Mar 6, 2024
You are the weapon! Genesis - SQUIDDYROCK
Hi guys its me ya boi Squid!

I am working on a sorta half sequel for YATW like a 1.5 kind thing. It will be much smaller and simpler than the sequel.

I don't want it to be multiplayer(or not as a main feature), I was thinking it could be a story game to fill in some lore. I believe it could give some lore elements to the game. It would probably also be in 2D since I suck at modeling(And I'm not paying someone for the half sequel).

So I want ideas from my Weapons!
Got a game mechanic you want?(Except sex(I gotchu))
Character names?(Ricardo Retardo is a good one)

Also I need a genre as I have not picked one out?
Here are the ones I'm thinking

I think a RPG would be cool for the 1.5 game btw.
The full sequel will still prob be a online fps btw.

And ik ite been a while but im thinking July for the launch of the 1.5 maybe sooner.

(Or late 2069 idk)

Ok bye, Squid.
RPG Architect - Locke
  • Fixed an issue with animations not applying in battle actions.
  • Fixed an issue with video playback in fullscreen mode.
  • Fixed an issue with audio playback in animation preview.
  • Fixed an issue with shop command.
  • Fixed an issue with teleport movement element.
  • Fixed an issue with idle animation still being applied on movement commands.
  • Fixed an issue with volume fade out/in.
  • Added "Use Child Context" to Set User Interface Context command.
  • Added "Display All Messages" command to instantly finish all messages being displayed.
  • Added "Code Block" command to allow for scripts to easily be commented out/tested.
  • Updating Lo-Bit and Rogue Lo-Bit resources.
Mar 6, 2024
Space Trash Scavenger - pH_101
-enabled asteroid texture accidentally disabled on a mining outpost
Good Pizza, Great Pizza - Cooking Simulator Game - yuni
Women's Day Mini Event (3/5 - 3/11)

Get to know an aspiring software engineer during this empowering time of year, complete the quests and collect all the special decors!

Sneak Peek:
• A new character, Simone!
• 8+ New, limited time decorations!
• 2 New premium items!
• Limited time event quests!

In order to participate, you need:
• Game update version 5.6.0
• Game data past Day 8
• Android, iOS, Amazon or Steam device above Android 6/ iOS 13
• Stable internet during gameplay
• Patience until Mar. 5, 12AM local time to start the event!

Event ends on March 11th, 11:59PM in your local timezone!

Other:
• Crash issues, translation fixes and optimization

Please email pizza@tapblaze.com for any issues!


Winter Survival - Sewek
Balance:
  • Adjusted the amount of food and water given to the player after first Sleep in story mode to make it more forgivable.
  • Adjusted Cabin Fever to be recovered significantly faster after being gained. (Doing further tuning.)
UI:
  • Added weight information to Storage Items and animation where it shakes if you try to put extra to notify that it is full.

Crashes:
  • Fixed a Crash related to Sleeping in the bed that could occur randomly.


Bugfixes:
  • Fixed an issue where difficulty would not be properly loaded in Endless mode for Animals
  • Shelter Campfire can now be placed inside shelters.
  • Fixed an issue when switching difficulty in menus it would visually reset to the previous setting.
  • Fixed an issue where deleting a save could delete extra saves unintentionally.
  • Fixed an issue when NUM based keys would not have associated graphics.
  • Walkie-Talkie Tutorial will now be properly added to Journal once you first pick it up.
  • Fixed an issue where the Insanity window would overlap with story specific cutscenes.
  • Fixed an issue where you could get both "Home Sickness" and "Longing" debuffs at same time.
  • Fixed an issue with Custom Difficulty settings where you could be capped under the maximum value unintentionally on Health and Stamina.
  • Made the "Last 10 Damage Events" look a bit nicer.

Visual:
  • Fixed various flying objects on the landscape. (There are still many occasions but we are going through them).
  • Fixed one of the issues that could cause Joel to rotate oddly in the Introduction cave.
  • Fixed one of the visual issues related to bear attack.

