Mar 5, 2024
Way of Rhea - anthropicstudios
Another round of addressing beta feedback! If you're interested in joining the beta, ping me on Discord.

Notable changes from this release include...

The addition of a reset button for when undo is tedious:


Better speech bubbles that identify the speaker:


Long elevators moving faster, speed being saved across level changes, and more.

Release Notes
  • "X-Ray" of orbs drawn, so they can't get lost behind scenery
  • Primary and secondary interact controls always show
  • Revert to checkpoint button added, useful for when undoing through an entire puzzle is common and tedious, e.g. in the long crab puzzles
  • Speed controls now stick across level changes
  • Chat bubbles now show the name of the speaker, and have generally improved styling to make clearer who's speaking
  • Reverse input buffering on crab interactions--if you're a little late interacting with a crab, it will succeed anyway. This is common since you're often moving in the opposite direction of a crab.
  • Long elevators now move faster. Elevators also have damping applied so that their motion feels more natural.
  • Weather magnitude dialed down in various levels and in hub world (aesthetic improvement.)
  • Fog tweaked and opacity decreased.
  • Added contextual info on "redo" since many players missed it
  • Elevators in non puzzle areas now spawn in the most convenient positions by default
  • Fixed an issue where the last puzzle in the forest biome had a "jump" that was inadvertently difficult to land
  • Fixed an issue where speech bubbles were off screen in a cut scene
  • Fixed a visual issue with the scenery in the last puzzle of the ice biome
  • Added option to turn off insects

Cheers,
Mason
Keepers of Astraela - WrennaStone
Showcasing the demo for the Keepers of Astraela visual novel for Steam's Women's Day Sale Event!
RPG Architect - Locke
  • Fixed an issue with "Call Function" summary.
  • Fixed an issue with "Sound Effect" command playing by variable.
  • Fixed an issue with "Adjust Camera" command not showing scale in summary.
  • Fixed an issue with "Spawn Entity" command rarely losing entity.
  • Fixed an issue with "Apply Velocity" command not showing global data.
  • Fixed an issue with physics getting "stuck" in some rare cases.
  • Fixed an issue with idle animation remaining during forced player movement.
  • Massive memory leak fixed in scripts/commands.
  • Commands that wanted specific floating point/integers from variables now should (maybe?) work better than before.
  • Color Flash on Action Sequences now supports targeting user OR targets.
Cones in Space - a_coneish_one
Alright coners, another update is among us! This time we've fixed a few things and optimized gameplay
-larptic core chase scenes no longer zoom
-fixed hud glitches
-added frustrum culling, which should make the game run a lot smother
Mar 5, 2024
Meeple Jump - EpicBettaFish
1.1.2;01 - Fixed typos with two achievements.
Drift.Wav - Westscott
Whats New!
  • Fixed Collisions for big crane at the docks
  • Fixed Collisions for crossing area to docks
  • Fixed sync issues with cargo boat
  • Updated Collisions for some cars
  • Trucks at docks now synced
  • Trucks at docks no longer disappear after being moved
  • Basic forklift collisions
  • Temp fix for spawnpoints and teleporting ( Would break after joining & rejoining x amount of times)
  • Small Map fixes
  • Baked lights for lower graphics tiers
  • Added plane to map
  • Added fog to map
What's coming
  • Race Gamemode fixes
  • Singleplayer gamemode & content
  • more cars
  • Tuning
  • FP camera?
< 3
Mar 5, 2024
icpaint - ic
[enhancement] Drawn content now looks sharper while running the "Liquify filter" and "Retouch filter". Previously, when I zoomed in, it was a little blurry.
[bugfix] If you painted and executed "Undo" immediately after creating a canvas, the wrong "Undo" might be executed. Fixed this.
[bugfix] Commands such as "Transform" could sometimes darken the color of semi-transparent pixels. Fixed this. As a result, adjusting the brightness parameter with the "Radial blur" filter now looks different than before.
[bugfix] The calculation formula for the "Noise" filter was incorrect, so it has been corrected. As a result, the translucent pixels look a little different than before.
SpecFreq Playtest - Roy
(Zone) Added Engineering Class to TZ
(Zone) Potentially fixed bug where a resource was being used before being fully loaded
(Server) Converted server to read in all zone data via XML file
(Zone/Server) Training Zone converted to CTF mode
Zofia - Dave@74Ninjas
Mostly random fixes and additions for this patch:

