Mar 4, 2024
ZOR: Pilgrimage of the Slorfs - Righteous Hammer Games
It's finally here!

This update is the most important update since we started early access just over a year ago. Yes, it has a bunch of fun new content including some seriously powerful cards. More importantly though, it fundamentally changes some of the core design and boldly corrects issues that were holding the experience back.

For a thorough breakdown of what those changes are, and why they are so important, check out our previous dev diary here

Or, an even better idea: Give it a try and let us know what you think!



Patch notes
Core Design Revisions
  • Health now replenishes each camp, starting health values balanced accordingly. Health is no longer a long term concern, but a clock per day
  • Cards are no longer crafting ingredients, and the days of your hand being clogged with branches are no more. Many are now resources, and others have become consumable cards.
  • Consumable cards gained in the world now offer a choice of cards representing different ways to use the item
  • Camp improvements now use ambition, which is gained by filling deck slots. Growing your deck now has serious benefits.
  • Crafted cards have upgrades and a brand new UI
New Content
  • A few new Grimp types have been added to fill in the difficulty curve from runt to monstrosities. The Sneaky Grimp has evade, while the Tough Grimp is a nuisance with higher health but low damage.
  • Added many new powerful crafted cards, and expanded the tiers of others like campfires and decoys

Quality of Life
  • When gaining a card in game, you have the choice to draw to your hand or discard that card
  • Turrets no longer do lengthy animation on turn when not firing, instead showing possible target tiles in red
  • Game checks for save file issues, and offers a UI to decide how to handle them

Tuning
  • Several progression generation algorithm improvements
  • Cards have been thoroughly balanced including buffing many max level cards
  • Knockback and Stepback improved, including handling of big grimp knocking back from the 'pocket'
  • Triobelisk card pool now contains all cards, previously exclusive cards added to the upgrade pool
  • Traps and decoys can be placed anywhere on the map (this is super fun)
  • Avenging grave doesn't spawn if the enemy killed is a spawn
  • Conjuring bowl now offers resources, and has its own visuals with a cool new background
  • Recipes are weighted, the chance of discovery is shown in the UI. The weight of upgrades vs initial cards grows with time
  • Some categories of objects are placed with a better algorithm that spreads them out more evenly (food, resources to name a few)
  • Eggs no longer sometimes spawn a tougher bug, which added randomness counter to the game's philosophy
  • Rolling objects cut from game, wildstone source is now a huge crystal with high health. Note: we plan to bring them back in more puzzly scripted ways where they can shine!
  • Graves drop loot when self destructing so there is no longer any hidden skill of knowing difference between grave and ghost loot.

Bug Fixes
  • Rowan unlock fixed, and info is now clearer (just have chill of the wood active, and protect the friendly trees)
  • Fixed several issues caused by an enemy dying on own turn and triggering an event with the wrong reference
  • Camp UI no longer lies about possible crafting options
  • Attempted fix for rare crash with regenerating weeds
  • Invulnerable buff icon and tooltip info improved
  • Weird scaling no longer happens when clicking a selected item in a choice UI

Thanks for playing ZOR, and hope to see you in the ridiculously dangerous wilds!
- Clint and Gavin
Mar 4, 2024
OPERATOR - vector 2
Patch Notes for Update 0.04404
New Main Branch Update Patch Alpha 0.04404. Please verify your files or restart steam and download the update

[New]
- Separate Key binds for Lights and Lasers
How to use new Key binds:
To cycle between your lights and lasers simply hold your dedicated key bind and it will turn on.
To activate and deactivate your selected light or laser simply press your button once.
- Interior Gunshot Reverb SFX

- Hosting Settings
When you now click host game you will be greeted with a menu with some settings.
In this menu you can name your server, set the server to friends only, set the max player limit and enable/disable friendly fire
Friendly fire is also a console command prompty named " ToggleFriendlyFire "

- Safe mode launch option.
If your game crashes on startup or crashes after setting your texture quality too high a popup will appear on the loading screen.
Clicking YES will set your texture quality, screen space reflections, volumetrics and screen space global illumination to the lowest quality or off.
This will appear automatically if you have less than 16gb of ram and have the texture quality set to half res or higher ONE TIME after downloading this update

If you need this to appear forcefully simply HOLD S while starting the game

- Respawning with Grenades and Special Purpose Weapons (Battering Ram, Hammer, M72 LAW, etc)

- [NEW MAP] Shooting Range
A new temporary shooting range map has been added until the new proper shooting range and outdoor area is finished

- PVS 31s rework
The PVS 31s effect has been reworked and is now a merged lens.

