War Thunder - War Thunder Commander


Meet the IJN Mutsu, which was the second of two Nagato-class battleships built for the Imperial Japanese Navy in the aftermath of WWI. Being the first battleships to equip 16’’ main guns, Mutsu is sure to redefine battleship standards in War Thunder naval battles!

IJN Mutsu: A Rank VI Battleship for Japan

Features:
  • Enormous 410 mm main battery.
  • Decent armor protection.
  • Light AA protection.
  • Decent mobility.
Vehicle History
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As part of the naval rearmament program leading up to and during WWI, the Japanese navy was constructing a number of new battleships and battlecruisers, incorporating the latest technologies. IJN Mutsu was one of these ships, being ordered into construction in June 1918 and seeing completion in 1921. Along with her sistership, IJN Nagato, they were the first warships in the world to be fitted with 16’’ cannons, which greatly increased their firepower and range. Being subject to several upgrades and modernizations in the interwar period, Mutsu entered WWII as one of the most powerful battleships in the world. However, this warship only saw limited combat action and was tragically lost in 1943 while at port due to a catastrophic magazine detonation which destroyed the ship and caused many losses.
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Meet IJN Mutsu!

In War Thunder, Mutsu will be the new top battleship that will be awaiting you in the next major update, Alpha Strike! Being among the last and most advanced battleships constructed for the IJN before the outbreak of WWII, Mutsu brings with it notable upgrades over preceding designs, the most important of which we’ll cover in today’s devblog. Ready to dive straight in?
 
While appearing quite similar to older Japanese battleship designs on the surface, Mutsu actually represents a major step forward. Much of that can be traced back to the ship being fitted with an incredibly powerful primary battery consisting of eight 16’’ (410 mm) cannons. You’ll not only be able to engage targets more reliably at a greater distance, but the increased shell weight will also result in improved ballistic properties as well as increased damage potential upon landing a successful hit.




Interesting: Upon its release, Mutsu’s primary guns will become the largest caliber weapon available in War Thunder!

In addition to this, Mutsu traditionally features decent protection, with its most critical components and modules being shielded with up to 305 mm of steel armor. A high crew count rounds off Mutsu’s good survivability and ensures that this battleship can absorb enemy damage and stay in the fight for longer than other ships.

Mutsu will arrive to the game in its early configuration, meaning that this battleship can’t boast about excellent anti-air protection and is reliant on its allies for robust defense against aerial threats. Lastly, with all that firepower and armor, this battleship may claim an impressive displacement but this does come at the cost of maneuverability. So plan your tactical maneuvers some time in advance. On the other hand, being fitted with an improved propulsion system means that Mutsu is able to attain a top speed of 26.5 kts (49 km/h), thus being faster than some of its predecessors.




In your matches by Igor, Naval Game Designer: “IJN Mutsu is an evolution of the Kongō-type battlecruisers / fast-battleship of the Japanese navy of the interwar period. Using armor-piercing main caliber shells and increased gun reloading speed, you’ll be able to achieve better results in battle. Its armor may not be enough to consistently hold off 14-15” battleship shells as well as the fire of post-war battlecruisers, so minimize the hits you receive by maintaining a maximum distance if possible in combat.”



IJN Mutsu will soon be joining the top rank of the Japanese navy’s Bluewater fleet with the release of the Alpha Strike major update. In the meantime, be on the lookout for more news regarding the upcoming update. Until then, calm seas and happy hunting!
Fear The Void - ExtraCosmic Studios
Hello everyone!

We are proud to present next update of the game that includes Italian Language support!
Other than that it includes some Spanish language adjustments, as also missed credits for our spanish translator: Perfecto Carballo Oliveira (https://twitter.com/PerfectoBlack) :D

- Which languages will come in future updates?
Bulgarian, Polish and German languages are currently ongoing.

- Interested in translating game to your language or hang out with the team?
For those of you who are interested, here is a link to our Discord server:
https://discord.gg/QHpJmmh7pe


With best wishes,

ECS Team
Mar 5, 2024
Panic Room 2: Hide and Seek - Evanesca


The beginning of spring, it's time to decorate your room and get nice bonuses. After all, each item helps in passing rooms. Upgrade the decor of your room with a 40% discount. Only 2 days in the Puppeteer's shop.
Kink.inc [18+] - TenderTrouper
Vampires can enthrall humans, and subject them to their every whim and desire.
As a youngling, Bella is more than happy to try her newfound powers...
Will Rosa be a match for the newly made vampire's glamour?



Shorties are a finger-licking way
to collect vintage cards and resources!

Live March 5th-6th.
Ghouls Of Divinity - Bl4ck?
- Resolved an issue with incorrect experience at end of game
- Addressed a crash issue related to missing pick-up references in ghouls
- Buildings now become non-collidable after destruction
- Improved target selection
- Upgraded cursors for building interactions
- Introduced 'Insane' difficulty level
- Implemented final experience multiplier feedback at end of game
Exo Rally Championship - Exbleative
First Exo Rally update for 2024, here it is!

New Planet, “Tensei”
Tensei (named “Start Planet” internally!) is essentially complete. It features mostly flat plains and rolling hills, nothing too harsh that you can smack into (just some fluffy ‘feather trees’), and both low gravity ~7m/s2 vs Earth’s 9.81 m/s2 and higher atmospheric drag (amplifies the low G feel) which generally means softer landings and lower speeds.