Additions:
  • Added some new dialogue and NPCs
  • Added an ending slide
  • Added separate volume controls for music and effects
  • Alexandria in the HUB can now summon enemies for you to fight (WIP)
  • Added various sound effects to several objects/areas
  • Added effect for when Gilded City quest is complete
  • Updated tank model
  • Added more weapons to be found
  • Added all weapon/armor/item icons
  • Key maps on inventory screen should be correct now
  • Using a consumable from your inventory will now automatically close your inventory
  • Added illusions
  • Added a proper way to kill specters
  • Added more zone text to areas that didn't have it

Fixes/Changes:
  • Various map additions/changes
  • Various dialogue/story changes
  • Changed summoned skeletons to only live temporarily
  • Map select can be completely filled out now
  • Prologue Murder Mystery quest is now more obviously optional
  • Removed item/money drops from basic skeletons
  • Fixed Otter's Fallen Knight helmet armor (It had a gap in the mesh)
  • Fixed Otter's Fallen Knight chest armor (which caused a colliding hand mesh)
  • Frozen Fort key card works again
  • Reduced Jacque's quest from 10k silver cost to 1k silver cost
  • [Splitscreen] Fixed Player 2 not being able to see name over Player 1's head
  • Character editor music will no longer play if another music track is playing
  • Added more top coverage to certain female characters
  • Fixed an issue where some character's equipment would not match the playing animations
  • If Mercie is killed, she will no longer show up in the HUB

The Demo has also been updated with these fixes/changes.
Territory: Farming and Warfare - loomingco
After half a month of development and testing, the new UI is initially completed. Improved the aesthetics of the UI, optimized the organizational level of information, and adjusted the color matching to avoid dazzling the eyes.
By the way, the following functional improvements have been made:
Optimization: Add settings for dining table: allow people from other places to come and eat
Optimization: For feeders and pastures, the inventory can be set to be lower than planned to a certain percentage before replenishing. to improve work efficiency
Optimization: The feeder can feed all animals
Optimization: mini map distribution, collection function of residents and buildings
Optimization: After selecting a soldier, the mouse pointer prompt is added to the card list. After clicking on the card, you can only select the corresponding soldier.
Optimization: Set up UI picture album before publishing
Optimization: If a non-dwarf race is engaged in a profession that they are not good at, if there is a dwarf handyman, let the handyman take over the job.
New features: Altar of Light, new miracle added: Ending Solar Eclipse
New feature: "Pulpit, which distributes books:
The Book of Reincarnation: The way of heaven is reincarnation, and life and death are in heaven. We can deal with the separation of life and death indifferently. Residents are minimally affected by the death of a loved one.
Book of vocation: Work is man's vocation, and the value of life lies in the value created by his labor. Residents will work harder.
Book of Human Relations: The value of life lies in connecting the past and the next, carrying forward the past and opening up the future. There are three types of unfilial piety, and the greatest is not having heirs. Residents do not refrain from getting married because they are unhappy. "
BUG: Restore the "Parameter Settings" interface
Optimization: Construction workers automatically replenish the upper limit, and replenish according to the upper limit of concurrent construction and the current number of tasks (whichever is the smaller value)
Optimized: Feed babies and patients, take food from any table
Optimization: Buildings that are under repair and have insufficient health are also included in the total number of tasks for construction workers.
Numeric adjustment: Crossbow arrows increase knockback effect
Optimization: After the military camp is garrisoned, the garrison point will be the center. Soldiers outside the range will not be tracked.
BUG: When the product in the brewing barrel reaches the upper limit and the excess water is taken out, the brewer keeps transporting water in place but fails, and the process is stuck.
...