Mar 6, 2024
"I Know This Place..?" chapter I (prologue) - Zap!
Chapter I fully works on STEAM DECK!
However, Steam has not yet assigned us full support, so to find it in the STEAM DECK you need to uncheck the full compatibility checkbox when searching for our game.


Don't forget to add CHAPTER II to wishlist: https://store.steampowered.com/app/2707160/I_Know_This_Place_chapter_II/
Umbra Fields - Evilous
The main thing done is re-implimenting the translation. If you are playing in English, you won't see the impact. If you are not, then expect a major download for it.

The original implementation had a bunch of bugs pop up from multiple users and tests along with not applying the translation in certain places. I'm sorry I was not able to discover this sooner.

The new re-implementation should fix the bugs and showcase the translations in most areas where it should.
Brawlhalla - pablo


Y’all should be feeling lucky because the Luck o’ the Brawl 2024 Event has begun! The Lucky Clover Colors are also back and it’s high time to spend all those Gold coins you’ve been hoarding… Possibly that horde is in a lair of some sort, or in a large pot? You can trust us, tell us where the gold is, we already checked the end of the rainbow and it wasn’t there 🤣

The Winter Doubles Championship is this weekend! Sign-ups close at 11:59pm ET Wednesday the 6th! Register over on http://start.gg/brawlhalla! Competitors and viewers alike should be ready to bhallaPOG this weekend!

To catch the latest Brawlhalla news and content, be sure to follow us on Twitch, TikTok, Discord, YouTube, Reddit, Twitter, Instagram, and Facebook!



What a treat the Luck o’ the Brawl Event always is. From the brand new Kelpie Skins to the KO-ching KO Effect this event is always packed with fun stuff. It also brings with it many returning Items to the Malhalla. Those include the Lucky Charm Avatar and Lucky Clover colors, which are purchasable with Gold, along with over a dozen other amazing Items new and old. 

Enjoy two weeks of Brawling ‘under the rainbow’ while this event lasts! We recommend nabbing those Colors ASAP so you don’t forget.
🍀




Registration for Winter Championship Doubles is still open! Grab a friend and sign up at https://www.start.gg/league/brawlhalla-esports-year-nine-4/details before it closes at 12am ET Wednesday the 6th.

Tune in on Twitch this weekend to earn these viewership rewards including the Hardlight Blasters!




Are you ready for the Week 3 Missions? Check out the challenges set before you in-game and earn those BP Tiers! 

Psst, you might want to play Sir Roland this week
🐴🤺




Starting next Monday, we’ll be hosting daily rotating sales! Guess all Brawlers should be feeling lucky 🤷🍀

We hope some of your favorite Items show up in these sales!

Here’s a list of what’s being offered for the first 2 sales:

Monday, March 11

  • Darkheart Artemis Skin
  • Double Cross Skin
  • Howling Siren Cannon
  • Nian Shou Sidekick
  • Robot Dance Emote

Tuesday March 12

  • Emerald Raptor Skin
  • Carapace Armored Arcadia Skin
  • Valorous Charge Scythe
  • Bee Bot Sidekick
  • Nap Time Emote



Watch out! The stage slowly crumbles away in this exciting new way to play Dice & Destruction. Fight in this 1v1, 3-minute match and earn the most points before time runs out while you struggle to find your footing.
  • Dice and Destruction Mode
  • 1v1
  • 3 Minute Timer
  • Map platform will slowly crumble away!
  • Score the most points to win!




