The Transylvania Adventure of Simon Quest - ryan.rasing
Shellors are crab-like monsters inhabiting the underground section of the Bram Mansion. Along with several Manfish, these crustaceans hunt on top of rocky platforms, eager for their next victim!
Although they tend to just move from side to side, Shellors will sometimes stop and produce columns of bubbles! While most novice adventurers may view these bubbles as harmless, they’ll knock you off your feet if you happen to crash into one while trying to hop a gap!
Or you could just…ya know…drop a ROCK on ‘em!
And unlike most common fiends, Shellors will require two cracks of the whip to dispatch, so don’t let up for a second!
Stay tuned for even more as we continue with development!
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Good news, everyone! Is here! Dive into serenity with the Waterfalls 2 DLC for Super Jigsaw Puzzle: Generations!
Explore 30 breathtaking pictures of majestic waterfalls, revealing stunning landscapes, serene rivers, and nature's masterpieces! Let the soothing sounds of rushing water transport you to a world of relaxation and exploration!
Experience the power and beauty of nature and the nature's beauty unfold!
We have just released version 0.23 bringing stats and achievements to the game! There are up to 53 achievements planed to the full game while in the current version 51 are already available!
We hope you have fun unlocking all the available achievements, and please, share your feedback on how is the difficulty to get them.
Soon we are going to uploading final arts for all the achievements.
Enemy damage bonus when looping has been removed. There was previously a whopping +100% damage multiplier to all enemy attacks when looping from island 33 onwards which created very unfair situations where enemies would melt your entire health bar in a second, especially with fire. Enemy damage should feel much more fair and consistent when looping while still being a challenge- looping is meant to be quite difficult
Enemy spawn bonus when looping decreased from +33% to +20%
Islands 1 and 2 of a biome no longer can spawn two waves of ranged enemies back to back
These changes should make looping feel far less unfair / punishing while maintaining the challenge
Scorpion mega nerf + rebalance
Scorpion projectile damage reduced by 60%, projectile radius reduced by 33%, projectile speed reduced by 15% and removed projectile bounces. Also reworked their attack patterns to be more dodgeable and less spammy
Increased scorpion walk speed slightly: it should now feel like more of a close / medium range threat and less of a run ender
Other changes
Flamethrower buff- now starts with level 2 Fire Shot (up from level 1)
Rebalanced enhancements: pattern enhancements like Chaotic or Spiraling have less intense motion to make them less likely to miss their target. Enhancement damage increases are +50% damage other than Sticky and Damaging which are +100% (previously Damaging was at +400% which was very broken)
Splitting / Scattering bonus projectiles decreased from 3 to 2 (as it was extremely broken with some combos)
Fixed issue that would cause projectiles created by the Splitting and Scattering enhancement to apply ALL weapon mods to those enhanced projectiles, resulting in extreme damage spikes that weren’t intended
Demolition nests now scale health more with the island count as they became far too easy to destroy past the first biome
Scorpions can now spawn from red challenge crystals
1. Enemy waves difficulty: now it takes longer before enemy waves get more difficult. 2. Intro tutorial: clarified how to advance to the next tutorial in the sector exploration. 3. Unconscious tutorial: when the explorer got unconscious, you could skip the tutorial and miss important information, now you have to click the message button to advance. 4. Delivery job: changed the delivery bar text label to not confuse with other types of jobs.
Fixed:
1. No role bug: sometimes, when you had 1 employee without a role and you clicked the next day button, the game got errors. 2. Explore job unlock: the explore job panel was unlocked too early. 3. Unconcsious tutorial mixup: when the explorer unconscious tutorial activated you could also active other tutorials that should not activate, so they both mixed up being present at the same time.
Introducing endless mode - the same mouse curser, but in arena format Fix to dummy dps numbers Decreased aiming speed of prefixless equipment Removed shops increasing levels as you get deeper into the map stinger no longer gains sweetblood Fixed stinger regression where bullets were only firing vertically Changed enemy hp scaling Fixed visual issue with corner doors by removing corner doors Fixed blood showing through walls during screen shake Fixed shadow visual issue when switching rooms Fixed bug with dedicated journeyman Buffed dedicated journeyman Fixed issue with bound icon alignment in tooltips Capped equip slots at 16 Fixed equip potentially being issued with an unbound spell