Walkthrough of new Fantasy Grounds Unity 4.5 features like token view for immersive combat, smarter NPC initiatives, hover effects, and distance tracking. Now available in the TEST channel for Fantasy Grounds Unity.
Updates: 00:21 Token View and Combat Initiative Bar 05:22 Measure Distance to Target in Token View (CTRL+Click) 05:50 Cones and Circle Pointers in Token View 06:42 Moving with Token Lock on in Token View 07:14 Adjustment for Floating and Flying Creatures 08:36 SRD Image and Token Showcase 09:48 Floater demo - Beholders, Stirges 10:35 SRD Mephits, Stirge, and Will-o-Wisp 11:20 SRD Demons and Devils 12:10 SRD Favorites - Giants, Ogres, 12:50 FG Fantasy Monsters FM1 Art Pack Included with all FGU Licenses 14:07 Info on switching to the TEST channel
Hello there, and thank you so much for checking in!
During the month of February, we released two new public Experimental builds for members of the community to test out brand new features coming to ChilloutVR ahead of the official Stable release. We’re very happy with the reception we’ve received thus far, and have seen some amazing use of the new creator tools!
Here are some of the highlights currently available:
Camera Indicator Camera Lens to indicate where other users’ camera is located
Desktop IK Provides more animated leg movement for Desktop players
Gravity Zones A new way for players to create, move, and interact with Worlds and Props The Gravity Zone component is freely available in the CCK
Improved Content Cache Management Content Cache has been moved to a unified directory Now limited to 20GB
libVLC Implementation Alternative, experimental, rendering method for videos May be enabled via the launch option: --enable-libvlc
New Character Controller Physics based controller that allows for object collision where possible Adjusted automatic step height to take avatar height into account Improved Holoport to allow both the local and remote users to see smooth player movement
New Shadow Clone and alternative Visual Clone implementations Reworked local player Shadow Clone to be more robust and performant
Refactored Avatar Eye Movement Eye movement is now much more reliable, consistent, and adheres to set limits A new setting is available to force all subjects to look at the Portable Camera when held
… and much more! The full changelog, and beta access code, for ChilloutVR 2024r174 Ex1, Ex2, and future updates can be found in our community Discord using the invite link available at the end of this post.
Gravity Previews
Since the release of the new Gravity Component, creators have already been putting it to good use in both Props and Worlds. Gravity allows for new experiences and interactions never before seen in ChilloutVR, such as those shown below.
”Relativity” by Racush - Makes use of individual input for self-controlled Gravity
“Gravity Applicator” by Noachi is a prop that enables Gravity to be used just about anywhere
Voice Chat Updates
Since the introduction of the Vivox voice chat system, many issues were identified and reported to us by the community regarding inconsistent voice communication. In response, several hotfixes have been issued in an attempt to resolve these issues, but unfortunately they still persist.
As such, we are currently investigating other viable solutions. Ideally, unlike the current solution, we do not wish to continue relying on third-party hosting services, but rather one which we can take full control of to host and maintain ourselves.
We hope to share more information soon, when a final decision has been made. Thank you for being patient with us throughout this process, and we hope to deliver the reliable experience that the community deserves.
Game Server Updates
For the past 6 months, we have been monitoring and analyzing the game traffic and disconnects frequently in order to locate possible issues. We have since started to rework parts of our network protocol and incorporate those changes alongside many other improvements such as partial prop sync, better reconnection handling, etc… into a new version of our game server software.
We are nearly ready to begin internal testing and evaluation of the changes and will keep you informed about further changes and possible downtimes when the update goes live.
Final Notes
As always, thank you for your continued interest and support of ChilloutVR's development.
Like every company, we need financial support to be able to push updates and improve our product. We are grateful for every bit of support we get. If you want to support us you can do so here: https://www.patreon.com/AlphaBlendInteractive
We are more than thankful for your support!
Not in our Discord server yet?
Use the link above to join our discord server and get in touch with our wonderful community, get help with creation-related topics and find people to play with.
It’s that time again - another DED update for y’all. This one is smaller than last month’s, but we’re still trucking along nicely.
NEXT FEST
After opting in and out of Steam’s Next Fest more than once in the past couple of years - we’ve decided to opt-in and stay in to this year’s - kicking off in June 2024.
This means that a demo will be available in the middle of April, followed by a full release some time after Next Fest.
Next Fest allows for some potentially good visibility for indie games, but it also serves for me personally as an accountability tool with strict deadlines. I look forward to being able to present more new content as we push towards the summer months.
SCREENSHOTS & NEW TRAILER
You may have noticed that the Steam Page has had a good visual facelift, and is more focused on getting across a deeper understanding of the game is and how it plays. But it’s not just copy - new screenshots are here, too! This took some time, as I had to update all images and copy in multiple places across the interwebs - some experiences a little more clunky than others.
A new trailer is very much on the way and is probably about 70% complete. I like the original trailer, but it’s too old compared to how the game looks now, so keep a look out for that. You can of course follow me for updates.
TINY REVISION OF THE MONTH
I needed the pharmacy to do other things, so now it’s just a store with a pharmacy component. Now you can do all of your shopping in one place like those big box stores... You can walk to this one, though!
UNTIL NEXT TIME...
Our Discord server is a sleepy one, but you can join it if you wanna be reminded of more updates like this, or to just hang out and chat.
You can also follow us on Bluesky and X (formerly known as Twitter).
Spoilers ahead! While we won’t be revealing the darkest secrets of the Echo System, this post shares a few secrets. Feel free to skip this if you’re trying to stay spoiler free.
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BEGIN SPOILERS
Within the farther regions of the Echo System lies a lost terrestrial planet. Defended by an ancient guardian, few have been able to land and explore the depths of the lost cities.
Sunken Temple is the first major unlockable world. If you’re able to find passage, you’ll discover a land divided. Prepare to battle above ground and underwater below. Here your ships will act as submarines as you navigate the depths. Some of these levels take place near the surface. Others are deep below and fully submerged.
Water changes up the game. Unlike normal Gravity Zones in space, any kind of bullet passes right through to the surface. So pilots will find these barriers more susceptible to ship bombardment. With enough destructive firepower, the caves and underground structures can even be flooded!
Deep within the murky depths of these flooded ruins, whispers persist of a figure shrouded in mystery and legend - none other than Dina, the Lost Huntress. You may cross paths and even swords with her here.
Astro Duel 2 releases in just 3 days! We can’t wait for you to play and explore all the secrets we’ve buried here. Make sure to give us a Wishlist. Also join our Discord for more updates and launch celebration!
ZOR: Pilgrimage of the Slorfs - Righteous Hammer Games
It's finally here!
This update is the most important update since we started early access just over a year ago. Yes, it has a bunch of fun new content including some seriously powerful cards. More importantly though, it fundamentally changes some of the core design and boldly corrects issues that were holding the experience back.
For a thorough breakdown of what those changes are, and why they are so important, check out our previous dev diary here
Or, an even better idea: Give it a try and let us know what you think!
Patch notes
Core Design Revisions
Health now replenishes each camp, starting health values balanced accordingly. Health is no longer a long term concern, but a clock per day
Cards are no longer crafting ingredients, and the days of your hand being clogged with branches are no more. Many are now resources, and others have become consumable cards.
Consumable cards gained in the world now offer a choice of cards representing different ways to use the item
Camp improvements now use ambition, which is gained by filling deck slots. Growing your deck now has serious benefits.
Crafted cards have upgrades and a brand new UI
New Content
A few new Grimp types have been added to fill in the difficulty curve from runt to monstrosities. The Sneaky Grimp has evade, while the Tough Grimp is a nuisance with higher health but low damage.
Added many new powerful crafted cards, and expanded the tiers of others like campfires and decoys
Quality of Life
When gaining a card in game, you have the choice to draw to your hand or discard that card
Turrets no longer do lengthy animation on turn when not firing, instead showing possible target tiles in red
Game checks for save file issues, and offers a UI to decide how to handle them
Tuning
Several progression generation algorithm improvements
Cards have been thoroughly balanced including buffing many max level cards
Knockback and Stepback improved, including handling of big grimp knocking back from the 'pocket'
Triobelisk card pool now contains all cards, previously exclusive cards added to the upgrade pool
Traps and decoys can be placed anywhere on the map (this is super fun)
Avenging grave doesn't spawn if the enemy killed is a spawn
Conjuring bowl now offers resources, and has its own visuals with a cool new background
Recipes are weighted, the chance of discovery is shown in the UI. The weight of upgrades vs initial cards grows with time
Some categories of objects are placed with a better algorithm that spreads them out more evenly (food, resources to name a few)
Eggs no longer sometimes spawn a tougher bug, which added randomness counter to the game's philosophy
Rolling objects cut from game, wildstone source is now a huge crystal with high health. Note: we plan to bring them back in more puzzly scripted ways where they can shine!
Graves drop loot when self destructing so there is no longer any hidden skill of knowing difference between grave and ghost loot.