- Mag palm tactical reloads for pistols
If you have 2 of the same magazines with under a 25 round capacity you will perform a tacticool reload

- Updated Vegetation and CQB house on Thunderfall

- Screen Space Reflection Upgrade
It is now recommended to use SSR (screen space reflections) if your pc can handle it. As this is mainly ultlised by the GPU AMD FSR 3 will help with performance

- Lighting Changes to Clean House and Darkwaters
Interior lights have been added as well with reflection changes

- Grip foregrips under the MLOK rail
The character can now grip foregrips under the MLOK rail

- Body Cam
A new body cam console command has been added. The command is "ToggleBodyCam"

- Reduced AK recoil

- Adjusted ACOGs eye relief to be more friendly

- Ghost mask variants

[Fixes]
- Fixed Cant Weapon Keybind not binding correctly
- Fixed P320 RMR slot (you can now use RMRs on the P320)
- Fixed Invisible AI for clients on Optimized Clean House and Darkwaters
- Fixed Anti Aliasing Setting
- Fixed PVS 14 with FSR enabled
- Fixed Logic with Helmet Camera Spectating
- Fixed Grenades Positioning
- Fixed and readded all missing foregrip attachments
- Fixed Garmin GPS wrist watch
- Fixed Dead AI blocking doors
- Fixed FDE 12.5 RIS III handguard

Numerous other bug fixes and QOL
mtion worlds - DismayingSphere
Greetings, mtionauts! ๐Ÿš€ Get ready to dive into a colossal update for the mtion app that's about to revolutionize your digital universe! ๐ŸŒŒ

๐ŸŒŸ Introducing NPC Mode! ๐ŸŒŸ


Unleash the life within your space like never before! With NPC Mode, your avatars gain their own will, wandering the realm, expressing emotions, and hilariously bumping into objects and one another. Prepare for an adventure filled with laughter and unexpected encounters!

Walkable Areas

Transform your space into a walkable wonderland! Select any shape, hit the "walkable" toggle, and watch as new paths unfold before your avatars' feet. It's that easy to create a dynamic, explorable world.

Visualize Walkable Surfaces
Experience the power of creation with a simple click.


Blue Highlights for Walkable Surfaces
Navigate your space's potential with ease as walkable surfaces gleam in blue showing you the areas your minions can travel.


Control Panel Enabled
Master your domain with the flick of a switch, making any shape surface a pathway to adventure.




๐Ÿ“œ Change Log Highlights: ๐Ÿ“œ

  • NPC Mode: Set your avatars free and watch the chaos unfold in delightful unpredictability.
  • Enhanced Node Graph: Navigate with unprecedented ease.
  • Center Node Graph Button: A single click returns you to your creative origin
  • Updated Minigames: Dive into the Outskirt Arcade now enriched with NPCs for endless fun.


The team is really excited to see what you all do with this! Can't wait for the mayhem to ensue.

- mtion team
World of Shooting - -=NE=-

Playing World of Shooting!
Testing new build!
Building new Stages in the Workshop!

Where to Watch
1. In the community check Broadcasting
2. YouTube
3. Twitch
Autumn Spirit - Ayael (Synstoria)
Fixed two game breaking bug in the Italian translation.
GUILTY GEAR -STRIVE- - Ranee

On February 28, 2024, Arc System Works America sat down with special hosts Rynge and Sajam to go through the Group Stage Drawing for Guilty Gear -Strive-, the Bracket Draw for Granblue Fantasy Versus: Rising, cover whatโ€™s been announced for Arc World Tour Finals 2023 as well as unveil some new additions to the event. Hereโ€™s a recap of everything that happened:


Guilty Gear -Strive- Group Drawing Stage
Bron Mitchell (Esports Manager for Arc System Works America) sat down with Rynge and Sajam to discuss how the draw was put together in order to keep the drawing stage as random as possible while maintaining competitive integrity for all competitors.

