Pirate Patrol - author
Pirate Patrol now has more tactical options. As we continue to develop the game in Early Access, we have released the Crew and Fighters update for our friends who want to give the game a try.

With this update, you will be able to choose the pilots and officers that will serve under your command on the mothership at the beginning of the game. You will also be able to choose the fighter ships that you will place on your mothership from the list created for you by the Federal Intelligence Service and have them transported to your ship.



All pilots and fighters have their own unique characteristics. Therefore, you should consider the following criteria when making your selection. Some pilots have a better command of their fighters and can fly their ships under intense enemy fire without taking damage, some are skilled at making their ships go faster, and some are more skilled at inflicting critical damage because they know their enemies better.



Similarly, the fighters you transfer to the mother ship vary in speed, HP, sensor range, and attack factor, all of which, when combined with the skills of the pilots on the battlefield, create very different tactical options for a commander.

With this update, we've also made improvements to the game's sounds, music, and some visual elements. For example, you'll now love the battle soundtrack, or when your long-range heavy artillery hits an enemy ship, even if it doesn't destroy it, it can cause it to lose its balance and spin around.



As we've already announced, we'll be introducing loot and item crafting features in another update in March. So you'll be able to customize the weapons on the mothership and the fighter ships, and load each weapon with different projectiles or missiles and get different effects.

We are working hard to improve Pirate Patrol and thank you all for your support.
SurrounDead - PlaySurroundead

  • Modular building -
    Modular building has been added to SurrounDead. To begin with you'll be able to create wooden houses and as updates go on, this will develop into concrete, scrap metal and possibly more.

  • Radio & jukebox -
    The radio now has an actual use. You're now able to add your own music to the game (Via the instructions at the moment) and play these via a radio, jukebox or inside a vehicle. I'm also looking at adding in a sort of cassette player/ipod so you can play the music on the go

  • Weapons - The return of the old legendary weapon models in a new skin. You're now also able to to mod these weapons and they'll be easier to find than the legendary weapons
  • New key binding system - I have changed the key binding system to the new 'Enhanced Input' system

  • New items:
  • AR15
  • M4FDE
  • G28 & Mag
  • XM2010 & Mag
  • 870 Tactical Shotgun
  • AK15
  • Specter Scope
  • Jukebox
  • Wooden Foundation
  • Wooden Half Foundation
  • Wooden Triangle Foundation
  • Wooden Quarter Foundation
  • Wooden Wall x2
  • Wooden Floor
  • Wooden Floor Triangle
  • Wooden Window x2
  • Wooden Door Frame x2
  • Wooden Gable
  • Wooden Roof
  • Wooden Floor Half
  • Wooden Floor Quarter
  • Wooden Wall Short x2
  • Wooden Wall Mid x2
  • Wooden Wall Half x2
  • Wooden Wall Half Mid x2
  • Wooden Wall Half Short x2
  • Wooden Corner Stairs
  • Wooden Gable Top
  • Wooden Half Stairs
  • Wooden Roof Top
  • Wooden Roof Corner


  • Build crafting bench now has 2 sections for splitting up build objects and modular build objects
  • Removed player built walls blocking the spawning of items in containers
  • Increased amount of wood you get from trees
  • Debug menu now used the items names and not their ID
  • Updates to inventory UI
  • New compression method for saving
  • Removed inventory drop down animation
  • Landscape texture optimization
  • Optimized zombie animations (If goes well, will get applied to all other animations)
  • Optimized landscape
  • Improved charger vehicle hit collision
  • Vehicle bodies can no longer collide with tree trunks


  • Fixed opening and closing a container quickly causes the container contents to be cleared
  • Fixed character name & days survived not being correct when checking different saves. To have this take effect you will have to save those saves so it gets the correct information
  • Fixed not being able to load a save while in game
  • Fixed world objects not being able to be damaged
  • Fixed airdrops
  • Fixed consuming items from hotbar not giving back can, using can opener, etc
  • Fixed extra animal meat container loot contents
  • Fixed water well not showing pickup option (Your water well may disappear and a new one will need to be placed)
  • Fixed issue where you could infinitely place an object
  • Fixed UI not disappearing when picking up a generator
  • Fixed not being able to destroy turrets
  • Fixed ambient audio not playing
  • Fixed Lechie shot audio
  • Fixed harvest master skill not working with scrap metal harvestable vehicle
  • Fixed being able to fish while inventory is open
  • Fixed suicide
  • Fixed large bandit camps not spawning AI
  • Fixed rocket launcher
  • Fixed being able to fill up water bottles from anywhere

Also
With news for a roadmap, I will be releasing a dev update at the end of week outlining my plans. This will come with a graphical asset for it and go into more depth on some of the features I will be adding.
And yes, multiplayer is on this roadmap.

