Mabinogi - Elebon
The maintenance has been completed at 9:00 AM, and the game is available! We thank you for your patience.


Mabinogi will have a scheduled maintenance on March 7th. During this time, the game will be unavailable. Maintenance is expected to begin at 7:00 AM PST and last approximately 3 hours and 30 minutes.

Please note that the estimated length of time for each maintenance is subject to change without notification.

-Time-

Thursday, March 7th

Pacific (PST, UTC -8): 7:00 AM - 10:30 AM
Eastern (EST, UTC -5): 10:00 AM - 1:30 PM
Paris (CET, UTC +1): 4:00 PM - 7:30 PM

To address the following:
 
- The Mabinogi Team
Hotel Magnate - Hindly


Hey there, fellow Magnates! Welcome back to another update on Hotel Magnate. This fortnight, we've got a lineup of updates that will surely keep you on your toes. From interactions between Day Guests to squashing pesky bugs, and even a sneak peek into what's on the horizon, there's plenty to dive into. So, let's jump right in and see what's cooking in the world of Hotel Magnate!

Day Guests / Groups:
It's no surprise that we've been diving into the realm of Day Guests and Guest Groups. We've been busy polishing up animations to make guest interactions even more lively and immersive. Imagine guests strolling hand in hand or sharing a laugh together as they explore your meticulously designed hotel. Plus, we've been fine-tuning the mechanics to allow multiple guests to stay in a room, ensuring your accommodations are always bustling with activity. And to top it off, we have been working on the UI, making it easier than ever to keep track of who's part of a group.





Bug Fixing / Optimisations:
While we're eagerly waiting to unveil new animations, we've been tackling some pesky bugs and optimizing the game for smoother performance. From guests finding themselves in rooms they shouldn't be in, to ensuring they prioritize room accessibility. Plus, we're addressing issues like wonky sliding door animations and guests piling up/stacking at certain points, ensuring your hotel runs like a well-oiled machine. With these and some usual performance optimizations, your hotel management experience will be more seamless than ever before!

Future Update Designing:
But wait, there's more! We're already gearing up for our next big update, and this time, we're diving into the world of disasters and consequences. Picture this: fire outbreaks or vermin infestations wreaking havoc in your pristine establishment. It's all about the consequences of neglecting maintenance and cleanliness or any other system. We're still in the brainstorming phase and would love to hear your thoughts on what consequences should be included. Floods? Food poisoning? The possibilities are endless, and we're excited to hear your ideas! Drop us a comment here, join the discussion on Steam, or hop onto our Discord server to share your suggestions.




Don't forget to join us on our Discord where you can chat with other fans and the devs or participate in testing for some of these things we have been working on! Or visit our voting/suggestion platform to vote on and suggest features.

The "Checking In: Report" is your fortnightly dose of Hotel Magnate insights! Dive into our progress, recent bug fixes, and catch an exclusive sneak peek into what’s brewing for the future. These brief updates aim to keep you in the loop about the ongoing developments for Hotel Magnate at Arcade Oven
Mar 6, 2024
Enter the Chronosphere - DyingHorseGF
Enter the Chronosphere is going to be at PAX East 2024!

You can come play the game at the Boston Convention and Exhibition Centre March 21-24, 2024.

Check out the new trailer:



Join the Community

If you can’t make PAX, come hang out in the discord!

Join the discord for regular development updates, or if you're interested in testing a pre-alpha version of the game.

Hope to see you there!

Join our Discord
Spectral Scream - ellie04272


Check out the latest news via the official Spectral Scream Discord!
https://discord.gg/5S2udpMM3u
Mar 6, 2024
I Wani Hug that Gator! - michaelyick
v1.2.1

- Added achievements.
- Added full-game Spanish translation.
- Fix numerous typos, grammatical errors, misspellings, punctuation, and capitalization throughout the script.
- Fix a line that lacked an Inco sayer in Ch. 14.5
- Remove a duplicate line in Ch. 15D.
- Correct a samey line in Ch. 1.
- Fix the last tail gift CG not showing in Ch. 19D.
- Most images that contain words are now segmented for easy translation.
- Added a new person to the 'Special Thanks' credits.
- Removed the old version of the track "Pale Morning (Anxious Ambience)" and replaced it's occurrence with the updated version.
- Renamed the internal track mus_foundout to mus_epilogue for better clarification.
- Removed a few unused assets.
- Improved mod compatibility with the save conversion on startup.
- Almost all image assets are now under a CC BY-SA license, with the rest being CC BY.
- Updated the tracks "Later, Gator (Credits A)", "Je suis un Homme (Credits B), "Friends and Family (Credits D)", "Muddy Wheelchair", and "Signatures (Complete Menu)" to their latest versions.
- Fix popping in the tracks "Closest (Credits C)" and "Je suis un Homme (Credits B)".
- Change the photo Inco sends to Olivia in Ch. 9 so it's actually according to the writing.
- The "Clear all" button in the drawing game is now undo-able.
- Clarified the Russian translation as only applying to the demo.
- Optimized all image assets with Oxipng.

