Sneak Out - Sneak Out - Developer
Play Sneak Out !



We are ready, you are ready and even our amazing influencers are ready for some amazing hide&seek fun - will you join them? 😎

Watch out for announcements to see who is streaming when soon! 🔥


Time to PLAY ! Join us on Steam.

https://store.steampowered.com/app/2410490/Sneak_Out/

Dungeon Full Dive: Game Master Edition - Cytions
Bug Fixes:
  • Fixed an issue where players could no longer save maps
  • Fixed an issue that led to only one bugged Character appearing
Mar 7, 2024
Gregg: Tower Defence - Resident Egg Studios
The fog is back.
Mar 7, 2024
Isonzo - Jelle
We released an update today that makes several improvements to voice chat and allows Steam and Epic players to communicate with each other. Additionally, there's a host of additional fixes across the entire game.

Please keep in mind that people on different versions of the game cannot play together, so player numbers may be lower than usual shortly after the update.

The download size is expected to be around 1 GB.

Changes

New
  • Steam and Epic players can now communicate through voice chat
  • New Voice Chat Settings:
    - Added Voice Chat Modes setting - Players can now select between 3 different settings; Off, Listen and Talk and Listen
    - Added Audio Output Device setting
    - Added Voice Chat Input Device setting
    - Added Voice Chat Output Device setting
  • Added a new indicator on the scoreboard to show if a player is muted or not
  • Bots in squads - bots now join existing squads and are removed when real players join
Fixes
  • Fixed players sometimes dying from desertion when they shouldn't be
  • Further improvements to players sometimes being invisible and/or invincible
  • Fixed players not always being able to use the periscope
  • Fixed an issue where player aborting reloading wasn't visible in third person
  • Fixed not being able to get the Sacro Egoismo achievement if any class was prestiged in the meantime
  • Fixed some game sounds not responding properly to the Volume setting
  • Fixed an issue where the base ability cooldowns weren't properly calculated upon use
  • Fixed Shaken Not Stirred achievements not always properly tracking
  • Fixed players sometimes not getting Damage done XP
  • Fixed players sometimes not getting Assist XP
  • Fixed flare gun showing the wrong prompt on first equip
  • Scoped weapons now apply suppression to players
  • Firing the Bodeo no longer has a big impact on performance
  • Fixed twitching for the pistol holding animations
  • Fixed players sometimes not being able to instantly spawn after Charge ability was used
  • Fixed players getting resupply points when not supposed to
  • Austro-Hungarian non-built Forward posts now show the correct preview
  • Piave bridge no longer prevents bots from walking across the river until destroyed
  • Fixed bots not being able to plant/defuse bombs on bridges
  • Bot spawning improvements
  • Fixed bots getting stuck in the last sector of Dolomiti
  • Fixed an issue where players were sometimes not shown in their correct stance while on an HMG
  • Fixed Longest distance kill Medal being overtaken by bots
  • Fixed various medals not being achievable
  • Game pop-ups can now be interacted with even if player spawned in the meantime
  • Fixed Officer call-in screen remaining active when the match ends
  • Fixed not being able to add spaces in player reports
  • Fixed objective UI sometimes being visible in Settings menus
  • Kill cam movement improvements
  • Fixed sector cooldown UI appearing when the match ended with an Attacker victory
  • Fixed Hunter challenge counting non-primary weapon kills
  • Fix for long Custom Match name not being correctly displayed in menu
  • Fixed Inventory Display in HUD settings missing the toggle option
  • Fixed Lanciarazzi Very Flare gun name in kill feed
  • Improved sector outline visibility
  • Various Localization fixes
  • General Performance improvements
  • General map fixes and improvements
Mar 7, 2024
Taken Soul | Đoạt Mệnh - ZackiChanke
Fix key bug on the first scene.
Fix access inventory in college.
Fix mission in mystery cave.
Fix hospital dark lighting..
Fix Cemetery map lighting
Fix wizard’s house door can not open.
Mar 7, 2024
Scarlet Thread Playtest - 清霄旖梦
Test
Mar 7, 2024
Fall into decay - Gamera Games
非常抱歉!
1.01版本遇到一些问题,导致探灵仪可能会无法使用。
我们回滚了下版本。遇到问题的玩家可以试试更新游戏。

如果遇到别的问题,请加QQ群757629696,联系管理员。
感谢你的支持
MY DESTINY GIRLS - steam
Gui Sihan
Age: 22
Birthday: February 20
Zodiac sign: Pisces
Blood type: O
Occupation: Actor
Slogan:The Cute & Cool roommate
Voice: This, this, this me, which one do you like?
Armored Warfare - Silentstalker
Commanders!

