Every class wishes they were standing atop the podium, taking home the glory and gold. But wishes have no power here, Guardian. Here, we play!
Dominate the competition, earn points, and win rewards. Head to the Tower and let the games begin.
Focus Activities
Control the focused activity when time runs out and your class takes home a coveted reward package.
Brighter than Gold
Trade in new Diamond medals for massive points, an Ascendant Alloy, and the new Champion Memento.
New Armor Ornaments
Show off your class style with new Guardian Games ornament sets available in the Eververse.
The Skimmer
Plant your feet on Destiny’s first hoverboard, learn some new moves, and grind your way to gold.
Hullabaloo
Arm yourself with this brand-new Compressed Wave Frame Grenade Launcher and make waves in the Games and in the crowd.
Event Card
Play for free or upgrade your card to instantly land that hole-in-one you’ve been working on, a new Sparrow to go with your Skimmer, and a new shader to customize your gear for optimal Guardian gaming.
Bungie Rewards
Bring home the Guardian Games All-Stars Medal and commemorate what’s certain to be a memorable 2024 performance filled with stunning Skimmer stunts and first-place finishes.
We're diving back into the search for the cream of the crop in Community Rooms, and this time, it's even more exciting—it marks the kickoff of the Community Room Picks in 2024!
Also, a quick heads-up if you somehow missed it: Magic DLC has been released so make sure to check it out!
No time to waste! Let's find out who stood out the most!
The Aurora Treasure 🏴☠️💰
You're a MIGHTY PIRATE YARRRRRRR! This one goes a bit back in December of 2023, but we had to feature it. The Aurora Treasure is an incredible new map by Asshai who is responsible for an additional two, equally awesome Escape Simulator community maps. However, "The Aurora Treasure" stands out as a unique gem. In a nutshell, you find yourself as the last surviving member of a pirate crew on the quest for the legendary Aurora Treasure in the frozen North. Guided by the enigmatic Dark Compass, your destination is tantalizingly close. With no alternative but to press on or risk freezing in icy waters, the journey unfolds in this gripping escapade.
Brush$troke stands out as one of the most esteemed room builders in Escape Simulator, and this latest creation initially began as an experiment. What started as a casual endeavor to explore new ideas swiftly evolved into an entirely new room that we now have the pleasure of experiencing. Way to go, Brush$troke!
The Immortal Legacy - Part 1 - The Philosopher's Stone
Embark on a mysterious adventure with Emma, daughter of the famed Professor Robert, who vanishes under puzzling (get it, get it?) circumstances. Tasked with uncovering her father's groundbreaking discovery, you navigate a secretive mansion filled with traps and puzzles. The goal? Locate the immortality stone before it lands in the hands of looters. It's a perilous journey where your wit and courage are the keys to unveiling secrets and preserving history.
In this interesting community room, join a stick man navigating a sketch world, grappling with grief following the loss of his wife. The author suggests simply taking your time, absorbing the atmosphere, and delving into the narrative through sound and story.
Step into a nostalgic journey as you go back in time to play beloved mobile games from your childhood. This map features four fan-favorite games, with an optional bonus awaiting at the end. Despite a few bugs, the experience remains enjoyable and innovative.
So this is the first time we're adding an "Extra" category to Community Picks because in this category we'll put stuff that's not necessarily a community room, but some creators are making content that helps other builders make community rooms even better.
LUA scripts ⚙️
GG3L is rocking the Escape Simulator scene by taking the Room Editor to the next level with LUA scripts. Ever heard of LUA? It's a cool coding language that spices up games with extra stuff. Escape Simulator didn't have stairs due to its square room design, but GG3L said "no problem" and used LUA to add stairs, elevators, and slopes. It's a great example of how modding can totally transform a game, giving it a fresh twist beyond what was originally planned. Big props to GG3L for their awesome work!
Great news for all Escape Simulator Builders! We've launched an official ES Wiki to enhance your room editor experience. It's packed with everything you need to know about the game and in-depth guidance for the Room Editor.
Just a heads-up, it's still in Beta, so you might encounter a few incomplete sections here and there.
If you would like to become a part of our community and reach out to some of the amazing builders featured here, then be sure to join us on our official Discord or come talk to us on our subreddit.
You read that right Ghosts and Hunters, 1.0 is right around the corner!
