Message to the Community I've been working on this game for the past 4 years, and am very excited for people to check out my first major release. Orrstead has evolved dramatically over the years, and I'm proud of what it has become.
Thank you to community members who have supported the game and volunteered their time to test the game and provide feedback.
Launch Day While I've been testing the game to ensure a smooth launch, this is the first time a (much larger) player base will be experiencing the game, so I expect there will be some unanticipated bugs. If you experience any, report them in the Discord and I'll work to fix them ASAP.
Aside from that, I'm very excited to see your gameplay, reviews, and what you think of the game!
Presskit If you are a reviewer / content creator, you can find the presskit here: drive
Demo for Demons are coming! is now live. It contains 25 different weapon upgrades and 3 floors. You will experience the core gameplay loop and get the general feeling of the game.
The game is not finished yet, you can suggest anything you like in the feedback menu. If you have enjoyed playing it, consider leaving a wishlist!
We’re proud to announce that Cataclismo will be coming to Steam on July 16th, 2024!
Dropping as an IGN First exclusive, our newest trailer is packed with details and never-before-seen scenarios and mechanics. An in-depth look at the world of Cataclismo and some of the characters you’ll be fighting with.
Everyone at Digital Sun is working hard to deliver an experience with a towering level of quality (pun intended), just like we did with Moonlighter and The Mageseeker.
Discover a real-time strategy game about building castles brick-by-brick and defending the last bastion of humanity against the sinister horrors threatening to destroy it. Withstand the siege and rise above the haze night after night.
For those who don't know my development method, it is now public for everyone to see.
There's no reason to change what has been working for decades, so I'm going to keep the same Roadmap as always, which I used in practically all my projects, including the most recent Call of Duty Rio and it was particularly successful.
Stage 00 (100% Done)
. Idea . Main Concept . Plot . Design Plan . Paths Decisions
. Public Roadmap . New Site Design . Setup Campaigns to Spread the word . Playermodels (at least 1 to each side) . FPS Feel (Movements/Sounds over Materials/Etc) . New Movements / Anims . Jump/Mantle Anims . Stances Anims . Death Anims . Weapons (at least 1 to each side) . Optimizations . Free Propaganda
Stage 03
. First Map (Medium Size) . Rio Storms . More Playermodels . More Weapons . AI Improvements . Optimizations . Free Propaganda
Stage 04
. Map Improvements and perfection . Playermodels completed . Good amount of Weapons . Weapons Balance . New Gametypes . AI Improvements . Optimizations . Free Propaganda
Stage 05
. Writing Texts for Voice Recording . New Voice Recordings . Reuse of Call of Duty Rio voices that fit . Voice Database . Voice Database Logic . Voice Database Programming . Lots of Tests . AI Improvements . Optimizations . Free Propaganda
Stage 06
. Minimap . Helicopters . Fireworks . Dogs . Favela Daylife (NPCs such as Womans/Kids/Workers/Dogs/Cats/Rats/Etc) . Ambient Sound in General . Music . Lots of Tests . AI Improvements . Optimizations . Free Propaganda
. Closed Alpha for supporters only . Lots of Tests . Fix all bugs found . Gameplay Improvements . Optimizations . Free Propaganda
Stage 09
. Open Alpha (Earlier Access Release) . Lots of Tests . Dedicated Server . Fix all bugs found . New Gametypes . More Weapons . More Maps . Gameplay Improvements . Optimizations . Paid Propaganda
Stage 10
. Open Beta (Still Earlier Access) . Lots of Tests . Fix all bugs found . New Gametypes . More Weapons . More Maps . Gameplay Improvements . Optimizations . Paid Propaganda
Stage 11
. Full Release (GOLD) . Possible corrections and adjustments . Paid Propaganda
Stage 12 (in Loop)
. In Loop as long as there are supporters . More Maps . More Gametypes . More Weapons . Gameplay Improvements . Fixing bugs . Optimizations . Paid Propaganda
We’ve got extra news for you today, so without any hesitation,
🔥Major Update v2.5 just landed on the default branch!🔥
We just couldn’t wait more to show it to all of you and collect valuable feedback 📝 from the entire community. We believe we made a correct decision and that it will benefit with many comments, reports and opinions so we can make Dinosaur Fossil Hunter better and better. 💪🦖
Let us know which of the new features and content is your favorite! ⭐
Now, sit down, relax, launch Dinosaur Fossil Hunter and have fun!
Wait! That’s not all yet!
If you’re unable to try the newest update yourself in the nearest future or you’re a real dinosaur enthusiast, you have to visit Paleontologizing on Twitch. 🐦
Danny Anduza will be streaming the gameplay of the Dinosaur Fossil Hunter! This is a unique opportunity to not only see the latest version of the game, but also to hear feedback on it from a real-life paleontologist and scientist. 🔍 🔬 We are sure that it will be a valuable time filled with fun and substantive knowledge.