Hey y'all, we have a new update for our demo! We've tweaked some things and given a bit of a "facelift" to a bunch of stuff (things are looking gorgeous if I do say so myself). Anyway, here's a list of the things we changed:
Patch Changes:
VISUAL UPDATES
Treasure Bridge
Changes to foliage placement and appearance
Adjustments to water visuals
Minor tweaks to animations of the dice and the player
TipTapTrike
Revised look and feel of the scene and "MechA Trikes"
Eruption
Added a new stage
ITEMS SYSTEM
Adjusted chances of obtaining specific items based on each player's position on the board. These was an issue that happened on the background and didn't critically affect gameplay, but could be troublesome in the long run.
As always, on behalf of everyone at DireGrin, we thank you for giving our game a try and hope to see you on Early Access. Remember, we are always listening to your feedback.
The characters of Dune now walk the sands of Arrakis. After reaching 10k Hegemony, each faction can choose between 2 heroes to recruit as an unit that will influence their whole military strategy:
House Atreides: Duncan Idaho or Gurney Halleck
House Harkonnen: Glossu Rabban or Iakin Nefud
The Fremen: Chani Kynes or Otheym
House Corrino: Wensicia Corrino or Captain Aramsham
The Smugglers: Drisq or Bannerjee
House Ecaz: Whitmore Bludd or Ilesa Ecaz
When your hero dies in battle, you’ll be able to bring them back as a Ghola, if you’re willing to pay the cost to both your bank account and your reputation.
New councillors
Heroes that were previously councilors have been replaced by two new councilors per faction:
House Atreides: Dr. Wellington Yueh and Young Paul Atreides
House Harkonnen: Umman Kudu and Cron Vatia
The Smugglers: Lashon Hara and Stakkanov
The Fremen: Jamis and Shimoom
House Corrino: Mother Helen Gaius Mohiam and Zum Garon
House Ecaz: Rivvy Dinari and Ibbo Vipp
Combat Rework
Combat systems have been reworked with an emphasis on making army composition deeper and more diverse, with every unit having a role to play, without increasing the need to micromanage too much.
Units have a more diverse range of armor values. Armor can no longer be shredded, but every faction has a unit that reduces armor value by a flat amount, as well as a unit made to kill high-armored opponents.
To increase diversity, units now have different attack speeds, and Elite units are available earlier in the game, at 5k hegemony. Gear are also more specialized and easier to access: they are free to install and only cost Solari to remove or swap.
To increase the strategic possibilities, both on the offense and defense, it is now possible to change the position your units appear on the map by placing a Rally Point anywhere within Airfield range. The Fremen use allied sietches that have not been pillaged to place their Rally Point.
To accommodate those changes, almost all units' stats, traits and gear have been changed, as well as many military buildings, development and operation.
Stealth Rework
We’ve made Stealth a more powerful, advanced mechanic.
Stealthy units are no longer detected by everything. They will often remain hidden until their first strike in combat. To detect a stealthy unit before they strike, you will have to rely on Probe Setup, a new village building called Monitoring Station, or a rare Gear or Hero effect.
On the other hand, most units are no longer stealth as a base effect. Most but not all of the units that were previously stealthy have a gear that grants the effect. It can otherwise be granted by some faction’s spying operation, development, or heroes.
Intel Mini-Rework
To make intel, operation and faction infiltration more valuable we removed the production of 1 intel per non-faction information field. We also restricted Data Center to regions neighboring an enemy, like the Listening Post, and reworked the Observatory Mountain special region: it allows you to build both Data Center and Listening Post without constraint and increase their production by 50%.
House Vernius of Ix
House Vernius of Ix can appear as an opposing faction in every game mode.
As always, let us know what you think of the new content! In the meantime, feel free to join our awesome (and passionate) community on our Discord server, Reddit page as well as Twitter.
House Vernius of the Ixian confederacy is the main provider of spacefolding ships in the galaxy. Their obsession with technological progress clashes with the prohibition on thinking machines imposed by the Butlerian Jihad. They've mostly managed to stay within the letter of the law until now, but a monopoly on spice could free them of these petty restrictions.
House Vernius of Ix is playable in every game mode, in single player and multiplayer.
House Vernius of Ix
Leader: Earl Rhombur Vernius
Starting Bonuses
Spice Fields in neutral and controlled regions can be harvested by Tethered Combine Harvester Drones.
Factions in truce get the effects of unresearched development that have been researched by Vernius.
Mixed S-Vault districts are split to give district bonuses
Starting Malus
Villages not connected to the Nodal Network through Neural Nodes suffer -50% ressource productions
5k Hegemony Bonus
Can File Patent on researched developments that no other faction has researched.
Can research 1 development without having researched its requirement.
File Patent (Development Ability): Every other faction will have to pay Vernius 500 Solari to research this development. Patents can be filed on developments that only the House of Vernius has researched. Filing a patent cost 1000 Solari.
10k Hegemony Bonus
Can Obfuscate a single researched development.
Each Knowledge point increases the production of all other resources by 0.2%.
