Ain’t no raid like a Huskier Raid! Yes, that’s right… Husky Raid is getting even huskier with the addition of six new maps!
The explosive, fan-favorite mode first introduced into matchmaking in Halo 4, is a chaotic twist on Capture the Flag. The game is played linearly with Fiesta style weapon loadouts, which means random weapons and random abilities. It’s running and gunning at its finest as everyone tries to push for the opposing flag.
Community Forgers have, once again, pulled out all the stops and put together some absolutely beautiful, and some treacherous, maps for the playlist. What better way to kick off Cyber Showdown III than jumping in for some chaos?
That cave was not a natural formation, and neither is this Formation. You’ll feel like you’ve been dropped into the middle of a fierce campaign mission. There’s beautiful Forerunner caverns, a light bridge, and a busted Warthog in the way. Not to mention the battle amongst the AI themselves (requiring 1 script brain and 125 nodes, no biggie) happening in parallel. Just remember to watch your step!
Walking through the merchant’s square, this map is definitely giving off medieval vibes. From the giant knights in the distance, to the pirate ship in the bay, and the fruit stand in the center, you’ll feel like you’re taking a stroll through a quaint town. The map also features a two-level lane in the center so make sure you check both high and low along the way!
Take in the general splendor. The view is absolutely stunning and you have quite the outlook over the vastness below you. The surroundings are dotted with many observatories while you also face down the enemy team across the bridge. Watch out for sneaky repulsor plays and don’t fall off!
As I walk through the valley of the kings I realize I’ve spawned with a Plasma Pistol and a Ravager and…oh, sorry. If you don’t like sand, this map is not for you since it’s sandy and carved directly into the cliffside ruins. Feels like you’re exploring and moving about an old tomb.
You’ll spawn in the back alley and have to cut through an urban neighborhood street to grab the opposing flag here. There’s propaganda plastered in the back and some fun traversal options to keep you on your toes.
Legend has it, players are still fiercely battling it out here in this beautiful battleground. Offering a variety of traversal options, you’ll be tempted to check out the hieroglyphs on the wall but don’t let your guard down – they are coming for your flag!
*Ruujaya will be added to the Husky Raid playlist at a later date
A huge thank you to the Forgers for working their magic and creating some incredible new maps for us.
We're always on the hunt for more extraordinary Forge content and sometimes, we're looking for specific things. You can see what is being looked for by checking out the 343 specific tags. In this particular case, we'd love to see your content that fits these bills:
343asks-firefight
343asks-tenrai
343asks-pve
You can become the viral machine by progressing your free Cyber Showdown III Operation Pass as you jump into matchmaking to have a blast!
Hey everyone just here once again to mention more updates I have made to “The Willow Man”. Again I would like to seriously thank everyone who has given me a chance and checked out the game. It means so much to me to be given even a chance of your time so again thank you. Now moving on we have some big changes here in this update without further a due here are the current changes to the game.
Featured Changes:
Game is now fully playable in Japanese!
Made changes to being in low sanity state to be less overwhelming.
Adjusted blocking, dodge, fighting timings.
Added a visual to hiding in closets, and adjusted timings to exiting hiding spots.
Fixed spelling errors in the text.
Added some more VFX to game.
Fixed some more minor bugs that lead to a more smoother experiences.
This Saturday the 9-Bit Armies 1v1 Community Tournament is being hosted by JustPlainSavage.
This is a community-led event but with some of the top PVPers involved and a great opportunity to test your mettle. All skill levels are welcome with an expectation for good manners and to have a fun time.
Another hotfix landing today that features some key fixes for the latest release, check out the notes below and reach out to us as always via Steam Forums or Discord to let us know if you run into any issues!
Happy adventuring~
Fixed AI having infinite focus in combat.
Fixed Softlock relating to Dead Adventure ambush.
Fixed The ‘Lucky’ Scourge remaining active after being sealed.
Fixed Softlock using Shattered Mirror in Boss fight.
