Our crew is glad to announce that Time to Morp is finally up and running on Steam! Big shoutout to all the Interns out there who had our backs during experimental mission in Time to Morp: First Contact! Our crew found out that the vibrant planet and Morps really need our help, so we're inviting you to join our new adventure, Intern. It's Time to Morp!
Discounts!
You will be able to pick up Time to Morp with 20% launch discount for the next 2 weeks!
Early Access
Time to Morp is now in Early Access, and we really value gathering feedback of Interns as we keep refining the game. By focusing on what the community of dedicated Morpers wants most, we believe we can make a much better game. Our plan is to keep Time to Morp in early access for approximately 12 months. The current version includes many core features and about 40% of the story and narrative. Remember: errors in Time to Morp can happen, if you encounter any please report them here. Few things to notice before we land and you can take on a mission:
Controller Support - still in works, and some UIs do not support native controls. But it is fully possible to relax on a couch and play with a controller in your hands!
Map Generation - still experimental, but provides nice replayability and fresh experience. You can still play on a hand-made map if you want a stable playthrough.
Just because we've launched Early Access doesn't mean we're kicking back! The crew got a ton more to toss into the mix to spruce up our ship called Time to Morp. The Engineer whipped up a Roadmap to clue the Interns in on what's coming down the pipeline:
Report Errors and Leave Feedback
To continue contributing to development, we encourage you to leave feedback and report any errors you encounter along the way:
Our crew is glad to announce that Time to Morp is finally up and running on Steam! Big shoutout to all the Interns out there who had our backs during various playtests. We listened to your wishes and improved the game based on your feedback and that's why our crew wouldn't be complete without you, Intern. Time to Morp is the result of hard work and dedication of whole team! Alright, let's dive in and see what adventures lively world of Morps throws our way!
Discounts!
You will be able to pick up Time to Morp with 20% launch discount for the next 2 weeks!
Early Access
Time to Morp is now in Early Access, and we really value gathering feedback of Interns as we keep refining the game. By focusing on what the community of dedicated Morpers wants most, we believe we can make a much better game. Our plan is to keep Time to Morp in early access for approximately 12 months. The current version includes many core features and about 40% of the story and narrative. Remember: errors in Time to Morp can happen, if you encounter any please report them here.Few things to notice before we land and you can take on a mission:
Controller Support - still in works, and some UIs do not support native controls. But it is fully possible to relax on a couch and play with a controller in your hands!
Map Generation - still experimental, but provides nice replayability and fresh experience. You can still play on a hand-made map if you want a stable playthrough.
Just because we've launched Early Access doesn't mean we're kicking back! The crew got a ton more to toss into the mix to spruce up our ship called Time to Morp. The Engineer whipped up a Roadmap to clue the Interns in on what's coming down the pipeline:
Report Errors and Leave Feedback
To continue contributing to development, we encourage you to leave feedback and report any errors you encounter along the way:
Yet Another Fantasy Title (YAFT) - Atomic Wolf Games
Every good fantasy story must have its ANCIENT EVIL that we need to discover and then confront! It's no different in Yet Another Fantasy Title (YAFT)! The "Dark Trailer" showcases the dark side of the game, which, of course, is not entirely serious either.
The game will be released on PC on April 10, 2024.
Hey, there's some big changes and fixes in this patch - which is why it's been a little longer than planned! Here are the changes:
New cards
Protection - for all Gods; prevent damage to friendly units in range until the start of your next turn
Ley Lines - for Cernunnos; each card you play until the end of the turn generates a gravity card in your discard pile
Re-arm - for Cernunnos and Plutus; Towers in range gain +1 damage per attack
Weaponsmith - for Cernunnos and Plutus; Re-arm applies an additional +1 damage to the attack of each tower in its range for each Weaponsmith on your island
Balance changes
The Manoeuvres card has been removed from the game
You can now click to select any Unit and click the ‘Reposition’ option to move them to any free tile on your island (have added a pop-up to the unit cards for anyone who doesn’t read the patch notes!)
Hoplites now attack all enemies within a 5x5 range for 2 damage each (until buffed)
Greek Warriors now attack all adjacent enemies for 5 damage each (until buffed)
The rate at which you gain followers in Spring has been updated:
At 90%+ you gain 1 new follower for every 2 followers
At 75%+ you gain 1 for every 3 followers
At 60%+ you gain 1 for every 4 followers
At 45%+ you gain 1 for every 5 followers
Lower than this you will not gain followers, and will begin to lose them if you have less than 25% happiness
The number of followers that starve now increases each turn that they can’t be fed, so the first turn that you can’t feed them you will lose 1 follower, then 2, then 3, 4 etc. This resets as soon as you are able to feed them again
Added ‘overcrowding’ as a mechanic - depending on the ascension level you will lose happiness per turn based on your number of followers, starting at ascension level 3
You will no longer have to defeat a boss at the end of your run on ascensions 1-4
5 new ascension levels have been added for increased difficulty
Quality of life
In Horde Mode, the Reinforcements menu can no longer be closed with the right mouse button
All units that attack multiple enemies with a melee attack (Hoplite, Greek Warrior and Mayan Axe Warrior) now do a new attack animation to show multiple attacks
You can now disable the opening cinematic in the options menu
Bug fixes
Fixed crash from clicking the plus or minus button in the market screen, just as the screen is closing
Fixed rare crash when multiple enemies target the same unit and it dies before they all have chance to attack
Farms would often lose stockpiled food when saving and loading the game. This has now been fixed
When using reinforce on farms, it will reinforce all tiles of that farm equally, instead of multiplying by the number of tiles covered by the object
Killing a boss with Curse by playing Delve will no longer prevent the victory screen from launching
Playing Battlefield Tactics will no longer cause Grey Ones to inflict 600 Curse on enemies in range
When running in fullscreen, GameMaker can lose focus when another program triggers a notification. This causes the game window to go tiny and sometimes offscreen. As a workaround, the game will now use a fullscreen borderless window as default and will, on the first load after this patch, revert to that setting (unless you are currently set to launch in windowed mode). You can set this back to standard fullscreen in the visuals options if that is your preference.
