An update has been pushed out which reduces the mosaic level on scenes in the game. This is mostly for the benefit of users who are unable to download the Uncensor DLC due to regional restrictions.
"Guest Processing" area has been completed. This now ties in to the main landscape of the island and has several ways it can be located by the player with more coming in later versions.
Added.
- Guest processing accessway - Guest processing 1 - Guest processing 2 - Storage 1 - Segue to Mysterious chamber 1 - Guest processing reception - Player damage to mobs added for if the player wants to do that sort of thing. - Decals added extensively in all above areas - Pathing added to all above areas - Navigation tweaked for areas where it is used. - Mob NPC 1 and 2 integrated
[h4]2024 Total Solar Eclipse[/h4] Watch the Moon completely block out the Sun across parts of Mexico, the United States, and Canada in our simulation of the April 8, 2024 total solar eclipse. Check it out under: Home > Open > Total Solar Eclipse on April 8, 2024
[h4]Chaotic Collisional Aftermath[/h4] Immerse yourself in chaos as gas clouds expand and rock fragments collide in the aftermath of collisions. We've updated our particle system to preserve performance while simulating fuller, more realistic collisions.
Before
After
[h4]Custom Habitable Range[/h4] Customize the habitable temperature and atmospheric pressure of your planets for more unique vegetation and city lights coverage.
[h4]More Highlights[/h4] Explore the chaos of the fictional planetary system of Trisolaris from The Three-Body Problem. The number of objects gravitationally interacting makes it impossible to predict the planet's orbits, called the three-body problem.
All gasses in a planet's atmosphere now contribute to its color and opacity instead of just the 4 gasses with the most mass.
Before - Additional sulfur dioxide does not make the atmosphere more opaque or tint it orange.
After - Additional sulfur dioxide makes the atmosphere more opaque and tints it orange.
An object's material composition now just shows the list of materials currently in the object by default. We’ve also added an Add New Materials button.
Before
After
Use the new Hide Dust Clouds toggle to look at planet surfaces and see collisions through thick clouds of dust.
The object properties panel has been greatly optimized, making it faster to open and switch objects.
Completely swap one material on a planet for another with one tap. What would Earth look like if you switched out all the water for methane?
This update is brought to you by our completely new build system, which automatically creates different versions of Universe Sandbox whenever one of our team members updates the code it’s built on, allowing us to test and release new features even faster.
Listen to your favorite Universe Sandbox track over and over again by looping them under Settings > Audio > Music Controls > Loop Track
It's been a long road, but the physical editions of Shadows Over Loathing for the Switch and Playstation are finally here! In honor of that milestone we have a small patch for you today:
Splashing water on your face now properly removes the Regretful debuff — we would regret that bug being around so long, but we've already splashed some water on our face
Jazz Agents should now be able to get the Venomous Riff skillbook from the bookshelf where it is supposed to be found
Molly no longer immediately grows her hair out after meeting you
Pacifists may now discover the Largemouth Bass & Sons questline
Barbara Yargara will no longer continue to face you if you defeat all of her friends at once
Wormskin boots are a guaranteed drop again, and should really not auto-equip when acquired this time
AP regeneration can no longer give you more than your maximum AP
You can no longer open the NPC store interface while the game is paused and then walk around inside the store preview window (as fun as that sounds)
The game is now more fully compatible with the contents of the Collector's Edition
Also fixed a rare memory leak, some small UI issues, and a handful of typos
Thanks as always for your phenomenal support and encouragement! We're hard at work on more Loathing projects, some of which we hope to be able to share with you soon.
With this newest major update, the game now has most of its content available and what's left will be added at the same time as the game fully releases into version 1.0 later this month.
Bumpy Cranes
In this new picking phase, you play in a 1v1 configuration against a member of the opposing team.
Each player has its own crane that he can move to grab items to be used later in the building phase, but as you're playing on the same rail as another player you will have to fight for space control by pushing the other player back to his side bumper cars style.
Changelog
Features - Bumpy Cranes Picking Phase
Improvements - Clouds in main menu are now white - Increased main menu UI navigation visibility - Darker main menu buttons when not selected - Lobby bloc now spawning higher to avoid scaling issues - Moon is not dark anymore in Lava Chambers
Fixes - Fixed dancing animation getting stuck after some time - Fixed Lava Chambers and Frozen Canyon building phases not being enable by default - Fixed player not having white eyes when hypnotized - Fixed bomb thrown in a weird way while being under moon hyposis
Age of Empires IV: Anniversary Edition - Lady Eridani
As we prepare for the upcoming Spring Update for Age of Empires IV, we're making some minor adjustments to Ranked Season Six. You'll see it updated in the in-game menu as well, but we're extending the Season Six end date from March 13th to March 18th to minimize the gap between this season and the next.