Fixed an issue with the 'Adventurers Assemble' Achievement not unlocking after watching the post-credits cutscene during a Multiplayer session.
We will continue to hotfix as we improve the game so please stay tuned for further updates.
It's been a while since our last update – we've been swamped with work, but finally, there's light at the end of the tunnel for one of the game's vital systems, into which we've poured so much time and effort. 🚀
While there's still work to be done (there's always room for improvement), the foundation is set, and I'm thrilled to present to you the "AI Traffic System." 🎉
Route and Dynamic Vehicle Obstacle Detection 🚧🚦
Vehicles follow specific routes and have a dynamic obstacle detection system, so make sure not to block the entrance :) 🚗
The second focus has been on the vehicle driver and their animations. Presently, you can see animations like:
The biggest party of the year has arrived, and everyone’s invited! Phobies is having a month-long party to mark its second anniversary with our newest release: Birthday Bash, Monster Mash. Here’s a look at what’s included in this update:
Additions
Phobies
7 new Phobies with fresh abilities are sure to make this party one to remember!
Prometheus
- Its special ability allows this monster to create or destroy lava tiles. Created tiles inflict 150 fire damage per turn for up to 4 turns.- Prometheus is also immune to damage from fire and lava tiles.- Prometheus is available exclusively in a special offer, active from March 5th through April 2nd. It will become available in card packs after the offer expires.
Fantôme
- This monster is able to teleport friendly Phobies within a 3-tile range to a tile adjacent to itself.- Use this ability to get a comrade out of harm’s way, or to line things up for a major attack.
The Collector
- It’s tax time! The Collector uses its stack of tax documents to boggle the minds of adjacent enemies.- This monster’s melee attack passively removes one turn from any enemy Phobie that gets hit, based on self-AOE range.
Haphe
- This new mechanical monster surges with a self-attack buff after it takes damage from an enemy.- Damage from environmental tiles or status effects doesn’t trigger this self-buff.
Le Shovell
- Push friendly units one tile using this monster’s special ability.- Shove a friendly Phobie out of the way of a pending attack, or even into a pit if you need a creative way to clear the battlefield for a new monster.
Hercules
- This Ginsting cousin has a devastating AOE bee attack.- This special attack includes 50% damage fall-off for enemies on adjacent tiles to your target.
Brutewurst
- One bad sausage, Brutewurst inflicts disease with its melee attacks.- This monster’s special ability also inflicts damage and disease using self-AOE.
Phobies Balancing
By popular demand, we’ve made some adjustments to some of our more overpowered and underpowered monsters. Here’s a closer look at the changes. Please note that all values refer to base (ie. Level 1) values for each monster:
Akira
- Increased ability lock from 1 turn to 2 turns. This allows the opponent to have more time to prepare for the power of the ability.
Badside Manners
- Increased attack damage from 400 to 440.
Blondie
- Increased attack damage from 700 to 750.
Bluelien
- Increased ability cooldown from 1 to 2 turns to help reduce the number of pools it can have simultaneously.
Bogart
- Increased move range from 1 to 2, which should allow for better targeting of opponents.
Boss
- Decreased health from 2120 to 2000 and decreased ability basic dam from 300 to 275.
Charon
- Increased damage from 325 to 350.
Cupcake
- Added a 1 turn ability lock.
Fleshcrawler
- Decreased ability cooldown from 2 to 1.
Gonzo Bonzo
- Decreased damage buff from 300 to 250. - The ability was overpowered when used with some other Phobies. This is a complicated unit to balance due to how it affects all other units, so your continued feedback is welcome.
- Increased move range from 1 to 2 and decreased health from 1800 to 1500.- This monster was underperforming compared to other trap units.
Mike Roscopic
- Increased health from 850 to 900.
Minotaur
- Increased damage from 400 to 425.
Misanthrope
- Increased damage from 330 to 350.
