Hi everyone! Thank you for the warm welcome to the game and lots of feedback In this hotfix, we have tried to fix the most urgent bugs and those that can be fixed quickly
In this hotfix:
Fixed bug fix with Active Server mission completion
Added key bindings for AZERTY keyboards (can be changed on a new game, or in settings)
Bug with scaling SQL window in programming
Added right-click placement of boards on workstation (may help with putting boards back on workstation)
Improving the physics of the key in the server course
Minor fixes
In addition, we have prepared another 5 missions!
Thank you again for your feedback and bug reporting. We take note of them and will successively fix them in future updates :)
I'm thrilled to express my heartfelt gratitude for your wishlists for Vivian and Kyuma! As I march toward the big release day, I'm delighted to announce that new demo updates are now available.
Thank you once again.
While the story is still progressing, new scenes and gameplay features of Vivian's cultivation activity have been added to the demo.
We have added the first expansion for the new PvP system, Monoliths. Monoliths are PvE battles that provide buffs to your team when fighting PvP Battles. Learn more about them below.
Monoliths
All Regions have Monoliths, however the number of Monoliths will be related to which ring the Region belongs to:
Center Ring: 3 Monoliths
Inner Ring: 4 Monoliths
Outer Ring: 5 Monoliths
Each Monolith gives a buff that applies to all Regions in PvP
Winning a battle in a Monolith will unlock its Buff which applies for 1 hour.
Winning further battles within a Monolith will increase the effect of the buff and give an additional 1 hour to the duration.
If a Monolith’s duration reaches 0, then the Monolith will reset and players will need to win the first battle again to activate it.
Monolith Battles
Players can fight up to 5 Battles in a single Monolith.
This means there are 5 levels of power for the Monolith’s PvP buff.
Monolith Battles require Monolith Sigils, which can be gained from purchasing the Monolith Sigil Bundle from the PvP Shop, or defeating Valhawks in PvP Battles (see below for more info about Valhawks).
While there is a cap to the amount of Monolith Sigils that players can earn from Valhawks of 6 per day, there is no cap on the number of Monolith Sigil Bundles that can be purchased.
If you have 10 Monolith Sigils, Valhawks won't appear in your battles until you have less than 10 Monolith Sigils
Each Monolith Battle has a “Boss Enemy” that will appear in the every battle
This Boss Troop will appear in the Monolith’s menu
Enemy teams will be built of predefined team restrictions that fit the theme of the Boss or Monolith.
Players will need to fight battles using the Region’s current team restrictions
After winning battles 3 and 5, players will also receive some copies of a new Talisman – the Victory Talisman.
Valhawk
Players can only encounter the Valhawk in PvP Battles (no matter the Region).
Players have a 20% chance to encounter a Valhawk in a battle.
Valhawk can be defeated up to 3 times per day.
It will not count to the daily limit if the Valhawk runs away or the player loses the battle.
Once the Valhawk has been successfully defeated 3 times, it will no longer appear in PvP Battles that day.
Winning a battle against a Valhawk will give 2 Monolith Sigils.
Valhawks will only give Monolith Sigils if the player is victorious
Monolith Sigils do not reset at the end of the week.
The Valhawk will be available as a troop from the Vault on Tuesday March 12th daily reset (7am UTC).
Victory Talisman
As mentioned, Players can earn Victory Talismans from Monolith Battles 3 and 5
When used, Victory Talismans will double any Victory Points earned from that Battle (+100% Victory Points)
If the Victory Talisman is used in a Blood Frenzy Region (more on Blood Frenzy Below), the bonus will be additive
(so it’s a x3 bonus not x4 as 100% Regular Amount + 100% Blood Frenzy + 100% Victory Talisman)
Monolith Buff Menu
On the World Map the Buff button will display how many Monolith buffs are currently active.
Players can use the Monolith Buff menu to see how many Valhawk Encounters they have left for that day.
The Monolith Buff Menu will display Monolith Buffs in a set order in the list:
Active Buffs – These are all the Monolith Buffs currently active, and they will display their current progress, effect and how much time remaining for that Buff.
Available Buffs – Monoliths that are available to play battles to activate them.
Locked Buffs – These are Regions which the player doesn’t have access to yet.
Players can select a Monolith Buff in the list to be taken to that Monolith’s menu to play a battle there if they wish.
If a player doesn’t have a Region unlocked the Region’s Monoliths cannot be selected to shortcut to them.
Blood Frenzy is a new feature of PvP which will apply to 2 Regions daily, making the battles harder but giving increased rewards.
