Another round of addressing beta feedback! If you're interested in joining the beta, ping me on Discord.
Notable changes from this release include...
The addition of a reset button for when undo is tedious:
Better speech bubbles that identify the speaker:
Long elevators moving faster, speed being saved across level changes, and more.
Release Notes
"X-Ray" of orbs drawn, so they can't get lost behind scenery
Primary and secondary interact controls always show
Revert to checkpoint button added, useful for when undoing through an entire puzzle is common and tedious, e.g. in the long crab puzzles
Speed controls now stick across level changes
Chat bubbles now show the name of the speaker, and have generally improved styling to make clearer who's speaking
Reverse input buffering on crab interactions--if you're a little late interacting with a crab, it will succeed anyway. This is common since you're often moving in the opposite direction of a crab.
Long elevators now move faster. Elevators also have damping applied so that their motion feels more natural.
Weather magnitude dialed down in various levels and in hub world (aesthetic improvement.)
Fog tweaked and opacity decreased.
Added contextual info on "redo" since many players missed it
Elevators in non puzzle areas now spawn in the most convenient positions by default
Fixed an issue where the last puzzle in the forest biome had a "jump" that was inadvertently difficult to land
Fixed an issue where speech bubbles were off screen in a cut scene
Fixed a visual issue with the scenery in the last puzzle of the ice biome
Alright coners, another update is among us! This time we've fixed a few things and optimized gameplay -larptic core chase scenes no longer zoom -fixed hud glitches -added frustrum culling, which should make the game run a lot smother
[enhancement] Drawn content now looks sharper while running the "Liquify filter" and "Retouch filter". Previously, when I zoomed in, it was a little blurry. [bugfix] If you painted and executed "Undo" immediately after creating a canvas, the wrong "Undo" might be executed. Fixed this. [bugfix] Commands such as "Transform" could sometimes darken the color of semi-transparent pixels. Fixed this. As a result, adjusting the brightness parameter with the "Radial blur" filter now looks different than before. [bugfix] The calculation formula for the "Noise" filter was incorrect, so it has been corrected. As a result, the translucent pixels look a little different than before.
(Zone) Added Engineering Class to TZ (Zone) Potentially fixed bug where a resource was being used before being fully loaded (Server) Converted server to read in all zone data via XML file (Zone/Server) Training Zone converted to CTF mode
After half a month of development and testing, the new UI is initially completed. Improved the aesthetics of the UI, optimized the organizational level of information, and adjusted the color matching to avoid dazzling the eyes. By the way, the following functional improvements have been made: Optimization: Add settings for dining table: allow people from other places to come and eat Optimization: For feeders and pastures, the inventory can be set to be lower than planned to a certain percentage before replenishing. to improve work efficiency Optimization: The feeder can feed all animals Optimization: mini map distribution, collection function of residents and buildings Optimization: After selecting a soldier, the mouse pointer prompt is added to the card list. After clicking on the card, you can only select the corresponding soldier. Optimization: Set up UI picture album before publishing Optimization: If a non-dwarf race is engaged in a profession that they are not good at, if there is a dwarf handyman, let the handyman take over the job. New features: Altar of Light, new miracle added: Ending Solar Eclipse New feature: "Pulpit, which distributes books: The Book of Reincarnation: The way of heaven is reincarnation, and life and death are in heaven. We can deal with the separation of life and death indifferently. Residents are minimally affected by the death of a loved one. Book of vocation: Work is man's vocation, and the value of life lies in the value created by his labor. Residents will work harder. Book of Human Relations: The value of life lies in connecting the past and the next, carrying forward the past and opening up the future. There are three types of unfilial piety, and the greatest is not having heirs. Residents do not refrain from getting married because they are unhappy. " BUG: Restore the "Parameter Settings" interface Optimization: Construction workers automatically replenish the upper limit, and replenish according to the upper limit of concurrent construction and the current number of tasks (whichever is the smaller value) Optimized: Feed babies and patients, take food from any table Optimization: Buildings that are under repair and have insufficient health are also included in the total number of tasks for construction workers. Numeric adjustment: Crossbow arrows increase knockback effect Optimization: After the military camp is garrisoned, the garrison point will be the center. Soldiers outside the range will not be tracked. BUG: When the product in the brewing barrel reaches the upper limit and the excess water is taken out, the brewer keeps transporting water in place but fails, and the process is stuck.