The free-to-play Legend rotation for this week features: Thea, Wu Shang, Fait, Val, Magyar, Vector, Ada, Gnash, and Sentinel.
  • Thea – You’ll usually find Thea kicking Asgard with her Battle Boots & Rocket Lance in Thundergard Stadium. She’s second to none in Brawlball, Dodgebomb, and all of Valhalla’s Eternal Sports tournaments.
  • Wu Shang – Using the way of peace, discipline and martial arts, he takes down his foes with Spear and Gauntlets!
  • Fait – Speaking to the stars and using glimpses of the future, Fait battles for good with her Scythe and Orb!
  • Val – An android assassin with terrifying strength and quicker-than-light cognition. With her Sword, Gauntlets, and extreme cunning, Val is a force to be reckoned with.
  • Magyar – As the last remaining member of the Batavian Strazci army and wielding the strength of a 100 elite knights, this spectral guardian has come for the glory of battle with their Greatsword and Hammer!
  • Vector – Transforming into a jet with his Rocket Lance and wielding his Bow to fight, Vector travels through time and space to battle crime!
  • Ada – Armed with Blasters and Spear, this nano-tech, elite combat hacker aims to win in the Grand Tournament.
  • Gnash – In the darkness, before the dawn of history, this Legend was raised by the harsh jungle itself. This Super Hunter uses his Hammer and Spear in battle.
  • Sentinel – The first and greatest costumed superhero in America has come to Asgard, finding those who need protecting and vanquishing injustice with his Katars and Hammer.

Mar 6, 2024
You are the weapon! Genesis - SQUIDDYROCK
Hi guys its me ya boi Squid!

I am working on a sorta half sequel for YATW like a 1.5 kind thing. It will be much smaller and simpler than the sequel.

I don't want it to be multiplayer(or not as a main feature), I was thinking it could be a story game to fill in some lore. I believe it could give some lore elements to the game. It would probably also be in 2D since I suck at modeling(And I'm not paying someone for the half sequel).

So I want ideas from my Weapons!
Got a game mechanic you want?(Except sex(I gotchu))
Character names?(Ricardo Retardo is a good one)

Also I need a genre as I have not picked one out?
Here are the ones I'm thinking

I think a RPG would be cool for the 1.5 game btw.
The full sequel will still prob be a online fps btw.

And ik ite been a while but im thinking July for the launch of the 1.5 maybe sooner.

(Or late 2069 idk)

Ok bye, Squid.
RPG Architect - Locke
  • Fixed an issue with animations not applying in battle actions.
  • Fixed an issue with video playback in fullscreen mode.
  • Fixed an issue with audio playback in animation preview.
  • Fixed an issue with shop command.
  • Fixed an issue with teleport movement element.
  • Fixed an issue with idle animation still being applied on movement commands.
  • Fixed an issue with volume fade out/in.
  • Added "Use Child Context" to Set User Interface Context command.
  • Added "Display All Messages" command to instantly finish all messages being displayed.
  • Added "Code Block" command to allow for scripts to easily be commented out/tested.
  • Updating Lo-Bit and Rogue Lo-Bit resources.
Mar 6, 2024
Space Trash Scavenger - pH_101
-enabled asteroid texture accidentally disabled on a mining outpost
Good Pizza, Great Pizza - Cooking Simulator Game - yuni
Women's Day Mini Event (3/5 - 3/11)

Get to know an aspiring software engineer during this empowering time of year, complete the quests and collect all the special decors!

Sneak Peek:
• A new character, Simone!
• 8+ New, limited time decorations!
• 2 New premium items!
• Limited time event quests!

In order to participate, you need:
• Game update version 5.6.0
• Game data past Day 8
• Android, iOS, Amazon or Steam device above Android 6/ iOS 13
• Stable internet during gameplay
• Patience until Mar. 5, 12AM local time to start the event!

Event ends on March 11th, 11:59PM in your local timezone!

Other:
• Crash issues, translation fixes and optimization

Please email pizza@tapblaze.com for any issues!


Winter Survival - Sewek
Balance:
  • Adjusted the amount of food and water given to the player after first Sleep in story mode to make it more forgivable.
  • Adjusted Cabin Fever to be recovered significantly faster after being gained. (Doing further tuning.)
UI:
  • Added weight information to Storage Items and animation where it shakes if you try to put extra to notify that it is full.

