAINMENT
TO-DO-LIST

New Areas
▰▰▰▱▱▱▱▱▱▱ 30%
▻ Added three new buildings for village area (WIP)
▻ Added asset for village
▻ Added new water shader
▻ Added more types for terrain shader
▻ Added area transition to terrain shader (WIP)
▻ Added generating caves in co-op maps
▻ Added generating props on cave walls / roofs

New Content
▱▱▱▱▱▱▱▱▱▱ 0%

Polish
▱▱▱▱▱▱▱▱▱▱ 0%
▻ Fixed wrong (in air) cave geometry parts
▻ Fixed not always generating circular cave walls correctly
▻ Increased height resolution of map to make it look more natural
▻ Optimized procedural cave generation (~8x faster)

Blade Prince Academy - Margoaw
Hey fellow Blade Princes,

Today is the day: Blade Prince Academy is available on Steam and Steamdeck!

To celebrate this day, the game has a 20% discount for the release!

Buy the game now
https://store.steampowered.com/app/2333510/Blade_Prince_Academy/

Plunge into the dreadful city of Abjectalia, discover its streets filled with dangerous gangs, cultists and many other dangers lurking in the shadows...

Play as the Blade Princes, try to balance the student life with classes or relationships with your classmates and also your duty as defenders and promising protectors from the Academy!



Support us and leave a review! Share your feedback in Steam discussions or Discord!

- The Blade Prince Academy Team -


Border Clash - pascalc
A new version of the game was released. Here’s all the changes:

Balancing
  • Increased Income per Player from $25 to $50
  • Increased Starting Units
    • 10 starting units in games with 2 players
    • 8 starting units in games with 3 players
    • 6 starting units in games with 4 players
Improvements
  • Normalized Audio & Background Music Levels
  • Added SFX Feedback in Country Pick Mode
Bugfixes
  • Fixed bug where Players couldn't pick countries in Country Pick Mode
  • Fixed bug where Military Power did not count Units tied up in Attacks
  • Fixed Leaderboard Scrolling Issues
To play Border Clash and participate in our Closed Beta, please join our Discord Community.

Free Demo coming soon!

Thank you for adding Border Clash to your WISHLIST!
Ki11er Clutter - Helen


The wait is almost over!

Clutter Puzzle Magazine Vol. 15 No. 1 is packed with over 1700 puzzles to keep you playing for days and days. So many new Clutter variations mixed in with old favorites for a Quest you'll never forget. The biggest treat though, is the never before seen, fully replayable, Spot The Differences Puzzles. Just like regular Clutter levels, they are highly addicting too.

https://store.steampowered.com/app/2671440/Clutter_Puzzle_Magazine_Vol_15_No_1_Collectors_Edition/
Mar 7, 2024
LUCKCATCHERS2 - Sam
Captains!

The 7.45 update is available already. Here's the changelog:

  • Based on player's feedback, perfomance has been improved while assaulting Bastions - Internet channel consumption has been reduced by 100 times
  • Added the Extraction button to Flight center of special settlements
  • Fixed an issue with dragons capturing Bastions
  • While using a Telescope, it's now possible to pick up containers using the Elven net
  • Added a hotkey (;) for reloading the Elven net
  • Increased price of a Telescope
  • Improved client stability

~LUCKCATCHERS2 Team
PartySaur: Dino Mayhem - projectmanagement.diregrin
Hey y'all, we have a new update for our demo! We've tweaked some things and given a bit of a "facelift" to a bunch of stuff (things are looking gorgeous if I do say so myself). Anyway, here's a list of the things we changed:

Patch Changes:

VISUAL UPDATES

  • Treasure Bridge
    • Changes to foliage placement and appearance
    • Adjustments to water visuals
    • Minor tweaks to animations of the dice and the player
  • TipTapTrike
    • Revised look and feel of the scene and "MechA Trikes"
  • Eruption
    • Added a new stage
ITEMS SYSTEM
  • Adjusted chances of obtaining specific items based on each player's position on the board. These was an issue that happened on the background and didn't critically affect gameplay, but could be troublesome in the long run.
As always, on behalf of everyone at DireGrin, we thank you for giving our game a try and hope to see you on Early Access. Remember, we are always listening to your feedback.

That's it for now. Bye y'all,
Seb.

