Terminator: Dark Fate - Defiance - giulia.sellitto1
Hello everyone,

Another important update has just been released today that adds full Widescreen Monitor Support. This update also includes many difficulty tweaks on various missions, including tweaks to unit supply costs through the campaign. There are also lots of other improvements and bug fixes.


v1.02.941
  • ADDED FULL WIDESCREEN MONITOR FUNCTIONALITY;
  • The base difficulty level has been renamed to Normal, it is now selected by default when starting a new campaign;
  • REDUCED DAMAGE TAKEN BY PLAYER UNITS AT NORMAL AND MEDIUM DIFFICULTY LEVELS;
  • DAILY ARMY SUPPLY CONSUMPTION RATE NOW DEPENDS ON DIFFICULTY LEVEL. ON NORMAL DIFFICULTY SUPPLY CONSUMPTION RATE IS REDUCED BY 40%;
  • Added a warning to the vehicle disassembly window;
  • Spare parts has been increased for some vehicles;
  • On the Abiquiu mission, the behaviour of enemies and their number have been changed to make it easier for the player to save Kondo and the Civilians;
  • On the Nueva Tortuga mission, the part from the beginning of the uprising until the arrival of the first reinforcement has had difficulty changes to make it less difficult.
  • On the Nueva Tortuga mission, the player’s reinforcement spawn area was moved further away from enemy locations (to see this change, the mission must be started from the very beginning with the Strategic Map);
  • On the Nueva Tortuga mission, fixed the issue of leaving vehicles behind if Mason is on the vehicle as a crew during the exit from the mission (to see this change, you have to use the save made before the first reinforcement);
  • Fixed a bug that could cause platform turrets to constantly increase after save loads;
  • Fixed a bug that could cause crews to get stuck inside vehicles;
  • Fixed several rare random crashes;
  • Fixed a bug in Multiplayer where the game continued waiting indefinitely waiting for other players, after starting the game in multiplayer;
  • Added warnings when clients are disconnected when starting a multiplayer game;
  • To adjust the balance in multiplayer, additional squads of swarm and homunculi with SMAW has been added to Legions unit set;
  • To adjust the balance in multiplayer, additional infantry slots and units have been added for Movement.
  • "On the Nueva Tortuga mission, a rare bug has been fixed due to which the mission could be considered lost when Luiz, Mason's or Church's squad leaving sector";*
    *To avoid this bug you have to use the save made before you won the Cartel on this mission.
  • Fixed disappearance of the squad's healing indicator;
  • Fixed a rare bug where the task "Clear Legion forces out of the area" in Abiquiu was not considered completed due to hidden single Legion units;
  • Additional allied forces have been added at the beginning of the Movement Outpost mission so that the player can fight off Rev-6 even if he came to the mission with a very small army;
  • Integrators on the Santa Fe outskirts mission should no longer immediately become enemies due to the player's unit accidentally passing through their territory;
  • On the Nueva Tortuga mission, a rare bug has been fixed due to which the mission could be
  • considered lost when Luiz, Mason's or Church's squad leaving sector;
  • Fixed a bug with Kelso's dialogue button disappearing when his Bradley is destroyed (Vega mission);
  • In the Fort Worth mission, a rare issue with Stevens leaving the map has been fixed;
  • Minor difficulty tweaks (on Normal and Medium difficulty levels) on Haven Base Mission;
  • Difficulty tweaks (on Story and Medium difficulty levels) on Santa Fe outskirts Mission;
  • Difficulty tweaks on Vega Mission;
  • Minor difficulty tweaks on Nueva Tortuga Mission (at the spawn of the player's main
  • reinforcements);
  • Reduced the level of Skulls squad to reduce the randomness when fighting with him in a duel on Nueva Tortuga Mission;
  • In multiplayer now only one artillery slot is given per reinforcement phase.
Mar 6, 2024
Hospital 666 - Lokin_YouTube
(Multiplayer) fixed floor 516 exploding man unsynchronized problem
Baron of Blood - Castle Village Games
- NEW: Manage your savegames. You can now create new games and reload old savegames
- Small changes in game balancing
- macOS Version now available
War Thunder - Blitzkrieg Wulf
In the Alpha Strike major update, we’ll be introducing the North Holland location for ground battles. Let’s take a closer look!

Meet North Holland!
We’ve taken Eastern Europe, one of War Thunder’s most popular ground forces maps according to the number of likes, and created North Holland based on it, set in the Zaandam region.

In this location are similar spawn points and routes to capture points, plus a canal that cuts through the city, which can be driven-through as the water is not too deep. You’ll be familiar with the general gameplay, timings and layout of this map, but the differences are that it has been transformed 50 years into the future, giving it a modernized touch. Additionally, the largest mission on this map is still not as large as European Province, but overall will still be more spacious for higher ranks.





Driving through the city, you’ll be greeted with modern looking buildings and cars. Near the middle is a large mall that you’ll be able to drive through with your vehicles, knocking down broken walls, allowing you to have some interesting encounters with the enemy!