Today, we’d like to tell you more about the upcoming Europe’s Edge Battle Path campaign as a whole along with the changes and improvements we’ve prepared for you.



 
Europe’s Edge
 

Unlike the previous two such events, the Europe’s Edge Battle Path is a “historical” one in the sense that it contains camouflages, decals, flags and other prizes tied to the topic behind each of the vehicles (as described below). The main theme is cutting-edge European hardware presented during a military expo organized by none other than our own Francine De Laroche!

As usual, multiple vehicles await you. This time there’s three of them:
The specifics topics therefore are:
  • Cockerill company (Level 1-20) with various prizes from the Philippines, Indonesia or Turkey
  • Great Britain (Level 21-40) with various British-themed prizes
  • German/French collaboration (Levels 41-50) with various French and German prizes
There will be camouflages, decals, boosters, Platinum Loot Crates... you name it. But there are two new prizes that will be issued as a part of a mission overhaul.

 
Mission Overhaul
 

The mechanics of this Battle Path are similar to those in the Exile Battle Path save for an overhaul of the chain mission system. Chain missions in their current state are divided into MBT missions, AFV/LT missions and TD/SPG missions.

In Europe’s Edge, they will be divided into:
  • Cockerill missions (that can be completed using vehicles with Cockerill turrets or guns, including the Leopard upgraded by Cockerill)
  • British missions (that can be completed using British vehicles, including the Ajax)
  • Euro MBT missions (that can be completed using European MBTs, including the Panther)
The basic concept is the same – complete the first three mission chains to unlock the fourth mission series called Elite.

However, the idea behind the overhaul is very different. The missions are moving away from an easy to obtain source of additional Battle Coins to a proper achievement. In other words, they are getting harder and will take some effort to complete.

 
New Mission Rewards
 

But as the difficulty increases, so do the prizes. The basic chains will end with a new reward called Lesser European Loot Crate.

The Lesser European Loot Crates work just like Exile Loot Crates but with a limited vehicle pool.
  • These loot crates contain a Tier 4 to Tier 7 Premium European vehicle that you do not have yet, or a “last ditch prize”
  • These loot crates do not contain the alternate paintjob versions of the existing vehicles (“reskins”)
  • It is possible to receive “last ditch prize” even if you don’t own some of the vehicles that can drop from these crates (it’s, however, far likelier for you to receive a vehicle)
The “last ditch prize” drop can be one of the following items:
  • 5 Battle Coin Boosters
  • 800 Gold
There will be three of them in the Battle Path (one for each chain), but the truly valuable prize is the Greater European Loot Crate awaiting you for completing the Elite mission set. Here’s how it works.

The individual missions from the Elite mission set will reward you with 10 Challenger Streetfighter II blueprints each (5 missions, 50 parts in total). The final mission will also reward you with the Greater European Loot Crate. This loot crate works like the lesser crate – but with important caveats:
  • It only contains European Tier 10 Premium vehicles that you don’t own (specifically: Altay, Strv 2000, Lynx Skyranger, EBRC Jaguar, KF41 Lynx Prototype and Puma)
  • There is a “last ditch prize” that you can obtain but in this crate (even if you don’t have all the vehicles listed above) and it’s another 50 Challenger Streetfighter II blueprints
  • Obtaining this last ditch prize will allow you to instantly receive the Challenger Streetfighter II Tier 10 Premium MBT – the real trick here is, however, that if you have it already, you will receive its price in Gold
In other words, you are guaranteed to get a Tier 10 Premium vehicle from this crate but if you’re really lucky (or have everything), you can get a massive Gold compensation (19.000 Gold) that will set you up for future Battle Paths or you can always trade it for a large amount of Battle Coins in this one.

 
Conclusion
 

The rest of the Battle Path remains mostly the same, including the prices, both the access itself and level unlocks (5.000 Battle Coins), as do the contents of the Battle Path shop. The Battle Path is currently planned to launch in March but the specific date will be announced a bit later.

We hope you’ll enjoy this Battle Path as much as we enjoyed designing it and, as always:

See you on the battlefield!
Chrono Recorder - chronogames77
1. The last maze map, which received many inquiries, has been deleted. We will add a map after improving it a bit more.
2. There was an issue where you could break through the map by climbing on a pillar. I solved the problem by modifying the sitting logic.
3. There were cases where the player was trapped in an inescapable space and could not get out. A transparent wall was installed to prevent only players from entering.
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