Patch Notes: • Found a key component causing a major game freeze/softlock bug. Bug happened when knocking down and killing an enemy that has self-resurrection, for example all zombies. Engine put the “death” and “resurrection” statuses out of order confusing it and causing the engine to wait for an enemy’s turn that had already died. There could be other ways to softlock the game we haven't discovered yet. If it happens to you, press control+F11 and screen capture the green text log so we can better see what happened. You can report bugs to the Akumi Wars Discord bugs channel. Thank you! • Removed normal Stumpy’s “Barkskin” when below 50% hp. • Replaced Arcane Mage with Mage Apprentice during Mareoceu fight. New Stuffs • Added new skill "Gwen’s Curse" to all shops: A curse crafted by the young lich, Gwen. Casts extinction on a single target for 3 turns! If a target is killed with this debuff, they cannot resurrect. Cooldown: 13 (Also applies Death Curse II damaging 50% of target's max HP after 2 turns!) Well that’s convenient! • Molly buff - Now ALL of Molly's attacks ignore dodge and counterattacks. • Lila now opens an upgrade shop expansion in zone 1. I feel it took too long for players to gain access to upgrading skills. (Must visit Lila’s shop to unlock her upgrade add-on.)
Let's continue to improve Akumi Wars. Onwards and Upwards! -Akumi Wars Team
An update has been pushed out which reduces the mosaic level on scenes in the game. This is mostly for the benefit of users who are unable to download the Uncensor DLC due to regional restrictions.
"Guest Processing" area has been completed. This now ties in to the main landscape of the island and has several ways it can be located by the player with more coming in later versions.
Added.
- Guest processing accessway - Guest processing 1 - Guest processing 2 - Storage 1 - Segue to Mysterious chamber 1 - Guest processing reception - Player damage to mobs added for if the player wants to do that sort of thing. - Decals added extensively in all above areas - Pathing added to all above areas - Navigation tweaked for areas where it is used. - Mob NPC 1 and 2 integrated
[h4]2024 Total Solar Eclipse[/h4] Watch the Moon completely block out the Sun across parts of Mexico, the United States, and Canada in our simulation of the April 8, 2024 total solar eclipse. Check it out under: Home > Open > Total Solar Eclipse on April 8, 2024
[h4]Chaotic Collisional Aftermath[/h4] Immerse yourself in chaos as gas clouds expand and rock fragments collide in the aftermath of collisions. We've updated our particle system to preserve performance while simulating fuller, more realistic collisions.
Before
After
[h4]Custom Habitable Range[/h4] Customize the habitable temperature and atmospheric pressure of your planets for more unique vegetation and city lights coverage.
[h4]More Highlights[/h4] Explore the chaos of the fictional planetary system of Trisolaris from The Three-Body Problem. The number of objects gravitationally interacting makes it impossible to predict the planet's orbits, called the three-body problem.
All gasses in a planet's atmosphere now contribute to its color and opacity instead of just the 4 gasses with the most mass.
Before - Additional sulfur dioxide does not make the atmosphere more opaque or tint it orange.
After - Additional sulfur dioxide makes the atmosphere more opaque and tints it orange.
An object's material composition now just shows the list of materials currently in the object by default. We’ve also added an Add New Materials button.
Before
After
Use the new Hide Dust Clouds toggle to look at planet surfaces and see collisions through thick clouds of dust.
The object properties panel has been greatly optimized, making it faster to open and switch objects.
Completely swap one material on a planet for another with one tap. What would Earth look like if you switched out all the water for methane?
This update is brought to you by our completely new build system, which automatically creates different versions of Universe Sandbox whenever one of our team members updates the code it’s built on, allowing us to test and release new features even faster.
Listen to your favorite Universe Sandbox track over and over again by looping them under Settings > Audio > Music Controls > Loop Track
It's been a long road, but the physical editions of Shadows Over Loathing for the Switch and Playstation are finally here! In honor of that milestone we have a small patch for you today:
Splashing water on your face now properly removes the Regretful debuff — we would regret that bug being around so long, but we've already splashed some water on our face
Jazz Agents should now be able to get the Venomous Riff skillbook from the bookshelf where it is supposed to be found
Molly no longer immediately grows her hair out after meeting you
Pacifists may now discover the Largemouth Bass & Sons questline
Barbara Yargara will no longer continue to face you if you defeat all of her friends at once
Wormskin boots are a guaranteed drop again, and should really not auto-equip when acquired this time
AP regeneration can no longer give you more than your maximum AP
You can no longer open the NPC store interface while the game is paused and then walk around inside the store preview window (as fun as that sounds)
The game is now more fully compatible with the contents of the Collector's Edition
Also fixed a rare memory leak, some small UI issues, and a handful of typos
Thanks as always for your phenomenal support and encouragement! We're hard at work on more Loathing projects, some of which we hope to be able to share with you soon.