Mar 4, 2024
CRAZY DOG DEMO - 403113270
Either fight with others or level up at personal challenge! Dont't forget to share your score on the Internet.
Mar 4, 2024
Rift Wizard 2 - Dylan
I'm happy to announce that early access for Rift Wizard 2 will begin March 25th.

It has been a long road with many twists and turns. Ive tried a lot of wacky stuff including progression overhauls and multi-tile snake tails, but in the end I settled on equipment, spell upgrades, and procedurally generated bosses as being the main features for RW2.

Going from RW1 to RW2, there are three main design goals:
  1. Increase run variety. Make each run feel special. In RW1 about 80% of your power came from player decisions, and was independent of the current run. RW2, through the equipment system, brings it closer to 50%, which I think is the ideal for a roguelike. The open SP system still gives the player quite a few options for how to develop their character, but the variety of potential equipment drops also dramatically shape what builds might work in a given run.

  2. Increase tactical depth. RW1 highly incentivized pouring resources into one spell, and once a player has done this, it becomes a no-brainer to use that spell each turn. I think the game is more fun when you have a few more options of what to do each turn. The upgrade changes, and the transition from shrines to equipment, are aimed at reducing how much the player ends up investing into any one spell. Actually, I think I still have a ways to go for this goal, and it'll be something I think about quite a bit during early access. I've got a few ideas that I'd love to try out here over the coming months.

  3. Preserve the magic of RW1. RW1 was really fun... and quite a few players, I think, just want more. More spells, more upgrades, new monsters, new levelgen patterns. I want to make sure the game doesn't stray too far from the original formula and remains familiar to fans of the first, and I want to make sure the game has plenty of new toys to play with and challenges to face.
Satisfying all of these goals at the same time isn't easy, but I feel like the game is on a very good path right now.

I want to remind everyone that the game is by no means finished. That's not what early access is!

I consider the current build to be a beta. It requires feedback and testing so that I can hone it into something polished and finished. But it is stable enough- both technically speaking and balance wise- that I'm comfortable opening up to feedback and testing from a wider audience.

My expectation is that early access will last for 1 year, but that is certainly subject to change. Ultimately, it will last until I feel the game is ready.

I'm really excited to launch, and can't wait to share the game with ya'll. In the mean time, heres a beautiful screenshot of khoops blowing and everything else up:



