Mar 3, 2024
Pumping Simulator 2 - Mertboi


[Added] Hangar
[Added] Airplane
[Added] Pilot
[Added] We now receive notifications when we are fined for throwing garbage to the forest
[Added] Whistle Equipment to call dog and cat
[Added] Buildings where customers without a car arrive
[Added] 2 new animation variation to customers when buying something
[Added] Give money animation for female customers
[Added] Bribe animation to police
[Added] Shopping List presets to easy order
[Added] Park points added for customers, electric charging area is usable as parking too if empty
[Added] Water Pump
[Added] Water Tank
[Added] Now vehicle inventories can carry single items like drug
[Added] New points added for customer spawning for more natural looking
[Added] 21 New customer model
[Added] 2 New trash model
[Added] 1 New customer vehicle as electric
[Added] Can Bribe option to manager
[Added] Can Sell Lemonade option to cashier
[Added] Oil Pumps to map
[Added] An indication for grocery order panel to show how many in stock
[Added] Now you can change sprinkler intensity to reduce bill
[Added] New minigame to tablet
[Added] An indicator showing how many days until the bills arrive
[Added] Fill airplane with drug option to stockers
[Added] Same item limit to box shelves and inventories to limit amounts
[Added] Sell oil option to manager
[Added] Getting on the bus now fast forwards time
[Added] Now ice creams melt if they are not put in the freezer
[Added] Now some items can spoil(like milk) if they are not put in the cooler
[Added] Now, if customers buy spoiled or melted products, they have a certain chance of noticing and complaining
[Added] Now cleaners create trash when emptying trash bins
[Added] Now you can lock the vehicle camera with Y key
[Added] Now you can look back in the vehicle with B key
[Added] Confirm resolution box added to prevent misclicks
[Added] 5 New achievement
[Added] Shadows option to disable shadows completely (has big performance impact especially on low end gpu's)



[Changed] Reset Tools button now resets lemon squeezers too
[Changed] Wind Generator now generates more electricity
[Changed] Solar Panel now generates more electricity
[Changed] Now Cannabis Plant produce more drug
[Changed] Dog thief detect range reduced
[Changed] Employees energy is now renewed when we sleep
[Changed] Permanent winter status removed
[Changed] Police now catch any drug they see nearby, even if it is not on the shelves
[Changed] Customers and workers path calculation improved at early stages
[Changed] Security camera quality improved at high quality settings
[Changed] Security camera quality now affected from camera quality upgrade
[Changed] Inventory areas of vehicles have been reduced to make it easier to pick up dropped items
[Changed] Day length setting options increased and now text is more understandable
[Changed] Reduced HBAO radius



[Fixed] Cannot process in tutorial when language is chinese
[Fixed] Christmas Tree achievement not achievable
[Fixed] Sometimes customer vehicles can connect to wrong pump
[Fixed] You can put more items to shelf with hand
[Fixed] Some NullReferenceExceptions
[Fixed] Default gas pump is destroyable by fire
[Fixed] Converted to worker babies start getting paid after loading the game
[Fixed] Convert to worker panel does not scrollable
[Fixed] After the tutorial is over, if you don't sleep, time passes slowly
[Fixed] When you hit the employee sitting on the chair, the chair becomes unsittable
[Fixed] If we don't bribe the police, they can stay where they are forever
[Fixed] Vehicle modify panel can not closeable with esc
[Fixed] Notifications not visible above panels
[Fixed] Sellable trashes does not saving if day is 1
[Fixed] When player is 21 at blackjack turn is not ending
[Fixed] Given money to police now seen as bribe in economy panel not social
[Fixed] If we are far from the vehicle we put up for sale, we constantly receive notifications
[Fixed] Sometimes selected language is not setted properly
[Fixed] Sometimes can insanely huge bears can spawn in customer hands
[Fixed] Sometimes vehicles coming from the opposite direction block the road
[Fixed] Nightclub door takes 0 money when exiting
[Fixed] Pumps make noise as if there is gasoline even if there is no gasoline
[Fixed] We gain achievement when customers throw baskets into the hoop
[Fixed] We can't put enough ice cream in the ice cream fridge
[Fixed] Multiple drugs can not carriable with extra carry upgrade
[Fixed] Sometimes can not take trashes from under vehicles
[Fixed] Sometimes security panel cameras freezing
[Fixed] Bwm car does not have inventory
[Fixed] Teleportation bug when it is customers' turn at the checkout line
[Fixed] You can sleep at the start of the game while tutorial active
[Fixed] After resolution changed current resolution text stays same
[Fixed] Sprinklers can have negative intensity

