Small, frequent updates will be posted during PreRelease up to the launch of the game on March 14th.
V 0.9.61 Prerelease Patch Notes
Anomaly Checklist
The game now keeps track of every anomaly that you have correctly identified. These are available from the Main Menu after completing the game at least once in the form of a checklist - Anomaly names are only shown once they have been correctly identified.
Other changes
Added a new anomaly
Adjusted the likelihood of new and old anomalies to spawn
Incorporate these new, digital-only cards into your drafts and constructed play on MTG Arena.
Alchemy: Karlov Manor is a 30-card set with cards legal in Alchemy, Historic, Timeless, and Brawl formats! Like past Alchemy sets, we will be hosting an Alchemy Premier Draft March 5–12.
Cards in this release will incorporate a new mechanic that's fitting for the set: incorporate! A card that incorporates adds an additional mandatory mana cost to another card, and that second card gains additional attributes/text. Incorporate perpetually adds an additional casting cost to that card, adding any new colors from that cost, and adds abilities/text to that card for the rest of the game.
You know what? It might be easier to just show some of the evidence directly:
Fragment Reality has created an unfun early game combo with multiple Leyline cards that works even when taking a mulligan to four or three cards. This has resulted in a powerful and consistent deck that is taking up too much space in Historic and Timeless metagames.
Geological Appraiser has proven it's a bit too aggressive for our current Alchemy and Historic formats. By slowing down this card, discover-based decks will be better balanced across the formats.
MAGIC: THE GATHERING® – FALLOUT® COSMETICS
Magic: The Gathering® – Fallout® cosmetics are available starting March 5th in the MTG Arena Store. Get the Bobblehead Sleeve Bundle, Full-Art Lands Bundle, and the cutest companion—Dogmeat!
One way to prepare your Standard deck is by checking out Frank Karsten's latest Metagame Mentor article that dives into the Standard metagame from the $75K Standard Open and the Standard Cup events held during the recent MagicCon: Chicago.
Then, once you've assembled your Standard deck, put it through its paces on MTG Arena for some fine tuning before heading out to your local WPN game store for the Murders at Karlov Manor Store Championship event! While supplies last, everyone who participates gets a Mortify promo card. Make it to the Top 8, and you can get an Angel of Despair. Take the top winner spot, and a textless Dauthi Voidwalker is the prize!
DAYLIGHT SAVING TIME CHANGE ON SUNDAY, MARCH 10
On Sunday, March 10, the US will begin daylight saving time when clocks are set ahead one hour. Please remember to account for this shift when considering the start and end times of events and MTG Arena Store deals!
PREMIER DRAFT ALCHEMY: KARLOV MANOR IS RANKED
The Premier Draft Alchemy: Karlov Manor event begins on March 5. This is a ranked event despite an issue causing the event to appear without the ranked emblem on the billboard. Be assured that this is only a visual issue, and your games will count toward your ranking.
EVENT SCHEDULE
Events open at 8 a.m. PT on their starting dates (excluding Midweek Magic) and close to entries at 8 a.m. PT (UTC-08:00); after March 10 UTC-07:00) on the ending date shown unless otherwise noted.
MIDWEEK MAGIC
Midweek Magic events open on Tuesdays at 2 p.m. PT and close to new entries on Thursdays at 2 p.m. PT (UTC-08:00).
March 5–7: Into the Future
March 12–15: Artisan Brawl
March 19-22: Murders at Karlov Manor Phantom Sealed
March 12-19: Festival: All-Access Ravnica Constructed
March 19-26: Premier Draft War of the Spark
March 26-April 2: Premier Chaos Draft Ravnica - March 8–11: Standard Metagame Challenge - March 15–18: Historic Metagame Challenge - March 29–April 1: Explorer Metagame Challenge - April 5–8: Timeless Metagame Challenge
MARCH QUALIFIER EVENTS – ALCHEMY
March 16: Best-of-One Play-In
March 22: Best-of-Three Qualifier Play-In
March 23–24: Qualifier Weekend
COMPETITIVE PLAY SCHEDULE
All times listed are Pacific time (UTC-08:00). Note that daylight saving time in the US begins March 10 and UTC shift changes to -07:00.
QUALIFIER EVENTS
Qualifier Play-In events are single-day tournaments in which players compete to earn invitations to that month's Qualifier Weekend events.
Qualifier Weekend events are two-day events in which eligible players compete for invitations to upcoming Arena Championship events.
Qualifier tokens are delivered to your MTG Arena inbox. Remember to claim them before the event starts!
MARCH
Qualifier Play-In (Best-of-One) March 16, 6 a.m. PT Format: Alchemy
The Arena Open Day One entry window begins at 6 a.m. PT and closes to new entries the following day at 3 a.m. PT (UTC-08:00). The Day Two entry window is 2 hours only, from 6 a.m. PT until 8 a.m. PT (UTC-08:00).
Arena Open: Outlaws of Thunder Junction - May 4: Day One, Outlaws of Thunder Junction Sealed (Best-of-One and Best-of-Three) - May 5: Day Two, Outlaws of Thunder Junction Draft (Best-of-Three)
ARENA CHAMPIONSHIP
The Arena Championship is an invitation-only, two-day virtual event for players who earn invitations through Qualifier Weekend events.