-Dylan
Mar 4, 2024
Rune in the Three Kingdoms - appletreezxt
Version 2.3.7
(1) Add generals' skills, Huang Zhong: Acquire strafing skills, attack up to 10 targets, and increase hit rate by 100%;
(2) Add generals' skills, Sun Shangxiang: Every attack or skill hit increases the damage of all ally skills by 20%, up to 80%;
(3) Change runeword Chains of Honor, change physical damage to lightning damage;
(4) Change runeword Ice, Modify the ice damage to 50%-60%;
Mar 4, 2024
Community Announcements - oka
・Added VALKYRIE PROFILE™: LENNETH and STAR OCEAN™ THE SECOND STORY R™ collaboration data
・Corrected various issues
Kings Call - wzzh
Score Boosting Rules:
Score Boosting is against the rules, if you are found to be score boosting the following will
apply:
The first offense, your score will be reset to zero, and you will be put on the wall of shame.
The second offense, your score will be reset to zero, and you will receive a 3 day ban.
The third offense, you will be permanently banned.
This does not apply to trading wins, but if one player is benefiting from raising their score in 1v1
or 2v2 either from their own alts or other players, action will be taken.
League Boosting rules:
Creating new accounts to claim league tickets and feeding yourself or others in a sealed league
is against the rules. Action will be taken if you are found to be doing so. This is a bannable
offense if abused.
Using Programs and Autoclickers to do bosses and other content for you:
The use of autoclickers and other such programs and scripts to complete bosses and other
content instead of clicking yourself is against the rules. This creates an unfair advantage as it is
possible to complete bosses while you are not at your computer and gain experience and items
you have not earned. This is a bannable offense if abused.
Harassment of other players:
If a player has asked you not to message them privately and you continue to do so, this
constitutes harassment. Please also refrain from using slurs and hate speech in the public chat,
as that is not acceptable. We have taken action for this and will continue to do so if abused.
Bug Abuse:
Deliberate bug abuse is against the rules. If you find a bug in the game please report it either
through the discord bug abuse channel, through the customer service email, or if deemed
serious enough, please private message one of the community managers.
Rec Room - Coach
General Improvements and Bug Fixes
  • Play Audio At Position now logs a maker pen warning when playing the maximum amount of audio clips at once instead of a CV2 error.
  • Fixed a bug where the inventions spawned through the portfolio sometimes failed.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Kingdom Heroes M - littleant0416
【例行維護】維護開機公告
全伺服已於12:00對外開放,請登入遊戲內確認。
❤全服發送福利❤
★~300銀元寶
★~30分鐘經驗加倍符(綁定)x6
★~30分鐘士兵經驗加倍符(綁定)x6
★~30分鐘轉運符(綁定)x6
★~30分鐘技能點加倍符(綁定)x6
-
🦁【官網在此】>>https://khm.uj.com.tw
👉【03/05 維護更新公告】>>{LINK REMOVED}
👉【03/05 活動&商城更新】>> {LINK REMOVED}
⚠明日重點更新的項目如下
🔴副職業
【調整】副職業介面顯示、反饋優化。
【調整】跨服時,可開啟副職業介面;並可操作「副職業裝備」。
🔴戰場
【調整】開啟伺服器S30戰場機制。
🔴商店
【新增】黑市兌換新增副職紅紋包。
🔴戰錄
【修正】戰錄:關卡內復活、購買關卡次數、關卡房主轉移 的相關問題。
Cronous - dingchao
The server maintenance operation is expected to end at 14:00 (GMT+8), and we apologize for any inconvenience caused.
ASTRA: Knights of Veda - CM_Simon
Hello Masters of the Book,

This is Flint’s development team for ASTRA: Knights of Veda.

As winter fades and a new season approaches, we're thrilled to share the forthcoming launch date for "ASTRA: Knights of Veda."

We sincerely appreciate the patience and excitement that all of you who are eagerly anticipating the game's release have shown. Today, we're here to update you on the final development strides, particularly regarding improvements to the economic system and rewards.

Enhanced Farming Location Information
In "ASTRA: Knights of Veda," materials required for improving your characters and weapons are crucial for progress. As these items are scattered across the lands of Planis, we've prioritized making this information more accessible.
Through the ‘Adventure Guide’, you can now easily see drop information for all areas. Clicking on any item in the Adventure Guide will take you to the stages you can get them, streamlining your farming experience.
We've also refined the routes to align with character progression, ensuring a smoother and more engaging leveling experience. Adjustments to the drop rates and quantities of key items aim to minimize grinding stress, offering multiple ways to obtain materials. This flexibility allows for a tailored farming strategy based on your character's current development stage.

Material Acquisition Through Event Dungeons

In addition to regular adventures, you can acquire various materials through event dungeons that occur frequently in the Adventure Zone.
Gold can be acquired through the Calydon dungeon, and ores can be obtained through the mine dungeon.
Make sure to check these event dungeons out, as we work on preparing even more event dungeons for you to explore in the future.



Material Acquisition Through Various Missions
There has been a lot of feedback that the rewards for missions are insufficient and the types of rewards are the same, making the choice meaningless.
In response, we've diversified the rewards for different types of missions and increased the quantities so that players can choose missions based on the materials they need.



Multiple Ways to Earn Starstones
In "ASTRA: Knights of Veda," Starstones are a very important resource for acquiring characters and equipment.
The feedback was that the first clear rewards for adventure dungeons were insufficient. In response, we’ve placed Starstones as rewards for clearing a stage for the first time and Starstones can also be earned by collecting trophies from adventure dungeons.
You can also earn Starstones by completing a variety of achievements.