[Performance] Memory and disk space improvements
[Performance] FSR 3 Implemented



*I'm really sorry for keeping you waiting for so long
Mar 3, 2024
All is Fair in Love and Vore: The Tavorion Collection - Tavorion
On the train home from work, you meet Rana. Will you survive the evening?

Accessed after reaching an ending of The Beast of Tier 4.
Mar 3, 2024
Boons & Burdens - FromLefcourt
The response to patch 0.11 has been wonderful, and I've been happy to hear from so many people that the game is really clicking with them now, and it's highly motivating to get more content into your hands!

Patch 0.12 will be the last patch before the big (really big) Meta Upgrades patch, so I wanted to make sure it had a bunch of new stuff to play with while you wait for that.

The exact details are still in flux as I work through many of these changes, so I'll save the full patch notes for release, but here's roughly what to expect later this week.



Key Features:
  • 2 new tier 1 bosses can show up at the first boss fight on level 3
  • A number of new boons have been added to help round out the Rune type upgrades (with many more to come)
  • The previously teased burdens will be making their way into the game, alongside a couple more
  • A small infusion of new achievements to give you some extra goals to work toward
  • A bunch of requested User Interface updates have been added for combat, shopping, and burden selection



Pictured: UI updates show the current enemy count, a new icon and timer for your innate ability (for those that have trouble seeing the swirling orb), and when auto-aim is active a current targeting mode icon.

That's it for now, but the patch will arrive later this week! If you're enjoying your time in the game, please leave a positive review. Early positive buzz can only help this game grow!
Death Drives A Bus - TallBeardStudios
I recently was (finally) able to afford a Steam Deck and I could properly test and update this game so it runs butter smooth on it. Mostly, it was changing some stuff around so the screen's resolution didn't clip off the edges of the game. Now I gotta talk with Valve and get it verified.
Taka Taka - Frickin H3ck
As we continue to try and find a good spot for difficulty, we are changing double notes to only deal 1 damage instead of 2 as well as reworking some of the zone 1 maps to ease the difficulty curve. Also a few quality of life changes.

Balance Changes
  • Zone 1 maps reworked
  • Double notes only deal 1 damage instead of 2

Quality of Life Changes
  • Mouse cursor disappears after being idle for 5 seconds
  • Demo more closely reflects current version of full build (including all difficulties)

Bug fixes
  • More attempts to fix the save file bug (probably only affects players that played both demo and full builds)
  • More attempts to fix tutorial bugs
Mar 3, 2024
Fadeout: Underground - Pandan
+ Fixed some Bot Pathing bugs
+ Rewrote Server Admin assignment function
Mar 3, 2024
Hamster Hunter - Hamuno
Update Changes

ADDITIONS:
You can now save multiplayer progress.

Player Movement Character is now different to prevent movement issues with low FPS

Changed Settings menus to be more pleasing.

PATCH NOTES:
Fixed multiplayer error causing inconsistencies in displaying actual currency amount.
Fixed building previews showing when at the edge of the map.
Fixed an error causing voice lines to be played in multiplayer.
Fixed an error causing your gun to be out during night.
Fixed a few popup and UI errors.
Fixed an issue with breeding pen rendering.
Fixed Emote preventing the gun the display sometimes.
Mar 3, 2024
Konkwest - VCT
With this development update, Konkwest is now almost ready for release. A release, which unfortunately won't be coming as soon as I hoped it would. I had a multiplayer playtest session yesterday and there are still a number of relevant bugs to be fixed. I have therefore moved the expected release time for the game to May 2024. When Konkwest comes out I want every player to have a great time building their empire!