Your film unexpectedly became the highest-grossing picture of 1959. Where do you go from here? Of course, you capitalize on your success by cutting all possible corners and making an epically monstrous sequel! After all, that's exactly what our latest video is all about. In Hollywood Animal, you run a movie studio over the course of decades, and you're free to grow it however you please — even if it means turning it into a soulless corporate juggernaut.
“There's something strangely satisfying about doing things in games that you hate seeing done in real life," say the developers from Weappy. "You might not find a single cinephile who rejoices in assembly-line filmmaking. But when you find yourself in the manager’s chair, responsible for the survival of a business, like you do in our game, all those time-tested tropes and outrageous cliches suddenly gain a new appeal."
Hollywood Animal is coming to PC later this year. Don't forget to wishlist:
Hello there from Community Ambassador Firefly. Today we're releasing the second of five tutorials on Millennia to help you get to grips with the game and it's mechanics. So lets join JumboPixel and learn about the National Spirits of Millennia!
Embark on a dark journey in Rise Of Peles, blending deep RPG gameplay, epic combat, and innovative crafting automation with a unique vampire lore.
Set in a rich, dark fantasy world, this game invites players to explore, fight, and strategize like never before. Don't miss our trailer release event on Steam, showcasing the thrilling adventures that await. Join us to discover the secrets of Peles and prepare to be immersed in a game that promises to captivate and challenge you in equal measure.
We hope you've enjoyed sneaking, strategizing, and outsmarting your friends and foes alike in the dense foliage of Republic of Jungle. Our month-long free promotion has come to an end, and we want to thank everyone who joined us on this wild adventure. Your enthusiasm and feedback have been incredibly valuable, and we're excited to announce that Republic of Jungle will now be a paid product on Steam. This transition marks a new chapter for us, and with it, we're rolling out some exciting updates to enhance your gameplay experience.
What's New: - Educational Tutorial Slides: We've launched new tutorial slides available on jungle.buzz. These slides are designed to guide you through the basics and dive into the advanced rules of the game, making it easier for both new recruits and seasoned veterans to thrive in the jungle.
- Linux Port: By popular demand, we're thrilled to announce that Republic of Jungle is now available on Linux! Dive into the game on your preferred platform. And for our MacOs users, hang tight – your version is on its way soon.
- Enhanced Localization: We've expanded our localization coverage and implemented fixes to make Republic of Jungle more accessible and enjoyable for players around the globe. Your feedback has been instrumental, and we're committed to continuing these improvements.
- Bug Fixes: We've squashed some pesky bugs that were lurking in the underbrush. These fixes aim to provide a smoother and more stable gameplay experience for all.
Looking Forward: As we transition Republic of Jungle to a paid product, we're more committed than ever to supporting our community and delivering an unforgettable gaming experience. These updates are just the beginning – we have plenty more in store for you.
We want to extend our heartfelt thanks to everyone who participated in our free promotion. Your support and feedback have been the driving force behind these updates. If you've enjoyed your time in the jungle and want to continue supporting us, consider writing us a positive review on Steam. This would help us a lot!
As you know, to celebrate 16 million active users on DEATH STRANDING, we have launched a special Photo Mode campaign that will run for a year (December 2023 to November 2024).
To ensure as many Porters as possible can get involved, we're also running this event here on Steam!
Each month, entries will be accepted according to the theme of each month, and the 10 best photos will be selected. Out of those selected 10, KOJIMA PRODUCTIONS staff will vote for one “Photo of the Month” winner.
The 12 photos of the monthly winners will be used as the cover for each month on the 2025 KOJIMA PRODUCTIONS calendar. This calendar will be sent to the Photo of the Month winners as a prize.
MARCH DETAILS
February's theme is "Plants"
End date for submissions: March 25th 2024.
Submit your best photo mode shots here in the comments to be in with a chance of getting selected!
CAMPAIGN RULES
The following rules will apply for this Photo Mode campaign.
Please turn off the UI when taking your picture (Photo Mode menu settings).
Do not use frames and logos when taking your picture (Photo Mode menu settings).
Do not use other apps to edit the pictures other than the ones in the game’s Photo Mode.
Please submit your own photos(Submission will be invalid if you apply using other people’s pictures).
If you are capturing it vertically (i.e. portrait), go to the Roll menu and change the settings to tilt it 90° or -90° beforehand.
We recommend an aspect ratio of 16:9 (9:16 if vertical).
The works selected in the top 10 and Photo of the Month may be used on KOJIMA PRODUCTION's website or social media.
Please save the image data.
PRIZE
The winner of Photo of the Month will receive a KOJIMA PRODUCTIONS 2025 original calendar (1 person per month, total of 12 people).
This calendar will become a novelty item that includes each month’s Photo of the Month entries (Shipping is scheduled for January 2025).