Increased Drop Rate for Relics and Addition of Relic Enhancement Materials
We recognized that it was difficult for players to collect and enhance relics, one of the key items in "ASTRA: Knights of Veda," due to their low drop rates. To improve this aspect of the game, we've boosted the drop rates of relics and added specialized enhancement materials, simplifying the process of setting up their relics. Additionally, we've converted essential materials from random drops to guaranteed drops, allowing players to plan their farming strategies more effectively.


Implementing Auto-Play
The "ASTRA: Knights of Veda" development team has made a pivotal enhancement based on comprehensive testing: the integration of auto-play. This addition aims to streamline game access and alleviate the tedium of repetitive farming, ensuring that gameplay remains engaging without compromising its depth. Auto-play manages the routine combat activities, but players will need to thoughtfully engage in character selection and timely dodging to navigate the challenges effectively.
While auto-play simplifies routine battles, strategic manual control remains essential for navigating the game's more challenging content, such as Nightmare Dungeons and Sealed Prisons, ensuring that the thrill of hands-on gameplay is preserved. This feature significantly reduces grind fatigue, allowing players to enjoy the rich storyline and diverse content more comfortably.

Note that the Arena, a core aspect of "ASTRA: Knights of Veda's" action-oriented gameplay, will continue to require manual control to maintain fairness and the integrity of competitive play.

Since the last FGBT, we've listened to quite a bit of feedback and made improvements accordingly, and now we're just waiting for you to see it for the first time.

"ASTRA: Knights of Veda" is a celebration of the 10th anniversary of "Dragon Blaze," marking it as a milestone project filled with enthusiasm and dedication from the development team. We have poured our hearts into crafting a game that lives up to your expectations and garners your continued support.
We’re incredibly excited to welcome you to the lands of Planis on April 2, 2024! We hope that the game brings you as much joy as we’ve had crafting it over the years.

Thank you for your continued support.
Warm regards,
The "ASTRA: Knights of Veda" Development Team and Kim Youngmo
下一站江湖Ⅱ - Inmotiongame
诸位大侠好久不见,开工的这一周,不知道大侠们有没有轻微年后综合症?是不是感觉特别疲劳?我们可不敢摸鱼,因为最近经常受到大侠们的监督,问我们的优化进展得如何了。今天,胖某带诸位来白玉京“查岗”。

首先来带的是我们程序组和策划组,由于本次测试收到各位大侠的吐槽和建议,年后回来我们的策划组和程序组展开了激烈的讨论,针对操作体验和内容优化从白天讨论到了深夜,其中关于六婶的剧情线也讨论了很久,只为尽量满足各位大侠的建议。



现在来到的是我们的美术组,当然还有各位大侠反馈建模和美术效果问题,我们的美术组也是加班正在优化中~。



可以看到,我们的美术小姐姐正在对我们江湖角色外观和地图的模型进行优化~,我们就先不打断他们的思路了,下一个,下一个。




最后来到了我们的动画组,重点来了,由于各位大侠吐槽的战斗打击感偏弱,我们这边正在尝试使用动捕方案,来优化我们的即时战斗,只为给各位大侠带来最好的体验,下面来带大家看看我们的精修动捕工作。

现在展示的是我们的动捕效果,右边这个屏幕是动捕的效果,左边这个屏幕是调试到游戏内的效果。



精修动捕,每一个动作需要来回调试,所以耗时很长。虽然不知道最终效果会如何,但我们会尽力优化。

那么这一期内容到这里就结束啦!大侠若想知道更多《江湖Ⅱ》的内容,还请继续关注我们下一期的江湖路,我们下期再会!

《下一站江湖Ⅱ》是白玉京工作室“下一站江湖”系列中的第二款单机沙盒武侠游戏:
★★★ 坚持纯单机、无需联网的游戏体验
★★★ 坚持买断制+DLC收费
★★★ 坚持创新迭代:无缝开放地图+市井江湖
★★★ 走自己的江湖路,圆大家的武侠梦

说武,说义,说英雄!谁是英雄,下一站江湖
白玉京工作室 拜上
...