The Ditty of Carmeana has a new feature! For the next half-hour of time spent playing The Ditty of Carmeana, you'll be rewarded with a series of annoying notifications that you'll incorrectly think are messages from friends, followups to your posts, or new games becoming available, and you'll get all happy thinking something cool has happened, then you'll realize it definitely hasn't. And there's no way to turn it off! You just have to wait it out till they stop.
That's right, the Ditty of Carmeana now has Trading Cards. Surreptitiously delivered to you whether you want them or not.
But hey, once you've waited it out, that's fifteen whole cents to put toward your purchase of Naked Mole Rat Simulator!
Or, if you're one of them, you can buy and trade cards and create badges or whatever.
Of course, if you don't already own the Ditty of Carmeana, you'll need to buy the game to get the cards HINT, and since it's on sale (or soon will be), now would be a great time.
NEW BUILD
While I'm making an announcement, I might as well mention the I recently put up a new build (1967) so you might see an update. It's mostly typo corrections, but I did add one bit of voice acting that I hadn't added when I released.
Hey everyone, we are incredibly happy to officially unveil The Sinking City 2, a story-rich survival-horror game, set in Lovecraftian 1920s United States.
TSC2 takes place in the infamous city of Arkham, now plagued by a supernatural flood that has brought decay and Eldritch monsters to its streets.
In the Sinking City 2, you will face numerous eldritch abominations in combat, explore a rotting city as the rising waters change the landscape, and discover what dark mysteries brought you to this forsaken place. The game will feature a new, stand-alone story separate from the one told in the original game. TSC2 is also coming to Kickstarter soon. Why? To implement new features we currently don’t have the resources for: insanity mechanic, extra boss fights etc. And more importantly, because of the war.
Follow the title to get notified when it launches:
https://kck.st/49CIBVR TSC2 is a pivotal moment for us. It's a new genre - survival horror - and new tech, UE5. We’re an independent studio known for detective games. But we need to make bolder moves. The industry's changing & we want to secure our future. Quite the challenge, especially in a warzone. So please, consider supporting us on Kickstarter when it goes live and don't forget to wishlist the game on Steam!
Thank you so much for all of your support throughout the game's development. We cannot express just how much it has meant to us and continues to mean to us. We cannot wait to see all of you diving in with Clef to find solutions to all the puzzles and discover all that the game has to offer.
🧩 Solve Countless Puzzles Safely
Use logic and your surroundings to solve every puzzle that presents a challenging obstacle along your journey. Without monsters or other dangers around, you are free to relax and focus on your discoveries.
🌏 Explore a Magical Floating Island
Visit nine distinct regions from a serene bamboo forest to an opulent floating castle as you solve puzzles, meet charming folks, discover hidden treasures, and make valuable memories of your adventures.
🔎 Unearth the Island's Secrets
The island is a place full of mystery, wonder, and endless secrets. Discover secrets the ancient island slowly reveals as you progress and learn the not only the history of the island, but of Clef's ancestry.
To celebrate the game's launch, Puzzles for Clef will be 10% off until March 20th! Now is the perfect time to begin your adventure and discover the mysteries the island and puzzles have to offer.
💞 How You Can Support Us
As a small indie team, there are so many ways you can help support us and the game.
If you buy the game, please consider leaving an honest review on Steam! Reviews have a massive impact on indie games and we'd love to see your thoughts and experiences through a review.
Sharing the game through word of mouth with family and friends or on social media with your followers can really help spread the word and give others a chance to discover their next puzzling adventure. So many indies are discovered with a simple share or casual discussion.
Join the amazing community in our Discord and follow us on Twitter to share in the excitement and get to know other great gamers who enjoy solving puzzles.
Beta Ver. 0.0.7 Fixed an issue where "ESC" would not close the friend panel. Fixed an issue where the companion in town would appear as a frog if the player had no companion equipped. Fixed internal issues causing the game to create errors when the player walked in town. Fixed issues that could cause the jeweler to not save the stored Astrolabes. fixed an issue that could cause the Enter Breach button to disappear. Added a global system modifier to allow the system to function when played in certain regions. Improved the blacksmith to reduce instances where duplicates were created. Added a in-progress feature that will actively remove instances of loot duplicates that would not stack properly. Changed the level-up UI to better fit the screen and use a wider style instead of vertical. Updated server to version 0.0.3.
Big shoutout for all the feedback you've been sending our way! It's been helpful, and thanks to you, we've whipped up our very first patch. These fixes should tackle some of those pesky issues you've been bumping into.
Heads up to our Steam Deck users! We've caught wind of the snags you've hit, and we jumped right on it. So let us know if everything is working for you now. If there are any problems, refer to the thread in the discussion where you can check our solution to the problem:
Fixed problem with special customers not coming back after failed visit
Fixed infinite zoom on Pizzeria Salon
Fixed irritation level increase on dye task
Fixed hair clipper in sandbox
Changed base Steam Deck resolution to 1280 x 720
All storage items should have proper display placement while customized
Speed up watering hair
Kate cape should not clip with hair washing furniture
Added text tip in options that points you to change settings in menu
Changed default settings
Better overall quality on start
YOUR OPINION HERE
If you continue to experience errors during gameplay, please send feedback and opinions to support@frozenway.games along with a detailed description of your problems.
If you would like to share your ideas for improving the game, we also invite you to the thread on Steam, where we continuously check your comments: