Sword Art Online: Integral Factor - y_nogami

The Legendary Sword's Defeat

The Assault Team was on its way to defeat the Doped monsters.
They had received a request for help in an unexplored area not listed in Argo's strategy guide.
You, Koharu, Yuuki, and Ado head to the 17F to help, and discover a new truth about SAO.
Then Yuuki faces a formidable enemy who challenges her status as the Legendary Sword...

Major Updates
  • "Aincrad 17F" and a new quest has been implemented.
  • Added 17F boss avatars.
  • The super rare Machina Integral Series weapon transformation has been unlocked.

Avatar Images

《New Quest》
[expand type=showmore]
Main Quest
Heating Factor
Start Map
Eruptide Ancient Grove
Sub Quest
A Bond Stronger Than a Blade
Start NPC
Coexisting Mantis
How to Fight With Your Head
Start NPC
Wandering Swordfighter
Since I Don't Want To Lock Horns
Start NPC
Wandering Spear-User
Iron to Hot Stone
Start NPC
Wandering Archer
Carnivore, but Sometimes Herbivore
Start NPC
Coexisting Grounded Winged Dragon
Character Quest
Funding Factor 1
Start Map
Merchant District
Comrade
Klein
Funding Factor 2 [Extreme Wyrm Hunt]
Start Map
Merchant District
Comrade
Klein
Unlock the character quest "Funding Factor 1" by completing the 17F main quest.
Unlock "Funding Factor 2 [Extreme Wyrm Hunt]" by completing "Funding Factor 1".

"Extreme Wyrm Armament Stones" do not drop when you challenge "Funding Factor 2 [Extreme Wyrm Hunt]" for the first time.
"Extreme Wyrm Armament Stones" drop from the multiple rounds of "Funding Factor 2 [Extreme Wyrm Hunt]".

The drop rate for Machina Integral Series production materials is highest in Labyrinth - Interior.
[/expand]

Boss Monster
Wex the Extreme Wyrm
[expand type=showmore]

Details
The battle takes place on a "Field with unusable items", where certain items cannot be used.
Depending on the boss monster's status ailment(Frostbite) stacks, the damage it takes increases.

You can break it with 2H Spear skills.
Skill Breaks can be performed with skills that are both Thrust Element and Holy Element.
By performing a break or skill break, the boss will receive a stack debuff that increases damage.

In the Character Quest and Labyrinth, at the beginning of battle, it grants a "Critical resistance" buff.
It uses the "Seal item" debuff.

Some attacks will remove buffs from the players.
Weakness
Thrust Element
Holy Element
Resistance (Character Quest & Labyrinth)
Slash Element Blunt Element
Fire Element Water Element Wind Element Earth Element Dark Element
Poison Burn Bleed
Critical Damage
Buffs used
Buff "Critical resistance" (Character Quest & Labyrinth)
Status Ailments and Debuffs used
Status ailments "Debility" and "Scorch"
Debuff "Seal item" (Character Quest & Labyrinth)
* Break: Filling the entire Break Gauge will temporarily immobilize the boss and remove all of its buff effects.
* Skill Break: By completely lowering the Skill Break Gauge, the boss will be temporarily immobilized and all of its buff effects will be removed.
* Debility: Lowers max HP with each hit (up to 99%).
 Recover using items like Cleansing Potions.
[/expand]

"Machina Integral Series" Transformations

* Image is for visualization purposes only.

Rare "Machina Integral Series" transformation and production materials are now available!
Transform "Machina Integral Series" to make it even stronger!

Transforming Machina Integral Series Equipment
STEP1
Produce "Stone+++" transformation materials at the workshop.
To produce Stone+++, you will need the extremely rare Core Metal+++ and Stone+ materials that drop from the All Out Battle [The Skull Reaper] and All Out Battle [Aincrad].

* Each "Stone+++" is associated with a different weapon type.
Example: For 1H Swords or Daggers, you will need to produce Slicing Stone+++ using Core Metal+++ and Slicing Stone+.

STEP2
Transform "Machina Integral Series" equipment at the blacksmith using "Stone+++" and "Extreme Wyrm Armament Stone".

STEP3
Transformation materials from a future floor update will allow you to transform Machina Integral Series equipment even further!
We hope you look forward to it!