Following nearly 2 years in Early Access, we're thrilled to announce the official release of Midnight Ghost Hunt 1.0 on March 21st, 2024! The excitement is palpable as we unveil some truly AMAZING changes to accompany our 1.0 release. Let's dive right in!
✨ALL 10 MAPS FULLY REVAMPED✨
We've been tirelessly working behind the scenes, overhauling all the maps to ensure they reach their absolute best versions! Brace yourself for all new designs, new layouts, new lighting, strategic hiding spots, improved gameplay flows, and beyond! Get a sneak peek at the transformations with the before-and-after clips below, and check out our dev blog for more! 👀
BEFORE
AFTER
🔫WEAPON SKINS🔫
That’s right, Hunters now have their choice of weapon skins for all of the weapons, unlockable via Ghost Shards! Earning the “Master” achievement for a weapon will unlock the shiny new ✨golden✨skin for that weapon. Other skins can be acquired with Ghost Shards like other cosmetics.
🤖 ALL NEW BOT AI, DIFFICULTLY LEVELS, PROFILE PICTURES, AND MORE!🤖
Both the Hunter and Ghost bots have gotten a MAJOR upgrade! Their revamped AI will employ improved strategies and navigation - and will make for indispensable allies or formidable foes!
Ever envisioned a Hunter bot equipped with a Radar following you on the hunt? Your wish is now a command away! Direct them to wield specific weapons or perks, or simply have them follow your lead.
They also now have 3 difficultly levels for you to choose from (easy, normal, hard), or leave them on auto to adjust to the average player level in the server!
But that's not all – these bots now exude more personality than ever with fresh names, skins, and profile pictures!
👻NEW GHOST VISUALS👻
Our new and improved Ghost visuals enriches the appearance and aura of our spectral friends. From the default skin to the Krampus and everything in-between, our overhauled Ghost visuals are a significant upgrade.
🛠️NEW HUNTER WEAPON VFX🛠️
Spectral Cannon, Project X, Ghostsmasher, Grenade, and more all received new and improved visual effects for improved clarity! Generally, the effects are warmer colors so they contrast better against all the Ghost blue.
🚗NEW HUNTER VAN DESIGN🚗
The van's interior has been revamped for maximum comfort during those long nights of Ghost Hunting across all of the haunted maps! 👻
And so much more just waiting for you to discover on the hunt!
Thanks for reading, and for joining us on our early access journey! What started as an after-hours passion project has grown into what Midnight Ghost Hunt is today, and we couldn't have done it without you.
We are so very excited to release 1.0 on March 21st, 2024, and we can’t wait to see you on the hunt very, very soon! 🥳
Exciting news MYTHICAL MAYHEM Early Access V0.3.5 will be the last major release of early access. This should be close to the full game including the campaign mode. I plan to release some videos of a campaign playthrough hopefully the campaign mechanics are straight forward but the videos should help with campaign features as well as some game tips; avoid the video if you do not like spoilers. This is close to the end of early access; their should be no big changes that happen between now and release. This is the end of the early access journey. Official launch will happen within a few days time to a few weeks time as I look to possible coordinate with a Steam deck builder event.
MYTHICAL MAYHEM Early Access V0.3.5 Released with the following: Campaign Mode
Create a campaign custom hero cards to improve on your campaign journey
Campaign Market
Campaign Commerce
Side Stories
Gather Heroes to your cause and progress along a continuing story arch
50 Steam Achievements
New Combat Tutorial
Other New Content
1 New Quest
1 New Arch Villain
1 New Dark Sagas
Bug fixes
Unholy Tenacity should orphan its card less when triggered
Adventurers Assemble should no longer fail early if your city is pillaged
Many Scenarios with Bandits were missing their minions the Highwayman making them significantly more challenging than intended
Some cards that were discarded via the Nap Time card would have strange hand positioning, this should be fixed
Game summary should now correctly show proper number of non-brown heroes destroyed
Balance Adjustment
Blues Master Bowyer now costs one less and adds 2 attack if played a bow instead of 1
Blues Kill shot now generates a Skull Essence
Blues Shoot the moon extra ability now only requires a bow played to activate
Blue has moved to team Judgment Night
Rascal card now costs 0 this should help trigger the unholy tenacity a little bit
Rascal can no longer train
Sebastian Whitewind's Murderous Rage card now give +1 attack per departed common folk the rest of the card remains the same.