Players were separated into four groups or four.
With this in mind, hosts would draw 1 random name from each group to fill the finalized Group Stage for Guilty Gear -Strive-, happening on Day 2 of Arc World Tour Finals 2023 and determine who battles who for the shot of becoming Arc World Tour Champion. The results are as follows:

Group A:
PAR | Daru I-No , IBUSHIGIN | Leo. , M.RAGE | UMISHO , NBNHMR

Group B:
FLY | TempestNYC , Zando , Gobou , IBUSHIGIN | Tyurara

Group C:
TSM | Leffen , PepperySplash , Twis | Splash , LCQ #1

Group D:
BC | Jonathan Tene , Solo | Verix , ONI | Tiger_Pop , LCQ #2

Granblue Fantasy Versus: Rising โ€“ Bracket Draw
Once the groups for GGST had been set, the cast moved on to drawing the names for the GBVSR TOP 8 bracket that would be taking place on Finals Day along with GGST Top 8.
All competitors would funnel into winnerโ€™s side in this TOP 8 and will be played as a double elimination bracket. With this in mind the casters went on to begin drawing each player into the respective position within the bracket. The results are as follows:


Revealed AWT23 Information Recap
After the groups and bracket has been determined, the hosts went on to reiterate all of the announcements that had been made for the Arc World Tour thus far.

See below for confirmed information regarding Arc World Tour Finals 2023
NEW DLC Character Playable Demo Station

The next character coming to Guilty Gear -Strive- in Season Pass 3 will be playable at Arc World Tour Finals 2023!

En-Nichi Artist Alley at AWT23

The En-nichi Japanese Night Market section at Arc World Tour Finals 2023 will have an artist alley where artist will be selling premium materials directly to attendees!

BYOC and Arcade Area

The En-nichi Japanese Night Market section at Arc World Tour Finals 2023 will have a BYOC (Bring your own console) and Arcade section for attendees!
Bring any Arc System Works Published Titles to play with your friends in your down time or play some of the provided titles in the arcade section!

Booth Partners at AWT23

There will be some awesome booth vendors at Arc World Tour Finals 2023! You can swing by their booths throughout the entirety of the event to get your hands on some fantastic merchandise!

NEW Season Pass 3 Character Teaser

Shortly after recapping all the information released regarding Arc World Tour Finals 2023, Bron provided this silhouetted image showcasing the newest addition to Season Pass 3 of Guilty Gear -Strive-.

Can you guess who it is? Let us know your thoughts on Twitter using #GGSTGuessWho

Brand New Information Reveal
After teasing the silhouetted image of the newest addition to Guilty Gear -Strive-, the cast revealed some new additions to the Arc World Tour Finals for the very first time:

Special Live Concert at Arc World Tour Finals 2023


ARC WORLD TOUR 2024 CONFIRMED

Along with the announcement of the Special Live Concert, the cast followed up and ended the livestream with the announcement and confirmation of ARC WORLD TOUR 2024 and itโ€™s first qualifying event; EVO Japan!

Watch the full VOD of ARC LIVE: Road to Arc World Tour Finals [[url=https://www.twitch.tv/videos/2076694058]HERE[/url]]

GET YOUR TICKETS FOR ARC WORLD TOUR FINALS 2023 HERE

REGISTER FOR THE LAST CHANCE QUALIFIERS AND SIDE TOURNAMENT HERE

---
Follow our socials to keep up with all the new information surrounding Arc World Tour Finals 2023:
Arc System Works America โ€“ Twitter
Arc System Works Esports โ€“ Twitter
Guilty Gear PR โ€“ Twitter
Arc System Works EU โ€“ Twitter
Arc System Works America โ€“ Instagram
Arc System Works America โ€“ Facebook
Forest Ranger Simulator - Muaddib
Hello Rangers,

New update with another sale is up for Forest Ranger Simulator.



Now you can get Forest Ranger Simulator when it's 30% off.

https://store.steampowered.com/app/1185780/Forest_Ranger_Simulator/

What about the new update called Hell's Kitchen in the Forest?



ADDED


New items to collect in the form of wild seeds and recipes are scattered around the map! The kitchen is at the player's disposal. Food can be created from all eatable ingredients.

New Building!
  • Kitchen as a building to be built!
  • Animations for adding objects
  • Interactive cookbook
  • Adding ingredients
  • New icons for food in the shop and inventory
  • Price balance
  • Food models


New objects to collect
  • Wild plants to collect and process
  • Random plant generators
  • Plants can be processed
  • Hidden recipes left in the forest possible to find
  • Each meal has its own calorie content


ForestWiki
  • Information on the cooking system
  • Information on the seeds to collect
  • Elements translated into all available languages in the game



FIXED

  • Improved performance for random object generators
  • Improved performance at night.
  • Fluidity drop when repairing a bridge with a hammer
  • Errors related to saving and loading gameplay
  • Error with the tree felling task.
  • Unable to clear dirt in some areas.

