A very special update to kick off 2024! To celebrate the release of Dune: Part Two, RISK has partnered with Legendary Pictures to bring you a limited release of new content inspired by the world of Dune: Part Two. RISK x Dune Part 2 content available from 4 March 2024 for a limited time only!
Watch the release video here:
RISK x Dune Map Pack
We are beyond excited to reveal 5 new upcoming maps inspired by the world of Dune: Part Two. This map pack will take you to iconic locations from the film including the planets of The Imperium, the harsh deserts of Arrakis, the fortified walls of Arrakeen and Arrakeen Residence and the mysterious tunnels of Sietch Tabr.
The Dune Map Pack will only be available for a limited time so be sure to grab it while you can. Immerse yourself in the world of Dune and challenge friends and foes alike to conquer these iconic landscapes.
This map pack will be available from March 2024, following the rollout of version 3.14 to all players. Stay tuned for updates and be ready to seize control of Arrakis and beyond in the Dune Map Pack!
The Imperium
A vast interstellar Empire where the Great houses maneuver against each other for power and control.
Continents: 9 Territories: 36
Arrakis
The Most Dangerous planet in the known universe. Extreme heat, zero precipitation. Large sandworms inhabit the open desert.
Continents: 9 Territories: 36
Arrakeen
The capital city of Arrakis is a bustling metropolis all built upon bedrock, ensuring protection from sandworm attack.
Continents: 9 Territories: 39
Arrakeen Residence
On a world as desolate and dangerous as Dune, the Arrakeen residence offers a degree of comfort and opulence that cannot be found anywhere else on the planet.
Continents: 9 Territories: 30
Sietch Tabr
The major Sietch on Arrakis. Home of the tribes of the Fremen, fierce warriors that ride sandworms. Continents: 14 Territories: 59
Still not convinced this pack is for you? Checkout some of the RISK community who got a sneak peak at the new maps:
Harness the power of the heroes and houses of Dune with 9 NEW limited release Dice. Roll with the honor of House Atreides, the brutality of House Harkonnen or the mystery of the Bene Gesserit. Show your Imperial might with House Corrino and the Sardauker or join the Fremen in the fight for freedom.
TROOPS
Get ready to send your fighters into your next battle for global domination with 11 NEW limited release Troops. Will you conquer your enemies with the ferocity of Dune’s greatest fighters, or its greatest creatures…?
FRAMES
Show your allegiance to the Houses of Dune with 6 NEW limited release Avatar Frames. Will you side with House Atreides, House Harkonnen, House Corrino or the Bene Gesserit? Or maybe you’ll don your stillsuit and stand with the Fremen! Long live the fighters of Dune: Part Two.
We’ll have these new Dice and Troops available for a limited time from March 2024 so make sure you head into the shop to grab your favorites (or grab them all) before they’re gone!
Patch to Scrap Warden (Version 1.03): Added "Sound Options" to the game's main menu. Users can now adjust the volume for music and sound effects (technical: settings saved to and loaded from player preferences). Thanks for all the support and feedback!
Found a bug when a solicitor attempts to apply specific debuffs to enemies - We found a temp way to fix this with further code efficiency in the future
Ok that was the only bug but we have some improvements as well!
The dodge chance from a Poltergeist contract (Solicitor class) couldn't stack. We've modified how this contract works to make it a stackable contract.
It felt bad as a player to get a contract that gives you a debuff on hit, then later get that same contract again since there was not tangible benefit to having that kind of contract multiple times. We've adjusted the way contracts are generated so that if you have a contract that gives you a debuff on hit, that contract cannot be generated again unless you lose it due to a void clause canceling the contract.
We will have more improvements to this as we explore and playtest with all of you!
Hey everyone here is the first patch with a good chunk of performance improvements in it, I have not gotten to every bug reported yet but this patch does also contain several major bug fixes. The next patch will be out in a few days and will continue with performance improvements, bug fixes and a big improvement will be finally fixing the weather effects going through buildings (I have come up with a good solution for this internally and will begin properly implementing it very soon!).
As always thank you for supporting and playing the game!
Added -New anims for eating canned food -New anims for swimming -Added new garage area next to Runners Village
Fixed -Fixed some animation bugs with undead that was impacting performance -Fixed several cases where interacting with objects while reloading could lock the players weapon -Fixed a bug that caused zones to not unload far away from player on respawn resulting in performance issues the more times the player died -Fixed a bug that could cause inventory items to fall through ground when dropped -Fixed some shadow issues with hunting rifle -Fixed a bug that caused customisation options such as hair to not load correctly -Fixed a bug that would cause player storage to refresh each day or when the player was far away loosing any stored items -Fixed another bug that could cause player to load in under the map -Fixed splint causing character lock (Currently using a temporary animation)
Improvements -Several performance optimisations for character kinematics -Large optimisation for volumetric fog -Optimised shadows from volumetric light sources for improved performance -Removed volumetric lighting from light sources rarely/never seen by player for improved performance -Optimised ai culling and zone culling -Improved garbage collection for performance -Lots of optimisations for weather particle effects
After you have your GSLT token, all you have to do is to add the following to your server start up procedure or launch shortcut: -SetSteamAccount=<your token here>
All servers require a unique GSLT meaning you will need a token for each server if you run multiple. Do not share your tokens with anyone!
Dedicated Server Guide Update
To host a dedicated server, you can follow the original guide which has been updated to reflect this change.
If I’m just a player, do I have to do anything?
Nope! The only change might be that some dedicated servers may no longer appear in the server browser, meaning the dedicated server owner has not set up a token yet.
The latest update also decreases the game's size on disk by about 2 GB.