Infuse VR Playtest - szigetlaki.zsolt
Hi Betatesters,
as you may have noticed, all applicants have been given access to the Infuse VR beta.
Give it a try and please let us know your comments.

We would also like to announce that the official Infuse VR discord server has been launched.
Please join there on the following invite link:
https://discord.gg/9AUvYXCK
We are looking forward to see you there!

Happy betatest,
Infuse Team
Cronous - dingchao
Dear players
The Cronous server will undergo routine maintenance every Tuesday, during which the game will not be able to log in. To ensure the integrity of account data, please exit the game before maintenance begins. Thank you for your support and understanding.

Estimated maintenance time:
10:00-12:00 AM March 5th

Maintenance and update content:
White Valentine's Day event(Infinty Server)
As I Began To Dream Playtest - strayfluxstudio
Changelogs:
- Adding new SFX footstep Chapter 1 & Chapter 2
- New in-game cutscene Chapter 3
- New assets and level design Chapter 3
Scions of Fate - Scions of Fate
Dear SOF Community,

We extend our sincere apologies for the unexpected change to the scheduled boss summoning event today, necessitated by unavoidable internal circumstances.

Kindly take note of the updated event time:

Updated date: March 4th, 21:00 PM ~ 21:30 PM (PST) (UTC-8)
Initially planned as a Boss Summon-only event, we would like to express our gratitude for your understanding by introducing a compensatory GM buff during the event.

Buff: Lord's Encouragement [DD 100% Effect / When dying, no exp loss.] (2 Hour)

Once again, we apologize for this sudden change in the event date.
We sincerely appreciate your understanding and extend our thanks to all players who have shown interest in participating.

Best regards,
SOF Team
Myth of Empires - ricoooo
Hello, everyone!

Myth of Empires has received widespread attention and support from players since its V1.0 release. The development team is actively implementing solutions to the server and queuing issues players are experiencing by opening new servers and improving latency issues. In terms of gameplay, fixes for the sound effect and item pickup issues that players have reported have been implemented on our end and will be published in upcoming updates. Of course, players may continue to experience other issues as they play the game—the development team will continue to make adjustments and optimizations as these issues arise.

Additionally, many players have asked us what features we are planning to add in the future. All of our development plans are made with one goal in mind: to provide players with a richer and deeper gaming experience. Here are some of the new features that will be debuting in Myth of Empires soon:

  1. Multiple civilization trees: We are developing tech trees for multiple civilizations, which will include armor, weapons, buildings, crafting stations, and more. The current plans are to introduce Greece, Persia, Rome, and Egypt, with Greece and Persia planned to make their debut in 2024.
  2. New Beast Lords: We plan to regularly add more legendary creatures along with saddles to ride them and unique corresponding gameplay, enriching exploration and combat.
  3. Improved Breeding: The animal breeding system will be continually improved with new features.
  4. More Water- and Air-based Ships: We plan to add more water-and air-based vehicles upon which players may construct buildings, allowing them to build water bases and air fortresses.
  5. NPC Auto-work and Emotion Systems: Players will be able to arrange work for NPCs that is prioritized based on their attributes, allowing NPCs to actively search out work that is more well-suited to them. At the same time, NPCs will have much more expressive emotions.
  6. Thousand Man Season Server: We plan to open a single season server that can accommodate 600 - 1000 players, who will engage in week-long faction-based PVP events featuring all new strategies and tactics.
  7. 400-600 Player Jousting Battles: The Jousting Battlefield will be expanded to give more players the chance to experience the game’s brutal combat against the backdrop of a massive battlefield.
  8. Warrior Arenas: Players will be able to upload their warriors’ data to the cloud, where they will be ranked. Players whose warriors are ranked highly will receive rewards.
  9. Sunken Ships and Underwater Exploration: We will be adding underwater points of interest and sunken treasures to the Dongzhou map for players to find. Players will need to brave the depths, avoiding ferocious creatures and plundering treasure, all while holding their breath.
  10. Dynamic Battlefield Rules: Battlefield modifiers will be introduced, for example increased bow damage, cumbersome heavy armor, and more. Players will need to take note of these modifiers before engaging in these battles to ensure that they are adequated prepared to fight.
  11. More Hairstyles and Facial Features: More character hairstyle and facial feature options will be introduced in the near future, giving players greater power of customization over their characters than ever before.
  12. English Voiceovers: NPCs from new civilizations will have English voiceovers.
  13. Functional Foundations and Ceilings: We will be introducing new foundations and ceilings that not only provide support for additional structures, but also have their own functionality, for instance, the ability to grow crops and raise fish.
  14. An Upgraded Farming System: The attributes of farming fields that are cultivated regularly will increase, but will fall if neglected for a long time.
  15. Improved Boss AI: We will continue to optimize and improve the AI of bosses to make fighting with them more challenging and exciting.
  16. Improved PVE Objectives: Some solo players have given us feedback indicating that the game’s PVE objectives are unclear. In the future, we will be clarifying these PVE objectives to improve the overall experience of playing solo.

In addition to the above, development of the game’s console versions has begun. Feel free to give us your feedback below on whether you’d like to see us implement cross-platform functionality.