Blood Frenzy applies in 2 Regions each day
While it should mostly be different Regions each day but sometimes a Region may experience 2 days in a row
Blood Frenzy will never apply in Central Spire
Blood Frenzy changes Regions with Daily reset
The Regions chosen will be the same for all players
Blood Frenzy will increase the skill points of opponent teams by 50%
Winning battles in a Blood Frenzy Region will give double Victory Points (+100% bonus), and double Silver Marks if the Blood Frenzy Region has the Region Bonus active in it.
Blood Frenzy Regions will be easy to identify on the PvP World Map by the Red Crystals that will appear beside the Region’s name when it is affected.
We have made a few improvements to PvP
Players can now view the Region Bonus tracker from the Quick Battle menu. So they no longer need to return to the Region Menu to see their current progress for the Region Bonus.
When players earn the Silver Marks from a Region Bonus they will see an animation popup celebrating this as they return to the Quick Battle menu (in case they missed seeing the Silver Marks in the Victory menu).
PvP Pets in the PvP Shop will now sort Silver Marks Pets before Gold Mark Pets in the list.
We have 2 new Achievements for this update:
A Monumental Achievement: Win a Monolith Battle.
Put me on a Pedestal: Complete all Battles in a Monolith.
We have added a new Heroic Gem for a future Campaign
We have added a help button to the Event Headstart offer menu so players can view the Shiny Troop’s card before the troop releases.
We have made some improvements to the navigation of the World Map.
We have updated the Kingdom Slayer Weapon offer to match the new visual style of the game.
In shop menus players can now tap on the resource in the top right corner to view the resources popup help.
We have added some darkness behind the locks on the Path Menu, to help make it easier to see what rewards are locked and cannot be collected.
We have adjusted all the Buttons in the Top Left corners in menus so they should be consistent in size
We have adjusted the Headings of each menu so they should be consistent in size.
We have updated all the feature lock banners to match the Underworld locked message.
We have set up the XP, Gold, and Soul boosters so they appear the same size and in the same location on the World Map.
We have made additional improvements to PvP to reduce the lag that some players are experiencing.
This is in addition to the server improvements we have made after the release of the 7.3 Update.
We fixed an issue where some players on Xbox and PlayStation were not receiving their purchases correctly.
We have fixed an issue where Ironhawk and Queen of Sin would cause the game to lock at the end of battle.
We have fixed an assortment of visual issues in the UI
This includes a fix to the Epic Trials button in the Games menu so that it correctly takes you to the current Kingdom Epic Trials screen.
We have fixed an assortment of smaller issues.
On the world map if you select Games > Epic Trials and then play a Trial battle, collect your rewards and then select to close the Trials menu, it causes the game to soft lock
M72LAW is preventing players from aiming after attempting to reload; only two M72 LAWs are allowed per character. Check.
Pressing I on the pause menu and outer locations is fixed and will no longer show the inventory menu in any HUD. Work is still in progress.
You can only save primary weapons in the primary weapon slot.
After arresting enemies, you may get stuck in a single animation, Fixt
You will now perform a simple animation to indicate that the AI has started performing its own animation for the arrest so the gunfight can continue uninterrupted.
Change some of the code for the pickup weapon parts.
Change some of the despawn distance for the Afghanistan map on the AI trigger.
Thank you for the tickets. Please open a ticket on Discord for any new bugs and share them with us.
Patch Notes: • Found a key component causing a major game freeze/softlock bug. Bug happened when knocking down and killing an enemy that has self-resurrection, for example all zombies. Engine put the “death” and “resurrection” statuses out of order confusing it and causing the engine to wait for an enemy’s turn that had already died. There could be other ways to softlock the game we haven't discovered yet. If it happens to you, press control+F11 and screen capture the green text log so we can better see what happened. You can report bugs to the Akumi Wars Discord bugs channel. Thank you! • Removed normal Stumpy’s “Barkskin” when below 50% hp. • Replaced Arcane Mage with Mage Apprentice during Mareoceu fight. New Stuffs • Added new skill "Gwen’s Curse" to all shops: A curse crafted by the young lich, Gwen. Casts extinction on a single target for 3 turns! If a target is killed with this debuff, they cannot resurrect. Cooldown: 13 (Also applies Death Curse II damaging 50% of target's max HP after 2 turns!) Well that’s convenient! • Molly buff - Now ALL of Molly's attacks ignore dodge and counterattacks. • Lila now opens an upgrade shop expansion in zone 1. I feel it took too long for players to gain access to upgrading skills. (Must visit Lila’s shop to unlock her upgrade add-on.)
Let's continue to improve Akumi Wars. Onwards and Upwards! -Akumi Wars Team