Obfuscate (ability): This development will have no effect for any faction. Can obfuscate a single researched development. Obfuscating a development cost 20 Standing.
Councilors
Bolig Avati
Can build multiple Main Base buildings at the same time in the same district of S-Vault
Removed Main Base buildings in S-Vault are reimbursed fully
Gain 1 Knowledge per district bonus
Bronso Vernius
Villages neighboring a single Vernius region cost -20% Authority to Annex
The furthest connected Neural Node generates an Airfield
Cammar Pilru
Maximum Influence increases by 5 per Knowledge
Immediately gain 200 Influence when entering Conflict with another faction
Tessia Vernius
Infiltration levels required for spying missions are lowered by 1
While no development is in progress, 50% of Knowledge is turned into Intel
Heroes
Nuwa Cenva
Hero trait:
+20% drone recruitment speed
Spying operation launched in Nuwa’s region last 2 days longer
Nearby Tethered units have +1 armor and move 20% faster
Skill: Nuwa’s Repair Station
Can deploy a repairing station that heals nearby drones. Cannot move while the repairing station is active.
C’tair Pilru
Hero trait:
A single unit can get +1 gear in the armory
C’tair has stealth near ally non-mechanical unit and ally villages
C’tair’s first attack executes inside ixian territory.
Skill: Evasion
Leaves combat and becomes stealth
Must be near an ally non-mechanical unit or an ally village
Ixian Units
Buildings
Main Base Building - Spice Laboratory
+2 Knowledge per exploited Spice Field
-2 Fuel Cell Requirement for Combine Harvester Drone
Main Base Building - Neural Core
Connected Neural Nodes produce 1 Fuel Cell
+2% knowledge per connected Neural Nodes
Village Building - Neural Node
Connect the region to the Nodal Network, Tethering drones in the region and neighboring regions.
Can only be build in region where exactly 1 neighbor is connected to the Nodal Network
Developments
Entropic Engineering (replaces Modular Parts)
Can spend up to 2 Fuel Cell in Combine Harvester Drone to increase their production
Unlock the Spice Silo
Unlock the Spice Laboratory
Spice Enlightenment (replaces Crew Training Program)
Can spend up to 4 Fuel Cell in Combine Harvester Drone to increase their production
+0.5 Spice production per Knowledge
Water Batteries (replaces Army Logistics)
When out of fuel cells, Water is used in its stead
Gain +5 Standing on Council Opening per active Truce
+2 Knowledge per active Truce
Heretical Computing (replaces Spying Logistics)
Unlock Analytical Machine Agent and get one for free
Unlock the Harmless Gadget Treaty
Unlock the Intelligence Agency
Holistic Thinking (replaces Nefarious Contact)
+1 Knowledge per information field with at least 1 Analytical Machine Agent
Information level increases by 1 in factions that have accepted a Harmless Gadget treaty
Physical Wiring (replaces Spying Mastery)
Infiltration Cells neighboring a region connected to the Nodal Network do not count towards the maximum of Infiltration Cells
Unlock Assassins
Sequential Thinking (replaces Local Dialect Studies)
The Nodal Network can optionally connect across Deep Deserts
Each node in the longest path of the Nodal Network gives +1 Knowledge and +2% authority production
Neural Tropism (replaces Native Customs)
Enemy factions pay +30% authority to capture a region neighboring at least 2 region connected to the Nodal Network
Unlock the Neural Core
Automated Defenses (replaces Border Defenses)
+2 free Automated Militia in Village connected to the Nodal Network
In controlled regions, enemy units suffer -4% health per day per node connected to the main base through this region.
As always, let us know what you think of the new content! In the meantime, feel free to join our awesome (and passionate) community on our Discord server, Reddit page as well as Twitter.
We are thrilled to announce that we will be making our way to PAX East 2024 in Boston! Join us at Booth: 18084, proudly presenting as part of Games from Poland. This is your golden opportunity to dive into the world of Tarnished Blood, with playable versions available on both PC and Steam Deck.
🕹️ Test Your Strategy - Get hands-on with our game, including a brand-new demo featuring mechanics previously available only to our Discord community testers. Experience the time-twisting action firsthand and give us your invaluable feedback.
📌 Exclusive, Limited-Edition Pins - Visit our booth and you might just snag one of our special, limited-edition Tarnished Blood pins! A perfect keepsake for fans and collectors alike, available only while supplies last.
🗓️ Mark Your Calendars! - The fun begins on March 21, 2024. Make sure you're part of this incredible gaming event.
💬 Join Our Discord - Haven't joined our Discord community yet? Now's the perfect time! Stay updated with the latest news, engage with fellow fans, and be the first to know about exclusive previews and events. https://discord.gg/dKsy2jz7HX
We can't wait to meet you at PAX East and share the thrilling world of Tarnished Blood with you. Whether you're a veteran strategist or new to our community, there's something exciting for everyone.
I know that I've promised the demo on January, I should have known better to not underestimate time requirements for making a game.
However, the wait is finally over. The very first Steam demo of Y2K Directive is now live.
Go play it!