Tensei is a salt rich environment, and drivers will want to try and steer clear of the sparkling copper-green salt fields and low hanging brine mist, else you’ll be spending a lot of time in service areas removing extreme salt build-up that can rapidly cause rust and damage half way through a rally.



The idea for now is you’ll start your career on this planet (your team is kinda budget locked here), hoping for an invite into the wider Exo Rally Championship. So you’ll be able to get to grips with the controls on a slightly friendlier/easier planet first, and as soon as you start making meaningful placements (in the top 10 or so), you’ll be able to enter the rest of the planets in the series.



If you're wondering what happened to the Industrial planet, featured in the November update, it's on the back burner for now. Unlike the usual terrain-based planets, this one had more challenges than anticipated, and it was dragging a bit on Rally’s schedule. My current plan is to return to it after doing a “monolith planet”, which will feature more basic shapes/geometry akin to Exo One’s.

I’m super excited to start building the next planet, it should be a wild one! Really hoping I can finish one planet every month or two from here.

Multi-planet Series
You can now race in a series starting from Tensei and ending on Dhool, so the driver with the most points over the span of two rallies wins. We plan to have at least 5 when we launch into Early Access, hopefully later this year.

Rhys has been working on the interface and you can see the tabs showing the current progress up top:



Multiple Classes
One of the best parts of most racing games is the progression from slower vehicles all the way up to the fastest, and so we’ve begun implementing new classes, so you can rise through the ranks till you reach the “Rally” class you’ve seen on the Exo Rally videos to date.

We aim to mirror Dakar's format, with highly varied classes, each which drive markedly different. Some won’t feature RCS thrusters at all, and I’m hoping to work in some lore where it’s a debate among Rally fans which is the true ‘top tier’ class, RCS equipped or not, ie “real drivers don't use cheat-thrusters!" vs "RCS thrusters are faster/more exciting/built for Exo Rally planets!".

Given we only have a tiny budget, and I recently discovered making a rover is big $$$, we’ll be using a mix of our own hand designed rovers (the 6-wheeled RCS rover you’ve seen so far) and quality 3rd party assets, which we plan to update with our own models after we leave Early Access.

Pics for these coming next update once we've done a pass over them for team livery and texturing/material work.

New! (pics below):
  • Planet Tensei
  • Multi planet series
  • First pass multiple classes
  • Smaller 4-Wheeled UTV (no RCS, fixed setup)
  • - Lower top speed, easier to drive, nimble
  • Bigger, 10 ton, 6-Wheeled “Mining Truck” (no RCS, fixed setup)
  • - Top heavy, be careful whipping the steering too much or you’ll roll easily
  • New ending skybeams that look like search-lights, animated, criss/crossing for extra ‘flair’.
  • First pass on NPC driver names, team names, team principals
  • Updated leaderboards/standings displays
  • Camera changes so driver head stays upright (gives better impression of how the rover is tilting)
  • New fancy intro camera shots showing the dropship coming in
  • Camera craft (like current-day camera/TV helicopters) that follow the player
  • Watch replay footage from the camera craft’s PoV
  • High speed wind (WIP)
  • - Realistic directional wind for upcoming stormy planets
  • - Fight against or use wind to your advantage, and probably wise to stay on the ground a bit more
  • Bush/foliage impacts/drag
  • Dense gas and water drag improvements







Mar 5, 2024
LASERS - Fenda
  • Added an extra rotating platform at the start of Let It Rip to reduce the wait time
  • Fixes broken infinite rounds setting
  • Adds reset button to create game server settings modal
  • New disclaimer about Halos on tooltip of server settings icon on server browser
  • Fixes single player level select not working correctly
  • Fixes gamepad support not working on the new create game modal
  • Improves level selection experience with gamepad
  • When a key binding loses its bind it now shows "None" instead of being empty
Mar 5, 2024
Fishing Planet - Dennis_FP


Hello Anglers,
We had a minor release today, addressing several bugs to enhance your gaming experience.

Here's a summary of the fixes:
  • Resolved issue with Club Series items that were unable to be repaired.
  • Removed Club points rewards from competition descriptions after the end of the Leagues Season until the Second Season starts.

We greatly appreciate all your bug reports and ongoing support. Tight lines and happy fishing to everyone!
Spiderbro 2 - Studio Pond
05/03/2024 - Update 1.11
- Fixed some mistakes in the court room.
- Fixed issue where some award notifications would not display correctly when an award is received.
Mar 5, 2024
Kalpa of Sword - Kalpa of Sword
【新增内容】

一、 活动中心新增活动
1. 3月5日-3月10日【寻找仙界欧皇】


【调整内容】

一、 提高坐骑【锻灵龟】移动时的转向速度


【问题修复】

一、 修复玩家在上下坐骑的过程中灵士的动作可能会卡住的问题

二、 修复宗门名称、队伍名称、玩家昵称可能会重叠在一起的显示问题

三、 修复领主【幽骑沙佣】在血量低的情况下血条会异常回复的显示问题

四、 修复坐骑【锻灵龟】在移动到部分区域时可能会被卡死的问题

五、 修复【设置界面】中部分字体颜色错误的显示问题

六、 修复玩家私聊记录的信息排序可能错乱的显示问题

七、 修复部分已知问题
...