The iRacing 2024 Season 2 Release is here! After years of extensive R&D efforts and significant iRacer anticipation, rain and the Tempest Weather system have arrived. Together with multiple new product features, an improved UI, new content, and buckets of updates and fixes, the 2024 Season 2 Release is truly a landmark moment for iRacing. We'll start things off with a week of fun in Week 13, and then official competition will commence on March 12th at 0000 UTC!
Tempest, iRacing’s brand-new weather system that allows for rain racing, is fully operational and ready to manage the meteorological simulation demands of iRacing. The Road License Type is being split into Sports Car License Type and Formula License Type to provide separate competition ladders for drivers and to improve participation, competition, and matchmaking. We’ve added a fun New Driver Onboarding Experience that will help all new customers get onto the track immediately, set up their controls, get them racing with AI Drivers, and provide instructions and a guide for their next steps. We’ve also refreshed the look and feel of iRacing to improve navigation.
Three new cars have been added to the iRacing paddock, including the Dirt Micro Sprint (2 models), SRX, and Super Formula Lights. Three new tracks have also been constructed for iRacing: Algarve International Circuit (4 configs), Millbridge Speedway, and Misano World Circuit Marco Simoncelli (5 configs). A new configuration has also been added to Kokomo Speedway (Tires Out) to provide a different racing line, and a new configuration has been added to Lime Rock Park (School) as part of a new educational experience. Additionally, several pieces of content have been added to the iRacing base package, making them FREE for all iRacing members, including Dirt Micro Sprint, Circuit de Lédenon, Motorsport Arena Oschersleben, Snetterton Circuit, and Winton Motor Raceway.
The New Damage Model is enabled straight out-of-the-box on all three new cars, and it has been overhauled onto an additional FIFTEEN existing car models, including all GTE Class cars and all LMP1 Class cars. The AI training team has been hard at work conditioning AI Drivers to no longer fear water, allowing all rain-enabled vehicles to launch with fully tuned AI compatibility. Additionally, AI Drivers were able to master the Super Formula Lights, Algarve International Circuit (ALL), Misano World Circuit Marco Simoncelli (ALL), Autodromo Internazionale Enzo e Dino Ferrari - Moto, & Sebring International Raceway - Modified. Finally, our vehicle dynamics team has crafted hundreds of optimized vehicle setups, including a rain-ready setup for each rain-ready car. Flip down your visor and slip into your galoshes; iRacing 2024 Season 2 is pouring in!
Season highlights include:
Dirt Micro Sprint (Winged & Non-Winged) [FREE!]
SRX (Supports pavement and dirt)
Super Formula Lights
Algarve International Circuit (Grand Prix, Grand Prix - Chicanes, Moto, & Moto - Chicanes)
Millbridge Speedway
Misano World Circuit Marco Simoncelli (Grand Prix, Grand Prix 2007, Grand Prix - Historic, Club, & Truck)
Kokomo Speedway - Tires Out
Lime Rock Park - School
Tempest Weather System
Rain Racing
Road License Type Split (Sports Car & Formula)
New Driver Onboarding Experience
iRacing Visual Refresh
3D Curbs at Fuji International Speedway & Sebring International Raceway
3D Foliage System at Algarve International Circuit & Misano World Circuit Marco Simoncelli
New Damage Model for 19 vehicle models [Audi R18, BMW M8 GTE, Cadillac CTS-V Racecar, Chevrolet Corvette C8.R GTE, Dirt Micro Sprint Car (Winged & Non-Winged), Dirt Midget, Ferrari 488 GTE, Ford GTE, Kia Optima, Porsche 911 RSR, Porsche 919, SRX, Super Formula Lights, VW Beetle, VW Beetle Lite, VW Jetta TDI Cup, [Legacy] Dallara DW12, [Legacy] Dallara IR-05]
AI-Ready Rain Racing
AI Racing for Super Formula Lights
AI Racing at 11 track configurations [Algarve International Circuit (ALL), Misano World Circuit Marco Simoncelli (ALL), Autodromo Internazionale Enzo e Dino Ferrari - Moto, and Sebring International Raceway - Modified]
Hundreds of expertly tailored iRacing vehicle setups (including a rain-ready setup)