Relic Odyssey : Ruins Of Xantao - HonourBoundGameStudios
Dear Adventurers,

We're thrilled to unveil our latest major update, Alpha 0.1.5, packed with over a month's worth of improvements! Here's what's in store for you:

  • New Levels: Dive into fresh challenges with intricate puzzles to solve.
  • Formidable Bosses: Prepare for epic battles against new adversaries.
  • Enigmatic Dungeons: Explore uncharted depths teeming with fresh foes and valuable resources.
  • Enhanced Glove Abilities: Unleash the full potential of your Xantao glove with new functionalities.
  • Upgraded Digging Rig: Expand your underground horizons by upgrading your trusty rig.
  • Engaging NPCs: Meet new faces and uncover their stories.
  • Clunky's Expanded Dialogue: Our loyal sidekick has more to share!
  • Revised Storyline: Dive deeper into the mysteries of our story.

We eagerly await your feedback and bug reports via the channels listed in the game. Happy adventuring!

Best regards,

The Honour Bound Team
Windowkill - torcado
Hi all, major update here!

The largest part of this update is the inclusion of 17 new languages! These translations have been very generously provided by the Windowkill community, huge thanks to everyone who helped out, all their names are in the credits :)

Also, as of this update Windowkill has reached an "Overwhelmingly Positive" rating on Steam! I really can't thank everyone enough, I appreciate all the support wholeheartedly. Thank you <3

With that said, here's the full changelog!

New Features
  • Added support for 17 new languages!
    • French
    • Italian
    • German
    • Spanish
    • Polish
    • Russian
    • Portuguese
    • Brazilian Portuguese
    • Simplified Chinese
    • Traditional Chinese
    • Japanese
    • Korean
    • Arabic
    • Dutch
    • Bulgarian
    • Czech
    • Filipino
  • Added Steam Cloud support
  • Added unique upgrade icons for a few characters
  • Added fun behavior to detach
  • Added "disable timed mode cutscene" option

Changes
  • :)'s finger behavior has had many tweaks
    • Faster startup speed when changing targets
    • No longer roams outside of boss hitboxes
    • Multiple fingers can now target the same enemy
    • Larger effect from Chase Speed upgrade, and now affects other values regarding tracking
    • Tunnellers are no longer targeted when underground
    • Bastion's laser can now hit multiple walls at the same time
    • This allows shooting at the window corners to expand in both directions
  • Zephyr's dash now pushes walls
  • Increased base firerate for epsilon
  • Enemy spawns are now paused for a period after a boss spawns
  • Reduced tunneller health
  • Upgrading Peer now increases minimum window size
  • Increased clicks necessary for title easter egg
  • Increased volume of "ability ready" sound effect
  • Increased volume of "dash ready" sound effect
  • Can now move with controller and aim with mouse
  • Assigning a stick to the "Shoot" control now allows pushing the stick from neutral to trigger shooting
  • Spread out the ramp up for action item's weights (i.e. action items now take longer in a run to fully populate the shop)
  • Reduced purchase count requirement for action item inclusion
  • Removed rarity increase for Heal 20 (i.e. Heal 20 doesn't become more rare as you buy more of the item)
  • Backing window now ignores "shrink screen size" setting and spans the entire screen regardless
  • Backing window now visible on the title screen

Fixes
  • Fixed Game Over being visible on restart sometimes
  • Fixed multi-mouse stuck enabled between singleplayer and multiplayer
  • Fixed confirm window text incorrect after opening a different one first
  • Fixed Sweeper coins spawning in the wrong location when using Nyx
  • Fixed timed mode icon stretching with speedrun timer
  • Fixed transparency on cursor windows (Orb Array, Smiley controller aid, and multi-mouse) for some users
  • Fixed torrent laser persisting on death
  • Fixed torrent stuck enabled if not pushing a stick direction when activated using controller
  • Fixed controller inputs not updating when removing an option
  • Fixed drain target alignment
  • Fixed being able to resize orb windows
  • Fixed finger particle layer
  • Fixed "prevent max orb charge" stuck enabled if setting becomes unavailable
  • Fixed screens forced out of bounds if previous monitor becomes unavailable
  • Fixed timed mode unlock not triggering immediately


NOTE: in the future, I will be prioritizing getting updates out quickly rather than waiting for translations to finish. So newly added text may take an update or two to be fully translated to every language.

Thanks everyone <3 Happy Windowkilling!
Mar 5, 2024
Path to the Creator - Zentyre
-Endless mode enemies change with difficulty
-Nerfed some enemies and buffed others
Entropy Survivors - movingpieces
Hi all! I'll cut to the chase here. These are the major fixes and changes now in the Entropy Survivors demo:

Reworks to the Nature Idol Class🍃
The Nature class (IMO) has some of the coolest perks in the game, but the base class ability just wasn't strong enough. To make it more powerful and juicy while keeping the core mechanic of "putting up walls" the same, we've done the following:
  • Players now have an attribute called "thorn damage" that does damage over time to any enemies touching you.
  • The Nature class has a base thorn damage amount, and thorn damage effects also apply to any enemies touching your roots. Now your corralled foes will helplessly lose health as they struggle to reach you!
  • Any players touching your roots get a flat armor and speed buff.


