We released an update today that makes several improvements to voice chat and allows Steam and Epic players to communicate with each other. Additionally, there's a host of additional fixes across the entire game.
Please keep in mind that people on different versions of the game cannot play together, so player numbers may be lower than usual shortly after the update.
The download size is expected to be around 1 GB.
Changes
New
Steam and Epic players can now communicate through voice chat
New Voice Chat Settings: - Added Voice Chat Modes setting - Players can now select between 3 different settings; Off, Listen and Talk and Listen - Added Audio Output Device setting - Added Voice Chat Input Device setting - Added Voice Chat Output Device setting
Added a new indicator on the scoreboard to show if a player is muted or not
Bots in squads - bots now join existing squads and are removed when real players join
Fixes
Fixed players sometimes dying from desertion when they shouldn't be
Further improvements to players sometimes being invisible and/or invincible
Fixed players not always being able to use the periscope
Fixed an issue where player aborting reloading wasn't visible in third person
Fixed not being able to get the Sacro Egoismo achievement if any class was prestiged in the meantime
Fixed some game sounds not responding properly to the Volume setting
Fixed an issue where the base ability cooldowns weren't properly calculated upon use
Fixed Shaken Not Stirred achievements not always properly tracking
Fixed players sometimes not getting Damage done XP
Fixed players sometimes not getting Assist XP
Fixed flare gun showing the wrong prompt on first equip
Scoped weapons now apply suppression to players
Firing the Bodeo no longer has a big impact on performance
Fixed twitching for the pistol holding animations
Fixed players sometimes not being able to instantly spawn after Charge ability was used
Fixed players getting resupply points when not supposed to
Austro-Hungarian non-built Forward posts now show the correct preview
Piave bridge no longer prevents bots from walking across the river until destroyed
Fixed bots not being able to plant/defuse bombs on bridges
Bot spawning improvements
Fixed bots getting stuck in the last sector of Dolomiti
Fixed an issue where players were sometimes not shown in their correct stance while on an HMG
Fixed Longest distance kill Medal being overtaken by bots
Fixed various medals not being achievable
Game pop-ups can now be interacted with even if player spawned in the meantime
Fixed Officer call-in screen remaining active when the match ends
Fixed not being able to add spaces in player reports
Fixed objective UI sometimes being visible in Settings menus
Kill cam movement improvements
Fixed sector cooldown UI appearing when the match ended with an Attacker victory
Fix key bug on the first scene. Fix access inventory in college. Fix mission in mystery cave. Fix hospital dark lighting.. Fix Cemetery map lighting Fix wizard’s house door can not open.
Gui Sihan Age: 22 Birthday: February 20 Zodiac sign: Pisces Blood type: O Occupation: Actor Slogan:The Cute & Cool roommate Voice: This, this, this me, which one do you like?
Today, we’d like to tell you more about the upcoming Europe’s Edge Battle Path campaign as a whole along with the changes and improvements we’ve prepared for you.
Europe’s Edge
Unlike the previous two such events, the Europe’s Edge Battle Path is a “historical” one in the sense that it contains camouflages, decals, flags and other prizes tied to the topic behind each of the vehicles (as described below). The main theme is cutting-edge European hardware presented during a military expo organized by none other than our own Francine De Laroche!
As usual, multiple vehicles await you. This time there’s three of them:
Cockerill company (Level 1-20) with various prizes from the Philippines, Indonesia or Turkey
Great Britain (Level 21-40) with various British-themed prizes
German/French collaboration (Levels 41-50) with various French and German prizes
There will be camouflages, decals, boosters, Platinum Loot Crates... you name it. But there are two new prizes that will be issued as a part of a mission overhaul.
Mission Overhaul
The mechanics of this Battle Path are similar to those in the Exile Battle Path save for an overhaul of the chain mission system. Chain missions in their current state are divided into MBT missions, AFV/LT missions and TD/SPG missions.
In Europe’s Edge, they will be divided into:
Cockerill missions (that can be completed using vehicles with Cockerill turrets or guns, including the Leopard upgraded by Cockerill)
British missions (that can be completed using British vehicles, including the Ajax)
Euro MBT missions (that can be completed using European MBTs, including the Panther)
The basic concept is the same – complete the first three mission chains to unlock the fourth mission series called Elite.
However, the idea behind the overhaul is very different. The missions are moving away from an easy to obtain source of additional Battle Coins to a proper achievement. In other words, they are getting harder and will take some effort to complete.
New Mission Rewards
But as the difficulty increases, so do the prizes. The basic chains will end with a new reward called Lesser European Loot Crate.
The Lesser European Loot Crates work just like Exile Loot Crates but with a limited vehicle pool.
These loot crates contain a Tier 4 to Tier 7 Premium European vehicle that you do not have yet, or a “last ditch prize”
These loot crates do not contain the alternate paintjob versions of the existing vehicles (“reskins”)
It is possible to receive “last ditch prize” even if you don’t own some of the vehicles that can drop from these crates (it’s, however, far likelier for you to receive a vehicle)
The “last ditch prize” drop can be one of the following items:
5 Battle Coin Boosters
800 Gold
There will be three of them in the Battle Path (one for each chain), but the truly valuable prize is the Greater European Loot Crate awaiting you for completing the Elite mission set. Here’s how it works.
The individual missions from the Elite mission set will reward you with 10 Challenger Streetfighter II blueprints each (5 missions, 50 parts in total). The final mission will also reward you with the Greater European Loot Crate. This loot crate works like the lesser crate – but with important caveats:
It only contains European Tier 10 Premium vehicles that you don’t own (specifically: Altay, Strv 2000, Lynx Skyranger, EBRC Jaguar, KF41 Lynx Prototype and Puma)
There is a “last ditch prize” that you can obtain but in this crate (even if you don’t have all the vehicles listed above) and it’s another 50 Challenger Streetfighter II blueprints
Obtaining this last ditch prize will allow you to instantly receive the Challenger Streetfighter II Tier 10 Premium MBT – the real trick here is, however, that if you have it already, you will receive its price in Gold
In other words, you are guaranteed to get a Tier 10 Premium vehicle from this crate but if you’re really lucky (or have everything), you can get a massive Gold compensation (19.000 Gold) that will set you up for future Battle Paths or you can always trade it for a large amount of Battle Coins in this one.
Conclusion
The rest of the Battle Path remains mostly the same, including the prices, both the access itself and level unlocks (5.000 Battle Coins), as do the contents of the Battle Path shop. The Battle Path is currently planned to launch in March but the specific date will be announced a bit later.
We hope you’ll enjoy this Battle Path as much as we enjoyed designing it and, as always:
1. The last maze map, which received many inquiries, has been deleted. We will add a map after improving it a bit more. 2. There was an issue where you could break through the map by climbing on a pillar. I solved the problem by modifying the sitting logic. 3. There were cases where the player was trapped in an inescapable space and could not get out. A transparent wall was installed to prevent only players from entering.