Mar 6, 2024
Blacksmith. Song of two Kings. - PavelLeksinCG
- introduced a menu that warns the player if he/she is going to take an order without collecting all the recommended items.
- eliminated a rare bug with "freezing" of the saw.
Mar 6, 2024
Critias Empire - Crystalline Green Ltd.
Trials

Back at the start of February, I put out a call on a few discord servers where I regularly hang out for people to privately test the Critias Empire demo.

I am eternally grateful to those who gave their time to play it and give feedback! You've massively helped both from a technical perspective, and also in terms of both inspiration, motivation and helping clarify the path forward for the game.

Bugs Bugs Bugs - Part 2

Just about every player who tried the demo found some bugs. Some really obscure ones floated to the surface, which was great. Perhaps more usefully, a variety of people played the game in ways that are just completely different from how I approach it. This in turn gave me a huge list of small improvements to make to the game. Some things players just didn't understand, whilst other parts of the game that are awkward or fiddly to play, that I've got used to, were made clear to me as not being ready for players.



In particular
  • I don't have an ultrawide monitor, but a few testers did, and my "solution" for these screen types proved hopelessly inadequate. I now have a fix that I'm hoping to test very soon.
  • Tutorial bugs continued to crop up. One especially nasty bug left players unable to rescue their mines and farms after a disaster, and actually gave them the wrong idea about how rescuing was supposed to work
  • Lots of UI elements still don't update correctly, which is incredibly annoying as a player (if you think you have enough resources to do something, and then the game says "uh actually no, I just forgot to tell you").
  • The error handling and bug reporting system was the worst offender in terms of me being used to it being slightly broken. A number of errors that don't actually affect the player and are more reminders for me, that should have been handled silently, interrupted the player and made the game seem way more error prone and buggy than it is. As well, my bug reporting system didn't quite report enough information for me to diagnose some of the really critical game breaking bugs, which is disappointing to say the least.

Foggy Horizons

In feedback, Surveying came top of the list of half-baked features. I nearly didn't include it in the demo, but leaving it out would open up a big hole in the end-game. It's essential to the idea of resources refreshing and the player going from seeing disasters as purely negative, to seeing them as an opportunity to find new sources of rare gold and marble.



I have improved the usability of surveys, adding in some small quality of life features to make it a bit more usable. The biggest problem now however is that it's badly balanced. Surveying is (rightly) expensive, but the rewards simply do not match that. And the random nature makes it feel completely random and arbitrary. There's not much thought in surveying, which is no fun.

I plan to tackle this in two ways:

- Rewards for "failed" surveys.
- Clues on where actual useful results might be. I want players to be able to sniff out the valuable resources they want, or get a hint that what they're looking for just isn't there right now.

Hopefully I'll be able to talk more about this more in the next update.

Decisions

Last month I teased a new way of interacting with the Gods, which I'm calling "Decisions". The general principle is that player actions don't directly affect God anger and patience, but instead have a chance to trigger a "decision". When triggered, the player is given a short scenario / story about what the Gods have been up to and think of the player's actions. The player is then given a couple of choices of how to react. Each choice has a chance for different good and bad outcomes. These outcomes in turn drive God anger and patience, which ultimately leads to disasters. Or maybe the Gods give rewards, making them no longer exclusively negative actors. Or even one God gives a gift and another gets super angry!

I think it'll make for a much more immersive way of interacting with the Gods, and bring the Gods closer to the aim of being a bit of a mysterious puzzle for players to have fun figuring out. Plus it should long term allow for fun things like playing Gods off against each other, sucking up to one God in particular, or manipulating the Gods into making "favourable" disasters.

What's Next?

I've not had time to work on Decisions yet, but I'm convinced from talking to players testing the demo that it's the right way to go. I have applied to be in a Steam event in early April and if I'm accepted, then my aim will be to have Decisions in the demo, and the demo ready in time for the festival.

it will be tight, considering I am also now working on two further small games (which you can find here and here for those interested). Work on them is going well, but as with game development, there's never enough time for everything.

I've also not had any feedback from the publishers I contacted at the end of January. Partly I've been slow to chase them up, but I know some of them did play the demo (going by the in-game analytics), so if they were really interested, I think I would know by now.

So for now I'm going to continue working on the basis I won't have a publisher. That means taking part in Steam NextFest in June. As well, I now have a release date in mind, though I still need to finalise a few things before announcing exactly when.