Ogre
- Increased rage damage from 300 to 350 and increased heart health condition from <=3000 to <=4000.- Known issue: The ability description on the back of Ogre’s card still indicates the original heart health value of 3000. This will be corrected in a future release.
Oopsy Baby
- Increased damage from 350 to 400.
Russel
- Increased poison from 200 to 250.
Rusty
- Decreased key cost from 2 to 1.
Smiley
- Increased disease from 375 to 425.
Sparky
- Increased damage from 375 to 400.
Blue Speedola/Red Speedola
- Increased tag team damage buff from +100 to +200.
Tick
- Increased move range from 1 to 2 as the low mobility makes the ability less effective.
Tiny Tim
- Increased damage from 475 to 500.
Uni Corn
- Decreased trap damage from 500 to 425.
Zappy
- Increased health from 1800 to 1900.
We have been monitoring all the Phobies KPI’s and win rates including the ones players have mentioned and will continue to monitor them over subsequent releases. The win rates for these other Phobies (over thousands of games) show they are not unbalanced. This includes the Phobies below that were mentioned by players in their feedback. We do not want to adjust these Phobies at this time as it will create new balance issues:
- Alley Gator, Klepto, Blast-0-Matic, BoMangles, Boofairy, Creep, Doughzer, Fetch, Fire Ant, Ginsting, Heart Breaker, Hydra, Leshy, Medibot, Mr. Tramples, Noxious, Pasgetti, Rambolina, Repeller, Slammer Head, Smother Mother, Snowball, Stabby, Zomboni , Baby Snake, Fowl, Barzilla, Chuck, Doughzer, Finnigan, Heavo 2.0, Heavo 3.0, Hermetic Ginsting, Thunder Rocks, Ray Chargels, Temptress, Doctor Dermic, Clobster, Doom Doom, Paddles, Squiggles.- We’re aware of issues with Bad Sushi, but making modifications will require more time, and possibly a rework. We are looking to rework this unit in our next major release.
Maps
Five new maps are being added into future map rotations:
Never, Forever is a small map featuring conveyor belts on the Office theme.
Night Shift is a small, Office 2-themed map focusing on close-quarters strategy.
Center Stage is a small map on the Carnival theme, featuring an obstacle-protected center panic point.
Last Rites is a large, Cemetery-themed map featuring Diseased Ground tiles.
Castaway is a large map featuring the Island 2 theme, featuring pits and obstacles.
Vendy Gifting
Vendy is once again celebrating his birthday by giving gifts to our players!
Players can log in and receive a special daily gift from your favorite shop monster.
Daily gifts begin on Mar. 7th and continue for seven days.
Gifts become available at midnight GMT. Players who live in regions that observe Daylight Savings Time may notice that their local times may vary.
Be sure to check in with Vendy every day to ensure you don’t miss a gift!
Fixes
Events
Fixed an issue that could prevent a player from viewing an active Event.
Fixed an issue that caused some players to temporarily see the previous Event presentation when a new Event started.
Gameplay
Fixed an exploit that could allow players to avoid an Arena loss by quitting the app with specific timing.
Localization
Fixed an issue in which non-English text descriptions for Conveyor tiles and Bogart’s sticky bomb, both in the info panel, were missing. Phobies
Fixed an issue where two opposing Globs attempting to digest each other could cause the game to crash.
Stability
Fixed an issue that could cause a crash during the Tutorial.
Fixed various potential causes of desyncs and crashes.
Thank you to all of our players for making these past two years of Phobies such a rewarding experience for our team. We’re delighted to celebrate this anniversary with all of you, and hope you enjoy this latest update!
Want to blast your way through Frazzer's mansion with some extra style points? Then look no further than our combo system!
Combined with our parry mechanic, there are plenty of explosive ways to defeat your enemies.
Sounds like something you want to get your hands on? Download our demo today, try out our custom music feature, and then share your cool clips in our Discord!
Don’t forget to wishlist Robobeat, and follow us at @RobobeatGame across social media for all of the juiciest updates 👀