World
  • Corrected elevation data for Asia, Africa, Australia, and Oceania so these continents now appear with more correct elevation in the game.
  • The more a place's industry is developed, the more of a city appears there visually.
  • Arabia: Added one additional place each to Yemen and Oman.
  • China: Split Hebei into Northern, Southern, and Western Hebei, so it won't be as easy to defeat China by surrounding Beijing.
  • Pakistan: Split Pakistan's former two places into four new ones: Eastern Balochistan, Sindh, Western Punjab, and Northern Pakistan.
  • Uzbekistan: Created Karakalpakstan as a new place in western Uzbekistan.
  • Sudan: Created the place Northern Sudan by splitting it off from Port Sudan.
  • Tibet: Split Tibet into the places Tibetan Plateau, Himalayas (East, Center, and West), and Kunlun.
  • Xinjiang: Created, in addition to the places Dzungaria and Tarim Basin, a new place for the Tian Shan.

Map modes
  • New: Power per Country: This map mode colors the countries based on how powerful they are.
  • New: Players: Only countries played by players in multiplayer are highlighted.
  • Updated colors for neutral countries and places without country in the diplomatic map mode.

Music
  • Added a new piece to the soundtrack: "A Palace for Spies" by Leon Richter.

NPC AI
  • There are now difficulty options for the AI: easy, hard, and mixed. With the mixed settings some countries will use the easy AI settings, and some will use the hard ones.
  • NPCs use the mechanics to change the region of places and to unite regions to expand their main region.
  • NPCs unite their regions sometimes.
  • NPCs send and answer truce requests more reasonably.
  • NPCs typically target smaller countries when deciding who to attack.
  • NPCs use regional specializations.

Game Mechanics
  • There is now a button to develop industry in a specific region.
  • Improved automatic naming for new regions.
  • There is now a victory screen when only one country remains in the world, with a celebratory popup and fireworks.
  • Added a filter for inappropriate words when naming things.
  • Regional specializations now default to appropriate ones.

Netcode
  • You can now choose "Automatic" as your server region (which is also the new default option).
  • Improved player list synchronization.
  • Improved player ready status synchronization.
  • Improved player country synchronization.
  • If plan submission in multiplayer fails for over 10 seconds the plans of players who didn't submit (due to a network issue) will be ignored.
  • De jure country IDs are now synchronized when new countries spawn.

Keyboard shortcuts
  • You can use Esc to open or close the main menu.
  • You can use Enter to accept popups.
  • You can use Backspace to decline popups.
  • You can use the keys shown in tooltips to access specific functions in the game, when the respective buttons are visible, such as space to ready up and c to conquer.

Localization
  • Place names on the globe now support Arabic characters.
  • Added more translation content.

Android
  • Reduced the size of the adaptive app icon foreground element to better fit typical display formats.

Bugfixes
  • You can not attack a country immediately after making peace anymore.
  • The People's Republic of China, Democratic Republic of the Congo, and Democratic People's Republic of Korea now have correct abbreviations.
  • The develop industry in country button can no longer target level 10 places.
  • Two NPCs can no longer remain on the world peacefully forever.
  • Players joining a multiplayer game will now correctly stop playing their singleplayer country.
  • When there are n players in the game and n-1 players are ready, the game no longer advances unintentionally.
  • After peace agreements with land exchange the affected countries now perform an integrity check and label adjustments.
  • When making a white peace the larger country now always returns land to the smaller country before the reverse.
  • Fixed an error occurring when an attacker, winning a war through a peace deal, receives no places.
  • You can immediately start playing a newly created custom country again.
  • If the game detects a desync you will no longer stay in spectate mode.

Known Issues
  • The turn timer is broken. It first causes some strange glitch and then two turns happen at once if it expires.
  • Creating custom countries causes the game to soft lock.
Elemdian Playtest - ogicalgames
Solved Issues
- One chest in Dungeon was not showing animation when open
- Sometimes when using the Magnet Skill , the player stayed in same place
- The tutorial was starting before first cutscene was finished

Gameplay
- Compass Bar will be hidden on Boss Rooms
Rescue: The Beagles Playtest - nenad
- added achievements: Parachute Finesse and Beagle Liberator
- fixed inability to quit when dead
- various minor bugfixes
...