Now, there are some things to keep in mind. This is very obviously a very early build of the game. Yes, its pretty rough, the combat and economy are severely out of balance, and a lot of features are missing. Yet, it might give you pretty good idea of what's to come.
Right now, my main objective is to fix the balancing issues, so expect an update soon(ish). It's hard to estimate how long it might take, since I would have to playtest the game a lot before I settle on a balance that feels fair, yet challenging. There are also a few nasty bugs to iron out, so that will be hopefully fixed for the next release.
But that's enough for now. Thanks for everyone who provided feedback on the game already, your input is incredibly helpful.
Part of the LSFG has been reworked to detect UI more effectively. As a result, a significant reduction in UI ghosting and less impact on the main image in case of incorrect detection.
Clutter Puzzle Magazine Vol. 15 No. 1 is packed with over 1700 puzzles to keep you playing for days and days. So many new Clutter variations mixed in with old favorites for a Quest you'll never forget. The biggest treat though, is the never before seen, fully replayable, Spot The Differences Puzzles. Just like regular Clutter levels, they are highly addicting too.
Today marks the arrival of new content for AirportSim: the Bologna DLC! The AirportSim Bologna DLC is available now for download, priced at $9.99 / £8.50 / € 9.75 minus a 10% launch discount.
This DLC grants players the opportunity to play at an entirely new Italian airport, meticulously recreated based on photos, video materials, and documentation. But that's not all. Additionally, at the Bologna airport, we're putting into players' hands a brand-new Follow Me vehicle. This popular car, which is a hallmark of Italian airports, will allow players to experience true speed while completing tasks.
Aeroporto Guglielmo Marconi was opened in 1933, meaning it has been operating for almost 100 years. Starting today, you will not only be able to admire this beautiful facility but also get to work on its premises. The DLC puts a completely new map in your hands, allowing you to experience new gameplay, either alone or with friends.
Bologna Airport is famous for its unique Follow-me vehicle. While you might have gotten used to the comfort of the more classic pickup truck, this DLC will bring you a high-octane experience while driving this exceptional car. Get behind the wheel of a luxury sports car and see if its incredible speed will help you complete your tasks on time.
The AirportSim Bologna DLC is available now, and you can purchase it HERE. We hope that the Italian airport will bring you a lot of joy, and you'll discover the pleasure of ground handling in the Mediterranean.
As we navigate through the early days of March 2024, the journey of Abyss Online has reached new heights, thanks to your unwavering support and enthusiasm. Here's a glance at the milestones we've achieved together and what lies ahead:
🛠️ Tech and Game Development Achievements:
Successful Upgrade to Unreal Engine 5.3: Our transition to UE 5.3 has been a game-changer, resolving previous challenges and unlocking new possibilities for Abyss Online. The engine upgrade has significantly enhanced game performance and visual fidelity.
If you are interested in pre-purchasing the game, hop in Discord, ping a moderator and come test with us before you buy! The servers will be online a lot leading up to Early Access and you feedback is invaluable. If you are in the media and are interested in giving out Steam keys, please email nick@abyssonline.com
Taipei Game Show Success:
Our presence at the Taipei Game Show in January was a resounding success! We connected with many of you, shared insights about the game's future, and celebrated with exclusive Abyss collectibles.
Expanded Testing Platforms:
We've broadened our testing horizons beyond PC to include Mac, with Mobile and Console platforms later this year. This expansion ensures that more adventurers can explore Aeternea, regardless of their preferred gaming device.
Early Access Launch Set for April 18th:
Our journey through Alpha testing has paved the way for an Early Access, we are shipping a constant Stream of updates headed towards our full release later this year.
🌐 Website and Community Engagement:
Website Revamp Complete: Thanks to the incredible talent within our community our website has undergone a significant transformation. It's now better equipped to serve as the central hub for all things Abyss Online. A community member named Enjie provided the service through his company. If you are interested in a similar site please reach out to him here!
We've transitioned to our Early Access pricing of $24.95. We are not going to require a mandatory subscription going forward, we will offer an optional subscription later this year for reduced taxes and fast travel fees.
Server Tests and Optimization:
Our recent server tests have been instrumental in optimizing performance, leading to an enhanced starter map that addresses FPS and GPU load issues.
🎮 Gameplay and Content Updates:
Overhaul and Closed Testing Feedback: Since our last playtest in November, Abyss has undergone a monumental transformation. Every aspect, from animations and particle effects to procedural generation and loot systems, has been refined for Early Access. We are nearly ready to test maps that can host up to 200 players. Please sign up here
Community-Driven Development:
Your feedback has been vital. The test center is online, streaming the client and gathering invaluable insights. This collaborative effort is shaping Abyss into a game we all can be proud of.
🌟 A Look Forward:
The path we're on is filled with promise and potential, thanks to your partnership and passion. As we edge closer to Early Access, the adventure within Aeternea grows ever more exciting. Your contributions, whether through feedback, testing, or simply sharing in our collective excitement, are what make this journey so extraordinary.
Stay tuned for more updates, and as always, thank you for being an integral part of the Abyss Online community. Here's to forging ahead into a year of unparalleled adventure and discovery in the world of Aeternea!