I Hate You, Please Suffer - Complete - scitydreamer
The previous update to fix Jasper's missing skill did not apply to old saves that already unlocked them and leveled them past the point where they learn it. If you enter Ramona's apartment when they're at level 9, it should properly re-add it.
Saves when losing something on the bus now happen after the screen turns back to normal so that you aren't trapped at a black screen when reloading the save. Note: if you're trapped on a black screen, opening the phone should clear it up.
Added a bunch of flavor text for Trish's random talk where she comments on artifacts with usable skills in your inventory.
- fix for sound instance begin and length setting - physics: fix for kinematic activation and deactivation after rigidbody was created - added raytest that is optimized for simple occlusion check - added simple fatness and head size controls for ragdolls - fixed issue with terrain saving that was introduced in previous release
An update file for Teravit was released on March 7th, 2024, at 15:40 (JST). The following changes have been made in this update.
The game version will be "001.79" after the update.
■New Additions & Changes
・Added "Capsule Toy Gacha" to "Chat World (α)".
- "Capsule Toy Gacha" is a gacha where players can play with jewels to acquire Real Goods and registered items. - The Real Goods lineup has stock, and the acquisition probability varies depending on the stock quantity when the gacha is played. - The number of Real Goods in stock is the same for all players. - Gacha can be played until the stock quantity of all Real Goods becomes 0
* Request delivery of the Real Goods obtained within 30 days. After 30 days, players will lose ownership of the goods. *It costs approximately 20 USD to request delivery.
・Added a feature where when Real Goods are won in each gacha, the winning chat will be displayed in the same room.
・Added a feature in "Chat Settings" that allows players to uniformly hide what they say.
■Bugs Fixed
・Fixed an issue in "Normal Gacha" where the type of gacha machine could not be changed from the settings.
・Fixed an issue where the volume of the sound effects played when playing each gacha could not be set.
* Due to significant optimizations to the Entropy System, all Entropy System entries and difficulty settings will be reset after this update. Please reconfigure them as needed.
# Optimizations
* Increased the default difficulty for Normal Mode while adding options in the Entropy System to customize and reduce difficulty levels. *The number of spaces required to pass each themed stage in Advanced Mode has been increased from 8 to 9. * Changed Entropy System entries [Enemy Damage Increase] and [Enemy HP Increase] to [Standard Enemy Damage Increase] and [Standard Enemy HP Increase]. * Removed Entropy System entries [Tactic Option Reduction], [Inherited Talent Deactivation], and [Inherited Tactic Deactivation]. * Added Entropy System entries [The Number of Normal Enemy Spawn Increase] and [Normal Enemy Attack Faster]. * High-quality Tactics will now appear more frequently with increasing Entropy. At the same time, the HP and damage of elite enemies will also increase. * Some side missions can now be handed in on the large screen on the right side of the first floor. * After unlocking Mind Challenge, you can directly participate through the large screen on the right side of the first floor. * The mutual exclusion rule for Double Tactics has been changed from [Tactic Tree Mutual Exclusion] to [Trigger Slot Mutual Exclusion]. * The acquisition of a Fragmented Mind no longer depends on the Entropy Value. * The entrance to check Fragmented Mind acquisition has been moved from the difficulty selection interface to the Prototype selection interface. * Added a function in-game settings to set the intensity of effects. * Added the ability to view FAQs in the pause menu. * New Game Plus inheritance saves can now inherit Avatar and Tactics collection progress. * Optimized the text descriptions of some Potentials. * Optimized some other text descriptions.
# Battlefield of Entropy
* The duration of the ban will be shown when the ban is imposed.
# Bug Fixes
* Fixed the issue where Mai's double jump was too low in height. * Fixed issues where certain moves of Mai and Jin could cause some Tactics effects to fail. * Fixed an issue where Jin's Potential move, Kokuujin: Yukikaze, would knock frozen enemies away, making subsequent attacks miss. * Fixed an issue where Debuffs could still affect Jin after a successful block. * Fixed an issue where Hibiki would erroneously consume all MP when using Skills while airborne. * Fixed an issue with abnormal SP recovery for Taokaka. * Fixed an issue where Hakumen occasionally couldn't properly block attacks from the Tree of Origin. * Fixed an issue where shield-wielding enemies would get stuck in corners and couldn't move. * Added warning effects for some elite enemy attacks outside the field of view and fixed issues with incorrect locations of attack warning effects. * Fixed an issue with abnormal damage from small trees summoned by the Tree of Origin. * Fixed an issue where some rocks falling had no attack warning when fighting against the Tree of Origin. * Fixed issues with multiple hit judgments for attacks from NAN-FIRE BITE and Susanoo. * Fixed an issue where reaching the Evotype limit would prevent access to the training preparation interface. * Fixed issues with black screens when pressing ESC or TAP during combat. * Fixed issues with incorrect game sound effects.
