Thank you for waiting so long for the update. In this update, we have primarily added a new electricity system and structures that utilize it. Due to the significant number of systemic additions, we are concerned about potential bugs that we may not have discovered. If you encounter any bugs, please report them through Steam or Discord, and we will quickly address them through hotfixes! We also welcome any and all ideas about the game at any time!
Patch List
Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.
⚡22 electricity structures have been added.
These electricity structures can be researched through the "Engineering Workbench" of the royal structures. Although electricity structures require many resources, various facilities are prepared and more will be added in the future, so please look forward to it.
Communication TowerDrone Hangar (With Drones, construction, mining, demolition, and repair can be done more swiftly.)Ratron Assembly Plant (With Ratrons, the city's production tasks can be alleviated.)
▶5 new structures have been added.
▼Infrastructure
Ash Block
▼Military structures
Land MineExplosive Barricade
▼Decorations
Scientist Monument
▼Royal structures
Engineering Workbench
🌋Volcanic biome has been added.
The volcanic biome can be found deep underground. Please look forward to the various resources and vegetation added to the Volcanic biome, as well as those that will be added in the future!⚠️You need to start a new settlement to encounter the Volcanic Biome
▶17 new resources for the Volcanic biome and electricity structures have been added.
▼Raw material
AshSulfurNickelObsidianNiterFlamonePyroblossom SeedAsh Tree SeedCactus seed
▶Intelligence now reduces the time required for research.
Previously, intelligence was somewhat less useful compared to strength and dexterity. A feature has been added to increase the utility of intelligence and to alleviate the burden of increasing research time.
▶The satisfaction decrease for each of the Joy & hygiene structures has been adjusted (0.35 → 0.05.)
The individual satisfaction decrease for Joy and Hygiene structures has been aligned with that of Food and Necessities. Now, the buff from using these facilities lasts much longer than before.
▶The durability consumption per attack for trap structures has been adjusted from 10 to 20, and their basic durability has been increased.
Following the last patch, which made all facility repairs faster due to an increased effect of stacks during construction and repair work, the efficiency of trap-type facilities increased excessively. This has been adjusted. The number of attacks and damage remain the same.
▶The value of resources gathered from sap extraction sites, such as rubber, resin, and sap, has been adjusted (10 → 15)
Consequently, the production efficiency of some products, such as shoes, gum, perfume, and dyes, has been adjusted.
▶The price of oil has been adjusted (20 → 25).
▶The price of beeswax has been adjusted. (18→25)
Due to the price increase, the production workload needed has been slightly adjusted.
▶The production method for candles has been adjusted due to the price changes of Beeswax and Myrrh.
▶It has been modified so that the Cocoonery can be researched without needing to research the Apiary first.
the research locations for the Batiary and the Coconnery have been changed.
▶Resources burned at the cremation site will now drop ash resources.
▶Additional items that can be viewed in the statistics window have been added (Electricity / Ratron / Storages).
The layout of the statistics window has been partially modified. Certain items will appear when specific actions are undertaken:
Electricity: Appears upon constructing an Engineering Workbench.Ratron: Appears after assembling the first Ratron.
▶10 new achievements have been added. ▶A science victory ending branch has been added. ▼As rewards for these achievements, you can obtain the following starter decoration elements.
Scientist OutfitMetallic Fur2 Flag Emblems
- 💌Roof tiles can now be overlaid on already constructed tiles. - 💌A feature has been added to the construction screen allowing structures to be added to favorites. - 💌The alarm for structures in the top left has been integrated, and functionality for interaction has been added. - 💌A structure diary has been added. - 💌When using a gamepad, images guiding the control keys during tutorial stages have been added. - Royal tunnel network usage has been added to the expenditure details in the statistics window. - The calculation method for Infrastructure Points is now based on structure's construction time. - The presentation of the Royal Forge minigame has been modified. - Incorrectly applied texts and icons in the game have been corrected.