Consequently, the game will initially release with fewer Gods, disasters and Tenets (features/systems). However, the feedback from the demo so far is that there's plenty to keep players entertained just with what is currently in the game. And nothing is getting cut. Those planned Gods, disasters and Tenets will simply move to being post-launch updates.

As usual, if you have any of your own feedback or thoughts on the game's progress, you can always contact me or leave a comment!
War Thunder - Blitzkrieg Wulf


The Finnish Air Force is one of the oldest in the world, turning 106. It was formed on March 6th 1918, shortly after Finland declared its independence. Finland’s air force took part in the Finnish Civil War, and the Soviet-Finnish War during World War II. Today, the Finnish Air Force operates more than 150 aircraft, some of which include the American F/A-18 C and D, and the British Hawk Mk.51.

Earn the “Emblem of the Satakunta Air Command” decal!
By completing the task below you’ll be able to get yourself this decal.

When: From March 6th (11:00 GMT) until March 9th (07:00 GMT).
Task: Play 3 battles using aircraft in the Swedish tree to receive the “Emblem of the Satakunta Air Command” decal! 

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Finnish Air Force Day.
  • You can find the decal in the “Neutral countries” tab in the Customization menu.


“Emblem of the Satakunta Air Command” decal

Crown Wars: The Black Prince - Nacon


👑 Exciting times ahead with the launch of Crown Wars next week! Here's your chance to win a free key and embark on your adventure from day one, March 14th! 🏰

It's happening on our official Twitter/X account.

https://twitter.com/CrownWarsGame/status/1765337335380553740
Community Announcements - c.x1ang

3.8~3.22 Open Activity Preview
3.8 Open activities:
【Firework】【Fire Support · Extraordinary imprint】【 Limited time offer 】【 Daily recharge 】【Multi-day Cumulative Recharge】【 Emergency Supplies 】
3.9 Open activities:
【Guard the Fort】
3.15 Open activities:
【 Crazy Gashapon 】
Interested commanders please drop down for details ~

【Fireworks 】
❀All Server Limited-time Gift Code❀
【白桃桃】 (Diamond*300, Energy Candy *20, Gold *50000)
Usage time: 2024.3.6-3.22
Please remember to use it in time
【Limited time Reinforcement】 Fireworks

Activity entry: Home →空投增援 → 花火大会
Activity time:2024.3.8 04:00~2024.3.22 03:59
Activity opening conditions: 【 First encounter girl 】 Card pool will be unlocked after 100 reinforcement times; Server start time > 35 days;
Activity introduction:
1) UP Girl: Evolved - Clara
2) Rare legend girl output probability is: 3.00%, 50.00% probability is UP girl;
3) The card items are: Rainbow airdrop ticket (can be purchased through the rainbow shop or redeemed directly by diamonds)

【Airdrop Recovery】
Activity entry: Home → 空投增援 → Lower left corner of limited time card pool
Activity time: 2024.3.8 04:00~2024.3.22 03:59
Activity opening conditions: 【 First encounter girl 】 Card pool will be unlocked after 100 reinforcement times; Server Server start time > 35 days;
Activity introduction:
1) Participate in the limited time UP or encore UP card pool during the activity, reach the specified number of card draws, you can receive task rewards
2) Mission rewards include "Rainbow Airdrop ticket", "Clara", "Rare Core Manufacturing ticket", and materials of the heart…

【Core card pool】 Sound of opening
Activity entry: Home → 空投增援 → 核心补给 → 开幕的跫音
Activity opening conditions: 【 First encounter girl 】 Card pool will be unlocked after 100 reinforcement times; Server start time > 35 days;
Activity time:2024.3.8 04:00~2024.3.22 03:59
Activity introduction:
1. Card pool UP core: Clara - Spiritualist Streamer, Mordor - Last time iron armor, Day night - light and shadow on sword,Simocki - Ice Wolf night sky double knife, Vivian - high intelligence iron Ride
2) Rare Legend core output probability: 4.7%, 70.2% probability is UP core
3) Draw card props: Rare exclusive Core Manufacturing ticket (can be purchased through Rainbow Shop)

