I have fixed the drone's Heads-Up Display (HUD) upon death.
Note: We have managed to narrow down almost all the mist bugs on launch day, and I salute everyone who rushed to open a ticket to help me make this happen. I am confident that Direct Contact will be a favorite game among its fans. Please continue to open the tickets.
SAY CHEESE! Our latest update brings new ways to show off your modeling skills in space with the addition of new poses and expressions for you and your companions. We excitedly await more showing off of your photography!
We also understand that digipicks are precious, so we’ve made an adjustment that allows you to Undo without the penalty cost of a Digipick during the Security mini-game.
This update also contains a multitude of fixes to quests, graphics, gameplay, and more - way too many to post here! For all the details on what's in this update, you can find the full update notes on our website.
As always, we appreciate your feedback and attention to providing us details on issues you encounter. Keep ’em coming!
FEATURES
Added the ability to set Expressions and Poses on player and companions in Photomode.
You can now open doors and harvest with the scanner opened.
Setting course on an inactive quest will now make it the active quest.
Added support for adjusting FOV when using 3rd Person Ship view.
Added an Anisotropic filtering quality slider (PC).
Removed the digipick cost for using Undo during the Security mini-game.
Added an autosave when fast travelling from a planet's surface to orbit.
Updated the Ship UI to perform more smoothly at higher framerates
The Champions Cup competition arrives to Blood Bowl 3! This tournament will be the seasonal playoffs of the Official Ladder, organized by the Champions Cup Admins, formerly known as the CCL Admins. Until Blood Bowl 3 transitions to crossplay, only the PC Official Ladder teams will be eligible to participate in this popular competition.
This will be the first post informing you about the next update which we will release on the beginning of May. Besides the obvious content update we are also currently looking to hire someone to code a gallery for us. It was something that a lot of you asked for so we're looking into ways to make it happen.
Here are some images from the upcoming update.
SPOILERS!!! STOP HERE IF YOU DON'T WANT TO SPOIL THE GAME!
What happened during the game with Ashley and Velvet?
【This update has modified a lot of content, there may be some bugs that we do not know, players who encounter problems are welcome to discuss in the community】 【The new version of the attribute enhancement and difficulty enhancement is only for testing the monster strength enhancement, if you have any questions or comments on the value of welcome to discuss in the community】 New Content Updates Opened the map "Scarlet Quarry". Scarlet Quarry has a new gun drop: "Delicious Moment". Added 2 new bosses Map Mechanics Kill 3 statue guardians to win the game. Pick up tokens and open treasure chests to get upgrades Use gas pedal to move to other locations quickly Issue Fixes Tried to fix an issue that caused all monsters to get stuck. Tried to fix an issue that caused the game over screen to get stuck. Fixed an issue where scene objects were blocking the player's view Fixed an issue that caused the player to delay any action for a certain period of time after a popup window was displayed Optimized monster pathfinding logic Fixed a blurring issue caused by anti-aliasing effect Fixed an issue that could cause attacks to the player's back to be blocked. Performance Optimization Significantly optimized performance consumption Significantly improved frame rate and frame rate stability Monsters will try to stack together when their movement is blocked【Added a new behavior to simulate the effect of a zombie game like Corpse Wave, there are still a lot of problems, if you have any comments or suggestions, please feel free to discuss them in the community, we will listen to the community's suggestions to improve】 Gameplay Updates Replaced the BGM in the map Improved the basic attributes of most bosses Made some bosses more aggressive in their behavior patterns Upgraded monster values on difficulty 2 (as a test only) Reduced the brightness of airdrop effects