Bug Fix
- The issue where the growth speed reduction effect of garden structures would reset after harvesting the plants has been fixed. - The bug causing AI to malfunction, when the schedule of a Ratizen supplying materials to service structures changed, has been corrected. - The statistics window no longer shows a minimum happiness of 0 when there are no impoverished Ratizens. - The issue where Ratizens would queue up to use some service structures has been addressed. - The issue where individual food satisfaction did not increase when eating at a table has been fixed. - An error code appearing when canceling commands on the lowest map tiles has been corrected. - The issue with scorpions being hidden behind some structures has been fixed.
Improve need bar rendering, use colors to show need state
Fix InfoPanel Header Icons
Refactor Camera Switching / Controllers, allow objects to be focussed using InfoPanel icon
Bump Unity Analytics version to fix exception on game shutdown
Only show "Construction" element when applicable for production phase / construction state
Use relative time in Character InfoPanel Activities
Disable plot renderer casting shadow
Tooltip fixes
Update StatBar, Cleanup icons
Update many icons to monocolor
Splitup MainScreen stylesheet into smaller chunks
Center Event Control Panel window on screen, take up 50% width / height
Upgrade Unity
Minor UI tweak
Many main UI tweaks
Set mainscreen sidebar widths to 20% to stop everything moving around
Rebuild Performance Booking UI
Also migrate in-game menu to new UI
Rebuild Post-Production panel into Event Overview, part of the Event Control Center Panel
Include InputActions for basic simulation controls ( + / - for game speed, [space] for sim pause), minor updates and improvements to simulation controller
Thank you very much for all the reports on https://discord.gg/Saleblazers and the Steam forums! We also read everything and appreciate the kind words.
We're still investigating more items relating to complicated shop setups and Ambrosia's upgrades, with a likely hotfix shortly in the next few days.
➡️ Changes
Removed big air explosion from gulper bullets because it was too intense
🛠️ General Fixes
Fixed case where customers would go to places that they aren't authorized to go to (they will now display a no path emote) and can potentially fix other pathing issues that were related
Fixed exception related to bullets
Fixed bullets going through clients when they block them instead of being destroyed
Fixed exception related to NPC shops
Fixed a case where dehydration and starvation would kill you sometimes instead of leaving you at low HP
Fixed parry FX not rendering over water properly
Note: exceptions can cascade into random issues (it stops execution on the thread that frame) so there is a good chance if you experience issues like NPCs standing still that these issues should be resolved.
- Fixed cheat protection killing player at inappropriate points in some combat sequences - Minor screenplay edits - Explosion SFX volume and compression - Made checkpoint markers more visible in places
Hi Betatesters, as you may have noticed, all applicants have been given access to the Infuse VR beta. Give it a try and please let us know your comments.
We would also like to announce that the official Infuse VR discord server has been launched. Please join there on the following invite link: https://discord.gg/9AUvYXCK We are looking forward to see you there!
Dear players The Cronous server will undergo routine maintenance every Tuesday, during which the game will not be able to log in. To ensure the integrity of account data, please exit the game before maintenance begins. Thank you for your support and understanding.
Estimated maintenance time: 10:00-12:00 AM March 5th
Maintenance and update content: White Valentine's Day event(Infinty Server)
We extend our sincere apologies for the unexpected change to the scheduled boss summoning event today, necessitated by unavoidable internal circumstances.
Kindly take note of the updated event time:
Updated date: March 4th, 21:00 PM ~ 21:30 PM (PST) (UTC-8) Initially planned as a Boss Summon-only event, we would like to express our gratitude for your understanding by introducing a compensatory GM buff during the event.
Buff: Lord's Encouragement [DD 100% Effect / When dying, no exp loss.] (2 Hour)
Once again, we apologize for this sudden change in the event date. We sincerely appreciate your understanding and extend our thanks to all players who have shown interest in participating.