We're happy to announce that RIN: The Last Child is part of Metroidvania Fusion - an event dedicated to all metroidvania genre lovers alike! The celebration starts today, March 4th and will last until March 11th. That's a whole week of marvelous games to play! Make sure to check out all of the participants!
We're honored to find RIN: The Last Child among so many amazing titles. It's truly wonderful how many different approaches and mechanics developers can include in the metroidvania genre and we're more than thrilled to showcase ours!
To celebrate properly, RIN's available with a special 10% discount for the whole duration of the Metroidvania Fusion event!
Join RIN on her adventure and save the world of Aradia from eternal stagnation. Use Magic Aspects and Runes to create unique spells, visit different regions of the world and find out what happend to the world around you.
If you're a fan of RIN - we hope you'll have a great time returning to the game. If you're a new player - please, enjoy what our team prepared for you.
Lousy Smarch weather got you down? Don’t despair! The sweet blue glow of your favorite screen is always the right temperature, so why not spend some quality time indoors with your Blush Blush beaus?
From (s)March 4th to the 8th you can save 10% on all Diamond Bundles, and if thoughts of spring are what you need to get you through, then how’s about a bunny for your basket? Because all Diamond purchases also come with Nimh’s Kimono Outfit as a free bonus! He’s not made of chocolate, though, so please don’t bite him!
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We hope you’re ready for a cool 10% off all Diamond purchases! From March 4 to 8, you can take advantage of this discount, but the REAL prize is what comes with it.
If you make a Diamond purchase you'll also get Nina’s Unique Outfit as a bonus! If you don’t already have it, we’ll give you a few hints on what you can expect. First, the outfit is primarily the color of Nina’s eyes. Second, she’s holding something nice. Third, that plunging neckline is truly divine!
- Fixed a map issue that reprevented Earl from opening his door and going back inside. - Upgraded Earl and Emma's house to three rooms. - You can no longer use your tools on a map that is owned by an NPC.
We wanted to provide the opportunity for more of you to get the game, so don’t miss out on your chance to get Blue Oak Bridge at a low price! 🥕 Blue Oak Bridge features breathtaking 2D hand-painted art in a storybook world of powerful witches, ancient magic and royal secrets ✨ Download now to start growing your own farm, crafting potions cooking dishes, decorating your farm and discovering what waits for you in Eloria!
greetings and well met friends! this update took a lot of time, but it has finally arrived. many things were added - more than i expected! but nevertheless there is still work to be done. until then, please enjoy the update. let's go over the changes visible in the Demo version of the game. as always, there's a lot of other things happening under the hood, but these are all the changes that will affect the demo.
Major Changes:
-You can now choose between the two protagonists: Athanasi and Kira.
-Both protagonists have alternate models depending on the clothes/armor they wear. the demo contains 3 outfits: Cloth, Leather, and Robes. There is a chance to obtain the much rarer 4th outfit, the Plate Armor visual, through some rare and secret means.... maybe you might get lucky at the Shopkeeper?
-Both protagonists have distinct voices and have more responses to what they might encounter in the Dungeon
-Slowly rolling out more enemy model improvements, starting with the Giant Flies enemy type.
-Various balance changes regarding Bows and Two-handed Weapons. They should feel more on par with One-handed weapons
-Various SFX improvements across the board
-Added experimental On-Hit Stagger animation for the player when taking damage, which interrupts attacking and movement. The fate of this mechanic is undecided - I'll monitor the reception of players and tweak it as I see fit
-Items dropped in the dungeon remain there forever.
-Replaced Bug-Report UI button with "Toggle Enemy Outlines"
Misc Changes:
-Balance changes in items, especially with Wands, Bows, Two Handed Axes, and Cloth Armors
-Added several new Unique Items with their own mechanics
-Added several new rooms
-Added more perils to the dungeon, including trapped chests and trapped rooms. Also changed certain rooms to favor enemies more than the player
-Added more positive shrine effects to encourage players using them.
-Greatly Improved landing position of dropped items.
-Added multiple minimap icons for objects
-Changed pathfinding logic to try and pick intended destinations a bit better than before
Bug Fixes:
-Fixed loaded game sometimes not keeping visual track of Cauldron Heal uses
-Fixed issue with Vedomot's Lever object sometimes not appearing when loading a game
-Fixed multiple visual issues with the Save Game UI popup
-Fixed several issues with enemy outlines and enemy mouse over effect not working under rare circumstances
-Fixed movement bug caused by trying to drop a weapon on a swap when the inventory is full and the player has Right Click to Equip/Drop enabled
-Fixed rare bug of duplicating Bookshelves
-Fixed Alchemickal table not working on Halls of Pain if the player loaded a save of the level
-Fixed certain instances of pacifism from the Bloodsoaked Guard or Faceless that entered the Fear state
-Fixed Named Enemy color mismatch for Skeleton Archers
for now that will be all. i leave you with some more concept art of an enemy that the players will meet several hours into the story , the War-Mother. they usually have a big entourage of friends that benefit from the auras they provide. watch out, they're threatening foes!