How to add your own music to SurrounDead:
  1. Go to \steam\steamapps\common\SurrounDead
  2. Create a Folder named "Radio". Without the quotations.
  3. Place audio files in the mp3 format into the Radio folder.
  4. To use in game, you can listen to the files either in a vehicle, radio or jukebox.
Disclaimer
If you're using Youtube to MP3, not all of these websites will give the mp3 file all the data it needs and may not work in game.
Unforetold: Witchstone - PatBrutal
Dear community,

The discontinuation of Unforetold: Witchstone and the subsequent team layoffs has deeply affected us all at Spearhead Games. We want you to know that this decision was not made lightly. Facing significant financial shortfalls, we were compelled to make this heartbreaking choice due to insufficient funds to sustain the project and support our valued employees.

We understand the frustration and disappointment this news may bring. Please know it was always our intention to create and support a game that you, our passionate community, would love and enjoy. The perception that funds were taken without delivering on our promises could not be further from the truth.

To provide further context, Unforetold: Witchstone has a long history. What began as a prototype made by a lean team of 10, grew over the past six years to encompass a development team of nearly 40. This was only made possible by an investment from a large third-party publisher, which also led us to increase the scope and ambition of the game. However, a few months ago, that publisher made significant cuts internally, including dropping us and several other projects.

Following that terrible news, but believing in our amazing team and what we were building together, we made the decision to use the studio’s savings to continue developing the game together with the entire team. We were optimistic that securing another interested publisher was a viable path forward, or barring that, we could take the game into Early Access if the search dragged on.

However, as many of you have noticed over the past year, the industry has changed greatly, with many layoffs and cancelled projects at some of the world’s largest studios. It quickly became a time where pursuing funding became a massive uphill battle. Still, we remained optimistic that we could garner some interest if we launched into Early Access, and that the sales would support our team while we continued to look for interested partners.

Despite our initial positive expectations for the game's sales, we sadly did not meet these objectives. This financial reality forced us into making a decision we had hoped to avoid. While we tried, and are still actively trying, to secure funds to complete the game, the current climate of the game industry makes that prospect unrealistic at this moment.

We acknowledge that our previous communication could have been more comprehensive, particularly regarding the Steam platform specifics (price adjustments, refunds, etc.), which was an oversight for which we take full responsibility. We are learning from this experience and acknowledge the need to improve how we communicate significant changes. Your trust is paramount to us, and we are dedicated to rebuilding it moving forward.

To address the concerns raised, we have provided below the current details regarding Steam pricing and refund policies for Unforetold: Witchstone. Our commitment to transparency remains steadfast, and we are in ongoing discussions with Steam to clarify and expand upon these measures as necessary. As new information emerges, we will promptly update this section to keep you fully informed and supported.


Is the game staying in Early Access?

Unforetold: Witchstone will remain on Steam and in Early Access. We have updated the Steam store page to notify potential players that the game is no longer supported, and if they purchase now, the game is not likely to change. While removing the game from Steam completely or offering it for free was considered, we have legal obligations to investors to maintain the sale of the game.

Is the pricing going to change?

To reflect the fact that the development of the game is on hold indefinitely, we are reducing the price to $9.99 USD.

We feel that this price will allow more people to enjoy what has been created so far, and that the game may still serve to inspire other developers while leaving the door open to investors to complete the game.

I’ve played more than two hours, can I still get a refund?

Steam’s policy is that refunds are not offered past the standard 2 hour playtime window, even in the case of Early Access titles. We are currently in talks with them to make a special case for those that wish to refund past this point, but we cannot promise this will materialize. This decision is not up to us, but to Steam. We will keep you posted as soon as we have clarification on what is possible.


Thank you for your support and understanding as we navigate these challenging times together. We are committed to keeping you informed and look forward to sharing updates with you as soon as they become available.

- Spearhead Games
Mar 6, 2024
Definya 2D MMORPG - admin
- Fix of crash bug when picking up items
mtion studio - DismayingSphere
Greetings, Mtionauts! 🚀 We have a few bug fixes and enhancements to share.

Fixes
  • Fixed walkable areas on disabled shapes. Now the walkable areas will be retained regardless if they are are set to visible or not.
  • Optimized video displays to reduce CPU usage. When video displays are set disabled, the video stops playing automatically. When enabled again, it start playing from the beginning of the video. This will help reduce CPU overhead when running multi-video setups.

Happy creating!
- mtion team
Creativerse - PlayfulDavid


Hello Creators,

Have you ever wished you could create your very own arcade? Or a monster house? Or a monster-themed arcade? Well now you can in our latest update, which also adds some fixes and improvements. As always, thank you for playing Creativerse, and enjoy!