Crashes:
  • Fixed a Crash related to Sleeping in the bed that could occur randomly.


Bugfixes:
  • Fixed an issue where difficulty would not be properly loaded in Endless mode for Animals
  • Shelter Campfire can now be placed inside shelters.
  • Fixed an issue when switching difficulty in menus it would visually reset to the previous setting.
  • Fixed an issue where deleting a save could delete extra saves unintentionally.
  • Fixed an issue when NUM based keys would not have associated graphics.
  • Walkie-Talkie Tutorial will now be properly added to Journal once you first pick it up.
  • Fixed an issue where the Insanity window would overlap with story specific cutscenes.
  • Fixed an issue where you could get both "Home Sickness" and "Longing" debuffs at same time.
  • Fixed an issue with Custom Difficulty settings where you could be capped under the maximum value unintentionally on Health and Stamina.
  • Made the "Last 10 Damage Events" look a bit nicer.

Visual:
  • Fixed various flying objects on the landscape. (There are still many occasions but we are going through them).
  • Fixed one of the issues that could cause Joel to rotate oddly in the Introduction cave.
  • Fixed one of the visual issues related to bear attack.

Other:
  • Fixed issue in Chinese localization with <img> tag related issues.
  • Minor music and sound fixes.
  • Various localization updates.
Mar 6, 2024
Demolish & Build 3 Prologue - Demolish Games
Once again we'd like to thank everyone for trying out our prologue.

As promised we've just released the first patch fixing the most important issues.

Below is a list of all the changes.
  • Fixed bug with getting stuck after quickly switching tools with a controller.
  • Greatly improved collisions between the skid-steer bucket and the ground. It should no longer get stuck in the ground.
  • Construction job - Improved detection ranges for garage beams - materials placed below them should now always be recognized as in range, even for the roof.
  • Fixed bug where sometimes the task for digging would not appear after building the office.
  • Performance improvements.
  • External camera now follows vehicle rotation.
  • Slightly improved ground resistance when digging - more improvements are in the works.
  • New bonus task! - Place debris inside the container. With improved bucket collision scooping debris from the ground is much easier and more fun so we decided to add this task for the more ambitious among our players.
Tutorial changes:
  • Slightly changed few tutorial messages to be more clear.
  • It is no longer possible to destroy the old shack before the jackhammer is unlocked.
  • Disabled the ability to switch cameras in the skid-steer at the start of the tutorial.
Known bugs:
  • Don't exit the skid-steer if the right side touches the fence - you may get stuck.


Please note that if you already know how to play or just want to play your own way you can disable the tutorial when starting a new career.


We sincerely hope these changes will improve your experience with the game.
If you happen to find a bug or have suggestions on improving Demolish & Build 3 please share it on:
Discord: https://discord.gg/AmSQNSAjzE
Steam forum: https://steamcommunity.com/app/2803230/discussions/

Mar 6, 2024
DFHack - Dwarf Fortress Modding Engine - myk002
This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Announcements
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Many DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools do not compile yet and are not available at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Changelog
Fixes
  • gui/design: no longer comes up when Ctrl-D is pressed but other DFHack windows have focus
  • gui/notify: persist notification settings when toggled in the UI
Misc Improvements
  • gui/launcher: developer mode hotkey restored to Ctrl-D
  • sort: squad assignment overlay rewritten for compatiblity with new vanilla data structures and screen layouts
Removed
  • burrow: removed overlay 3D box select since it is now provided by the vanilla UI
  • sort: removed Search widgets for screens that now have vanilla search
API
  • Gui :: getWidget: retrieve a vanilla DF widget by name or index
Lua
  • dfhack.gui.getWidgetChildren: retrieve a list of child widgets for a given widget container
  • dfhack.gui.getWidget: retrieve a vanilla DF widget by hierarchy path, with each step specified by a widget name or index
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