This patch does the following: - Updates some terrain tiles to make them prettier and a little more readable. - Makes sure potentially important information will still get through, even though the tool tips are turned off. - You can no longer add visitors' carts to your caravans. - Caravans won't start leaving the area if any animal-members can't find a clear exit, which could cause bugs. You will be notified about which animal is the relevant one.
Week 3 (Starts 12PM CET, March 7): Buckshot Beatdown: Use a shotgun to defeat a Volatile Running and Gunning: Use a rifle to defeat 10 Infected Lock and Load: Use an SMG to defeat a Banshee Elite Teamwork: Complete an Elite Survivor Mission
Additionally, for completing all 12 Anniversary Bounties, you’ll get 50 Pilgrim Tokens on top of all the other rewards! All rewards will need to be claimed through Pilgrim Outpost. You will have until 2PM on March 14 to activate the bounties and until April 14 at 12PM to claim your rewards.
Humans consume 0.06 satiety and 0.06 drinking water per physical exertion
When the character is in a sleep state, the energy recovery value per minute is calculated as follows: Benchmark 1. If there is a bed+1, the number of comfortable items in the grid point will contribute the recovery value: comfort * 0.3. The upper limit of the total energy recovery value does not exceed 5
Added a sit and rest action. Sitting down to rest will only resolve stamina recovery when this action is successfully completed.
The calculation of physical recovery value per minute for sitting and resting is as follows: benchmark 0.5. If there are chairs+1,the number of comfortable items in the grid point will contribute the recovery value: comfort * 0.2. The upper limit of total physical recovery value per minute does not exceed 2.
A new requirement bar has been added: social bar
A decrease of 0.02 social bars per minute (approximately completed in 3 days), with no decrease during sleep
Every automatic conversation in the same grid increases the social bar by 10
The character has added the attribute of character characteristics
Added character feature: Laziness, which reduces the probability of receiving command tasks by 20%.
Added character feature: Diligence, which increases the probability of receiving command tasks by 20%.
Added character feature: E person, with automatic dialogue in the same frame, an additional 0.01 mood value increased each time
Added character feature: I person, social bar always full
When E person wakes up, if the social bar is below 20, it will increase their unhappiness by 3.
Smart creatures have a 50% probability of being E people, a 50% probability of being I people, 5% of people exhibiting laziness, and 7.6% of people exhibiting diligence
[Preferences]
Characters will also have preferred skills
When a character's preference for reading skills is 0.5 or above, their happy mood increases by 0.01 per minute of reading.
[biology]
When predators who survive in the water and do not know how to walk or move, they only target animals in water or other creatures that can survive in the water
Added a symbol: filter food. Organisms with this symbol can directly feed and obtain 20% satiety and water when in water.
Large carnivorous fish were used to create giant shrimp, crabs, giant snails, and giant clams, all of which have filter feeding marks and are not predators. Giant shrimp, giant crab, giant snail, giant clam do not shed bones and skin but shed shells
[Other]
Created a shell item using bones
When loading a new plot, there is also a small probability of encountering monsters
[Optimization]
Simplify some archive fields, improve file reading speed and generated blueprint readability.
When creating a new game, add 2 additional block loading threads.
Added an asynchronous logging thread to record logs asynchronously in high performance scenarios.
Reduced the time required for creating and loading games.
Congratulations to all women on International Women's Day on March 8! We wish that every moment of your life brings a sea of happiness, warmth, smiles and wonderful mood!
Lady's Day Event: - Beautiful flowers began to grow in the world - Gerbera, Chrysanthemum, Hydrangea. It’s can only be gathered during the event. - In the "Craft" window, there is a new tab "Lady's Day". There you can make delicious heart-shaped cookies and sew a beautiful "Lady's Cloak" (only female characters can wear them) for your lady of the heart. - At the auction in the "Events" tab, you can exchange flowers for a "Chest with gifts for the Lady" and a unique decor.
What's new in this event: - Added a quest chain of 10 tasks - Added 5 new types of decor "Marble vases with flowers" - Added 4 new portrait frames - Flowers added as auction currency - All new items can only be found in the "Gift Chest for the Lady"
The event will last until March 14, 2024.
Other game changes: - The "aging" protection of large dominiums has been disabled; now any type of dominium in the game will age over time in the absence of a player. - A new system of frames for portraits has been added, now you can further decorate your profile in the game. - Added 5 new rare portrait frames (found in Locked Chests, Dreamer and Royal Treasure). - A sales history has appeared in the store and retail outlet, in which you can see the last 15 sales of your store. - Now all light shields can be repaired by yourself or using repair kits. - Increased the number of cells in the Stable by 10. - On PVE servers, when trading for castles, the minimum bet has been increased from 50 to 80 spices. - Fixed localization and item description errors.
Fixed crash when used with certain multi-monitor setups.
Fixed other bugs, crashes, and improved loading times.
The launcher is now optional, pressing play launches you directly in-game.
- With ❤ from the ZOOM Platform Team!
Locating the Digital Goodies:
Right click the game in your library
Hover over "Manage"
Then click "Browse local files"
Accessing the previous version of the game:
If you wish, you may access the previous version of the game by selecting the "gfwl" branch in the "Betas" tab in properties. Note that this version is not supported, and only exists for archival purposes. We will not provide support for this version of the game.
Back with another devlog, taking a short break from introducing the tile types and cataclysms in the favor of a feature that was mentioned a lot - the great, relaxing Sandbox Mode!
What is the Sandbox Mode about?
While designing Planetiles, we had two different types of players in mind. The first type focuses on the thinky part, planning their moves wisely, always keeping an eye on the highscore. These players are experienced with puzzles, strive for the challenging gameplay, somewhat being 'power users' of the tile-based games that require focus and attention.
Second type - the one we're addressing with Sandbox Mode - are players that just want to relax, have a pleasant experience and enjoy populating planets with tiles, upgrading structures etc. No pressure with highscore, finishing often challenging missions and maximizing your tile count with technologies.
Sandbox Mode Main Features:
Discover unknown structures with ease
Enjoy Planetiles gameplay based around populating planets with tiles
Experiment with perks and solutions without the points pressure
Upgrade structures just like in normal mode
Relax your mind and spirit with deep space vibes and original electronic-ambient soundtrack
Not stressing out about the score and remaining tiles!
No missions, points and structures UI
Join us on Discord 💬
We're always interested to see your ideas and suggestions of features - feel invited to join our official Discord channel and chat about Planetiles: https://discord.gg/e69WDgdbKW
Allgemein - Einstellungen zum Hauptmenü hinzugefügt. - Vollbild kann nun aktiviert und wieder deaktiviert werden. - Das Buch über Zustände in der Bibliothek der Alchemisten leuchtet nun, wie die Informationen über Nachwachszeiten. - Ein starker Sturm ist ein wenig leiser, sodass er nicht zu sehr nervt.
Balance - Truhe hinter Fledermaus des Zorns gibt keine Erfahrungspunkte mehr, statt 50. - Fledermaus des Zorns EP: 60 -> 80 - Der DJ vor dem Schloss gibt 5 statt 10 Skillpunkte.
Fehlerbehebung - Geräusche vom Wetter verschwinden Innen. - Die Katze am eigenen Haus miaut nur, wenn sie auch existiert.