Other:
  • Fixed issue in Chinese localization with <img> tag related issues.
  • Minor music and sound fixes.
  • Various localization updates.
Mar 6, 2024
Demolish & Build 3 Prologue - Demolish Games
Once again we'd like to thank everyone for trying out our prologue.

As promised we've just released the first patch fixing the most important issues.

Below is a list of all the changes.
  • Fixed bug with getting stuck after quickly switching tools with a controller.
  • Greatly improved collisions between the skid-steer bucket and the ground. It should no longer get stuck in the ground.
  • Construction job - Improved detection ranges for garage beams - materials placed below them should now always be recognized as in range, even for the roof.
  • Fixed bug where sometimes the task for digging would not appear after building the office.
  • Performance improvements.
  • External camera now follows vehicle rotation.
  • Slightly improved ground resistance when digging - more improvements are in the works.
  • New bonus task! - Place debris inside the container. With improved bucket collision scooping debris from the ground is much easier and more fun so we decided to add this task for the more ambitious among our players.
Tutorial changes:
  • Slightly changed few tutorial messages to be more clear.
  • It is no longer possible to destroy the old shack before the jackhammer is unlocked.
  • Disabled the ability to switch cameras in the skid-steer at the start of the tutorial.
Known bugs:
  • Don't exit the skid-steer if the right side touches the fence - you may get stuck.


Please note that if you already know how to play or just want to play your own way you can disable the tutorial when starting a new career.


We sincerely hope these changes will improve your experience with the game.
If you happen to find a bug or have suggestions on improving Demolish & Build 3 please share it on:
Discord: https://discord.gg/AmSQNSAjzE
Steam forum: https://steamcommunity.com/app/2803230/discussions/

Mar 6, 2024
DFHack - Dwarf Fortress Modding Engine - myk002
This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Announcements
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Many DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools do not compile yet and are not available at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Changelog
Fixes
  • gui/design: no longer comes up when Ctrl-D is pressed but other DFHack windows have focus
  • gui/notify: persist notification settings when toggled in the UI
Misc Improvements
  • gui/launcher: developer mode hotkey restored to Ctrl-D
  • sort: squad assignment overlay rewritten for compatiblity with new vanilla data structures and screen layouts
Removed
  • burrow: removed overlay 3D box select since it is now provided by the vanilla UI
  • sort: removed Search widgets for screens that now have vanilla search
API
  • Gui :: getWidget: retrieve a vanilla DF widget by name or index
Lua
  • dfhack.gui.getWidgetChildren: retrieve a list of child widgets for a given widget container
  • dfhack.gui.getWidget: retrieve a vanilla DF widget by hierarchy path, with each step specified by a widget name or index
>
Community Announcements - Marten_GOP


🌟🎉 BIG NEWS! 🎉🌟

🙌 Thank you for your feedback! 🙌

A huge shoutout to our incredible community for your invaluable feedback! 🙌Your voices have been heard, and we're thrilled to announce that we're expanding your opportunities to earn Daily Activity points and unlock even more rewards! 🎁💪

Your engagement drives us to make your experience even better. Get ready to seize the day and maximize your rewards! 🚀

-Your Governor of Poker 3 Team
World of Shooting - -=NE=-
Playing World of Shooting!
Testing new build!
Playing Assault Rifles

Where to Watch
1. In the community check Broadcasting
2. YouTube
3. Twitch
Town of Salem 2 - shapesifter13
Hey Townies!

We noticed some more bugs, so here is another small patch to address them.

Improvements
• Improved the art of the Tome of Fate when open.

Bug Fixes
• Fixed some issues with Tome of Fate showing what your next level will give, or what your next tier will give when it did not make sense to show.
• Removed the owned count from the Town Point purchase confirm window.
• Fixed an issue that caused a small amount of people to overlevel when near a tier upgrade.
...