Near one area are red street lamps that illuminate the surrounding buildings, creating an atmospheric scene. All-in-all, this new location features streets and open fields, overall making it great for short, medium and long-range combat engagements.



North Holland is going to be part of the map rotation when the Alpha Strike major update releases. Be on the look out and give it a try!
Mar 6, 2024
Cozy Time - NekoGame
Added a setting to adjust the size of the timer UI
Myth of Empires - ricoooo
A new batch of New Era servers will be introduced on Mar 8 to Mar 10 UTC, here are the server details:

OCE:
  • Mar 8, 9:00 UTC: Prefecture 61: 1 PVP Servers,1 PVE Region Blocked Servers
  • Mar 9, 9:00 UTC: Prefecture 61: 1 PVP Region Blocked Servers,1 PVE Region Blocked Servers

ASIA:
  • Mar 8, 12:00 UTC: Prefecture 70: 4 PVP Servers, 2 PVE Region Blocked Servers
  • Mar 8, 12:00 UTC: Prefecture 18: 2 PVE Region Blocked Servers
  • Mar 8, 12:00 UTC: Prefecture 12: 2 PVP Region Blocked Servers
  • Mar 9, 12:00 UTC: Prefecture 9: 2 PVP Servers
  • Mar 9, 12:00 UTC: Prefecture 43: 4 PVE Servers

EU:
  • Mar 8, 17:00 UTC: Prefecture 51: 1 PVP Region Blocked Servers,1 PVE Region Blocked Servers
  • Mar 9, 17:00 UTC: Prefecture 51: 1 PVP Region Blocked Servers,1 PVE Region Blocked Servers

NA:
  • Mar 9, 2:00 UTC: Prefecture 24: 1 PVP Region Blocked Servers,1 PVE Region Blocked Servers
  • Mar 10, 2:00 UTC: Prefecture 24: 1 PVP Region Blocked Servers,1 PVE Region Blocked Servers

SA:
  • Mar 9, 2:00 UTC: Prefecture 23: 1 PVP Region Blocked Servers,1 PVE Region Blocked Servers
  • Mar 10, 2:00 UTC: Prefecture 23: 1 PVP Region Blocked Servers,1 PVE Region Blocked Servers

Tips:
1. All the new servers above will not be able to cross-server travel in and out within the first 7 days
2. This means if the server type are different, then you will have a 24 hour cool-down.
Vacuum Warrior - Idle Game - Benz56
Additions:
* Common Chest Vault XL upgrade. Add up to 50 more common chests to your storage capacity
* Golden Chest Storage Doubler upgrade. Double your golden chest storage capacity permanently
* Dust Token Compression Accelerator upgrade. Make the prestige animation go up to 5 times faster

Improvements:
* FPS label updates max 10 times per second instead of every frame

Fixes:
* Failing to gather user ad consent will no longer cause an error prompt to appear
* If the ads module fails to load, clicking an ad will notify the user instead of trying to load one
* The shop bot achievement now properly unlocks when purchasing new bots
* Fixed getting multiple achievement levels at once not working properly

Please consider giving Vacuum Warrior a positive review - it only takes a minute but is extremely helpful! Thank you! <3

Happy Vacuuming!
Mar 6, 2024
Imprisoned Hyperion 2 - Hvor
Greetings.
I'm happy to announce that the release date for the game is April 15.

Localization
I tried to translate the game into several languages so that more people could play it comfortably.
If you find an error in the translation or have any other questions about localization, please write here.

Localization

The game story and dialog text was partially rewritten in comparison with nex fest demo.

The demo is available again on the game page. You can play the game before you buy it and make your own opinion about it.
I will be glad if you let me know if you find any bugs or anything else you think necessary.

Write here

Communication with the developer. Questions and Discussions.

if you want to tell me something personally or ask a question about the game.
You have found a bug or do not understand how to pass some place in the game, etc.
Mar 6, 2024
The Experiment - Carrot
Sorry about that... There was an issue that was only spawning the white zombie and the player was unable to kill it (I left this in as I was testing and forgot to remove it).

I have reverted the game back to v1.5 while these fixes are still processing on steam. Should only take 30 minutes.
Sorry about the inconvenience.
Jump'n'Brawl - Casual Garage Coder
Hi there !

This last month has been really busy, working on new projects and adding features to Jump'n'Brawl. The idea list (as well as the to-do list) is growing.

What's new this time ?

  • Control Settings are updated. New graphics courtesy of the infamous KenneyNL.
  • PS4/5 controllers support (but not the touchpad !).
  • Energy Shield ! If your character is on ground and you hold the "down" control, a temporary energy shield will appear to protect you (with a nice effect). Beware : it doesn't work in Bump mode.
  • Removed players name settings in the Game Settings menu. If you want to debate about this choice, don't hesitate to leave a message in the discussion board.
...