【star level reward】
Activity entrance: Home →活动中心 → 星之所在
Activity time: 2024.3.8 04:00~2024.3.22 03:59
Activation conditions: Server start time > 35 days;
Activity description: During the activity, Clara awakening to the designated star can receive the corresponding gifts
【Girl Trial】
Activity entrance: Home → 活动中心 → 少女试炼
Activity time: 2024.3.8 04:00~2024.3.22 03:59
Activation conditions: Server start time > 35 days;
Activity introduction:
1)The activity is divided into two parts: characters use trials and fantasy trials
2) Characters use trial level players will use Clara to experience her own unique backstory, through the battle will obtain a certain number of pieces of Clara
3) The fantasy trial level will face challenges of certain difficulty, and you will get rich rewards after completing the level
【 Theme Modeling Room 】
Activity entrance: Home → 活动中心 → 主题造型间
Activity time: 2024.3.8 04:00~2024.3.22 03:59
Activation conditions: Server start time > 35 days;
Activity description: During the activity, the store has a limited time discount selling 【Clara - Yellow gardenia blossoms】 skin, don't miss it if you want

【Cumulative consume of diamonds】
Activity entry: Home → 活动→钻石累消
Activity time: 2024.3.8 04:00~2024.3.22 03:59
Activation conditions: Server start time > 35 days;
Activity description: During the activity, the commander can consume a specified number of diamonds to obtain up to 60 pieces of Clara , combined with the reward output of the girl trial, the commander will easily obtain a Clara
【 Rainbow Shop 】
Activity entrance: Home → 商店 → 彩虹商店
Activity time:2024.3.8 04:00~2024.3.21 23:59
Activity introduction:
1) Daily free rainbow airdrop ticket *1, Rare exclusive core manufacturing ticket *1
2) Rainbow airdrop tickets and rare exclusive core Manufacturing tickets are on sale for a limited time
【Fire Support · Extraordinary imprint】
Activity entry: Home → 空投增援 → 印记补给;
Activity time:2024.3.8 04:00~2024.3.22 03:59;
Activation conditions: Commander role level ≥38; Server startup time > 37 days;
Activity introduction:
1.The card pool Wishing imprint:逐火印记、天护印记和能量V2印记;
2. The output probability of extraordinary imprint is 0.1%, and the probability of 50.00% is UP imprint;
3. Draw card porps are Senior imprint supply tickets;
4. Minimum guarantee times: 60 times.

【 Limited time offer 】
The limited-time offer store will open soon, during the Activity, "Senior imprint supply tickets" will be sold for a limited time!
Activity entry: Home → 活动 → 限时特惠
Activity time: 2024.3.8 04:00~2024.3.22 03:59
Active condition: The server start time is > 37 days
【 Daily recharge 】
Daily recharge activity is coming, during the activity, you can get the corresponding props rewards if recharge the specified amount every day, and can unlock the final prize after 5 consecutive days
Activity entry: Home → 活动→ 天天充值
Activity time: 2024.3.8 04:00~2024.3.16 03:59
Activation condition: The server start time is > 37 days
【Multi-day Cumulative Recharge】
Dear Commander, the accumulative recharge is coming soon. If the accumulative recharge reaches the specified amount during the activity, the corresponding props will be rewarded ~
Activity entry: Home → 活动 → 多日累充
Activity time: 2024.3.8 04:00~2024.3.22 03:59
Activation conditions: Server start time > 35 days;
【 Emergency Supplies 】
Log in continuously to receive gifts, and you can get corresponding props after reaching the specified number of days.
Activate Deluxe Edition with extra rare items waiting for you ~
Activity entry: Home → Activity Center → Emergency supplies
Activation conditions: Server opening time > 7 days; Commander role level ≥30
Event time: 2024.3.8 04:00~2024.3.22 03:59

【 Guard the Fort 】
Activity entrance: Home →活动中心 →守卫堡垒
Activity time: 2024.3.9 04:00~2024.3.16 03:59
Activation conditions: Server start time > 35 days; Commander role level ≥45
Activity Content:
▶ Combat Pass
Combat Passes can be purchased in the store, and different passes can unlock different levels of difficulty
▶Fight on the Front Lines
Use the pass to enter the area to open the music to fight, the base number of items dropped in the four different difficulty areas is different, and the higher the battle score, the more items dropped
▶ Integrating task
During the activity period, you can get a lot of task rewards for completing the corresponding tasks, and log in every day can get log-in rewards
▶ Medal Shop
Earn candy canes through battle, which can be used to redeem a large number of rare items at the exchange store: exclusive event avatar frames, exclusive boxes for rare girls, Senior imprint supply tickets, rainbow airdrop tickets and more
● Candy Cane: All levels are available and can be redeemed for a large number of rare items in the exchange shop
● Musical certificate: can be obtained in difficult and above levels, rating SSS or above, for redemption of exclusive avatar frame
❗ Description ❗ (the picture in the lower right corner of the activity)
Blue (D key)
Red (K key)

【 Crazy Gashapon 】
▶ Activity time: 2024.3.15 04:00~2024.3.22 03:59;
▶ Activation conditions:
1. The start time of the server is > 35 days
2. Character level ≥50, after activating the resonance armed system;
▶ Activity Rules
1.The gashapon is divided into 5 rounds, each round set a super prize, by starting the gashapon can get the props in the prize pool of each round, the more times drawn the probability of getting the grand prize is higher;
2. After winning this round of super prize, you can enter the next round of prize pool, and you can reset the prize pool;
3. After completing 5 rounds of the prize pool draw, players can continue to repeat the draw, but only repeat the fifth round of the prize pool;
4. One rare item will be dropped every 10 draws;
5. Gashapon ticket props will not be recycled after the end of the activity, and can continue to use when the next activity opens.
6. Reward content is subject to the game
▶ Limited-time gift packs for sale
Gashapon tickets and resonance arming potion gift packs can be purchased with diamonds or coupons
▶ Login good gift
Complete the login task during the activity to receive the gashapon tickets
Specific activities can be seen in the game details!

The above is the main content of the activity that will be launched soon later. The specific content is subject to the in-game launch. Have a nice game!
If you have any questions/suggestions, please contact our customer service, thank you for your support



■Customer service contact:
Wechat: isysy9999
QQ:2082242724
Line: kefux
Discord: mrzj520
Mar 6, 2024
CRUX - blackoutsoftworks
Fixed a possible soft lock scenario when dying on Ziggurat level
Dethroned - Irid Games
Take Control - Demo Update (0.2.57): Initial army and artifact selection, restock in Barracks, Threat animations, Revised Tutorial and more!

List of most noticeable changes:
  • Initial army selection and free artifact at the start (choose 1 out of 3)
  • Added restock option to Barracks (for 30 gold, changes the available units)
  • Map Preview: Show names of non-empty fields on mouse hover
  • Tutorial Map: Improved readability, revised texts, and added more information for complex mechanics
  • Any changes to the army's Threat are now animated on the UI and over the unit that caused the change (indicating increased/decreased Threat)
  • Some environmental props, like the large Encasall tree, will sometimes be even bigger (up to 3 times!)
  • Show current run statistics, captured locations, and unlocked achievements upon win/lose
  • Right-clicking (RMB) on units now places ranged units in the back row if possible
  • Improved unit dragging for easier snapping to a new position
  • Adjusted settings of the graphics presets
  • Further optimization for performance improvement
  • Temporarily removed the fog of war as it was too ugly when combined with high buildings and props
  • Discord and Steam links should now open in the proper apps instead of a browser
  • Bugfix: Refresh available artifacts immediately when a new one is unlocked
  • Bugfix: Selecting a spell during "prepare to battle" won't exit the mode anymore
Eden's Guardian - HereWeAre*******
Hello, guardians!

The No Hit Challenge of Eden's Guardian is here! We summon you from the forsaken lands of Eden’s Guardian, where an ominous conflict rends the veil between deities and mortals. You must confront Argoth, The Eternal Sentinel, from the end of our demo, without taking any damage! If you're able to do so, you'll receive an exclusive digital asset for your own use!

All you have to do is play the demo of Eden's Guardian here on Steam, record your gaming session and upload a clip or do a live streaming defeating the boss without taking any hits and tag us on social media!

Are you ready to take on the challenge? It’s your turn now!
https://store.steampowered.com/app/2589980/Edens_Guardian/
Cats on Duty: Prologue - Tony
Hi all!

Our team is actively working on the game now, interesting news awaits you very soon. In the meantime, we've prepared for you a little instruction on “what to do if zombies attack?”



You can find out more information useful for survival right now in the free prologue of Cats on Duty!

Don't forget to add the game to your wishlist:

https://store.steampowered.com/app/2447260/Cats_on_Duty/

And write reviews about the Prologue. Your feedback is very important to us!
...