Visual Changes🎥
Mostly small changes to improve CPU usage and readability, but some standouts:
  • Damage numbers are now colored/sized differently depending on context. Damage to players is red. Crits are orange-yellow.
  • The rock wall and trash truck abilities block less of the play area from view.
  • Fixed a goofy little hole in the bottom of the desert level.

Technical Fixes💾
Anyone who submits a crash report when the crash reporter comes up is the real MVP.
  • Fixed an extremely bad issue where enemies more-or-less permanently stop spawning for players that moved quickly around the level.
  • Enemies are no longer spawned in the center of the level if an error occurs while placing them.
  • We are aware of a very annoying, random-ish multiplayer-only crash bug that seems to happen near the end of mission. Unfortunately this one has been really complicated to track down, as the crash happens inside the Unreal Engine garbage collection code. I've just pushed a possible fix (again, this isn't reproducible in our office) as well as some additional crash logging information. If this is happening to you regularly, please get in touch!

Thanks again for all the feedback and for spending your valuable time with our game!
-Kyle
Above Earth - Steven Eric Boyette
In order to avoid any potential legal issues in the future, I am publishing my games under my own name now.

This is a common practice for solo developers on Steam nowadays.

This will have no effect on the future development of Above Earth. It has always just been me working on these games.

The intro splash screens for my games have been updated accordingly.

Thank you for your support.
FloraMancer : Seeds and Spells - floramancer
Can't believe the day is finally here! I'm extremely excited that the work we put it gets to be empierced all around the world!

Please let me know if you have any ideas for future updates in the Floramancer discord!

Don't forget to leave a review!

Thanks!
Joe Sullivan
Hazy Mind - betetiro
Hi! Betetiro here. So, Hazy Mind has been released, and you can now purchase it, which is cool, right? I want to thank everyone who supported me throughout this journey. I am really glad that some of you liked the game. It means a lot to me and offers unparalleled support.

So, what's next after the release?

I will definitely patch the game. There are some minor mistakes in both the Ukrainian and English versions of the game. I'll work on it, and after a few days of work, I'll release a minor patch. There are also some things I want to implement.

What about other languages?

I'm currently working with PrismaLoc, and we will do our best to add new languages to the game. If anything happens, I'll keep you updated and announce the new languages.

New projects?

It's safe to say that releasing my first game and receiving so much support from you has been a fantastic experience. It may not be the greatest game, I think, because it was my first attempt and I was learning as I went. I aimed to create something truly meaningful, and I hope that comes through in my work. Still, I've received a lot of feedback from streamers, and I want to thank everyone who streamed my game and shared their feedback!

There's definitely a long road ahead for me to create other games and improve with each one. But I'll do my best, and if I have something to show, I'll share it!

So, that's all for now. Thank you again, and please continue to share any feedback about mistakes here. I'll greatly appreciate it.

Mar 5, 2024
Meteorite Z: The Apocalypse - Prytaleks
Fixed a bug where the difficulty was set to easy when selecting a level from the start menu.
Mar 5, 2024
Above Earth - Steven Eric Boyette
Just a small update for a few things:

- Changed the intro splash screen for the current developer/publisher name.
- Appended the aspect ratio text to each screen resolution in the options menu.
- The "Hyperthermia" affliction is now called "Heat Stroke" and has a special color associated with it. This was to avoid a common point of confusion between "Hypothermia" and "Hyperthermia".
- Hypothermia also now has a special affliction color associated with it.
- Fixed a couple spelling errors.
NIMRODS - Havi
Hello, NIMRODS!

In today's hotfix the primary focus is to resolve an error that could occur resulting in no upgrades appearing in the Gun Upgrade screen.

As for the smaller updates, we're currently hard at work on the Early Access version of NIMRODS so update sizes will be minimal as all resources are put into the main version of the game ❤️

Changelog
Changes
  • Containment Field and Bullet Optimization have switched places.

    As Containment Field is a big change in play-style, we put it at Tier 1 instead of 2 so that you know what you are getting yourself into
Fixes
  • Improved German Localization. Special Thanks to Nyatsu
  • Fixed an issue where certain translations wouldn't display correctly in the Settings Menu
  • Fixed an issue where the XP would leave the screen after picking up a magnet
  • Fixed an issue where an error could occur in the Upgrade Screen resulting in no upgrades appearing
Community
Without you, the game wouldn't be as it is today. The feedback and bug reports have been overwhelmingly amazing and it's so much appreciated ❤️

If you want to help us, make sure to wishlist our game if you haven't already and share it with your friends! 🤗

If you would like to share your videos, suggestions, or feedback with us and the community,
come join us at: https://discord.gg/mdbCsgnsS7


We hope to see you there! ❤️
...