Hi there, it's that time of the month again for our development update!
First off, let's introduce something cool to you all! Introducing the Trading Display Rack, whoohoo!
Just by looking at its sleek and futuristic design, you can tell that its functionality goes beyond just looking cool.
Players will be able to showcase all their assets and set prices for them through this display rack! Set it up and start trading with other players. From now on, you won't have any shortage of resources 🥳
Next, we want to share a brand-new system/building with you all. Introducing the new Farmhouse Cabin, ya! Each level of the cabin will have a different appearance!
Joining the lineup is also the new Farmhouse Cabin Console. In the future, you'll be able to interact with the cabin console to control the number of animals and upgrade the Farmhouse Cabin!
Let's check it out together!
Lastly, our game testing is still ongoing. Feel free to join us on Discord or our Facebook fan page to get your access code! Join the big family of game testers together, and you might just find us in the game too!
Thank you, everyone, and see you next month!
Best regards from the Happy Tomato Entertainment Team
Dear store managers, we will conduct maintenance and update from 14:00 to 17:00 (GMT+8) on Mar.21st. Please arrange the game time and get offline in advance. Sorry for the inconvenience. The following are the contents of this update:
-New level 37 regular formula: Scroll of Trinity -The upper limit of robot level has been increased: 160->170; Upper limit of single item points: 120->130 -Furniture Twist Egg increases the probability of acquisition display. You can click the magnifying glass icon on the Twist Egg interface to view the furniture list; Twisted Egg Increase Protection Mechanism: For each draw, the weight of any decorations that have not been drawn within the group will increase, and the decorations that have been drawn will return to their original weight
-Easter activities in 2024: (3.23~4.20) *Open the Easter town event. Participating in the event can unlock the festival exclusive drawings and heroes; *Open the Easter Carnival activities, participating in the activities can win festival eggs and exchange for exclusive gifts; *Easter themed decorations are open for a limited time; *In order to protect the ancient tree, Arthur can wear 7 pieces of Easter equipment to obtain the "Cherry Tree" fashion; *Open the Easter login activity, and you can receive luxury rewards by logging in continuously; *Easter theme wallpaper and floor skin are open for limited time
-Recharging activity started (3.23~4.20) Recharge any amount during the event to get the following rewards: *288 diamonds; *High decoration points limit the original painting: "Star Queen" Nier; *Legendary equipment: Rejuvenation cross breastplate lucky rabbit foot lily potion
Grrrrrreetings, Salesmen! It's only been a couple of days ago that our Demo released and became playable on Steam. We hope that you have been enjoying the beginning of your weird adventure. We... uhh probably should have announced this earlier... but...
Demo Announcement
THE DEMO IS OUT NOW!
If you didn't know that, then go play the Demo right now! I will wait here.
Full Game Announcement
Ok, so since we waited way to long to announce the Demo we figured for the full Release we WON'T wait until a week after we released to announce it. The full game will release on the 2nd of April!!!
And there will be discounts on Release! =D Be sure to wishlist it, so you don't miss out!
People are playing our game!
On another note, we'd like to highlight this cool video of somebody playing our demo: Joy-less's Let's play
We love seeing people play our games, so this sort of thing is amazing! It gives me life!
Which reminds me, I heard that the very spooky Vtuber(Dev of free IndieGame KaRu) MariCore intends on playing the Demo on her Twitch Channel on the 7th March at 7 pm GMT. You may wanna check that out, I know I will!
I wanted to personally update you on the progress of the games redevelopment. As a sole developer, crafting the best gaming experience takes time, I am striving to bring you updates on redevelopment to ensure continued excitement for those who are invested in the game.
I'm pleased to share that the development re-release is still on track for the 1st quarter of 2024. Your continued support means the world to me, and I'm excited to deliver a game that exceeds expectations.
In the meantime, Check out the attached screenshots, they might be to your liking.
Thank you for your understanding and patience on this solo journey with me.
We will officially release the game on March 15 at 5:00 pm!
Basic play is free, so please play! You can also battle with your friends, so we hope you will invite your friends to join us. Android and iOS versions will be released at the same time. You can play with people on all platforms!
In a limited time event Aegis Rifle" for playing 30 single battles Ice Wall" for playing 30 times in a multi-battle You can get a max item to strengthen the The Aegis Rifle is a non-habitual long-range weapon, while the Ice Wall makes a shield that protects against enemy long-range attacks. Both are easy-to-use equipment, so be sure to get them!