Enjoy your play!
KeeperRL - Michal Brzozowski
  • Fixed a rare crash when capturing prisoners or freeing captured minions.
Mar 4, 2024
Bleak Faith: Forsaken - Roia
Changes:

- Camera distance offset setting now also affects holstered camera.
- Added fading material to most props in the game, greatly assisting with camera clipping.
- New setting: Holster Type; Keyboard Default: Separate Input; Gamepad Default: Combined Input.
- While combined input is enabled, hold the switch weapon keybind to holster weapons.
- New setting: Parry Type; Keyboard Default: Separate Input; Gamepad Default: Combined Input.
- While combined input is enabled, press the block keybind to parry, hold to block.
- New setting: Mouse Aiming Sensitivity.
- Switch Shoulder Camera moved to Lock Target keybind.
- Changed icons for certain debuffs.
- Running Attacks.
- Fixed Tenderizer and Mechanical Tenderizer weapon holds and updated their moveset.
- Game now autosaves roughly every minute to prevent any potential progress loss during a crash.
- New mini boss in Ghost Town, requires Plagued Blood from Asylum to start the fight.
- Diminishing returns on experience removed from Final Zone.
- Added "Dual Wield" weapon sort in inventory.
- Pierce, Whiplash, and Heavy Strike received the same tracking as regular attacks.
- Turning in Handler Echoes in NG+ now gives Anomalous Fragments if the handler is already at max level.
- New item: Ring of Slumber; Prevents the wearer from obtaining any experience.
- Looted from Monastery.
- Smoothered and reduced the duration of aim assist.
- Controller Scheme: Simplified, renamed to Simplified Modifier.
- New Controller Scheme: Simplified; Fully avoids the modifier button.
- Removed healing potions from Restless in the Monastery.
- Added "Removes Invincibility Frames" warning on all Tacticians Amulets.
- Improved optimization during seamless travel.
- Improved weapon hitbox detection precision.

Balancing:

- Slightly edited unique helmets anomalous crystals.
- Duelist upgrade perk that removes the delay before stamina regeneration after a successful block now instead removes the penalty from stamina regen while blocking.
- Ring of Command now increases durations of all summons; Elementals, Illusions, and Reanimated Corpses, instead of the previous summons' cooldown reduction.
- Silence debuff no longer reduces the cast time of bosses but instead reduces their ability damage by 5% per stack.
- Reduced arrow speed of enemies by an additional 30%.
- Combo Points are now obtained by dealing damage with regular attacks and stack up to 15.
- Associated perks have been edited to better synergize with the new system.
- Combo System remains unchanged; only the acquisition of the points themselves has changed.
- Adjusted the damage of the Giant in the upper block.

Fixes:

- Fixed an issue where sometimes the character would be rotated incorrectly while on a ladder.
- Fixed a crash caused by switching to a previously removed weapon set.
- Fixed a low camera angle on bigger enemies during lock-on.
- Fixed constant fade on Uranopolis -> Ghost Town transition with seamless transitions on.
- Fixed FPS drops in inventory while quickly hovering over several armor pieces.
- Fixed Archinquisitors Sentinels sometimes not working properly.
- Chronoblade Timewarp now properly gets teleport along with Archinquisitors' phase change.
- Archinquisitors' clone no longer displays his debuffs on the boss health bar.
- Fixed Duelist second upgrade not restoring stamina on weapon switch.
- Fixed Asklepious projectiles not leeching flux.
- Pestilence no longer affects out-of-combat enemies.
- Pestilence properly applies extra debuffs.
- Increased the volume of Wormlords' sound effects.
- Fixed an issue where enemy AI breaks if a perfect parry was performed with Claymore or Tenderizer.
- Fixed high bash chance against bigger enemies.
- Fixed the incorrect duration of certain concoctions when the Tinkerer perk is active.
- Fixed an issue where the mouse cursor would be lost during the fast travel menu.
- Gamepad vibrations will no longer trigger if the last input was from the keyboard.
- Fixed an issue that caused roll backward to root character in place for 0.1 of a second.

Wake up - and reap what you sow.
Out of Orbit - Out of Orbit Developer
Please send any bugs you find to outoforbitofficialgame@gmail.com

  • Fixed wall TYPE bug.
  • Change POD movement.
  • Added time stamps when saving.
  • Fixed item orbiting when inventory is full.
  • Fixed save file mess up.
  • Changed consuming to right mouse button (No POD shooting mess up).
  • Fixed mini map rotation alignment.
  • Fixed ships disappearing bug.
  • Auto-zoom is now an option.
  • Destroying an enemy POD now drop loot.
  • Destroying an enemy POD now counts towards research.

* This update will corrupt your inventory.
* Might corrupt save files
* might require reinstallation

Cheers,
Bryan
...