Indomitable Will power no longer Shuffles your discard pile into your Deck, the rest of the ability works the same.
Enhancements
Side Quest In Good Repair will not happen if you have store damage
Side Quest Adventurers Assemble will not happen until at least turn 6 or more
Better view screens or options for card areas like discards, destroyed, lair, etc
Speed up Card selection screens exit ; now almost instant
Hero detail viewer you can no right click on hero selections to see all cards in the set
For custom and scenario play you can now filter heroes by Allegiance and Essence
If you’ve seen our Roadmap, you’ll know that a new airport is set to release soon, so strap in because you can now anticipate its arrival!
The next expansion to AirportSim is landing very soon! Our new airport DLC is releasing this Thursday, March 7th, 2024! That may sound mighty fast to you, but maybe that’s just because this DLC will include one of the fastest and flashiest vehicles the tarmac has ever seen.
Where are we taking you this time?
Bologna Airport, of course!
Dive into the heart of Northern Italy with AirportSim's Bologna Airport DLC. Operate at the bustling Aeroporto Guglielmo Marconi, a vital link connecting the picturesque Emilia-Romagna region to the world. With detailed, authentic reproductions of terminals and surroundings, this DLC offers a unique blend of operational complexity and Mediterranean charm.
But that's not all: part of what makes Bologna special is the unique Follow-me sports car that we've been showing off in this blog! Of course we couldn’t have left that out of the DLC.
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's changelog:
Cʜᴀɴɢᴇʟᴏɢ ❌ Fix for rare chat issue where the dialogue ended early and did not progress scripts ❌ Fix for missing chickens task where npcs could speak but the task did not progress ❌ Fix for Lyric not reacting correctly in the later game with older saves ❌ Fix for duplicate items going into the blacksmith storage ❌ Fix for some items not tracking on the progress screen
Dive into the latest Bombergrounds update with patch 1.6.1! 🚀 The Gigantic Duck Team is back with another exciting patch that includes critical bug fixes, fresh features, and reworks to enhance your Bombergrounds experience. Let's break down what's new and improved in this update!
🔄 REMAKE - Giro Ability Rework
Giro, the beloved giraffe 🦒 known for the unique ability to interact with the environment, has received a significant rework. Giro can now use its ability and consume grass anywhere on the map, regardless of whether there are grass patches. This change opens up new strategic possibilities and ensures Giro remains a versatile and fun character to play in all scenarios.
🌟 NEW - League Points and Updated League Progress System
In our recent 1.6.0 patch, we introduced the new League Progress and mentioned that it will now be distinct from your total trophies. However, the icons for total trophies and League Progress remained the same, which could create some confusion among players. To better showcase the changes to League Progress, we are introducing League Points with a new icon.
In addition to introducing League Points, we've now updated the League Progress system with new ranks and icons to better showcase your achievements and progress. The journey through the leagues has never been more clear or rewarding:
Bronze starts at 10 league points
Silver starts at 1100 league points
Gold starts at 4150 league points
Platinum starts at 8400 league points
Diamond starts at 12400 league points
Master starts at 20000 league points
Grandmaster starts at 25000 league points
Legend is the pinnacle, starting at 30000 league points
These new ranks and icons are designed to give you a more visual and rewarding progression experience through the game.
🛠️ BUG FIXES - In-Game
We've squashed several bugs to provide a smoother gameplay experience:
Fixed an in-game crash related to Brie’s trap and other damage sources.
Resolved issues with Giro’s ability: Giro will no longer get stuck or become non-functional if bombed while using its ability.
Eliminated occasional stutters in-game, ensuring a more fluid and enjoyable gaming session.
Fixed Hoppy and Volter’s instant ground teleport: Corrected to prevent unintended ability recast effects.
Fixed unable to use bat after respawn: dying while holding the bat charge won’t prevent bat use after you respawn.
Fixed Quaker’s hitbox mismatch: Adjusted to accurately cover the intended circle area.
and more..
🛠️ BUG FIXES - Lobby
Fixed the tutorial pointer: Some players encountered issues with the tutorial pointer being bugged. This has now been addressed, making the tutorial experience smoother for new players.
Your feedback is invaluable to us as we continue to make Bombergrounds the best it can be. Whether you're strategizing with Giro or climbing the ranks with League Points, we hope you enjoy the new changes! 🎮