Dune: Spice Wars - Dynamo [Shiro CM]
Heroes
The characters of Dune now walk the sands of Arrakis.
After reaching 10k Hegemony, each faction can choose between 2 heroes to recruit as an unit that will influence their whole military strategy:
  • House Atreides: Duncan Idaho or Gurney Halleck
  • House Harkonnen: Glossu Rabban or Iakin Nefud
  • The Fremen: Chani Kynes or Otheym
  • House Corrino: Wensicia Corrino or Captain Aramsham
  • The Smugglers: Drisq or Bannerjee
  • House Ecaz: Whitmore Bludd or Ilesa Ecaz
When your hero dies in battle, you’ll be able to bring them back as a Ghola, if you’re willing to pay the cost to both your bank account and your reputation.

New councillors
Heroes that were previously councilors have been replaced by two new councilors per faction:
  • House Atreides: Dr. Wellington Yueh and Young Paul Atreides
  • House Harkonnen: Umman Kudu and Cron Vatia
  • The Smugglers: Lashon Hara and Stakkanov
  • The Fremen: Jamis and Shimoom
  • House Corrino: Mother Helen Gaius Mohiam and Zum Garon
  • House Ecaz: Rivvy Dinari and Ibbo Vipp
Combat Rework
  • Combat systems have been reworked with an emphasis on making army composition deeper and more diverse, with every unit having a role to play, without increasing the need to micromanage too much.
  • Units have a more diverse range of armor values. Armor can no longer be shredded, but every faction has a unit that reduces armor value by a flat amount, as well as a unit made to kill high-armored opponents.
  • To increase diversity, units now have different attack speeds, and Elite units are available earlier in the game, at 5k hegemony. Gear are also more specialized and easier to access: they are free to install and only cost Solari to remove or swap.
  • To increase the strategic possibilities, both on the offense and defense, it is now possible to change the position your units appear on the map by placing a Rally Point anywhere within Airfield range. The Fremen use allied sietches that have not been pillaged to place their Rally Point.
  • To accommodate those changes, almost all units' stats, traits and gear have been changed, as well as many military buildings, development and operation.
Stealth Rework
  • We’ve made Stealth a more powerful, advanced mechanic.
  • Stealthy units are no longer detected by everything. They will often remain hidden until their first strike in combat. To detect a stealthy unit before they strike, you will have to rely on Probe Setup, a new village building called Monitoring Station, or a rare Gear or Hero effect.
  • On the other hand, most units are no longer stealth as a base effect. Most but not all of the units that were previously stealthy have a gear that grants the effect. It can otherwise be granted by some faction’s spying operation, development, or heroes.
Intel Mini-Rework
To make intel, operation and faction infiltration more valuable we removed the production of 1 intel per non-faction information field. We also restricted Data Center to regions neighboring an enemy, like the Listening Post, and reworked the Observatory Mountain special region: it allows you to build both Data Center and Listening Post without constraint and increase their production by 50%.

House Vernius of Ix
House Vernius of Ix can appear as an opposing faction in every game mode.

Other Changes

https://docs.google.com/document/d/1kgajYkMYh6QC1wzq8RQfmYiiNiTF7-svVo3t1nQmE0I/edit?usp=sharing

As always, let us know what you think of the new content! In the meantime, feel free to join our awesome (and passionate) community on our Discord server, Reddit page as well as Twitter.
Dune: Spice Wars - Dynamo [Shiro CM]
https://store.steampowered.com/app/2807090/Dune_Spice_Wars__House_Vernius_of_Ix/

https://store.steampowered.com/bundle/38656/Dune_Spice_Wars__The_Ixian_Edition/

House Vernius of the Ixian confederacy is the main provider of spacefolding ships in the galaxy. Their obsession with technological progress clashes with the prohibition on thinking machines imposed by the Butlerian Jihad. They've mostly managed to stay within the letter of the law until now, but a monopoly on spice could free them of these petty restrictions.

House Vernius of Ix is playable in every game mode, in single player and multiplayer.

House Vernius of Ix



Leader: Earl Rhombur Vernius

Starting Bonuses
  • Spice Fields in neutral and controlled regions can be harvested by Tethered Combine Harvester Drones.
  • Factions in truce get the effects of unresearched development that have been researched by Vernius.
  • Mixed S-Vault districts are split to give district bonuses
Starting Malus
  • Villages not connected to the Nodal Network through Neural Nodes suffer -50% ressource productions
5k Hegemony Bonus
  • Can File Patent on researched developments that no other faction has researched.
  • Can research 1 development without having researched its requirement.
File Patent (Development Ability): Every other faction will have to pay Vernius 500 Solari to research this development. Patents can be filed on developments that only the House of Vernius has researched. Filing a patent cost 1000 Solari.