  • Four new Arcade Cabinet variants of stations
    • Purple Cabinet & Base - Processor
    • Dark Blue Cabinet & Base - Forge
    • Light Blue Cabinet & Base - Crafting
    • Red Cabinet & Base - Cooking
    • Base Blocks for the above unlock on the stations themselves (e.g. Arcade
      Processor Base unlocks on Arcade Processor)
  • New plain variant of the Retro Arcade Carpet, including shape variants (slab, slope, slice, etc.)
  • Five new Monster Blocks
    • Monster Eye
    • Monster Scales
    • Small Monster Scales
    • Monster Fur
    • Gelatinous Block
    • Recipes added to "monster" type mob drops (e.g. Miru, Thing)
    • Shape variants included for all the above except the eye
  • Six new Figurines (added to Thing's loot table)
    • 5 Ghost Figures (common)
    • Pumpkiru figure (rare)
  • New Pointed Hat for pets (added to drop tables for higher-tier treasure chests, along with pet bowties, etc)
  • New world settings to change the growth times of crops, queen bees, mushrooms and trees
  • Added various world settings to change mining times
  • Improved world creation wizard
  • Added support for custom local loading screen in the game settings, with a button to open the folder from which to pick images (JPG or PNG)
  • Fixed problem with the Mailbox UI and the Picture Frame UIs losing control of the mouse after alt-tabbing
  • Fixed Trog Traps capture events [i.e. capture the flag (snow 2 go) and base defend (king of the chill)]
  • Changed Haunted Mirror painting mask, secondary paint now affects the mirror part and the spiderwebs, paint glow sliders affect whiteness of the spiderweb
  • Fix Golden Sword not showing up in the crafting list
Alvara - zoltaes
Embark on a captivating adventure in the open world of Alvara with the brand new free demo, available now on Steam!

Explore a mesmerizing world, battle formidable foes, and hone your skills in this unique experience.

In this demo, you can discover the world of Alvara :

  • Experience the opening hours of the game
  • Explore a vast and vibrant open world
  • Engage inturn based combat
  • Meet a cast of unique and memorable characters
  • Unravel a captivating story brimming with mysteries

Download the demo today and immerse yourself in the world of Alvara!


Don't forget to share this news with your friends and follow us on social media to stay up-to-date on all things Alvara!

Facebook: https://www.facebook.com/profile.php?id=61552081283696&locale=fr_FR

Twitter: https://twitter.com/mondesdalvara

Website: https://lesmondesdalvara.com

See you soon in the world of Alvara!

The Alvara Team
Mar 6, 2024
Hadean Tactics - Emberfish


Hello everyone!

Here is this week's update:

Fixes
-- Fixed closing the game and resuming later while playing with a Weekly Hero preventing it from uploading to the Leaderboard correctly.
-- Fixed being able to swap position with units affected by Enroot.
-- Fixed rare instance where the unit doesn't return after using the Vanish Skill.
-- Fixed Card Winter Blow upgraded not reducing the card cost.
-- Fixed Event Back to The Netherbank Agency "Leave it be" option not working properly.

Gameplay
-- You can now also remove cards from your Library on the Crypt by holding Shift and left-clicking with the mouse.
-- You can now rename and clone custom decks.

Cards
-- Changed Mana Sip Mana gain from 15/25 to 20/35. Added Deplete.

Skills
-- Increased Soul Drain (Warlock - Spellslinger) damage from 75/125/175 to 100/175/275.
-- Added Bark (inflicts Fear to its target for a time).

Alliances
-- Changed Mage, Enchanter, and Fiend. Now adds a Mana Sip card to your hand every 3rd card of type played.
-- Added Fluffy (a percentage of the damage dealt to this Fluffy units bounces back to a random enemy).

Quality of Life
-- Improved game's loading performance.

Units
-- Added Hellhound.



We've been hard at work on the console port, and it's been going steady.

If you have any feedback, suggestions, find any bugs, or you want to contribute with the translation of the game to your language, feel free to reach us on Discord, or here on the Steam community.

Thank you all for the support, you guys rock!!

Cheeeeeers!!
Doug & Lili @ Emberfish Games
Shotgun Shenanigans - studio7jake
Bug Fixes:
- the menu now close when entering a match
- muzzle flashes now load for all players
- other players audio is fixed

Changes to Volleyball:
- each team only has 3 hits
Zoonomaly - lights.are.off
I really enjoyed making this game! It was a real challenge for me doing it entirely on my own, but I'm proud of the end result! I hope you like it!!

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