We look forward to sharing more about these additions with you at a later date. It is thanks to your support of Myth of Empires V1.0 that we’ve gotten this far. See you on the battlefield!
Mar 3, 2024
Into the Necrovale - CLYDE
“From his great height he can see for miles around, and one thing he sees puzzles him: The floor of the valley is dotted with craft just like his—not crashed, simply abandoned. ‘Why,’ he wonders, ‘aren’t these craft in the air instead of sitting on the ground? What sort of fools would abandon their aircraft when they could be enjoying the freedom of the air?’” - Ishmael

It’s been a little over a month now since launch. The amount of feedback, ideas, love, and broken builds since then has been staggering. I don’t think I can really express how grateful I am to everyone for playing my game, so I won’t even try.

Today’s update is the first major content update for the game. I’ve built out the second area, the Hornslack Ruins, with new enemies, levels, bosses, and a few items too. I’m excited for people to get in and try it out. It feels good to get back to making content, though there is still a lot of bug fixing and QoL to get done as well.

As always, I love hearing your thoughts and ideas. Thanks for playing my game, people.[/i]

Bugs
  • Fixed adds in the Ronan & Roarke boss fight
  • Fixed length of Dominarium level
  • The Gameplay Options menu can now be navigated corretly with a gamepad
  • Crystal of Hope rewards are now calculated correctly

Balance
  • Reduced enemy level scaling
  • Draugur Commander is more formidable
  • Uncommon, Rare, and Legendary enemies are more powerful
  • Experimental Change: Melee attacks now interrupt enemies. This might be too powerful, but the goal is to make melee weapons more viable.

Misc.
  • Coins automatically start chasing the player after dropping
  • Campfire blessing is applied automatically upon entering the Refuge
  • Removed “The” from level names, for more clarity
Demonizer - Iori Branford
Good times at Tokyo Indie Games Summit last weekend! The build shown is still getting some refinement before release, but here's a sale anyway.

N-Age: Awakening - pcanadido


Greetings Students !!

We would like to inform everyone that N-Age: Awakening will perform its Scheduled server maintenance.

🗓️ To know more about N-Age Scheduled Server Maintenance, check the link below:

🔗 EN: https://vfun-lounge.valofe.com/page/nage-awakening/Maintenance/14702

🔗 TH: https://vfun-lounge.valofe.com/page/nage-awakening/Maintenance/14705

Thank you ~
Mar 3, 2024
Tanxl - KING MAX
What's new:
1. The keys are implemented using a more stable scheme.
2. The movement speed at the edge of the map is now positively correlated with the current movement speed.

Game engine updates:
1. The engine management module fixes the problem that the memory information cannot be reorganized after resetting.
2. The map module adds an interface to reset all coordinate values.
3. The map data initialization part of the drawing module is independent of the map initialization interface from the initialization interface.
4. The interface of the console module to control the output color is set to static.
5. The map module construction connection interface is set to private.
6. The interface of the map module to determine whether the map block exists is set to private.
7. Add type conversion to the calculation overload of the coordinate template.
8. Input module maximum moving distance function code sorting and optimization.
9. The key initialization of the observer mode of the input module replaces the original key initialization function.
10. The input module adds the key registration function of observer mode.
11. Added an interface to remove all observer buttons in the input module.
12. The input module removes the interface to get the number of registered keystroke events.
13. The observer template class of the event module adds the parameterless version of the observer interface.
14. Input module observer mode button to increase static movement speed multiplier member.
15. The interface of the input module to set the movement speed of multiple keys is changed to observer button mode.
16. Input module removes the interface to remove key events according to the specified name.
17. The engine management module adapts to the latest changes to the input module in many places.
18. Added non-moving key observer to the input module.
19. Input module initialization button interface to add non-mobile version overload.
20. The engine management module adds a non-mobile key registration interface.
21. Draw module stop button to apply the latest version changes.
22. The input module removes the key unit and the key event class.
23. The input module cancels the setting of multiple key observers.
24. The event module moves the event-related code from the map module to the source file of the event module.
25. The interface of the map module to obtain the map unit has increased the handling of error parameters.
26. The input module removes the variables of the old version of the key control long press and double click.
27. Input module increases speed ratio to get interface.
28. Map module map edge movement interface added speed ratio parameter.
Counter-Strike Nexon - The CSN:S Team



2024-3-5 5:00 A.M. CET Update:
The maintenance for March 5th has been completed. Thank you for your patience throughout.
----------------------------------------------

Dear CSNS Fans,

We're going to perform a temporary maintenance today starting at 03:00 A.M. CET, March 5th, 2024. All servers during this period will be unavailable and we are anticipating the maintenance to conclude at around 06:00 A.M. CET. Please refer below for more details on the maintenance.


Time Frame
  • March 5th, 2024
  • SEA (UTC+7): 9:00 A.M. – 12:00 A.M.
  • CET: 3:00 A.M. – 06:00 A.M.
  • ET: 4th, 10:00 P.M. – 5th, 01:00 A.M.
  • PT: 4th, 7:00 P.M. – 4th, 10:00 P.M.
  • Note: Please note that the estimated length of time for each maintenance is subject to change without notification.

Details
  • Attendant Fragment Package promotion end
Thank you for your understanding and support in advance.


- The CSN:S Team
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