- Android APK added

Users can swap to the "android" branch on Steam to obtain it from their files.
AMEDAMA - sugiyama
Introducing the protagonist, Yushin:

Runs the umbrella shop. Diligent and protective former samurai protégé. One day he is murdered, and must shift his soul from body to body to save his sister.

Check out short PV on YouTube!



Follow the AMEDAMA global X account!

▼Wishlist now!
https://store.steampowered.com/app/2411980/__AMEDAMA/
Monsters' Den: Godfall - garin
I'm happy to present the new game I've been working on - Exodus Flight!

It's something a bit different, but there are elements that will feel familiar to Monsters' Den fans. I'm excited to be branching out and I hope you'll take a look!

The Kickstarter campaign is live now!

You can also wishlist the game on Steam below.

https://store.steampowered.com/app/2654280/Exodus_Flight/
Last Train Outta' Wormtown - Get(Color)
Howdy!

Today's patch is for the new Pardner objectives beta branch. Thanks again for everyone who's posted their feedback on the new content as your feedback is vital in shaping Wormtown!

To access the beta branch:
Right Click Wormtown in your steam library -> Properties -> Betas, and choose "publicbeta" from the drop down list. You should see Steam begin downloading the new patch.

note: The beta is available for both the full game and the friend's pass.

New Additions this update

New Scoring System/End Game Stats:
With the addition of the new objectives, the old scoring system and the end game stat screen needed to be reworked as many of the tracked stats no longer exist in the same way they used to. The individual objective scores have now been condensed into a simple "score" value.

Pardners gain score points by: Progressing and completing objectives, damaging the Worm, and reviving fellow Pardners.

Worms gain score points by: Eating Pardners, eating props, and damaging Pardners with their abilities.

- and finally!! Worms have stats shown at the end of the game! (sorry this took so long!)

Objective Match Settings
Added the ability to select/deselect each objective in the Match Settings panel, for those who want to further customize which Objectives can appear in game.

Note: Train Fuel is still designed to be the "main" objective in every game, and as such will always be chosen unless it's specifically checked off in match settings. All other checked objectives will be randomly chosen.

The Town Well
One of the issues we ran into testing 16 player lobbies is the scaling on the train fuel objective meant in some situations there wasn't enough fuel on the map to complete it (lol woops).
The Town Well is a way to always ensure there's enough fuel to complete the objectives. Walk up to the Well and "use" it to fish for an item at the bottom of the Well.

The Well can only contain lower fuel items (2-3 fuel), and if used too often will only retrieve tin cans (1 fuel) until it's cooldown resets. This mechanic is designed to be used at any part of the game when you need an extra bit of fuel, but the slow retrieval time of the Well makes it so it shouldn't be your primary source of fuel.

The Well can always be found at the center of Town.

Misc. & Minor Additions:
- Polished the "usable" UI and key prompts when standing near something you can "use".

Balancing Changes
- Cactus Seed Pouches now have 7 seeds (was 5)
- Snake Oil random health gain changed to 2-8 health. (was 1-10)
- Magma damage increased to 6 per second (was 3). *note: this might be an over buff, it was just far too weak before!
- Lowered the number of inputs needed to escape a Sandtrap to 8 (was 12).

Bug Fixes
- Fixed the pick up display info occasionally staying on screen when no item is in front of the Pardner
- Fixed gravestone spawning issues with more than 8 players
- Worm can no longer push Gilbert's Safe (lmao)
- Fixed a handful of small errors causing performance issues.


As always, feel free to leave your feedback over at Discord.gg/Wormtown

Stay Safe out there, Pardner!
Mar 6, 2024
Hadean Tactics - Doug
-- Fixed not being able to leave The Sacrifice Pit Event.
Mar 6, 2024
SUSHI SOUL UNIVERSE - tadasu
- We have implemented a new hidden object that allows you to change the color of the shirt the main character is wearing.
- "Macho'', who can be summoned with a hidden skill, has learned to jump.
- Reduced the screen motion blur effect on some maps.
*There are (probably) no changes to the game's difficulty in this update.
...