Bug Fixes
Rowan unlock fixed, and info is now clearer (just have chill of the wood active, and protect the friendly trees)
Fixed several issues caused by an enemy dying on own turn and triggering an event with the wrong reference
Camp UI no longer lies about possible crafting options
Attempted fix for rare crash with regenerating weeds
Invulnerable buff icon and tooltip info improved
Weird scaling no longer happens when clicking a selected item in a choice UI
Thanks for playing ZOR, and hope to see you in the ridiculously dangerous wilds! - Clint and Gavin
Patch Notes for Update 0.04404 New Main Branch Update Patch Alpha 0.04404. Please verify your files or restart steam and download the update
[New] - Separate Key binds for Lights and Lasers How to use new Key binds: To cycle between your lights and lasers simply hold your dedicated key bind and it will turn on. To activate and deactivate your selected light or laser simply press your button once. - Interior Gunshot Reverb SFX
- Hosting Settings When you now click host game you will be greeted with a menu with some settings. In this menu you can name your server, set the server to friends only, set the max player limit and enable/disable friendly fire Friendly fire is also a console command prompty named " ToggleFriendlyFire "
- Safe mode launch option. If your game crashes on startup or crashes after setting your texture quality too high a popup will appear on the loading screen. Clicking YES will set your texture quality, screen space reflections, volumetrics and screen space global illumination to the lowest quality or off. This will appear automatically if you have less than 16gb of ram and have the texture quality set to half res or higher ONE TIME after downloading this update
If you need this to appear forcefully simply HOLD S while starting the game
- Respawning with Grenades and Special Purpose Weapons (Battering Ram, Hammer, M72 LAW, etc)
- [NEW MAP] Shooting Range A new temporary shooting range map has been added until the new proper shooting range and outdoor area is finished
- PVS 31s rework The PVS 31s effect has been reworked and is now a merged lens.
- Mag palm tactical reloads for pistols If you have 2 of the same magazines with under a 25 round capacity you will perform a tacticool reload
- Updated Vegetation and CQB house on Thunderfall
- Screen Space Reflection Upgrade It is now recommended to use SSR (screen space reflections) if your pc can handle it. As this is mainly ultlised by the GPU AMD FSR 3 will help with performance
- Lighting Changes to Clean House and Darkwaters Interior lights have been added as well with reflection changes
- Grip foregrips under the MLOK rail The character can now grip foregrips under the MLOK rail
- Body Cam A new body cam console command has been added. The command is "ToggleBodyCam"
- Reduced AK recoil
- Adjusted ACOGs eye relief to be more friendly
- Ghost mask variants
[Fixes] - Fixed Cant Weapon Keybind not binding correctly - Fixed P320 RMR slot (you can now use RMRs on the P320) - Fixed Invisible AI for clients on Optimized Clean House and Darkwaters - Fixed Anti Aliasing Setting - Fixed PVS 14 with FSR enabled - Fixed Logic with Helmet Camera Spectating - Fixed Grenades Positioning - Fixed and readded all missing foregrip attachments - Fixed Garmin GPS wrist watch - Fixed Dead AI blocking doors - Fixed FDE 12.5 RIS III handguard
Greetings, mtionauts! 🚀 Get ready to dive into a colossal update for the mtion app that's about to revolutionize your digital universe! 🌌
🌟 Introducing NPC Mode! 🌟
Unleash the life within your space like never before! With NPC Mode, your avatars gain their own will, wandering the realm, expressing emotions, and hilariously bumping into objects and one another. Prepare for an adventure filled with laughter and unexpected encounters!
Walkable Areas
Transform your space into a walkable wonderland! Select any shape, hit the "walkable" toggle, and watch as new paths unfold before your avatars' feet. It's that easy to create a dynamic, explorable world.
Visualize Walkable Surfaces Experience the power of creation with a simple click.
Blue Highlights for Walkable Surfaces Navigate your space's potential with ease as walkable surfaces gleam in blue showing you the areas your minions can travel.
Control Panel Enabled Master your domain with the flick of a switch, making any shape surface a pathway to adventure.
📜 Change Log Highlights: 📜
NPC Mode: Set your avatars free and watch the chaos unfold in delightful unpredictability.
Enhanced Node Graph: Navigate with unprecedented ease.
Center Node Graph Button: A single click returns you to your creative origin
Updated Minigames: Dive into the Outskirt Arcade now enriched with NPCs for endless fun.
The team is really excited to see what you all do with this! Can't wait for the mayhem to ensue.