10k Hegemony Bonus
  • Can Obfuscate a single researched development.
  • Each Knowledge point increases the production of all other resources by 0.2%.
Obfuscate (ability): This development will have no effect for any faction.
Can obfuscate a single researched development. Obfuscating a development cost 20 Standing.




Councilors

Bolig Avati
  • Can build multiple Main Base buildings at the same time in the same district of S-Vault
  • Removed Main Base buildings in S-Vault are reimbursed fully
  • Gain 1 Knowledge per district bonus
Bronso Vernius
  • Villages neighboring a single Vernius region cost -20% Authority to Annex
  • The furthest connected Neural Node generates an Airfield
Cammar Pilru
  • Maximum Influence increases by 5 per Knowledge
  • Immediately gain 200 Influence when entering Conflict with another faction
Tessia Vernius
  • Infiltration levels required for spying missions are lowered by 1
  • While no development is in progress, 50% of Knowledge is turned into Intel



Heroes

Nuwa Cenva
  • Hero trait:
    • +20% drone recruitment speed
    • Spying operation launched in Nuwa’s region last 2 days longer
    • Nearby Tethered units have +1 armor and move 20% faster
  • Skill: Nuwa’s Repair Station
    • Can deploy a repairing station that heals nearby drones. Cannot move while the repairing station is active.
C’tair Pilru
  • Hero trait:
    • A single unit can get +1 gear in the armory
    • C’tair has stealth near ally non-mechanical unit and ally villages
    • C’tair’s first attack executes inside ixian territory.
  • Skill: Evasion
    • Leaves combat and becomes stealth
    • Must be near an ally non-mechanical unit or an ally village


Ixian Units



Buildings

Main Base Building - Spice Laboratory
  • +2 Knowledge per exploited Spice Field
  • -2 Fuel Cell Requirement for Combine Harvester Drone
Main Base Building - Neural Core
  • Connected Neural Nodes produce 1 Fuel Cell
  • +2% knowledge per connected Neural Nodes
Village Building - Neural Node
  • Connect the region to the Nodal Network, Tethering drones in the region and neighboring regions.
  • Can only be build in region where exactly 1 neighbor is connected to the Nodal Network
Developments

Entropic Engineering (replaces Modular Parts)
  • Can spend up to 2 Fuel Cell in Combine Harvester Drone to increase their production
  • Unlock the Spice Silo
  • Unlock the Spice Laboratory
Spice Enlightenment (replaces Crew Training Program)
  • Can spend up to 4 Fuel Cell in Combine Harvester Drone to increase their production
  • +0.5 Spice production per Knowledge
Water Batteries (replaces Army Logistics)
  • When out of fuel cells, Water is used in its stead
  • Unlock the second gear slot in the armory
Guild Collaboration (replaces Recruitment Initiative)
  • +5 Command Point
  • Agents assigned on Spacing Guild Information produce 2 Fuel Cell
  • Unlock the Command Post
Automated Manufacture (replaces Military Propaganda)
  • +10 Command Point
  • +0.5% recruitment and regeneration speed per Knowledge
Technological Exchange (replaces Intelligence Network)
  • Gain +5 Standing on Council Opening per active Truce
  • +2 Knowledge per active Truce
Heretical Computing (replaces Spying Logistics)
  • Unlock Analytical Machine Agent and get one for free
  • Unlock the Harmless Gadget Treaty
  • Unlock the Intelligence Agency
Holistic Thinking (replaces Nefarious Contact)
  • +1 Knowledge per information field with at least 1 Analytical Machine Agent
  • Information level increases by 1 in factions that have accepted a Harmless Gadget treaty
Physical Wiring (replaces Spying Mastery)
  • Infiltration Cells neighboring a region connected to the Nodal Network do not count towards the maximum of Infiltration Cells
  • Unlock Assassins
Sequential Thinking (replaces Local Dialect Studies)
  • The Nodal Network can optionally connect across Deep Deserts
  • Each node in the longest path of the Nodal Network gives +1 Knowledge and +2% authority production
Neural Tropism (replaces Native Customs)
  • Enemy factions pay +30% authority to capture a region neighboring at least 2 region connected to the Nodal Network
  • Unlock the Neural Core
Automated Defenses (replaces Border Defenses)
  • +2 free Automated Militia in Village connected to the Nodal Network
  • In controlled regions, enemy units suffer -4% health per day per node connected to the main base through this region.



As always, let us know what you think of the new content! In the meantime, feel free to join our awesome (and passionate) community on our Discord server, Reddit page as well as Twitter.
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